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OpenTTD-patches/src/network
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
1 year ago
..
core Fix: Update some network documentation to match the new command system (#10657) 1 year ago
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network.cpp Add: use https:// for content-service connections (#10448) 1 year ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Codechange: migrate size related functions to Map structure 1 year ago
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
network_chat_gui.cpp Codechange: migrate all Window-related timers to the new framework 1 year ago
network_client.cpp Codechange: Check that CompanyMask fits into 16 bits during compilation. 1 year ago
network_client.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_command.cpp Fix: Don't send unused tile field over the network (#10507) 1 year ago
network_content.cpp Fix #10131: actually cancel downloads when pressing cancel 1 year ago
network_content.h Fix #10131: actually cancel downloads when pressing cancel 1 year ago
network_content_gui.cpp Fix: reset content download progress to zero if falling back to TCP 1 year ago
network_content_gui.h Change: Standardize progress bar layout. 2 years ago
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_func.h Codechange: migrate all Window-related timers to the new framework 1 year ago
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 3 years ago
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_gui.cpp Codechange: migrate all Window-related timers to the new framework 1 year ago
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_internal.h Fix: Don't send unused tile field over the network (#10507) 1 year ago
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_server.cpp Codechange: Check that CompanyMask fits into 16 bits during compilation. 1 year ago
network_server.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_type.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_udp.cpp Remove: old server listing via Master Server 3 years ago
network_udp.h Remove: old server listing via Master Server 3 years ago