.. |
ai
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(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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2007-08-30 13:03:56 +00:00 |
blitter
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(svn r10837) -Fix [FS#1102]: DrawLine didn't bound-check the first pixel that was drawn (frosch)
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2007-08-10 13:11:53 +00:00 |
lang
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(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
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2007-08-29 08:20:04 +00:00 |
misc
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(svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal)
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2007-08-03 23:26:12 +00:00 |
music
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(svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd
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2007-08-31 23:29:53 +00:00 |
network
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(svn r11006) -Fix: spectators are not allowed to issue commands. Issue spotted by SmatZ.
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2007-08-30 19:20:15 +00:00 |
os/macosx
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(svn r10851) -Feature [OSX]: OpenTTD will now pick the same language as finder is set to if no config file is found (ln-)
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2007-08-11 15:52:34 +00:00 |
sound
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(svn r10471) -Codechange: implement driver probing priority so that 'preferred' drivers are loaded first
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2007-07-07 20:31:23 +00:00 |
spriteloader
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(svn r10365) -Fix: compiling without png and networking support under MSVC.
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2007-06-27 22:26:27 +00:00 |
strgen
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(svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
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2007-08-03 09:08:49 +00:00 |
table
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(svn r10961) -Codechange: Flag default substitutes of industry/tiles with a value that cannot be legal.
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2007-08-22 00:52:25 +00:00 |
video
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(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
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2007-08-29 08:20:04 +00:00 |
yapf
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(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
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2007-07-29 23:42:59 +00:00 |
aircraft_cmd.cpp
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(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
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2007-08-31 17:13:39 +00:00 |
aircraft_gui.cpp
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(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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2007-08-30 13:03:56 +00:00 |
aircraft.h
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(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
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2007-08-29 21:49:08 +00:00 |
airport_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
airport_movement.h
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airport.cpp
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airport.h
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articulated_vehicles.cpp
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(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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2007-08-30 13:03:56 +00:00 |
articulated_vehicles.h
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(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
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2007-06-11 14:00:16 +00:00 |
autoreplace_cmd.cpp
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(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
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2007-08-30 21:11:12 +00:00 |
autoreplace_gui.cpp
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(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
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2007-08-27 21:33:26 +00:00 |
aystar.cpp
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aystar.h
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bmp.cpp
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(svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line.
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2007-07-25 00:16:30 +00:00 |
bmp.h
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(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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2007-03-07 12:11:48 +00:00 |
bridge_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
bridge_map.cpp
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(svn r10699) -Fix (r10698): bridge middle parts were drawn too high if the southern bridge head has a foundation.
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2007-07-26 18:36:32 +00:00 |
bridge_map.h
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(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
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2007-07-29 23:42:59 +00:00 |
bridge.h
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(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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2007-07-26 16:51:10 +00:00 |
build_vehicle_gui.cpp
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(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
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2007-08-27 21:33:26 +00:00 |
callback_table.cpp
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(svn r10985) -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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2007-08-26 21:21:59 +00:00 |
callback_table.h
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cargopacket.cpp
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(svn r11002) -Codechange: unhackify the cargo packet list saving (a little).
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2007-08-30 12:10:32 +00:00 |
cargopacket.h
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(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
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2007-08-30 20:40:33 +00:00 |
cargotype.cpp
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cargotype.h
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(svn r10628) -Fix (r10606,FS#1055): Revert r10606 and fix the plural problem another way.
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2007-07-19 17:28:55 +00:00 |
clear_cmd.cpp
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(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
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2007-08-31 20:03:50 +00:00 |
clear_map.h
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cmd_helper.h
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(svn r8876) -Fix
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2007-02-24 09:42:39 +00:00 |
command.cpp
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(svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money.
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2007-08-31 17:43:29 +00:00 |
command.h
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(svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
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2007-08-03 09:08:49 +00:00 |
console_cmds.cpp
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(svn r10658) -Add: support for autosave_on_exit in the console, so dedicated servers can use it
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2007-07-23 15:28:02 +00:00 |
console.cpp
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(svn r10736) -Fix: Correct all mispellings of 'successful'.
