OpenTTD-patches/table
2006-02-03 07:45:58 +00:00
..
ai_rail.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
animcursors.h
autorail.h (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
bridge_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 2005-11-02 13:06:07 +00:00
build_industry.h (svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers 2005-11-04 16:12:48 +00:00
clear_land.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
engines.h (svn r3523) Undefine helper macros after using them 2006-02-03 07:45:58 +00:00
files.h (svn r3314) Add 2 times static 2005-12-18 12:17:53 +00:00
genland.h
industry_land.h (svn r3195) Use bitfields instead of explicit shifting/masking 2005-11-16 11:55:06 +00:00
landscape_const.h
landscape_sprite.h (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 2005-11-03 15:25:45 +00:00
namegen.h (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) 2005-09-16 10:37:21 +00:00
palettes.h
road_land.h
roadveh.h
sprites.h (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
station_land.h (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) 2006-01-26 19:06:16 +00:00
town_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 2005-11-02 13:06:07 +00:00
track_land.h (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 2005-10-31 10:23:58 +00:00
train_cmd.h
tree_land.h (svn r3196) Use structs instead of magic offsets into arrays 2005-11-16 12:01:46 +00:00
unmovable_land.h
water_land.h