OpenTTD-patches/src
truelight 34e48f7886 (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
2007-09-09 23:16:01 +00:00
..
ai (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
blitter (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch) 2007-09-09 23:16:01 +00:00
lang (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 2007-09-09 10:34:32 +00:00
misc (svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal) 2007-08-03 23:26:12 +00:00
music (svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd 2007-08-31 23:29:53 +00:00
network (svn r11006) -Fix: spectators are not allowed to issue commands. Issue spotted by SmatZ. 2007-08-30 19:20:15 +00:00
os/macosx (svn r10851) -Feature [OSX]: OpenTTD will now pick the same language as finder is set to if no config file is found (ln-) 2007-08-11 15:52:34 +00:00
sound (svn r10471) -Codechange: implement driver probing priority so that 'preferred' drivers are loaded first 2007-07-07 20:31:23 +00:00
spriteloader (svn r10365) -Fix: compiling without png and networking support under MSVC. 2007-06-27 22:26:27 +00:00
strgen (svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for 2007-08-03 09:08:49 +00:00
table (svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. 2007-09-07 21:11:12 +00:00
video (svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice 2007-09-08 14:59:58 +00:00
yapf (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
aircraft_cmd.cpp (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 2007-09-09 17:42:59 +00:00
aircraft_gui.cpp (svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom. 2007-09-05 23:26:45 +00:00
aircraft.h (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 2007-08-29 21:49:08 +00:00
airport_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
airport_movement.h (svn r10187) -Fix: don't do a 270 degree turn on the international airport when a 90 degree turn is enough. 2007-06-17 19:46:01 +00:00
airport.cpp
airport.h (svn r10422) -Fix: VC8 Code Analyzer warning C6297: Arithmetic overflow: 32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value 2007-07-03 23:23:38 +00:00
articulated_vehicles.cpp (svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction. 2007-09-05 17:53:14 +00:00
articulated_vehicles.h (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for 2007-06-11 14:00:16 +00:00
autoreplace_cmd.cpp (svn r11046) -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train 2007-09-05 10:33:42 +00:00
autoreplace_gui.cpp (svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch. 2007-08-27 21:33:26 +00:00
aystar.cpp
aystar.h
bmp.cpp (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 2007-07-25 00:16:30 +00:00
bmp.h
bridge_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
bridge_map.cpp (svn r10699) -Fix (r10698): bridge middle parts were drawn too high if the southern bridge head has a foundation. 2007-07-26 18:36:32 +00:00
bridge_map.h (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
bridge.h (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
build_vehicle_gui.cpp (svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch. 2007-08-27 21:33:26 +00:00
callback_table.cpp (svn r10985) -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle. 2007-08-26 21:21:59 +00:00
callback_table.h
cargopacket.cpp (svn r11002) -Codechange: unhackify the cargo packet list saving (a little). 2007-08-30 12:10:32 +00:00
cargopacket.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
cargotype.cpp
cargotype.h (svn r10628) -Fix (r10606,FS#1055): Revert r10606 and fix the plural problem another way. 2007-07-19 17:28:55 +00:00
clear_cmd.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
clear_map.h
cmd_helper.h
command.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
command.h (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
console_cmds.cpp (svn r10658) -Add: support for autosave_on_exit in the console, so dedicated servers can use it 2007-07-23 15:28:02 +00:00
console.cpp (svn r10736) -Fix: Correct all mispellings of 'successful'. 2007-07-30 13:36:09 +00:00
console.h
currency.cpp
currency.h
date.cpp (svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables. 2007-08-19 09:38:30 +00:00
date.h
debug.cpp (svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal) 2007-08-03 23:26:12 +00:00
debug.h (svn r10069) -Documentation: some documentation for TIC/TOC, as it isn't what I expected... 2007-06-08 18:23:26 +00:00
dedicated.cpp
depot_gui.cpp (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
depot.cpp (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
depot.h (svn r11027) -Fix: do not unconditionally assume that a tile has a depot. 2007-08-31 20:52:38 +00:00
direction.h (svn r10763) -Documentation [FS#1098]: document direction.h. Patch by Progman. 2007-08-03 12:10:07 +00:00
disaster_cmd.cpp (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 2007-08-30 13:09:44 +00:00
dock_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
driver.cpp (svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model. 2007-07-05 12:23:54 +00:00
driver.h (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 2007-07-24 17:01:23 +00:00
dummy_land.cpp (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types. 2007-08-30 17:17:04 +00:00
economy.cpp (svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ. 2007-09-08 22:04:49 +00:00
economy.h (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 2007-07-24 17:01:23 +00:00