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2007-07-30 13:36:09 +00:00 |
console.h
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currency.cpp
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currency.h
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date.cpp
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(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
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2007-08-19 09:38:30 +00:00 |
date.h
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debug.cpp
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(svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal)
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2007-08-03 23:26:12 +00:00 |
debug.h
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dedicated.cpp
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depot_gui.cpp
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(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
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2007-08-30 21:11:12 +00:00 |
depot.cpp
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(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
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2007-08-05 21:20:55 +00:00 |
depot.h
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(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
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2007-08-31 20:52:38 +00:00 |
direction.h
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(svn r10763) -Documentation [FS#1098]: document direction.h. Patch by Progman.
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2007-08-03 12:10:07 +00:00 |
disaster_cmd.cpp
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(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
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2007-08-30 13:09:44 +00:00 |
dock_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
driver.cpp
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(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
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2007-07-05 12:23:54 +00:00 |
driver.h
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(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
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2007-07-24 17:01:23 +00:00 |
dummy_land.cpp
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(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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2007-08-30 17:17:04 +00:00 |
economy.cpp
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(svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own company or a bankrupted/non-existant company.
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2007-08-31 17:15:46 +00:00 |
economy.h
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(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
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2007-07-24 17:01:23 +00:00 |
elrail.cpp
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(svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
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2007-08-25 20:32:18 +00:00 |
endian_check.cpp
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(svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line.
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2007-07-25 00:16:30 +00:00 |
engine_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
engine.cpp
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(svn r10757) -Codechange: make the engine renew struct use the pool item class as super class.
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2007-08-02 22:32:47 +00:00 |
engine.h
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(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
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2007-08-30 20:40:33 +00:00 |
fileio.cpp
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(svn r10715) -Fix: limited-fs code was broken
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2007-07-28 12:45:27 +00:00 |
fileio.h
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fios.cpp
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(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
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2007-08-04 12:53:41 +00:00 |
fios.h
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(svn r9055) -Codechange: Change windows unicode handling and allow a pure non-unicode build to function. Win9x binaries will be possible with mingw/nightly system.
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2007-03-07 18:58:28 +00:00 |
fontcache.cpp
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fontcache.h
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functions.h
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(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
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2007-07-24 17:01:23 +00:00 |
genworld_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
genworld.cpp
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(svn r9995) -Fix (r9962): Don't scroll the map at the start of a new game
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2007-05-31 07:21:33 +00:00 |
genworld.h
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gfx.cpp
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(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
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2007-08-19 09:38:30 +00:00 |
gfx.h
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(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
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2007-08-19 09:38:30 +00:00 |
gfxinit.cpp
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(svn r10170) -Codechange: remove some duplication of code.
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2007-06-16 12:03:36 +00:00 |
gfxinit.h
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graph_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
group_cmd.cpp
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(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ.
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2007-08-31 17:31:54 +00:00 |
group_gui.cpp
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(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
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2007-08-29 21:49:08 +00:00 |
group.h
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(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
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2007-08-27 21:33:26 +00:00 |
gui.h
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(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.
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2007-08-29 20:50:58 +00:00 |
heightmap.cpp
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(svn r9729) -Documentation: add some documentation in various places
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2007-04-27 21:29:36 +00:00 |
heightmap.h
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helpers.cpp
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(svn r9662) -Documentation: Doxygen corrections and @file omissions
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2007-04-17 20:23:13 +00:00 |
helpers.hpp
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industry_cmd.cpp
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(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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2007-08-30 17:17:04 +00:00 |
industry_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
industry_map.h
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(svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
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2007-08-26 00:23:32 +00:00 |
industry.h
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(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
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2007-08-30 20:40:33 +00:00 |
intro_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
landscape.cpp
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(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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2007-07-26 16:51:10 +00:00 |
landscape.h
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(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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2007-07-26 16:51:10 +00:00 |
livery.h
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lzoconf.h
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macros.h
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(svn r10689) -Documentation [FS#1057]: lots of function documentation written by Progman.
