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OpenTTD-patches/src/network
yexo 9c74fb5a69 (svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available 13 years ago
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core (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 13 years ago
network.cpp (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 13 years ago
network.h (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 14 years ago
network_admin.cpp (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 13 years ago
network_admin.h (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 13 years ago
network_base.h (svn r22423) -Document: some network stuff 13 years ago
network_chat_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
network_client.cpp (svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available 13 years ago
network_client.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
network_command.cpp (svn r23604) -Add: initial support for GameScripts 13 years ago
network_content.cpp (svn r23719) -Fix [FS#4930]: extraction of music packs failed 13 years ago
network_content.h (svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows 13 years ago
network_content_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
network_content_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 13 years ago
network_func.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 13 years ago
network_gamelist.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_gui.cpp (svn r23787) -Fix: add some missing spaces 13 years ago
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
network_internal.h (svn r22424) -Document: some more bits 13 years ago
network_server.cpp (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 13 years ago
network_server.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
network_type.h (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 13 years ago
network_udp.cpp (svn r23754) -Fix (r23752): the locks aren't reentrant 13 years ago
network_udp.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 13 years ago