elrail.cpp (svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. 2007-09-07 21:11:12 +00:00
endian_check.cpp (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 2007-07-25 00:16:30 +00:00
engine_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
engine.cpp (svn r10757) -Codechange: make the engine renew struct use the pool item class as super class. 2007-08-02 22:32:47 +00:00
engine.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
fileio.cpp (svn r10715) -Fix: limited-fs code was broken 2007-07-28 12:45:27 +00:00
fileio.h (svn r10198) -Fix (r10194): did not search all search paths. 2007-06-18 11:04:12 +00:00
fios.cpp (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more 2007-08-04 12:53:41 +00:00
fios.h
fontcache.cpp (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter 2007-06-17 20:30:28 +00:00
fontcache.h (svn r10166) -Feature(tte): Add support for antialiased typefaces via FreeType. This is configurable for each font size in the configuration settings and requires using the 32bpp blitter and suitable fonts. 2007-06-15 16:21:56 +00:00
functions.h (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
genworld_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
genworld.cpp
genworld.h
gfx.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
gfx.h (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
gfxinit.cpp (svn r10170) -Codechange: remove some duplication of code. 2007-06-16 12:03:36 +00:00
gfxinit.h
graph_gui.cpp (svn r11039) -Fix [FS#1191]: underflow that caused overflows in the performance rating calculation. 2007-09-02 20:41:46 +00:00
group_cmd.cpp (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
group_gui.cpp (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 2007-09-09 10:34:32 +00:00
group.h (svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch. 2007-08-27 21:33:26 +00:00
gui.h (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 2007-08-29 20:50:58 +00:00
heightmap.cpp
heightmap.h
helpers.cpp
helpers.hpp
industry_cmd.cpp (svn r11050) -Codechange: Use the translated gfx, not the original one. 2007-09-06 03:02:38 +00:00
industry_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
industry_map.h (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it. 2007-08-26 00:23:32 +00:00
industry.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
intro_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
landscape.cpp (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
landscape.h (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
livery.h
lzoconf.h
macros.h (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. 2007-09-01 08:31:36 +00:00
main_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
map.cpp (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman. 2007-09-09 10:21:27 +00:00
map.h (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman. 2007-09-09 10:21:27 +00:00
masm64.rules
md5.cpp
md5.h
mersenne.cpp
minilzo.cpp (svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal) 2007-08-03 23:26:12 +00:00
minilzo.h
misc_cmd.cpp (svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 2007-06-28 19:14:29 +00:00
misc_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
misc.cpp (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. 2007-09-01 08:31:36 +00:00
mixer.cpp
mixer.h (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 2007-07-24 17:01:23 +00:00
music_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
music.cpp
music.h
namegen.cpp
namegen.h
newgrf_callbacks.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_canal.cpp (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch. 2007-09-04 12:06:38 +00:00
newgrf_canal.h
newgrf_cargo.cpp (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_cargo.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_commons.cpp (svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line. 2007-09-08 00:37:37 +00:00
newgrf_commons.h (svn r10688) -Cleanup: coding style cleanups missed in the last few cleanups. 2007-07-25 17:18:13 +00:00
newgrf_config.cpp (svn r10298) -Fix [FS#903]: show the subdirectory below the default data directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore. 2007-06-23 21:12:09 +00:00
newgrf_config.h (svn r10298) -Fix [FS#903]: show the subdirectory below the default data directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore. 2007-06-23 21:12:09 +00:00
newgrf_engine.cpp (svn r11070) -Fix [FS#1217]: due to making an Action2 variable work properly, the NewGRF called other code too that wasn't prepared for non-train vehicles. 2007-09-09 15:32:46 +00:00
newgrf_engine.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
newgrf_house.cpp (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch. 2007-09-04 12:06:38 +00:00
newgrf_house.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_industries.cpp (svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull. 2007-08-22 01:16:08 +00:00
newgrf_industries.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_industrytiles.cpp (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch. 2007-09-04 12:06:38 +00:00
newgrf_industrytiles.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_sound.cpp (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
newgrf_sound.h
newgrf_spritegroup.cpp (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
newgrf_spritegroup.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_station.cpp (svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too. 2007-08-26 13:55:36 +00:00
