mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1664 lines
50 KiB
C++
1664 lines
50 KiB
C++
/* $Id$ */
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/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gfx_func.h"
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#include "spritecache.h"
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#include "variables.h"
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#include "fontcache.h"
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#include "genworld.h"
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#include "debug.h"
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#include "zoom_func.h"
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#include "texteff.hpp"
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#include "blitter/factory.hpp"
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#include "video/video_driver.hpp"
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#include "strings_func.h"
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#include "core/math_func.hpp"
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#include "settings_type.h"
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#include "core/alloc_func.hpp"
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#include "core/sort_func.hpp"
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#include "landscape_type.h"
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#include "network/network_func.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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CursorVars _cursor;
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bool _ctrl_pressed; ///< Is Ctrl pressed?
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bool _shift_pressed; ///< Is Shift pressed?
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byte _fast_forward;
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bool _left_button_down; ///< Is left mouse button pressed?
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bool _left_button_clicked; ///< Is left mouse button clicked?
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bool _right_button_down; ///< Is right mouse button pressed?
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bool _right_button_clicked; ///< Is right mouse button clicked?
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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bool _networking; ///< are we in networking mode?
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byte _game_mode;
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int8 _pause_game;
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int _pal_first_dirty;
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int _pal_count_dirty;
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Colour _cur_palette[256];
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byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL);
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static int ReallyDoDrawString(const char *string, int x, int y, uint16 real_colour, bool parse_string_also_when_clipped = false);
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FontSize _cur_fontsize;
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static FontSize _last_fontsize;
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static uint8 _cursor_backup[64 * 64 * 4];
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/**
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* The rect for repaint.
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*
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* This rectangle defines the area which should be repaint by the video driver.
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*
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* @ingroup dirty
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*/
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static Rect _invalid_rect;
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static const byte *_color_remap_ptr;
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static byte _string_colorremap[3];
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enum {
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DIRTY_BLOCK_HEIGHT = 8,
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DIRTY_BLOCK_WIDTH = 64,
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};
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static uint _dirty_bytes_per_line = 0;
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static byte *_dirty_blocks = NULL;
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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if (xo == 0 && yo == 0) return;
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if (_cursor.visible) UndrawMouseCursor();
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#ifdef ENABLE_NETWORK
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NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
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/* This part of the screen is now dirty. */
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_video_driver->MakeDirty(left, top, width, height);
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}
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/**
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* Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
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*
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* @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
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* @param left Minimum X (inclusive)
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* @param top Minimum Y (inclusive)
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* @param right Maximum X (inclusive)
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* @param bottom Maximum Y (inclusive)
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* @param color A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolor spritenumber (FILLRECT_RECOLOR)
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* @param mode
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* FILLRECT_OPAQUE: Fill the rectangle with the specified color
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* FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
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* FILLRECT_RECOLOR: Apply a recolor sprite to every pixel in the rectangle currently on screen
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*/
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void GfxFillRect(int left, int top, int right, int bottom, int color, FillRectMode mode)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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const DrawPixelInfo *dpi = _cur_dpi;
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void *dst;
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const int otop = top;
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const int oleft = left;
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if (dpi->zoom != ZOOM_LVL_NORMAL) return;
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if (left > right || top > bottom) return;
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if (right < dpi->left || left >= dpi->left + dpi->width) return;
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if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
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if ( (left -= dpi->left) < 0) left = 0;
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right = right - dpi->left + 1;
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if (right > dpi->width) right = dpi->width;
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right -= left;
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assert(right > 0);
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if ( (top -= dpi->top) < 0) top = 0;
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bottom = bottom - dpi->top + 1;
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if (bottom > dpi->height) bottom = dpi->height;
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bottom -= top;
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assert(bottom > 0);
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dst = blitter->MoveTo(dpi->dst_ptr, left, top);
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switch (mode) {
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default: // FILLRECT_OPAQUE
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blitter->DrawRect(dst, right, bottom, (uint8)color);
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break;
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case FILLRECT_RECOLOR:
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blitter->DrawColorMappingRect(dst, right, bottom, GB(color, 0, PALETTE_WIDTH));
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break;
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case FILLRECT_CHECKER: {
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byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
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do {
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for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)color);
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dst = blitter->MoveTo(dst, 0, 1);
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} while (--bottom > 0);
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break;
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}
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}
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}
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void GfxDrawLine(int x, int y, int x2, int y2, int color)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, color);
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}
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void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int color)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
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UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
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UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), color);
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}
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/**
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* Draws the projection of a parallelepiped.
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* This can be used to draw boxes in world coordinates.
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*
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* @param x Screen X-coordinate of top front corner.
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* @param y Screen Y-coordinate of top front corner.
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* @param dx1 Screen X-length of first edge.
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* @param dy1 Screen Y-length of first edge.
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* @param dx2 Screen X-length of second edge.
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* @param dy2 Screen Y-length of second edge.
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* @param dx3 Screen X-length of third edge.
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* @param dy3 Screen Y-length of third edge.
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*/
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void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
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{
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/* ....
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* .. ....
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* .. ....
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* .. ^
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* <--__(dx1,dy1) /(dx2,dy2)
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* : --__ / :
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* : --__ / :
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* : *(x,y) :
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* : | :
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* : | ..
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* .... |(dx3,dy3)
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* .... | ..
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* ....V.
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*/
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static const byte color = 255;
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GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, color);
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GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, color);
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GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, color);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, color);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, color);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, color);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, color);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, color);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, color);
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}
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#if !defined(WITH_ICU)
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static void HandleBiDiAndArabicShapes(char *text, const char *lastof) {}
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#else
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#include <unicode/ubidi.h>
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#include <unicode/ushape.h>
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/**
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* Function to be able to handle right-to-left text and Arabic chars properly.
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*
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* First: right-to-left (RTL) is stored 'logically' in almost all applications
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* and so do we. This means that their text is stored from right to the
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* left in memory and any non-RTL text (like numbers or English) are
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* then stored from left-to-right. When we want to actually draw the
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* text we need to reverse the RTL text in memory, which is what
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* happens in ubidi_writeReordered.
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* Second: Arabic characters "differ" based on their context. To draw the
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* correct variant we pass it through u_shapeArabic. This function can
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* add or remove some characters. This is the reason for the lastof
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* so we know till where we can fill the output.
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*
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* Sadly enough these functions work with a custom character format, UChar,
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* which isn't the same size as WChar. Because of that we need to transform
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* our text first to UChars and then back to something we can use.
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*
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* To be able to truncate strings properly you must truncate before passing to
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* this function. This way the logical begin of the string remains and the end
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* gets chopped of instead of the other way around.
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*
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* The reshaping of Arabic characters might increase or decrease the width of
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* the characters/string. So it might still overflow after truncation, though
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* the chance is fairly slim as most characters get shorter instead of longer.