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2007-07-25 19:03:23 +00:00 |
main_gui.cpp
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(svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative.
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2007-08-31 17:38:29 +00:00 |
map.cpp
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(svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal)
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2007-08-03 23:26:12 +00:00 |
map.h
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(svn r10672) -Codechange: typify some parameters/variables.
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2007-07-24 13:03:24 +00:00 |
masm64.rules
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md5.cpp
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(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
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2007-03-03 04:04:22 +00:00 |
md5.h
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mersenne.cpp
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minilzo.cpp
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(svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal)
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2007-08-03 23:26:12 +00:00 |
minilzo.h
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misc_cmd.cpp
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misc_gui.cpp
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(svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information tool (blove)
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2007-08-13 18:59:34 +00:00 |
misc.cpp
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(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
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2007-08-19 09:38:30 +00:00 |
mixer.cpp
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mixer.h
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(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
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2007-07-24 17:01:23 +00:00 |
music_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
music.cpp
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(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
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2007-03-03 04:04:22 +00:00 |
music.h
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namegen.cpp
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namegen.h
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(svn r9553) -Documentation: fix ambiguity issue.
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2007-04-03 19:19:04 +00:00 |
newgrf_callbacks.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_canal.cpp
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_canal.h
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(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
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2007-05-06 18:14:33 +00:00 |
newgrf_cargo.cpp
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_cargo.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_commons.cpp
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(svn r10519) -Fix: when getting a "nearby" tile, make sure you never roam outside of the map.
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2007-07-12 08:10:40 +00:00 |
newgrf_commons.h
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(svn r10688) -Cleanup: coding style cleanups missed in the last few cleanups.
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2007-07-25 17:18:13 +00:00 |
newgrf_config.cpp
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newgrf_config.h
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(svn r10298) -Fix [FS#903]: show the subdirectory below the default data directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
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2007-06-23 21:12:09 +00:00 |
newgrf_engine.cpp
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(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
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2007-08-30 21:11:12 +00:00 |
newgrf_engine.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
newgrf_house.cpp
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(svn r10968) -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
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2007-08-23 18:05:51 +00:00 |
newgrf_house.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_industries.cpp
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(svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
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2007-08-22 01:16:08 +00:00 |
newgrf_industries.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_industrytiles.cpp
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(svn r10904) -Fix: When using a temporary industry, make sure you do not clear some unreachable tiles upon its destruction.
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2007-08-15 01:50:13 +00:00 |
newgrf_industrytiles.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_sound.cpp
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(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
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2007-08-03 20:18:38 +00:00 |
newgrf_sound.h
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(svn r9385) -Cleanup: doxygen changes. Today, we are exploring the letter N.
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2007-03-21 03:06:21 +00:00 |
newgrf_spritegroup.cpp
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(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
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2007-08-03 20:18:38 +00:00 |
newgrf_spritegroup.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_station.cpp
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(svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
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2007-08-26 13:55:36 +00:00 |
newgrf_station.h
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(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
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2007-07-25 19:06:29 +00:00 |
newgrf_text.cpp
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(svn r10877) -Fix: some isocodes were wrong
|
2007-08-13 13:12:19 +00:00 |
newgrf_text.h
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newgrf_town.cpp
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newgrf_town.h
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newgrf_townname.cpp
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(svn r10211) -Feature: [NewGRF] Add support for action 0F
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2007-06-18 23:00:55 +00:00 |
newgrf_townname.h
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(svn r10211) -Feature: [NewGRF] Add support for action 0F
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2007-06-18 23:00:55 +00:00 |
newgrf.cpp
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(svn r10955) -Fix: The substitute prop (0x08) of industry tiles does not behave as prop 0x08 of industry. Therefore, do not disable the old industry with value of 0xFF. Not a bug fix, just a spec compliance correction...
