(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent 5ce935c6eb
commit ac838de385

@ -49,7 +49,7 @@ void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
{
Player *p = GetPlayer(_local_player);
byte type = GetEngine(e)->type;
uint num_engines = GetGroupNumEngines(id_g, e);
uint num_engines = GetGroupNumEngines(_local_player, id_g, e);
if (num_engines == 0 || p->num_engines[e] == 0) {
/* We don't have any of this engine type.
@ -154,7 +154,7 @@ static void GenerateReplaceVehList(Window *w, bool draw_left)
if (draw_left) {
const GroupID selected_group = WP(w, replaceveh_d).sel_group;
const uint num_engines = GetGroupNumEngines(selected_group, e);
const uint num_engines = GetGroupNumEngines(_local_player, selected_group, e);
/* Skip drawing the engines we don't have any of and haven't set for replacement */
if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e, selected_group) == INVALID_ENGINE) continue;

@ -853,7 +853,8 @@ void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, u
for (; min < max; min++, y += step_size) {
const EngineID engine = eng_list[min];
const uint num_engines = GetGroupNumEngines(selected_group, engine);
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */
const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine);
SetDParam(0, engine);
DrawString(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? 0xC : 0x10);

@ -76,15 +76,17 @@ static inline uint GetGroupArraySize(void)
* @param id_e The EngineID of the engine to count
* @return The number of engines with EngineID id_e in the group
*/
static inline uint GetGroupNumEngines(GroupID id_g, EngineID id_e)
static inline uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e)
{
if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e];
uint num = GetPlayer(_local_player)->num_engines[id_e];
uint num = GetPlayer(p)->num_engines[id_e];
if (!IsDefaultGroupID(id_g)) return num;
const Group *g;
FOR_ALL_GROUPS(g) num -= g->num_engines[id_e];
FOR_ALL_GROUPS(g) {
if (g->owner == p) num -= g->num_engines[id_e];
}
return num;
}

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