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* @param buffer the buffer to read from/to
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* @param lastof the end of the buffer
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*/
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static void HandleBiDiAndArabicShapes(char *buffer, const char *lastof)
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{
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UChar input_output[DRAW_STRING_BUFFER];
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UChar intermediate[DRAW_STRING_BUFFER];
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char *t = buffer;
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size_t length = 0;
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while (*t != '\0' && length < lengthof(input_output)) {
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WChar tmp;
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t += Utf8Decode(&tmp, t);
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input_output[length++] = tmp;
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}
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input_output[length] = 0;
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UErrorCode err = U_ZERO_ERROR;
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UBiDi *para = ubidi_openSized((int32_t)length, 0, &err);
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if (para == NULL) return;
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ubidi_setPara(para, input_output, (int32_t)length, _dynlang.text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
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ubidi_writeReordered(para, intermediate, (int32_t)length, 0, &err);
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length = u_shapeArabic(intermediate, (int32_t)length, input_output, lengthof(input_output), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
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ubidi_close(para);
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if (U_FAILURE(err)) return;
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t = buffer;
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for (size_t i = 0; i < length && t < (lastof - 4); i++) {
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t += Utf8Encode(t, input_output[i]);
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}
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*t = '\0';
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}
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#endif /* WITH_ICU */
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/** Truncate a given string to a maximum width if neccessary.
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* If the string is truncated, add three dots ('...') to show this.
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* @param *str string that is checked and possibly truncated
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* @param maxw maximum width in pixels of the string
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* @return new width of (truncated) string */
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static int TruncateString(char *str, int maxw)
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{
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int w = 0;
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FontSize size = _cur_fontsize;
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int ddd, ddd_w;
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WChar c;
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char *ddd_pos;
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ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
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for (ddd_pos = str; (c = Utf8Consume((const char **)&str)) != '\0'; ) {
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if (IsPrintable(c)) {
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w += GetCharacterWidth(size, c);
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if (w >= maxw) {
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/* string got too big... insert dotdotdot, but make sure we do not
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* print anything beyond the string termination character. */
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for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
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*ddd_pos = '\0';
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return ddd_w;
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}
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} else {
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if (c == SCC_SETX) {
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w = *str;
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str++;
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} else if (c == SCC_SETXY) {
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w = *str;
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str += 2;
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} else if (c == SCC_TINYFONT) {
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size = FS_SMALL;
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ddd = GetCharacterWidth(size, '.') * 3;
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} else if (c == SCC_BIGFONT) {
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size = FS_LARGE;
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ddd = GetCharacterWidth(size, '.') * 3;
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}
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}
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/* Remember the last position where three dots fit. */
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if (w + ddd < maxw) {
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ddd_w = w + ddd;
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ddd_pos = str;
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}
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}
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return w;
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}
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/**
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* Write string to output buffer, truncating it to specified maximal width in pixels if it is too long.
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*
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* @param src String to truncate
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* @param dest Start of character output buffer where truncated string is stored
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* @param maxw Maximal allowed length of the string in pixels
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* @param last Address of last character in output buffer
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*
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* @return Actual width of the (possibly) truncated string in pixels
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*/
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static inline int TruncateStringID(StringID src, char *dest, int maxw, const char *last)
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{
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GetString(dest, src, last);
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return TruncateString(dest, maxw);
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}
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/**
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* Draw string starting at position (x,y).
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*
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* @param x X position to start drawing
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* @param y Y position to start drawing
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* @param str String to draw
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* @param color Color used for drawing the string, see DoDrawString() for details
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*
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* @return Horizontal coordinate after drawing the string
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*/
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int DrawString(int x, int y, StringID str, uint16 color)
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{
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char buffer[DRAW_STRING_BUFFER];
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GetString(buffer, str, lastof(buffer));
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HandleBiDiAndArabicShapes(buffer, lastof(buffer));
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return ReallyDoDrawString(buffer, x, y, color);
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}
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/**
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* Draw string, possibly truncated to make it fit in its allocated space
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*
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* @param x X position to start drawing
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* @param y Y position to start drawing
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* @param str String to draw
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* @param color Color used for drawing the string, see DoDrawString() for details
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* @param maxw Maximal width of the string
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*
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* @return Horizontal coordinate after drawing the (possibly truncated) string
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*/
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw)
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{
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char buffer[DRAW_STRING_BUFFER];
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TruncateStringID(str, buffer, maxw, lastof(buffer));
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HandleBiDiAndArabicShapes(buffer, lastof(buffer));
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return ReallyDoDrawString(buffer, x, y, color);
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}
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/**
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* Draw string right-aligned.
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*
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* @param x Right-most x position of the string
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* @param y Y position of the string
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* @param str String to draw
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* @param color Color used for drawing the string, see DoDrawString() for details
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*
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* @return Width of drawn string in pixels
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*/
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int DrawStringRightAligned(int x, int y, StringID str, uint16 color)
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{
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char buffer[DRAW_STRING_BUFFER];
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int w;
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GetString(buffer, str, lastof(buffer));
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HandleBiDiAndArabicShapes(buffer, lastof(buffer));
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w = GetStringBoundingBox(buffer).width;
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ReallyDoDrawString(buffer, x - w, y, color);
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return w;
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}
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/**
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* Draw string right-aligned, possibly truncated to make it fit in its allocated space
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*
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* @param x Right-most x position to start drawing
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* @param y Y position to start drawing
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* @param str String to draw
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* @param color Color used for drawing the string, see DoDrawString() for details
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* @param maxw Maximal width of the string
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*/
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw)
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{
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char buffer[DRAW_STRING_BUFFER];
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TruncateStringID(str, buffer, maxw, lastof(buffer));
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HandleBiDiAndArabicShapes(buffer, lastof(buffer));
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ReallyDoDrawString(buffer, x - GetStringBoundingBox(buffer).width, y, color);
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}
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/**
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* Draw string right-aligned with a line underneath it.