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2007-08-21 00:29:10 +00:00 |
newgrf.h
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news_gui.cpp
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(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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2007-07-27 12:49:04 +00:00 |
news.h
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npf.cpp
|
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
|
2007-07-29 23:42:59 +00:00 |
npf.h
|
|
|
oldloader.cpp
|
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
|
2007-08-30 13:09:44 +00:00 |
oldpool.cpp
|
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
|
2007-08-05 21:20:55 +00:00 |
oldpool.h
|
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
|
2007-08-30 20:40:33 +00:00 |
openttd.cpp
|
(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
|
2007-08-26 14:38:44 +00:00 |
openttd.h
|
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
|
2007-08-30 17:17:04 +00:00 |
order_cmd.cpp
|
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
|
2007-08-03 20:18:38 +00:00 |
order_gui.cpp
|
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
|
2007-08-30 21:11:12 +00:00 |
order.h
|
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
|
2007-08-30 20:40:33 +00:00 |
os2.cpp
|
(svn r10736) -Fix: Correct all mispellings of 'successful'.
|
2007-07-30 13:36:09 +00:00 |
os_timer.cpp
|
(svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal)
|
2007-08-03 23:26:12 +00:00 |
ottdres.rc
|
|
|
pathfind.cpp
|
|
|
pathfind.h
|
|
|
player_face.h
|
(svn r9376) -Fix (r8969): off-by-one error for the amount of mouth pieces for men.
|
2007-03-20 16:32:41 +00:00 |
player_gui.cpp
|
(svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to.
|
2007-08-31 23:02:16 +00:00 |
player.h
|
(svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines.
|
2007-08-31 19:49:31 +00:00 |
players.cpp
|
(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf.
|
2007-07-14 23:10:27 +00:00 |
queue.cpp
|
(svn r9391) -Documentation : correct Doxygen of comments and @file inclusion. Time for P and Q files
|
2007-03-21 17:42:43 +00:00 |
queue.h
|
(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
|
2007-07-24 17:01:23 +00:00 |
rail_cmd.cpp
|
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
|
2007-08-30 17:17:04 +00:00 |
rail_gui.cpp
|
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
|
2007-07-27 12:49:04 +00:00 |
rail_map.h
|
(svn r10659) -Codechange: updated documentation around RAIL_GROUND_FENCE_VERT[12] (frosch)
|
2007-07-23 16:08:58 +00:00 |
rail.cpp
|
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
|
2007-07-29 23:42:59 +00:00 |
rail.h
|
(svn r10765) -Documentation [FS#1100]: of rail.h. Based on a patch by Progman.
|
2007-08-03 12:29:56 +00:00 |
railtypes.h
|
|
|
resource.h
|
|
|
road_cmd.cpp
|
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
|
2007-08-30 17:17:04 +00:00 |
road_cmd.h
|
(svn r9897) -Codechange: prepare the toolbar for more road types.
|
2007-05-21 21:58:31 +00:00 |
road_gui.cpp
|
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
|
2007-07-29 23:42:59 +00:00 |
road_map.cpp
|
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
|
2007-07-29 23:42:59 +00:00 |
road_map.h
|
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
|
2007-07-29 23:42:59 +00:00 |
road.h
|
(svn r10764) -Documentation: [FS#1099]: of road.h. Based on a patch by Progman.
|
2007-08-03 12:16:06 +00:00 |
roadveh_cmd.cpp
|
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
|
2007-08-31 17:13:39 +00:00 |
roadveh_gui.cpp
|
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
|
2007-08-30 13:03:56 +00:00 |
roadveh.h
|
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
|
2007-08-30 13:03:56 +00:00 |
saveload.cpp
|
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
|
2007-08-30 13:09:44 +00:00 |
saveload.h
|
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
|
2007-08-30 13:09:44 +00:00 |
screenshot.cpp
|
|
|
screenshot.h
|
(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
|
2007-04-04 01:35:16 +00:00 |
sdl.cpp
|
|
|
sdl.h
|
(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
|
2007-04-04 01:35:16 +00:00 |
settings_gui.cpp
|
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
|
2007-08-29 08:20:04 +00:00 |
settings.cpp
|
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
|
2007-08-29 08:20:04 +00:00 |
settings.h
|
|
|
ship_cmd.cpp
|
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
|
2007-08-31 17:13:39 +00:00 |
ship_gui.cpp
|
(svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom.
