mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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2007 lines
74 KiB
C++
2007 lines
74 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file settings_gui.cpp GUI for settings. */
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#include "stdafx.h"
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#include "currency.h"
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#include "gui.h"
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "screenshot.h"
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#include "network/network.h"
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#include "town.h"
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#include "settings_internal.h"
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#include "newgrf_townname.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "string_func.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "openttd.h"
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#include "highscore.h"
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#include "base_media_base.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "viewport_func.h"
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#include "core/geometry_func.hpp"
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#include "ai/ai.hpp"
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#include <map>
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#include "table/sprites.h"
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#include "table/strings.h"
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static const StringID _units_dropdown[] = {
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STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL,
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STR_GAME_OPTIONS_MEASURING_UNITS_METRIC,
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STR_GAME_OPTIONS_MEASURING_UNITS_SI,
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INVALID_STRING_ID
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};
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static const StringID _driveside_dropdown[] = {
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STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
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STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
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INVALID_STRING_ID
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};
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static const StringID _autosave_dropdown[] = {
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
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INVALID_STRING_ID,
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};
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static StringID *BuildDynamicDropdown(StringID base, int num)
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{
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static StringID buf[32 + 1];
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StringID *p = buf;
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while (--num >= 0) *p++ = base++;
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*p = INVALID_STRING_ID;
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return buf;
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}
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int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
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static StringID *_grf_names = NULL;
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static int _nb_grf_names = 0;
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void InitGRFTownGeneratorNames()
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{
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free(_grf_names);
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_grf_names = GetGRFTownNameList();
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_nb_grf_names = 0;
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for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
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}
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static inline StringID TownName(int town_name)
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{
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if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
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town_name -= _nb_orig_names;
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if (town_name < _nb_grf_names) return _grf_names[town_name];
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return STR_UNDEFINED;
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}
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static int GetCurRes()
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{
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int i;
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for (i = 0; i != _num_resolutions; i++) {
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if ((int)_resolutions[i].width == _screen.width &&
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(int)_resolutions[i].height == _screen.height) {
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break;
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}
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}
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return i;
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}
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/** Widgets of the game options menu */
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enum GameOptionsWidgets {
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GOW_BACKGROUND, ///< Background of the window
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GOW_CURRENCY_DROPDOWN, ///< Currency dropdown
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GOW_DISTANCE_DROPDOWN, ///< Measuring unit dropdown
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GOW_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;))
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GOW_TOWNNAME_DROPDOWN, ///< Town name dropdown
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GOW_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave
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GOW_LANG_DROPDOWN, ///< Language dropdown
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GOW_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution
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GOW_FULLSCREEN_BUTTON, ///< Toggle fullscreen
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GOW_SCREENSHOT_DROPDOWN, ///< Select the screenshot type... please use PNG!
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GOW_BASE_GRF_DROPDOWN, ///< Use to select a base GRF
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GOW_BASE_GRF_STATUS, ///< Info about missing files etc.