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*
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* @param x Right-most x position of the string
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* @param y Y position of the string
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* @param str String to draw
|
|
* @param color Color used for drawing the string, see DoDrawString() for details
|
|
*/
|
|
void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color)
|
|
{
|
|
int w = DrawStringRightAligned(x, y, str, color);
|
|
GfxFillRect(x - w, y + 10, x, y + 10, _string_colorremap[1]);
|
|
}
|
|
|
|
/**
|
|
* Draw string centered.
|
|
*
|
|
* @param x X position of center of the string
|
|
* @param y Y position of center of the string
|
|
* @param str String to draw
|
|
* @param color Color used for drawing the string, see DoDrawString() for details
|
|
*
|
|
* @return Width of the drawn string in pixels
|
|
*/
|
|
int DrawStringCentered(int x, int y, StringID str, uint16 color)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
int w;
|
|
|
|
GetString(buffer, str, lastof(buffer));
|
|
HandleBiDiAndArabicShapes(buffer, lastof(buffer));
|
|
|
|
w = GetStringBoundingBox(buffer).width;
|
|
ReallyDoDrawString(buffer, x - w / 2, y, color);
|
|
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* Draw string centered, possibly truncated to fit in the assigned space.
|
|
*
|
|
* @param xl Left-most x position
|
|
* @param xr Right-most x position
|
|
* @param y Y position of the string
|
|
* @param str String to draw
|
|
* @param color Color used for drawing the string, see DoDrawString() for details
|
|
*
|
|
* @return Right-most coordinate of the (possibly truncated) drawn string
|
|
*/
|
|
int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
TruncateStringID(str, buffer, xr - xl, lastof(buffer));
|
|
HandleBiDiAndArabicShapes(buffer, lastof(buffer));
|
|
|
|
int w = GetStringBoundingBox(buffer).width;
|
|
return ReallyDoDrawString(buffer, (xl + xr - w) / 2, y, color);
|
|
}
|
|
|
|
/**
|
|
* Draw string centered.
|
|
*
|
|
* @param x X position of center of the string
|
|
* @param y Y position of center of the string
|
|
* @param str String to draw
|
|
* @param color Color used for drawing the string, see DoDrawString() for details
|
|
*
|
|
* @return Width of the drawn string in pixels
|
|
*/
|
|
int DoDrawStringCentered(int x, int y, const char *str, uint16 color)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
strecpy(buffer, str, lastof(buffer));
|
|
HandleBiDiAndArabicShapes(buffer, lastof(buffer));
|
|
|
|
int w = GetStringBoundingBox(buffer).width;
|
|
ReallyDoDrawString(buffer, x - w / 2, y, color);
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* Draw string centered, with additional line underneath it
|
|
*
|
|
* @param x X position of center of the string
|
|
* @param y Y position of center of the string
|
|
* @param str String to draw
|
|
* @param color Color used for drawing the string, see DoDrawString() for details
|
|
*/
|
|
void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color)
|
|
{
|
|
int w = DrawStringCentered(x, y, str, color);
|
|
GfxFillRect(x - (w >> 1), y + 10, x - (w >> 1) + w, y + 10, _string_colorremap[1]);
|
|
}
|
|
|
|
/**
|
|
* Draw string centered possibly truncated, with additional line underneath it
|
|
*
|
|
* @param xl Left x position of the string
|
|
* @param xr Right x position of the string
|
|
* @param y Y position of center of the string
|
|
* @param str String to draw
|
|
* @param color Color used for drawing the string, see DoDrawString() for details
|
|
*/
|
|
void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color)
|
|
{
|
|
int w = DrawStringCenteredTruncated(xl, xr, y, str, color);
|
|
GfxFillRect((xl + xr - w) / 2, y + 10, (xl + xr + w) / 2, y + 10, _string_colorremap[1]);
|
|
}
|
|
|
|
/**
|
|
* 'Correct' a string to a maximum length. Longer strings will be cut into
|
|
* additional lines at whitespace characters if possible. The string parameter
|
|
* is modified with terminating characters mid-string which are the
|
|
* placeholders for the newlines.
|
|
* The string WILL be truncated if there was no whitespace for the current
|
|
* line's maximum width.
|
|
*
|
|
* @note To know if the terminating '\0' is the string end or just a
|
|
* newline, the returned 'num' value should be consulted. The num'th '\0',
|
|
* starting with index 0 is the real string end.
|
|
*
|
|
* @param str string to check and correct for length restrictions
|
|
* @param maxw the maximum width the string can have on one line
|
|
* @return return a 32bit wide number consisting of 2 packed values:
|
|
* 0 - 15 the number of lines ADDED to the string
|
|
* 16 - 31 the fontsize in which the length calculation was done at
|
|
*/
|
|
uint32 FormatStringLinebreaks(char *str, int maxw)
|
|
{
|
|
FontSize size = _cur_fontsize;
|
|
int num = 0;
|
|
|
|
assert(maxw > 0);
|
|
|
|
for (;;) {
|
|
char *last_space = NULL;
|
|
int w = 0;
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume((const char **)&str);
|
|
/* whitespace is where we will insert the line-break */
|
|
if (IsWhitespace(c)) last_space = str;
|
|
|
|
if (IsPrintable(c)) {
|
|
w += GetCharacterWidth(size, c);
|
|
/* string is longer than maximum width so we need to decide what to
|
|
* do. We can do two things:
|
|
* 1. If no whitespace was found at all up until now (on this line) then
|
|
* we will truncate the string and bail out.
|
|
* 2. In all other cases force a linebreak at the last seen whitespace */
|
|
if (w > maxw) {
|
|
if (last_space == NULL) {
|
|
*Utf8PrevChar(str) = '\0';
|
|
return num + (size << 16);
|
|
}
|
|
str = last_space;
|
|
break;
|
|
}
|
|
} else {
|
|
switch (c) {
|
|
case '\0': return num + (size << 16); break;
|
|
case SCC_SETX: str++; break;
|
|
case SCC_SETXY: str += 2; break;
|
|
case SCC_TINYFONT: size = FS_SMALL; break;
|
|
case SCC_BIGFONT: size = FS_LARGE; break;
|
|
case '\n': goto end_of_inner_loop;
|
|
}
|
|
}
|
|
}
|
|
end_of_inner_loop:
|
|
/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
|
|
* and increase linecount. We use Utf8PrevChar() as also non 1 char long
|
|
* whitespace seperators are supported */
|
|
num++;
|
|
char *s = Utf8PrevChar(str);
|
|
*s++ = '\0';
|
|
|
|
/* In which case (see above) we will shift remainder to left and close the gap */
|
|
if (str - s >= 1) {
|
|
for (; str[-1] != '\0';) *s++ = *str++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Calculates height of string (in pixels). Accepts multiline string with '\0' as separators.
|
|
* @param src string to check
|
|
* @param num number of extra lines (output of FormatStringLinebreaks())
|
|
* @note assumes text won't be truncated. FormatStringLinebreaks() is a good way to ensure that.
