mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
acbd1801c7
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
419 lines
10 KiB
C
419 lines
10 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "command.h"
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#include "viewport.h"
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#include "player.h"
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#include "gui.h"
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#include "station.h"
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#include "economy.h"
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#include "town.h"
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#include "sprite.h"
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typedef struct DrawTileUnmovableStruct {
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uint16 image;
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byte subcoord_x;
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byte subcoord_y;
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byte width;
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byte height;
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byte z_size;
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byte unused;
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} DrawTileUnmovableStruct;
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#include "table/unmovable_land.h"
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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uint32 image, ormod;
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if (!(ti->map5 & 0x80)) {
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if (ti->map5 == 2) {
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// statue
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DrawGroundSprite(0x58C);
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image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
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image += 0x8A48;
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if (_display_opt & DO_TRANS_BUILDINGS)
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image = (image & 0x3FFF) | 0x3224000;
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AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
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} else if (ti->map5 == 3) {
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// "owned by" sign
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DrawClearLandTile(ti, 0);
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AddSortableSpriteToDraw(
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PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6,
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ti->x+8, ti->y+8,
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1, 1,
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10,
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GetSlopeZ(ti->x+8, ti->y+8)
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);
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} else {
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// lighthouse or transmitter
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const DrawTileUnmovableStruct *dtus;
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if (ti->tileh) DrawFoundation(ti, ti->tileh);
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DrawClearLandTile(ti, 2);
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dtus = &_draw_tile_unmovable_data[ti->map5];
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image = dtus->image;
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if (_display_opt & DO_TRANS_BUILDINGS)
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image = (image & 0x3FFF) | 0x3224000;
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AddSortableSpriteToDraw(image,
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ti->x | dtus->subcoord_x,
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ti->y | dtus->subcoord_y,
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dtus->width, dtus->height,
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dtus->z_size, ti->z);
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}
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} else {
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const DrawTileSeqStruct *dtss;
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const DrawTileSprites *t;
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if (ti->tileh) DrawFoundation(ti, ti->tileh);
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ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
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t = &_unmovable_display_datas[ti->map5 & 0x7F];
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DrawGroundSprite(t->ground_sprite | ormod);
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foreach_draw_tile_seq(dtss, t->seq) {
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image = dtss->image;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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image = (image & 0x3FFF) | 0x03224000;
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} else {
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image |= ormod;
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}
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AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
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}
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}
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}
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static uint GetSlopeZ_Unmovable(TileInfo *ti)
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{
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return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
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}
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static uint GetSlopeTileh_Unmovable(TileInfo *ti)
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{
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return 0;
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}
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static int32 ClearTile_Unmovable(uint tile, byte flags)
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{
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byte m5 = _map5[tile];
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if (m5 & 0x80) {
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if (_current_player == OWNER_WATER)
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return DoCommandByTile(tile, OWNER_WATER, 0, DC_EXEC, CMD_DESTROY_COMPANY_HQ);
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return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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}
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if (m5 == 3) // company owned land
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return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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// checks if you're allowed to remove unmovable things
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if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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}
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return 0;
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}
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static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo ac)
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{
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byte m5 = _map5[tile];
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uint level; // HQ level (depends on company performance) in the range 1..5.
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if (!(m5 & 0x80)) {
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/* not used */
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return;
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}
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/* HQ accepts passenger and mail; but we have to divide the values
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* between 4 tiles it occupies! */
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level = (m5 & ~0x80) / 4 + 1;
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// Top town building generates 10, so to make HQ interesting, the top
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// type makes 20.
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ac[CT_PASSENGERS] = max(1, level);
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// Top town building generates 4, HQ can make up to 8. The
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// proportion passengers:mail is different because such a huge
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// commercial building generates unusually high amount of mail
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// correspondence per physical visitor.
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ac[CT_MAIL] = max(1, level / 2);
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}
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static const StringID _unmovable_tile_str[] = {
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STR_5803_COMPANY_HEADQUARTERS,
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STR_5801_TRANSMITTER,
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STR_5802_LIGHTHOUSE,
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STR_2016_STATUE,
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STR_5805_COMPANY_OWNED_LAND,
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};
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static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
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{
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int i = _map5[tile];
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if (i & 0x80) i = -1;
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td->str = _unmovable_tile_str[i + 1];
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td->owner = _map_owner[tile];
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}
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static void AnimateTile_Unmovable(uint tile)
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{
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/* not used */
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}
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static void TileLoop_Unmovable(uint tile)
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{
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byte m5 = _map5[tile];
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byte level; // HQ level (depends on company performance) in the range 1..5.
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uint32 r;
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if (!(m5 & 0x80)) {
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/* not used */
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return;
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}
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/* HQ accepts passenger and mail; but we have to divide the values
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* between 4 tiles it occupies! */
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level = (m5 & ~0x80) / 4 + 1;
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assert(level < 6);
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r = Random();
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// Top town buildings generate 250, so the top HQ type makes 256.
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if ((byte) r < (256 / 4 / (6 - level))) {
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uint amt = ((byte) r >> 3) / 4 + 1;
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if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
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}
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r >>= 8;
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// Top town building generates 90, HQ can make up to 196. The
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// proportion passengers:mail is about the same as in the acceptance
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// equations.