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GOW_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF
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GOW_BASE_SFX_DROPDOWN, ///< Use to select a base SFX
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GOW_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX
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GOW_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set
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GOW_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
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GOW_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set
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};
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/**
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* Update/redraw the townnames dropdown
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* @param w the window the dropdown belongs to
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* @param sel the currently selected townname generator
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*/
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static void ShowTownnameDropdown(Window *w, int sel)
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{
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typedef std::map<StringID, int, StringIDCompare> TownList;
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TownList townnames;
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/* Add and sort original townnames generators */
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for (int i = 0; i < _nb_orig_names; i++) townnames[STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i] = i;
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/* Add and sort newgrf townnames generators */
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for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
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DropDownList *list = new DropDownList();
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for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
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list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || Town::GetNumItems() == 0 || (*it).second == sel)));
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}
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ShowDropDownList(w, list, sel, GOW_TOWNNAME_DROPDOWN);
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}
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static void ShowCustCurrency();
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template <class T>
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static void ShowSetMenu(Window *w, int widget)
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{
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int n = T::GetNumSets();
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int current = T::GetIndexOfUsedSet();
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DropDownList *list = new DropDownList();
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for (int i = 0; i < n; i++) {
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list->push_back(new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (current != i)));
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}
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ShowDropDownList(w, list, current, widget);
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}
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struct GameOptionsWindow : Window {
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GameSettings *opt;
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bool reload;
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GameOptionsWindow(const WindowDesc *desc) : Window()
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{
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this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
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this->reload = false;
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this->InitNested(desc);
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this->OnInvalidateData(0);
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}
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~GameOptionsWindow()
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{
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DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
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if (this->reload) _switch_mode = SM_MENU;
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}
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virtual void SetStringParameters(int widget) const
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{
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switch (widget) {
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case GOW_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
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case GOW_DISTANCE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL + this->opt->locale.units); break;
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case GOW_ROADSIDE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
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case GOW_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
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case GOW_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
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case GOW_LANG_DROPDOWN: SetDParam(0, SPECSTR_LANGUAGE_START + _dynlang.curr); break;
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case GOW_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
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case GOW_SCREENSHOT_DROPDOWN: SetDParam(0, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); break;
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case GOW_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
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case GOW_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
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case GOW_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
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case GOW_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break;
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case GOW_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
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}
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case GOW_BASE_GRF_DESCRIPTION:
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SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
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DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
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break;
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case GOW_BASE_SFX_DESCRIPTION:
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SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
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DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
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break;
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case GOW_BASE_MUSIC_DESCRIPTION:
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SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
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DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
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break;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case GOW_BASE_GRF_DESCRIPTION:
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/* Find the biggest description for the default size. */
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for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
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SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
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size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
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}
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break;
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case GOW_BASE_GRF_STATUS:
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/* Find the biggest description for the default size. */
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for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
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uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid();
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if (invalid_files == 0) continue;
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SetDParam(0, invalid_files);
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*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS));
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}
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break;
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case GOW_BASE_SFX_DESCRIPTION:
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/* Find the biggest description for the default size. */
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for (int i = 0; i < BaseSounds::GetNumSets(); i++) {
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SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
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size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
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}
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break;
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case GOW_BASE_MUSIC_DESCRIPTION:
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/* Find the biggest description for the default size. */
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for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
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SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
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size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
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}
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break;
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case GOW_BASE_MUSIC_STATUS:
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/* Find the biggest description for the default size. */
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for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
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uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid();
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if (invalid_files == 0) continue;
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SetDParam(0, invalid_files);
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*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS));
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}
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break;
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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case GOW_CURRENCY_DROPDOWN: // Setup currencies dropdown
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ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GOW_CURRENCY_DROPDOWN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
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break;
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case GOW_DISTANCE_DROPDOWN: // Setup distance unit dropdown
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ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GOW_DISTANCE_DROPDOWN, 0, 0);
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break;
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case GOW_ROADSIDE_DROPDOWN: { // Setup road-side dropdown
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int i = 0;
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extern bool RoadVehiclesAreBuilt();
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/* You can only change the drive side if you are in the menu or ingame with
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* no vehicles present. In a networking game only the server can change it */
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if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
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i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value
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}
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ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GOW_ROADSIDE_DROPDOWN, i, 0);
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} break;
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case GOW_TOWNNAME_DROPDOWN: // Setup townname dropdown
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ShowTownnameDropdown(this, this->opt->game_creation.town_name);
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break;
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case GOW_AUTOSAVE_DROPDOWN: // Setup autosave dropdown
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ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GOW_AUTOSAVE_DROPDOWN, 0, 0);
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break;
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case GOW_LANG_DROPDOWN: { // Setup interface language dropdown
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typedef std::map<StringID, int, StringIDCompare> LangList;
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/* Sort language names */
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LangList langs;
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for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
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DropDownList *list = new DropDownList();
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for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
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list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
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}
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ShowDropDownList(this, list, _dynlang.curr, GOW_LANG_DROPDOWN);
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} break;
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case GOW_RESOLUTION_DROPDOWN: // Setup resolution dropdown
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ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GOW_RESOLUTION_DROPDOWN, 0, 0);
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break;
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case GOW_FULLSCREEN_BUTTON: // Click fullscreen on/off
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/* try to toggle full-screen on/off */
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if (!ToggleFullScreen(!_fullscreen)) {
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ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR);
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}
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this->SetWidgetLoweredState(GOW_FULLSCREEN_BUTTON, _fullscreen);
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this->SetDirty();
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break;
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case GOW_SCREENSHOT_DROPDOWN: // Setup screenshot format dropdown
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ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GOW_SCREENSHOT_DROPDOWN, 0, 0);
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break;
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case GOW_BASE_GRF_DROPDOWN:
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ShowSetMenu<BaseGraphics>(this, GOW_BASE_GRF_DROPDOWN);
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break;
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case GOW_BASE_SFX_DROPDOWN:
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ShowSetMenu<BaseSounds>(this, GOW_BASE_SFX_DROPDOWN);
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break;
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case GOW_BASE_MUSIC_DROPDOWN:
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ShowSetMenu<BaseMusic>(this, GOW_BASE_MUSIC_DROPDOWN);
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break;
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}
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}
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/**
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* Set the base media set.