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
static int GetMultilineStringHeight(const char *src, int num)
|
|
{
|
|
int maxy = 0;
|
|
int y = 0;
|
|
int fh = GetCharacterHeight(_cur_fontsize);
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume(&src);
|
|
|
|
switch (c) {
|
|
case 0: y += fh; if (--num < 0) return maxy; break;
|
|
case '\n': y += fh; break;
|
|
case SCC_SETX: src++; break;
|
|
case SCC_SETXY: src++; y = (int)*src++; break;
|
|
case SCC_TINYFONT: fh = GetCharacterHeight(FS_SMALL); break;
|
|
case SCC_BIGFONT: fh = GetCharacterHeight(FS_LARGE); break;
|
|
default: maxy = max<int>(maxy, y + fh); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Calculates height of string (in pixels). The string is changed to a multiline string if needed.
|
|
* @param str string to check
|
|
* @param maxw maximum string width
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
int GetStringHeight(StringID str, int maxw)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
|
|
GetString(buffer, str, lastof(buffer));
|
|
|
|
uint32 tmp = FormatStringLinebreaks(buffer, maxw);
|
|
|
|
return GetMultilineStringHeight(buffer, GB(tmp, 0, 16));
|
|
}
|
|
|
|
|
|
/** Draw a given string with the centre around the given (x,y) coordinates
|
|
* @param x Centre the string around this pixel width
|
|
* @param y Centre the string around this pixel height
|
|
* @param str String to draw
|
|
* @param maxw Maximum width the string can have before it is wrapped */
|
|
void DrawStringMultiCenter(int x, int y, StringID str, int maxw)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
uint32 tmp;
|
|
int num, mt;
|
|
const char *src;
|
|
WChar c;
|
|
|
|
GetString(buffer, str, lastof(buffer));
|
|
|
|
tmp = FormatStringLinebreaks(buffer, maxw);
|
|
num = GB(tmp, 0, 16);
|
|
|
|
mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
|
|
|
|
y -= (mt >> 1) * num;
|
|
|
|
src = buffer;
|
|
|
|
for (;;) {
|
|
char buf2[DRAW_STRING_BUFFER];
|
|
strecpy(buf2, src, lastof(buf2));
|
|
HandleBiDiAndArabicShapes(buf2, lastof(buf2));
|
|
int w = GetStringBoundingBox(buf2).width;
|
|
ReallyDoDrawString(buf2, x - (w >> 1), y, 0xFE, true);
|
|
_cur_fontsize = _last_fontsize;
|
|
|
|
for (;;) {
|
|
c = Utf8Consume(&src);
|
|
if (c == 0) {
|
|
y += mt;
|
|
if (--num < 0) {
|
|
_cur_fontsize = FS_NORMAL;
|
|
return;
|
|
}
|
|
break;
|
|
} else if (c == SCC_SETX) {
|
|
src++;
|
|
} else if (c == SCC_SETXY) {
|
|
src += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
uint32 tmp;
|
|
int num, mt;
|
|
uint total_height;
|
|
const char *src;
|
|
WChar c;
|
|
|
|
GetString(buffer, str, lastof(buffer));
|
|
|
|
tmp = FormatStringLinebreaks(buffer, maxw);
|
|
num = GB(tmp, 0, 16);
|
|
|
|
mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
|
|
total_height = (num + 1) * mt;
|
|
|
|
if (maxh != -1 && (int)total_height > maxh) {
|
|
/* Check there's room enough for at least one line. */
|
|
if (maxh < mt) return 0;
|
|
|
|
num = maxh / mt - 1;
|
|
total_height = (num + 1) * mt;
|
|
}
|
|
|
|
src = buffer;
|
|
|
|
for (;;) {
|
|
char buf2[DRAW_STRING_BUFFER];
|
|
strecpy(buf2, src, lastof(buf2));
|
|
HandleBiDiAndArabicShapes(buf2, lastof(buf2));
|
|
ReallyDoDrawString(buf2, x, y, 0xFE, true);
|
|
_cur_fontsize = _last_fontsize;
|
|
|
|
for (;;) {
|
|
c = Utf8Consume(&src);
|
|
if (c == 0) {
|
|
y += mt;
|
|
if (--num < 0) {
|
|
_cur_fontsize = FS_NORMAL;
|
|
return total_height;
|
|
}
|
|
break;
|
|
} else if (c == SCC_SETX) {
|
|
src++;
|
|
} else if (c == SCC_SETXY) {
|
|
src += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Return the string dimension in pixels. The height and width are returned
|
|
* in a single Dimension value. TINYFONT, BIGFONT modifiers are only
|
|
* supported as the first character of the string. The returned dimensions
|
|
* are therefore a rough estimation correct for all the current strings
|
|
* but not every possible combination
|
|
* @param str string to calculate pixel-width
|
|
* @return string width and height in pixels */
|
|
Dimension GetStringBoundingBox(const char *str)
|
|
{
|
|
FontSize size = _cur_fontsize;
|
|
Dimension br;
|
|
int max_width;
|
|
WChar c;
|
|
|
|
br.width = br.height = max_width = 0;
|
|
for (;;) {
|
|
c = Utf8Consume(&str);
|
|
if (c == 0) break;
|
|
if (IsPrintable(c)) {
|
|
br.width += GetCharacterWidth(size, c);
|
|
} else {
|
|
switch (c) {
|
|
case SCC_SETX: br.width += (byte)*str++; break;
|
|
case SCC_SETXY:
|
|
br.width += (byte)*str++;
|
|
br.height += (byte)*str++;
|
|
break;
|
|
case SCC_TINYFONT: size = FS_SMALL; break;
|
|
case SCC_BIGFONT: size = FS_LARGE; break;
|
|
case '\n':
|
|
br.height += GetCharacterHeight(size);
|
|
if (br.width > max_width) max_width = br.width;
|
|
br.width = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
br.height += GetCharacterHeight(size);
|
|
|
|
br.width = max(br.width, max_width);
|
|
return br;
|
|
}
|
|
|
|
/**
|
|
* Draw single character horizontally centered around (x,y)
|
|
* @param c Character (glyph) to draw
|
|
* @param x X position to draw character
|
|
* @param y Y position to draw character
|
|
* @param real_color Colour to use, see DoDrawString() for details
|
|
*/
|
|
void DrawCharCentered(WChar c, int x, int y, uint16 real_color)
|
|
{
|
|
FontSize size = FS_NORMAL;
|
|
byte color = real_color & 0xFF;
|
|
int w = GetCharacterWidth(size, c);
|
|
|
|
_string_colorremap[1] = _string_colormap[_use_palette][color].text;
|
|
_string_colorremap[2] = _string_colormap[_use_palette][color].shadow;
|
|
_color_remap_ptr = _string_colorremap;
|
|
|
|
GfxMainBlitter(GetGlyph(size, c), x - w / 2, y, BM_COLOUR_REMAP);
|
|
}
|
|
|
|
/** Draw a string at the given coordinates with the given colour.
|
|
* While drawing the string, parse it in case some formatting is specified,
|
|
* like new colour, new size or even positionning.
|
|
* @param string The string to draw. This is not yet bidi reordered.
|
|
* @param x Offset from left side of the screen
|
|
* @param y Offset from top side of the screen
|
|
* @param real_colour Colour of the string, see _string_colormap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
* @param parse_string_also_when_clipped
|
|
* By default, always test the available space where to draw the string.