|
2007-08-29 21:27:16 +00:00 |
ship.h
|
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
|
2007-08-29 21:49:08 +00:00 |
signs_gui.cpp
|
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
|
2007-07-27 12:49:04 +00:00 |
signs.cpp
|
(svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes.
|
2007-08-31 20:50:59 +00:00 |
signs.h
|
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
|
2007-08-30 20:40:33 +00:00 |
slope.h
|
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
|
2007-07-26 16:51:10 +00:00 |
smallmap_gui.cpp
|
(svn r11000) -Fix r10121: when introducing the new blitter system, smallmap regained an old bug: buffer-overflow when moving window to far bottom-right.
|
2007-08-29 21:30:03 +00:00 |
sound.cpp
|
|
|
sound.h
|
|
|
sprite.h
|
(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
|
2007-07-24 17:01:23 +00:00 |
spritecache.cpp
|
(svn r10356) -Fix (r10143): another memory leak eliminated.
|
2007-06-27 16:54:50 +00:00 |
spritecache.h
|
(svn r10157) -Fix: use as indentified for PNGs, the place of the image as it was in the grf, not the internal SpriteID
|
2007-06-14 14:31:48 +00:00 |
station_cmd.cpp
|
(svn r11016) -Fix [FS#1172]: stations would also be given cargo when vehicles have only dropped cargo of that particular type.
|
2007-08-31 17:09:13 +00:00 |
station_gui.cpp
|
(svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
|
2007-08-26 13:55:36 +00:00 |
station_map.h
|
(svn r10681) -Codechange: do not determine whether a tile is a hangar based on the graphics index to be drawn on the given tile, but do it based on the specification of the location of hangars of the airport.
|
2007-07-24 21:48:50 +00:00 |
station.cpp
|
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
|
2007-08-30 20:40:33 +00:00 |
station.h
|
(svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
|
2007-08-31 12:45:21 +00:00 |
stdafx.h
|
(svn r10778) -Fix: one-liners to allow MSVC and WINCE to work together (or anyway, a step towards that goal)
|
2007-08-03 23:26:12 +00:00 |
string.cpp
|
(svn r10566) -Fix [FS#1025]: a NewGRF could have a information message that is too long for the internal buffers to handle. We should not crash on such a case even though the message is too big for the window anyway.
|
2007-07-14 22:37:40 +00:00 |
string.h
|
(svn r11025) -Fix: safeguard StrEmpty from calls with NULL.
|
2007-08-31 20:50:18 +00:00 |
strings.cpp
|
(svn r10851) -Feature [OSX]: OpenTTD will now pick the same language as finder is set to if no config file is found (ln-)
|
2007-08-11 15:52:34 +00:00 |
strings.h
|
(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
|
2007-07-24 17:01:23 +00:00 |
subsidy_gui.cpp
|
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
|
2007-07-27 12:49:04 +00:00 |
terraform_gui.cpp
|
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
|
2007-07-27 12:49:04 +00:00 |
texteff.cpp
|
(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
|
2007-08-19 09:38:30 +00:00 |
texteff.hpp
|
(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
|
2007-08-19 09:38:30 +00:00 |
tgp.cpp
|
|
|
tgp.h
|
(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
|
2007-04-04 03:21:14 +00:00 |
thread.cpp
|
|
|
thread.h
|
(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
|
2007-07-24 17:01:23 +00:00 |
tile.cpp
|
(svn r10687) -Fix (r10686): subversion does not like it when you change code when you are typing the commit message.