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if ((byte) r < (196 / 4 / (6 - level))) {
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uint amt = ((byte) r >> 3) / 4 + 1;
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if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
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}
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}
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static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
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{
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return 0;
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}
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static void ClickTile_Unmovable(uint tile)
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{
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if (_map5[tile] & 0x80) {
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ShowPlayerCompany(_map_owner[tile]);
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}
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}
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static const TileIndexDiff _tile_add[4] = {
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TILE_XY(1,0),
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TILE_XY(0,1),
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TILE_XY(-1,0),
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TILE_XY(0,-1),
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};
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/* checks, if a radio tower is within a 9x9 tile square around tile */
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static bool checkRadioTowerNearby(uint tile)
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{
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uint tile_s;
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tile_s = TILE_XY( (int) GET_TILE_X(tile)-4, (int) GET_TILE_Y(tile)-4 );
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BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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// already a radio tower here?
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if (IS_TILETYPE(tile, MP_UNMOVABLE) && _map5[tile] == 0)
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return false;
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END_TILE_LOOP(tile, 9, 9, tile_s)
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return true;
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}
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void GenerateUnmovables()
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{
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int i,j;
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uint tile;
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uint32 r;
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int dir;
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int h;
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if (_opt.landscape == LT_CANDY)
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return;
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/* add radio tower */
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i = 1000;
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j = 40; // limit of 40 radio towers per world.
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do {
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r = Random();
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tile = r % (TILES_X*TILES_Y);
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// TILE_MASK seems to be not working correctly. Radio masts accumulate in one area.
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// tile = TILE_MASK(r);
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if (IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
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if(!checkRadioTowerNearby(tile))
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continue;
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_map_type_and_height[tile] |= MP_UNMOVABLE << 4;
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_map5[tile] = 0;
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_map_owner[tile] = OWNER_NONE;
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if (--j == 0)
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break;
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}
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} while (--i);
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if (_opt.landscape == LT_DESERT)
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return;
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/* add lighthouses */
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i = (Random()&3) + 7;
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do {
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restart:
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r = Random();
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dir = r >> 30;
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r = r%((dir==0 || dir== 2)?TILE_Y_MAX:TILE_X_MAX);
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tile =
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(dir==0)?TILE_XY(0,r):0 + // left
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(dir==1)?TILE_XY(r,0):0 + // top
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(dir==2)?TILE_XY(TILE_X_MAX,r):0 + // right
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(dir==3)?TILE_XY(r,TILE_Y_MAX):0; // bottom
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j = 20;
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do {
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if (--j == 0)
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goto restart;
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tile = TILE_MASK(tile + _tile_add[dir]);
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} while (!(IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));
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assert(tile == TILE_MASK(tile));
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_map_type_and_height[tile] |= MP_UNMOVABLE << 4;
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_map5[tile] = 1;
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_map_owner[tile] = OWNER_NONE;
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} while (--i);
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}
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extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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/* p1 = relocate HQ
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p1&0xFF = player whose HQ is up for relocation
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*/
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int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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uint tile = TILE_FROM_XY(x,y);
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Player *p = DEREF_PLAYER(_current_player);
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int score;
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int32 cost = 0;
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if (CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL) == CMD_ERROR)
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return CMD_ERROR;
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if (p1)
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cost = DoCommand(GET_TILE_X(p->location_of_house)*16, GET_TILE_Y(p->location_of_house)*16, p1&0xFF, 0, flags, CMD_DESTROY_COMPANY_HQ);
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if (flags & DC_EXEC) {
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score = UpdateCompanyRatingAndValue(p, false);
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p->location_of_house = tile;
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ModifyTile(tile + TILE_XY(0,0),
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MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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0x80
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);
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ModifyTile(tile + TILE_XY(0,1),
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MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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0x81
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);
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ModifyTile(tile + TILE_XY(1,0),
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MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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0x82
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);
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ModifyTile(tile + TILE_XY(1,1),
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MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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0x83
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);
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UpdatePlayerHouse(p, score);
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InvalidateWindow(WC_COMPANY, (int)p->index);
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}
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return cost;
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}
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/* p1 = owner of the HQ */
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int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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uint tile = TILE_FROM_XY(x,y);
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Player *p;
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if ((int)p1 != OWNER_WATER) // destruction was initiated by player
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p = DEREF_PLAYER((byte)p1);
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else { // find player that has HQ flooded, and reset their location_of_house
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bool dodelete = false;
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FOR_ALL_PLAYERS(p) {
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if (p->location_of_house == tile) {
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dodelete = true;
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break;
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}
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}
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if (!dodelete)
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return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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p->location_of_house = 0; // reset HQ position
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DoClearSquare(tile + TILE_XY(0,0));
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DoClearSquare(tile + TILE_XY(0,1));
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DoClearSquare(tile + TILE_XY(1,0));
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DoClearSquare(tile + TILE_XY(1,1));
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InvalidateWindow(WC_COMPANY, (int)p->index);
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}
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// cost of relocating company is 1% of company value
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return CalculateCompanyValue(p) / 100;
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}
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static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
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{
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if (_map_owner[tile] != old_player)
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return;
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if (_map5[tile]==3 && new_player != 255) {
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_map_owner[tile] = new_player;
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} else {
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DoClearSquare(tile);
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}
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}
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const TileTypeProcs _tile_type_unmovable_procs = {
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DrawTile_Unmovable, /* draw_tile_proc */
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GetSlopeZ_Unmovable, /* get_slope_z_proc */
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ClearTile_Unmovable, /* clear_tile_proc */
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GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
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GetTileDesc_Unmovable, /* get_tile_desc_proc */
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GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
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ClickTile_Unmovable, /* click_tile_proc */
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AnimateTile_Unmovable, /* animate_tile_proc */
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TileLoop_Unmovable, /* tile_loop_clear */
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ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
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NULL, /* get_produced_cargo_proc */
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NULL, /* vehicle_enter_tile_proc */
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NULL, /* vehicle_leave_tile_proc */
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GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
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};
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