|
|
* When in multipline drawing, it would already be done,
|
|
* so no need to re-perform the same kind (more or less) of verifications.
|
|
* It's not only an optimisation, it's also a way to ensures the string will be parsed
|
|
* (as there are certain side effects on global variables, which are important for the next line)
|
|
* @return the x-coordinates where the drawing has finished.
|
|
* If nothing is drawn, the originally passed x-coordinate is returned
|
|
*/
|
|
int DoDrawString(const char *string, int x, int y, uint16 real_colour, bool parse_string_also_when_clipped)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
strecpy(buffer, string, lastof(buffer));
|
|
HandleBiDiAndArabicShapes(buffer, lastof(buffer));
|
|
|
|
return ReallyDoDrawString(buffer, x, y, real_colour, parse_string_also_when_clipped);
|
|
}
|
|
|
|
/** Draw a string at the given coordinates with the given colour.
|
|
* While drawing the string, parse it in case some formatting is specified,
|
|
* like new colour, new size or even positionning.
|
|
* @param string The string to draw. This is already bidi reordered.
|
|
* @param x Offset from left side of the screen
|
|
* @param y Offset from top side of the screen
|
|
* @param real_colour Colour of the string, see _string_colormap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
* @param parse_string_also_when_clipped
|
|
* By default, always test the available space where to draw the string.
|
|
* When in multipline drawing, it would already be done,
|
|
* so no need to re-perform the same kind (more or less) of verifications.
|
|
* It's not only an optimisation, it's also a way to ensures the string will be parsed
|
|
* (as there are certain side effects on global variables, which are important for the next line)
|
|
* @return the x-coordinates where the drawing has finished.
|
|
* If nothing is drawn, the originally passed x-coordinate is returned
|
|
*/
|
|
static int ReallyDoDrawString(const char *string, int x, int y, uint16 real_colour, bool parse_string_also_when_clipped)
|
|
{
|
|
DrawPixelInfo *dpi = _cur_dpi;
|
|
FontSize size = _cur_fontsize;
|
|
WChar c;
|
|
int xo = x, yo = y;
|
|
|
|
byte colour = real_colour & 0xFF; // extract the 8 bits colour index that is required for the mapping
|
|
byte previous_colour = colour;
|
|
|
|
if (!parse_string_also_when_clipped) {
|
|
/* in "mode multiline", the available space have been verified. Not in regular one.
|
|
* So if the string cannot be drawn, return the original start to say so.*/
|
|
if (x >= dpi->left + dpi->width || y >= dpi->top + dpi->height) return x;
|
|
|
|
if (colour != TC_INVALID) { // the invalid colour flag test should not really occur. But better be safe
|
|
switch_colour:;
|
|
if (real_colour & IS_PALETTE_COLOR) {
|
|
_string_colorremap[1] = colour;
|
|
_string_colorremap[2] = (_use_palette == PAL_DOS) ? 1 : 215;
|
|
} else {
|
|
_string_colorremap[1] = _string_colormap[_use_palette][colour].text;
|
|
_string_colorremap[2] = _string_colormap[_use_palette][colour].shadow;
|
|
}
|
|
_color_remap_ptr = _string_colorremap;
|
|
}
|
|
}
|
|
|
|
check_bounds:
|
|
if (y + 19 <= dpi->top || dpi->top + dpi->height <= y) {
|
|
skip_char:;
|
|
for (;;) {
|
|
c = Utf8Consume(&string);
|
|
if (!IsPrintable(c)) goto skip_cont;
|
|
}
|
|
}
|
|
|
|
for (;;) {
|
|
c = Utf8Consume(&string);
|
|
skip_cont:;
|
|
if (c == 0) {
|
|
_last_fontsize = size;
|
|
return x; // Nothing more to draw, get out. And here is the new x position
|
|
}
|
|
if (IsPrintable(c)) {
|
|
if (x >= dpi->left + dpi->width) goto skip_char;
|
|
if (x + 26 >= dpi->left) {
|
|
GfxMainBlitter(GetGlyph(size, c), x, y, BM_COLOUR_REMAP);
|
|
}
|
|
x += GetCharacterWidth(size, c);
|
|
} else if (c == '\n') { // newline = {}
|
|
x = xo; // We require a new line, so the x coordinate is reset
|
|
y += GetCharacterHeight(size);
|
|
goto check_bounds;
|
|
} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change colour?
|
|
previous_colour = colour;
|
|
colour = (byte)(c - SCC_BLUE);
|
|
goto switch_colour;
|
|
} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous colour
|
|
Swap(colour, previous_colour);
|
|
goto switch_colour;
|
|
} else if (c == SCC_SETX) { // {SETX}
|
|
x = xo + (byte)*string++;
|
|
} else if (c == SCC_SETXY) {// {SETXY}
|
|
x = xo + (byte)*string++;
|
|
y = yo + (byte)*string++;
|
|
} else if (c == SCC_TINYFONT) { // {TINYFONT}
|
|
size = FS_SMALL;
|
|
} else if (c == SCC_BIGFONT) { // {BIGFONT}
|
|
size = FS_LARGE;
|
|
} else {
|
|
DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw the string of the character buffer, starting at position (x,y) with a given maximal width.
|
|
* String is truncated if it is too long.
|
|
*
|
|
* @param str Character buffer containing the string
|
|
* @param x Left-most x coordinate to start drawing
|
|
* @param y Y coordinate to draw the string
|
|
* @param color Colour to use, see DoDrawString() for details.
|
|
* @param maxw Maximal width in pixels that may be used for drawing
|
|
*
|
|
* @return Right-most x position after drawing the (possibly truncated) string
|
|
*/
|
|
int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
strecpy(buffer, str, lastof(buffer));
|
|
TruncateString(buffer, maxw);
|
|
return DoDrawString(buffer, x, y, color);
|
|
}
|
|
|
|
/**
|
|
* Draw a sprite.
|
|
* @param img Image number to draw
|
|
* @param pal Palette to use.