newgrf_station.h (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
newgrf_text.cpp (svn r10877) -Fix: some isocodes were wrong 2007-08-13 13:12:19 +00:00
newgrf_text.h (svn r10114) -Fix: Only load newgrf error messages if the language matches the current 2007-06-12 13:22:14 +00:00
newgrf_town.cpp (svn r10430) -Fix: Too many town rating entry lookups (KUDr) 2007-07-04 06:37:43 +00:00
newgrf_town.h
newgrf_townname.cpp (svn r10211) -Feature: [NewGRF] Add support for action 0F 2007-06-18 23:00:55 +00:00
newgrf_townname.h (svn r10211) -Feature: [NewGRF] Add support for action 0F 2007-06-18 23:00:55 +00:00
newgrf.cpp (svn r10955) -Fix: The substitute prop (0x08) of industry tiles does not behave as prop 0x08 of industry. Therefore, do not disable the old industry with value of 0xFF. Not a bug fix, just a spec compliance correction... 2007-08-21 00:29:10 +00:00
newgrf.h (svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation. 2007-06-15 23:55:52 +00:00
news_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
news.h (svn r10262) -Fix (r10258): some places that needed to be changed to uint64 were hidden/forgotten, which caused memory corruptions and that in caused all kinds of assertions to trigger. 2007-06-21 19:08:47 +00:00
npf.cpp (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
npf.h
oldloader.cpp (svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers. 2007-09-07 22:06:52 +00:00
oldpool.cpp (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
oldpool.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
openttd.cpp (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. 2007-09-01 08:04:08 +00:00
openttd.h (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types. 2007-08-30 17:17:04 +00:00
order_cmd.cpp (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
order_gui.cpp (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
order.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
os2.cpp (svn r10736) -Fix: Correct all mispellings of 'successful'. 2007-07-30 13:36:09 +00:00
os_timer.cpp (svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal) 2007-08-03 23:26:12 +00:00
ottdres.rc (svn r10169) -Fix [FS#875]: trunk did still tell Windows that it was version 0.5.0(.0), so now we use a "bogus" version number to tell it's not a real release. The version number that will be shown in-game will not change, only the version number in the file properties. 2007-06-16 11:13:30 +00:00
pathfind.cpp (svn r10346) -Fix: Forgotten "else" in r10345 (thanks peter1138). 2007-06-26 20:23:09 +00:00
pathfind.h
player_face.h
player_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
player.h (svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines. 2007-08-31 19:49:31 +00:00
players.cpp (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf. 2007-07-14 23:10:27 +00:00
queue.cpp
queue.h (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 2007-07-24 17:01:23 +00:00
rail_cmd.cpp (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
rail_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
rail_map.h (svn r10659) -Codechange: updated documentation around RAIL_GROUND_FENCE_VERT[12] (frosch) 2007-07-23 16:08:58 +00:00
rail.cpp (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rail.h (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
railtypes.h
resource.h
road_cmd.cpp (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
road_cmd.h
road_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
road_map.cpp (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
road_map.h (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
road.h (svn r10764) -Documentation: [FS#1099]: of road.h. Based on a patch by Progman. 2007-08-03 12:16:06 +00:00
roadveh_cmd.cpp (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 2007-09-09 17:42:59 +00:00
roadveh_gui.cpp (svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom. 2007-09-05 23:26:45 +00:00
roadveh.h (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
saveload.cpp (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. 2007-09-01 08:04:08 +00:00
saveload.h (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 2007-08-30 13:09:44 +00:00
screenshot.cpp (svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various files (and add one) 2007-07-03 11:31:38 +00:00
screenshot.h
sdl.cpp
sdl.h
settings_gui.cpp (svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window) 2007-08-29 08:20:04 +00:00
settings.cpp (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 2007-09-09 10:34:32 +00:00
settings.h
ship_cmd.cpp (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 2007-09-09 17:42:59 +00:00
ship_gui.cpp (svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom. 2007-09-05 23:26:45 +00:00
ship.h (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 2007-08-29 21:49:08 +00:00
signs_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
signs.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
signs.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
slope.h (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
smallmap_gui.cpp (svn r11000) -Fix r10121: when introducing the new blitter system, smallmap regained an old bug: buffer-overflow when moving window to far bottom-right. 2007-08-29 21:30:03 +00:00
sound.cpp (svn r10138) -Fix: when you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played. 2007-06-13 14:56:27 +00:00