|
2007-07-25 17:07:38 +00:00 |
tile.h
|
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
|
2007-07-29 23:42:59 +00:00 |
timetable_cmd.cpp
|
|
|
timetable_gui.cpp
|
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
|
2007-07-27 12:49:04 +00:00 |
timetable.h
|
|
|
town_cmd.cpp
|
(svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.
|
2007-08-31 13:06:28 +00:00 |
town_gui.cpp
|
(svn r10755) -Codechange: make the town struct use the pool item class as super class.
|
2007-08-02 21:05:54 +00:00 |
town_map.h
|
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
|
2007-07-29 23:42:59 +00:00 |
town.h
|
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
|
2007-08-30 20:40:33 +00:00 |
train_cmd.cpp
|
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
|
2007-08-31 17:13:39 +00:00 |
train_gui.cpp
|
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
|
2007-08-30 13:03:56 +00:00 |
train.h
|
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
|
2007-08-30 13:03:56 +00:00 |
transparency_gui.cpp
|
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
|
2007-07-27 12:49:04 +00:00 |
transparency_gui.h
|
(svn r9564) -Fix (r9563): When adding files remember to add them...
|
2007-04-05 09:07:20 +00:00 |
tree_cmd.cpp
|
(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
|
2007-08-31 20:03:50 +00:00 |
tree_map.h
|
|
|
tunnel_map.cpp
|
(svn r10686) -Fix [FS#1058]: determining whether there is a tunnel going under the lowered area is only needed in two directions instead of all four, so take the directions (one for each axis) to the nearest border (along the given axis). Furthermore GetTileZ did much more than absolutely necessary.
|
2007-07-25 15:45:46 +00:00 |
tunnel_map.h
|
|
|
tunnelbridge_cmd.cpp
|
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
|
2007-08-30 17:17:04 +00:00 |
unix.cpp
|
|
|
unmovable_cmd.cpp
|
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
|
2007-08-30 17:17:04 +00:00 |
unmovable_map.h
|
|
|
unmovable.h
|
|
|
variables.h
|
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
|
2007-08-29 08:20:04 +00:00 |
vehicle_gui.cpp
|
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
|
2007-08-30 13:03:56 +00:00 |
vehicle_gui.h
|
(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.
|
2007-08-29 20:50:58 +00:00 |
vehicle.cpp
|
(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
|
2007-08-31 20:52:38 +00:00 |
vehicle.h
|
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
|
2007-08-30 21:11:12 +00:00 |
viewport.cpp
|
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
|
2007-08-30 21:11:12 +00:00 |
viewport.h
|
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
|
2007-07-26 14:07:11 +00:00 |
void_map.h
|
|
|
water_cmd.cpp
|
(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
|
2007-08-31 20:03:50 +00:00 |
water_map.h
|
|
|
waypoint.cpp
|
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
|
2007-08-30 20:40:33 +00:00 |
waypoint.h
|
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
|
2007-08-30 20:40:33 +00:00 |
widget.cpp
|
(svn r9662) -Documentation: Doxygen corrections and @file omissions
|
2007-04-17 20:23:13 +00:00 |
win32.cpp
|
(svn r10948) -Add: [win32] crash.dmp support for MSVC release builds
|
2007-08-19 21:51:36 +00:00 |
win32.h
|
(svn r9055) -Codechange: Change windows unicode handling and allow a pure non-unicode build to function. Win9x binaries will be possible with mingw/nightly system.
|
2007-03-07 18:58:28 +00:00 |
win64.asm
|
(svn r8933) -Fix [Win64]: rdtsc now uses intrinsic on VC8 (michi_cc)
|
2007-02-27 23:12:45 +00:00 |
window.cpp
|
(svn r10967) -Fix: in case of moving the window on create (because it doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros)
|
2007-08-23 11:08:59 +00:00 |
window.h
|
(svn r10730) -Codechange: allow (some) arbitrary data to be send to the WE_CREATE event.
|
2007-07-29 22:57:40 +00:00 |
zoom.hpp
|
(svn r10093) -Revert: removed 16x zoom-out as it is broken beyond repair
|
2007-06-11 11:59:36 +00:00 |