|
|
* @param x Left coordinate of image
|
|
* @param y Top coordinate of image
|
|
* @param sub If available, draw only specified part of the sprite
|
|
*/
|
|
void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub)
|
|
{
|
|
if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
|
|
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
|
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_TRANSPARENT, sub);
|
|
} else if (pal != PAL_NONE) {
|
|
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
|
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_COLOUR_REMAP, sub);
|
|
} else {
|
|
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_NORMAL, sub);
|
|
}
|
|
}
|
|
|
|
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub)
|
|
{
|
|
const DrawPixelInfo *dpi = _cur_dpi;
|
|
Blitter::BlitterParams bp;
|
|
|
|
/* Amount of pixels to clip from the source sprite */
|
|
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
|
|
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
|
|
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
|
|
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
|
|
|
|
if (clip_left + clip_right >= sprite->width) return;
|
|
if (clip_top + clip_bottom >= sprite->height) return;
|
|
|
|
/* Move to the correct offset */
|
|
x += sprite->x_offs;
|
|
y += sprite->y_offs;
|
|
|
|
/* Copy the main data directly from the sprite */
|
|
bp.sprite = sprite->data;
|
|
bp.sprite_width = sprite->width;
|
|
bp.sprite_height = sprite->height;
|
|
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
|
|
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
|
|
bp.top = 0;
|
|
bp.left = 0;
|
|
bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
|
|
bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
|
|
|
|
x += ScaleByZoom(bp.skip_left, dpi->zoom);
|
|
y += ScaleByZoom(bp.skip_top, dpi->zoom);
|
|
|
|
bp.dst = dpi->dst_ptr;
|
|
bp.pitch = dpi->pitch;
|
|
bp.remap = _color_remap_ptr;
|
|
|
|
assert(sprite->width > 0);
|
|
assert(sprite->height > 0);
|
|
|
|
if (bp.width <= 0) return;
|
|
if (bp.height <= 0) return;
|
|
|
|
y -= dpi->top;
|
|
/* Check for top overflow */
|
|
if (y < 0) {
|
|
bp.height -= -UnScaleByZoom(y, dpi->zoom);
|
|
if (bp.height <= 0) return;
|
|
bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
|
|
y = 0;
|
|
} else {
|
|
bp.top = UnScaleByZoom(y, dpi->zoom);
|
|
}
|
|
|
|
/* Check for bottom overflow */
|
|
y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
|
|
if (y > 0) {
|
|
bp.height -= UnScaleByZoom(y, dpi->zoom);
|
|
if (bp.height <= 0) return;
|
|
}
|
|
|
|
x -= dpi->left;
|
|
/* Check for left overflow */
|
|
if (x < 0) {
|
|
bp.width -= -UnScaleByZoom(x, dpi->zoom);
|
|
if (bp.width <= 0) return;
|
|
bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
|
|
x = 0;
|
|
} else {
|
|
bp.left = UnScaleByZoom(x, dpi->zoom);
|
|
}
|
|
|
|
/* Check for right overflow */
|
|
x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
|
|
if (x > 0) {
|
|
bp.width -= UnScaleByZoom(x, dpi->zoom);
|
|
if (bp.width <= 0) return;
|
|
}
|
|
|
|
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
|
|
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
|
|
|
|
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
|
|
}
|
|
|
|
void DoPaletteAnimations();
|
|
|
|
void GfxInitPalettes()
|
|
{
|
|
memcpy(_cur_palette, _palettes[_use_palette], sizeof(_cur_palette));
|
|
|
|
DoPaletteAnimations();
|
|
_pal_first_dirty = 0;
|
|
_pal_count_dirty = 256;
|
|
}
|
|
|
|
#define EXTR(p, q) (((uint16)(_palette_animation_counter * (p)) * (q)) >> 16)
|
|
#define EXTR2(p, q) (((uint16)(~_palette_animation_counter * (p)) * (q)) >> 16)
|
|
|
|
void DoPaletteAnimations()
|
|
{
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
const Colour *s;
|
|
const ExtraPaletteValues *ev = &_extra_palette_values;
|
|
/* Amount of colors to be rotated.
|
|
* A few more for the DOS palette, because the water colors are
|
|
* 245-254 for DOS and 217-226 for Windows. */
|
|
const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
|
|
Colour old_val[PALETTE_ANIM_SIZE_DOS];
|
|
const int oldval_size = colour_rotation_amount * sizeof(*old_val);
|
|
const uint old_tc = _palette_animation_counter;
|
|
uint i;
|
|
uint j;
|
|
|
|
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
_palette_animation_counter = 0;
|
|
}
|
|
|
|
Colour *palette_pos = &_cur_palette[PALETTE_ANIM_SIZE_START]; // Points to where animations are taking place on the palette
|
|
/* Makes a copy of the current anmation palette in old_val,
|
|
* so the work on the current palette could be compared, see if there has been any changes */
|
|
memcpy(old_val, palette_pos, oldval_size);
|
|
|
|
/* Dark blue water */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
|
|
j = EXTR(320, 5);
|
|
for (i = 0; i != 5; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == 5) j = 0;
|
|
}
|
|
|
|
/* Glittery water */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
|
|
j = EXTR(128, 15);
|
|
for (i = 0; i != 5; i++) {
|
|
*palette_pos++ = s[j];
|
|
j += 3;
|
|
if (j >= 15) j -= 15;
|
|
}
|
|
|
|
/* Fizzy Drink bubbles animation */
|
|
s = ev->fizzy_drink;
|
|
j = EXTR2(512, 5);
|
|
for (i = 0; i != 5; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == 5) j = 0;
|
|
}
|
|
|
|
/* Oil refinery fire animation */
|
|
s = ev->oil_ref;
|
|
j = EXTR2(512, 7);
|
|
for (i = 0; i != 7; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == 7) j = 0;
|
|
}
|
|
|
|
/* Radio tower blinking */
|
|
{
|
|
byte i = (_palette_animation_counter >> 1) & 0x7F;
|
|
byte v;
|
|
|
|
(v = 255, i < 0x3f) ||
|
|
(v = 128, i < 0x4A || i >= 0x75) ||
|
|
(v = 20);
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
|
|
i ^= 0x40;
|
|
(v = 255, i < 0x3f) ||
|
|
(v = 128, i < 0x4A || i >= 0x75) ||
|
|
(v = 20);
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
}
|
|
|
|
/* Handle lighthouse and stadium animation */
|
|
s = ev->lighthouse;
|
|
j = EXTR(256, 4);
|
|
for (i = 0; i != 4; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == 4) j = 0;
|
|
}
|
|
|
|
/* Animate water for old DOS graphics */
|
|
if (_use_palette == PAL_DOS) {
|
|
/* Dark blue water DOS */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
|
|
j = EXTR(320, 5);
|
|
for (i = 0; i != 5; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == 5) j = 0;
|
|
}
|
|
|
|
/* Glittery water DOS */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
|
|
j = EXTR(128, 15);
|
|
for (i = 0; i != 5; i++) {
|
|
*palette_pos++ = s[j];
|
|
j += 3;
|
|
if (j >= 15) j -= 15;
|
|
}
|
|
}
|
|
|
|
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
_palette_animation_counter = old_tc;
|
|
} else {
|
|
if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], oldval_size) != 0) {
|
|
/* Did we changed anything on the palette? Seems so. Mark it as dirty */
|
|
_pal_first_dirty = PALETTE_ANIM_SIZE_START;
|
|
_pal_count_dirty = colour_rotation_amount;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Initialize _stringwidth_table cache */
|
|
void LoadStringWidthTable()
|
|
{
|
|
uint i;
|
|
|
|
/* Normal font */
|
|
for (i = 0; i != 224; i++) {
|
|
_stringwidth_table[FS_NORMAL][i] = GetGlyphWidth(FS_NORMAL, i + 32);
|
|
}
|
|
|
|
/* Small font */
|
|
for (i = 0; i != 224; i++) {
|
|
_stringwidth_table[FS_SMALL][i] = GetGlyphWidth(FS_SMALL, i + 32);
|
|
}
|
|
|
|
/* Large font */
|
|
for (i = 0; i != 224; i++) {
|
|
_stringwidth_table[FS_LARGE][i] = GetGlyphWidth(FS_LARGE, i + 32);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return width of character glyph.