sound.h
sprite.h (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 2007-07-24 17:01:23 +00:00
spritecache.cpp (svn r10356) -Fix (r10143): another memory leak eliminated. 2007-06-27 16:54:50 +00:00
spritecache.h (svn r10157) -Fix: use as indentified for PNGs, the place of the image as it was in the grf, not the internal SpriteID 2007-06-14 14:31:48 +00:00
station_cmd.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
station_gui.cpp (svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too. 2007-08-26 13:55:36 +00:00
station_map.h (svn r10681) -Codechange: do not determine whether a tile is a hangar based on the graphics index to be drawn on the given tile, but do it based on the specification of the location of hangars of the airport. 2007-07-24 21:48:50 +00:00
station.cpp (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
station.h (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
stdafx.h (svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal) 2007-08-03 23:26:12 +00:00
string.cpp (svn r10566) -Fix [FS#1025]: a NewGRF could have a information message that is too long for the internal buffers to handle. We should not crash on such a case even though the message is too big for the window anyway. 2007-07-14 22:37:40 +00:00
string.h (svn r11025) -Fix: safeguard StrEmpty from calls with NULL. 2007-08-31 20:50:18 +00:00
strings.cpp (svn r10851) -Feature [OSX]: OpenTTD will now pick the same language as finder is set to if no config file is found (ln-) 2007-08-11 15:52:34 +00:00
strings.h (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 2007-07-24 17:01:23 +00:00
subsidy_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
terraform_gui.cpp (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
texteff.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
texteff.hpp (svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables. 2007-08-19 09:38:30 +00:00
tgp.cpp
tgp.h
thread.cpp
thread.h (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 2007-07-24 17:01:23 +00:00
tile.cpp (svn r10687) -Fix (r10686): subversion does not like it when you change code when you are typing the commit message. 2007-07-25 17:07:38 +00:00
tile.h (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
timetable_cmd.cpp (svn r10331) -Feature: Add the possibility of automatically filling in timetables based on 2007-06-25 20:55:43 +00:00
timetable_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
timetable.h (svn r10237) -Fix (r10236): It helps if you use svn add with new files... 2007-06-20 19:26:25 +00:00
town_cmd.cpp (svn r11069) -Codechange: allow slopes under statues. Patch by kaan. 2007-09-09 11:30:44 +00:00
town_gui.cpp (svn r10755) -Codechange: make the town struct use the pool item class as super class. 2007-08-02 21:05:54 +00:00
town_map.h (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
town.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
train_cmd.cpp (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 2007-09-09 17:42:59 +00:00
train_gui.cpp (svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom. 2007-09-05 23:26:45 +00:00
train.h (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
transparency_gui.cpp (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
transparency_gui.h
tree_cmd.cpp (svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. 2007-08-31 20:03:50 +00:00
tree_map.h
tunnel_map.cpp (svn r10686) -Fix [FS#1058]: determining whether there is a tunnel going under the lowered area is only needed in two directions instead of all four, so take the directions (one for each axis) to the nearest border (along the given axis). Furthermore GetTileZ did much more than absolutely necessary. 2007-07-25 15:45:46 +00:00
tunnel_map.h (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s. 2007-06-21 17:25:17 +00:00
tunnelbridge_cmd.cpp (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
unix.cpp
unmovable_cmd.cpp (svn r11069) -Codechange: allow slopes under statues. Patch by kaan. 2007-09-09 11:30:44 +00:00
unmovable_map.h
unmovable.h
variables.h (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 2007-09-09 10:34:32 +00:00
vehicle_gui.cpp (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 2007-09-09 10:34:32 +00:00
vehicle_gui.h (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 2007-08-29 20:50:58 +00:00
vehicle.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
vehicle.h (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
viewport.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
viewport.h (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
void_map.h
water_cmd.cpp (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
water_map.h (svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal. 2007-06-19 21:15:14 +00:00
waypoint.cpp (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
waypoint.h (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 2007-08-30 20:40:33 +00:00
widget.cpp
win32.cpp (svn r10948) -Add: [win32] crash.dmp support for MSVC release builds 2007-08-19 21:51:36 +00:00
win32.h
win64.asm
window.cpp (svn r10967) -Fix: in case of moving the window on create (because it doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros) 2007-08-23 11:08:59 +00:00
window.h (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
zoom.hpp (svn r10093) -Revert: removed 16x zoom-out as it is broken beyond repair 2007-06-11 11:59:36 +00:00