OpenTTD-patches/table
2005-07-08 21:24:27 +00:00
..
ai_rail.h
animcursors.h (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
autorail.h (svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde) 2005-07-08 19:02:26 +00:00
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
build_industry.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
clear_land.h
currency.h
engines.h (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it. 2005-06-06 22:44:11 +00:00
files.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
palettes.h (svn r2534) Small cleanup 2005-07-08 21:24:27 +00:00
road_land.h
roadveh.h
sprites.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
station_land.h
town_land.h
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 2005-03-24 17:33:27 +00:00
train_cmd.h
tree_land.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
tunnel_land.h
unmovable_land.h
water_land.h