|
|
* @param size Font of the character
|
|
* @param key Character code glyph
|
|
* @return Width of the character glyph
|
|
*/
|
|
byte GetCharacterWidth(FontSize size, WChar key)
|
|
{
|
|
/* Use _stringwidth_table cache if possible */
|
|
if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
|
|
|
|
return GetGlyphWidth(size, key);
|
|
}
|
|
|
|
|
|
void ScreenSizeChanged()
|
|
{
|
|
_dirty_bytes_per_line = (_screen.width + DIRTY_BLOCK_WIDTH - 1) / DIRTY_BLOCK_WIDTH;
|
|
_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * ((_screen.height + DIRTY_BLOCK_HEIGHT - 1) / DIRTY_BLOCK_HEIGHT));
|
|
|
|
/* check the dirty rect */
|
|
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
|
|
if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
|
|
|
|
/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
|
|
_cursor.visible = false;
|
|
}
|
|
|
|
void UndrawMouseCursor()
|
|
{
|
|
if (_cursor.visible) {
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
_cursor.visible = false;
|
|
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
}
|
|
}
|
|
|
|
void DrawMouseCursor()
|
|
{
|
|
#if defined(WINCE)
|
|
/* Don't ever draw the mouse for WinCE, as we work with a stylus */
|
|
return;
|
|
#endif
|
|
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
int x;
|
|
int y;
|
|
int w;
|
|
int h;
|
|
|
|
/* Redraw mouse cursor but only when it's inside the window */
|
|
if (!_cursor.in_window) return;
|
|
|
|
/* Don't draw the mouse cursor if it's already drawn */
|
|
if (_cursor.visible) {
|
|
if (!_cursor.dirty) return;
|
|
UndrawMouseCursor();
|
|
}
|
|
|
|
w = _cursor.size.x;
|
|
x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (w > _screen.width - x) w = _screen.width - x;
|
|
if (w <= 0) return;
|
|
_cursor.draw_pos.x = x;
|
|
_cursor.draw_size.x = w;
|
|
|
|
h = _cursor.size.y;
|
|
y = _cursor.pos.y + _cursor.offs.y;
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
if (h > _screen.height - y) h = _screen.height - y;
|
|
if (h <= 0) return;
|
|
_cursor.draw_pos.y = y;
|
|
_cursor.draw_size.y = h;
|
|
|
|
assert(blitter->BufferSize(w, h) < (int)sizeof(_cursor_backup));
|
|
|
|
/* Make backup of stuff below cursor */
|
|
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
/* Draw cursor on screen */
|
|
_cur_dpi = &_screen;
|
|
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
|
|
|
|
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
_cursor.visible = true;
|
|
_cursor.dirty = false;
|
|
}
|
|
|
|
void RedrawScreenRect(int left, int top, int right, int bottom)
|
|
{
|
|
assert(right <= _screen.width && bottom <= _screen.height);
|
|
if (_cursor.visible) {
|
|
if (right > _cursor.draw_pos.x &&
|
|
left < _cursor.draw_pos.x + _cursor.draw_size.x &&
|
|
bottom > _cursor.draw_pos.y &&
|
|
top < _cursor.draw_pos.y + _cursor.draw_size.y) {
|
|
UndrawMouseCursor();
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
NetworkUndrawChatMessage();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
DrawOverlappedWindowForAll(left, top, right, bottom);
|
|
|
|
_video_driver->MakeDirty(left, top, right - left, bottom - top);
|
|
}
|
|
|
|
/*!
|
|
* Repaints the rectangle blocks which are marked as 'dirty'.
|
|
*
|
|
* @see SetDirtyBlocks
|
|
*/
|
|
void DrawDirtyBlocks()
|
|
{
|
|
byte *b = _dirty_blocks;
|
|
const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
|
|
const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
|
|
int x;
|
|
int y;
|
|
|
|
if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
|
|
|
|
y = 0;
|
|
do {
|
|
x = 0;
|
|
do {
|
|
if (*b != 0) {
|
|
int left;
|
|
int top;
|
|
int right = x + DIRTY_BLOCK_WIDTH;
|
|
int bottom = y;
|
|
byte *p = b;
|
|
int h2;
|
|
|
|
/* First try coalescing downwards */
|
|
do {
|
|
*p = 0;
|
|
p += _dirty_bytes_per_line;
|
|
bottom += DIRTY_BLOCK_HEIGHT;
|
|
} while (bottom != h && *p != 0);
|
|
|
|
/* Try coalescing to the right too. */
|
|
h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
|
|
assert(h2 > 0);
|
|
p = b;
|
|
|
|
while (right != w) {
|
|
byte *p2 = ++p;
|
|
int h = h2;
|
|
/* Check if a full line of dirty flags is set. */
|
|
do {
|
|
if (!*p2) goto no_more_coalesc;
|
|
p2 += _dirty_bytes_per_line;
|
|
} while (--h != 0);
|
|
|
|
/* Wohoo, can combine it one step to the right!
|
|
* Do that, and clear the bits. */
|
|
right += DIRTY_BLOCK_WIDTH;
|
|
|
|
h = h2;
|
|
p2 = p;
|
|
do {
|
|
*p2 = 0;
|
|
p2 += _dirty_bytes_per_line;
|
|
} while (--h != 0);
|
|
}
|
|
no_more_coalesc:
|
|
|
|
left = x;
|
|
top = y;
|
|
|
|
if (left < _invalid_rect.left ) left = _invalid_rect.left;
|
|
if (top < _invalid_rect.top ) top = _invalid_rect.top;
|
|
if (right > _invalid_rect.right ) right = _invalid_rect.right;
|
|
if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
|
|
|
|
if (left < right && top < bottom) {
|
|
RedrawScreenRect(left, top, right, bottom);
|
|
}
|
|
|
|
}
|
|
} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
|
|
} while (b += -(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
|
|
|
|
_invalid_rect.left = w;
|
|
_invalid_rect.top = h;
|
|
_invalid_rect.right = 0;
|
|
_invalid_rect.bottom = 0;
|
|
|
|
/* If we are generating a world, and waiting for a paint run, mark it here
|
|
* as done painting, so we can continue generating. */
|
|
if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
|
|
SetGeneratingWorldPaintStatus(false);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* This function extends the internal _invalid_rect rectangle as it
|
|
* now contains the rectangle defined by the given parameters. Note
|
|
* the point (0,0) is top left.
|
|
*
|
|
* @param left The left edge of the rectangle
|
|
* @param top The top edge of the rectangle
|
|
* @param right The right edge of the rectangle
|
|
* @param bottom The bottm edge of the rectangle
|
|
* @see DrawDirtyBlocks
|
|
*
|
|
* @todo The name of the function should be called like @c AddDirtyBlock as
|
|
* it neither set a dirty rect nor add several dirty rects although
|
|
* the function name is in plural. (Progman)
|
|
*/
|
|
void SetDirtyBlocks(int left, int top, int right, int bottom)
|
|
{
|
|
byte *b;
|
|
int width;
|
|
int height;
|
|
|
|
if (left < 0) left = 0;
|
|
if (top < 0) top = 0;
|
|
if (right > _screen.width) right = _screen.width;
|
|
if (bottom > _screen.height) bottom = _screen.height;
|
|
|
|
if (left >= right || top >= bottom) return;
|
|
|
|
if (left < _invalid_rect.left ) _invalid_rect.left = left;
|
|
if (top < _invalid_rect.top ) _invalid_rect.top = top;
|
|
if (right > _invalid_rect.right ) _invalid_rect.right = right;
|
|
if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
|
|
|
|
left /= DIRTY_BLOCK_WIDTH;
|
|
top /= DIRTY_BLOCK_HEIGHT;
|
|
|
|
b = _dirty_blocks + top * _dirty_bytes_per_line + left;
|
|
|
|
width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
|
|
height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
|
|
|
|
assert(width > 0 && height > 0);
|
|
|
|
do {
|
|
int i = width;
|
|
|
|
do b[--i] = 0xFF; while (i);
|
|
|
|
b += _dirty_bytes_per_line;
|
|
} while (--height != 0);
|
|
}
|
|
|
|
/*!
|
|
* This function mark the whole screen as dirty. This results in repainting
|
|
* the whole screen. Use this with care as this function will break the
|
|
* idea about marking only parts of the screen as 'dirty'.
|
|
*/
|
|
void MarkWholeScreenDirty()
|
|
{
|
|
SetDirtyBlocks(0, 0, _screen.width, _screen.height);
|
|
}
|
|
|
|
/** Set up a clipping area for only drawing into a certain area. To do this,
|
|
* Fill a DrawPixelInfo object with the supplied relative rectangle, backup
|
|
* the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
|
|
* _cur_dpi. When you are done, give restore _cur_dpi's original value
|
|
* @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
|
|
* for drawing
|
|
* @param left,top,width,height the relative coordinates of the clipping
|
|
* rectangle relative to the current _cur_dpi. This will most likely be the
|
|
* offset from the calling window coordinates
|
|
* @return return false if the requested rectangle is not possible with the
|
|
* current dpi pointer. Only continue of the return value is true, or you'll
|
|
* get some nasty results */
|
|
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
|
|
{
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
const DrawPixelInfo *o = _cur_dpi;
|
|
|
|
n->zoom = ZOOM_LVL_NORMAL;
|
|
|
|
assert(width > 0);
|
|
assert(height > 0);
|
|
|
|
if ((left -= o->left) < 0) {
|
|
width += left;
|
|
if (width <= 0) return false;
|
|
n->left = -left;
|
|
left = 0;
|
|
} else {
|
|
n->left = 0;
|
|
}
|
|
|
|
if (width > o->width - left) {
|
|
width = o->width - left;
|
|
if (width <= 0) return false;
|
|
}
|
|
n->width = width;
|
|
|
|
if ((top -= o->top) < 0) {
|
|
height += top;
|
|
if (height <= 0) return false;
|
|
n->top = -top;
|
|
top = 0;
|
|
} else {
|
|
n->top = 0;
|
|
}
|
|
|
|
n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
|
|
n->pitch = o->pitch;
|
|
|
|
if (height > o->height - top) {
|
|
height = o->height - top;
|
|
if (height <= 0) return false;
|
|
}
|
|
n->height = height;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void SetCursorSprite(SpriteID cursor, SpriteID pal)
|
|
{
|
|
CursorVars *cv = &_cursor;
|
|
const Sprite *p;
|
|
|
|
if (cv->sprite == cursor) return;
|
|
|
|
p = GetSprite(GB(cursor, 0, SPRITE_WIDTH), ST_NORMAL);
|
|
cv->sprite = cursor;
|
|
cv->pal = pal;
|
|
cv->size.y = p->height;
|
|
cv->size.x = p->width;
|
|
cv->offs.x = p->x_offs;
|
|
cv->offs.y = p->y_offs;
|
|
|
|
cv->dirty = true;
|
|
cv->short_vehicle_offset = 0;
|
|
}
|
|
|
|
static void SwitchAnimatedCursor()
|
|
{
|
|
const AnimCursor *cur = _cursor.animate_cur;
|
|
|
|
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
|
|
|
|
SetCursorSprite(cur->sprite, _cursor.pal);
|
|
|
|
_cursor.animate_timeout = cur->display_time;
|
|
_cursor.animate_cur = cur + 1;
|
|
}
|
|
|
|
void CursorTick()
|
|
{
|
|
if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
|
|
SwitchAnimatedCursor();
|
|
}
|
|
|
|
void SetMouseCursor(SpriteID sprite, SpriteID pal)
|
|
{
|
|
/* Turn off animation */
|
|
_cursor.animate_timeout = 0;
|
|
/* Set cursor */
|
|
SetCursorSprite(sprite, pal);
|
|
}
|
|
|
|
void SetAnimatedMouseCursor(const AnimCursor *table)
|
|
{
|
|
_cursor.animate_list = table;
|
|
_cursor.animate_cur = NULL;
|
|
_cursor.pal = PAL_NONE;
|
|
SwitchAnimatedCursor();
|
|
}
|
|
|
|
bool ChangeResInGame(int width, int height)
|
|
{
|
|
return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
|
|
}
|
|
|
|
bool ToggleFullScreen(bool fs)
|
|
{
|
|
bool result = _video_driver->ToggleFullscreen(fs);
|
|
if (_fullscreen != fs && _num_resolutions == 0) {
|
|
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
|
|
{
|
|
int x = pa->width - pb->width;
|
|
if (x != 0) return x;
|
|
return pa->height - pb->height;
|
|
}
|
|
|
|
void SortResolutions(int count)
|
|
{
|
|
QSortT(_resolutions, count, &compare_res);
|
|
}
|