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* @param index the index of the media set
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* @tparam T class of media set
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*/
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template <class T>
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void SetMediaSet(int index)
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{
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if (_game_mode == GM_MENU) {
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const char *name = T::GetSet(index)->name;
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free(const_cast<char *>(T::ini_set));
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T::ini_set = strdup(name);
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T::SetSet(name);
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this->reload = true;
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this->InvalidateData();
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}
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}
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virtual void OnDropdownSelect(int widget, int index)
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{
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switch (widget) {
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case GOW_CURRENCY_DROPDOWN: // Currency
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if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
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this->opt->locale.currency = index;
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MarkWholeScreenDirty();
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break;
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case GOW_DISTANCE_DROPDOWN: // Measuring units
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this->opt->locale.units = index;
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MarkWholeScreenDirty();
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break;
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case GOW_ROADSIDE_DROPDOWN: // Road side
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if (this->opt->vehicle.road_side != index) { // only change if setting changed
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uint i;
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if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
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SetSettingValue(i, index);
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MarkWholeScreenDirty();
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}
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break;
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case GOW_TOWNNAME_DROPDOWN: // Town names
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if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
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this->opt->game_creation.town_name = index;
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SetWindowDirty(WC_GAME_OPTIONS, 0);
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}
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break;
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case GOW_AUTOSAVE_DROPDOWN: // Autosave options
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_settings_client.gui.autosave = index;
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this->SetDirty();
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break;
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case GOW_LANG_DROPDOWN: // Change interface language
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ReadLanguagePack(index);
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CheckForMissingGlyphsInLoadedLanguagePack();
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UpdateAllVirtCoords();
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ReInitAllWindows();
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break;
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case GOW_RESOLUTION_DROPDOWN: // Change resolution
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if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
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this->SetDirty();
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}
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break;
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case GOW_SCREENSHOT_DROPDOWN: // Change screenshot format
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SetScreenshotFormat(index);
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this->SetDirty();
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break;
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case GOW_BASE_GRF_DROPDOWN:
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this->SetMediaSet<BaseGraphics>(index);
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break;
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case GOW_BASE_SFX_DROPDOWN:
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this->SetMediaSet<BaseSounds>(index);
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break;
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case GOW_BASE_MUSIC_DROPDOWN:
|
|
this->SetMediaSet<BaseMusic>(index);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
this->SetWidgetLoweredState(GOW_FULLSCREEN_BUTTON, _fullscreen);
|
|
|
|
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
|
|
this->GetWidget<NWidgetCore>(GOW_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
|
|
|
|
missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0;
|
|
this->GetWidget<NWidgetCore>(GOW_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_game_options_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, GOW_BACKGROUND), SetPIP(6, 6, 10),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10),
|
|
NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, GOW_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_MEASURING_UNITS_FRAME, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_DISTANCE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_SCREENSHOT_FORMAT, STR_NULL),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_SCREENSHOT_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP),
|
|
NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 0, 0),
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 0, 0),
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
|
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP),
|
|
NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 0, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _game_options_desc(
|
|
WDP_CENTER, 0, 0,
|
|
WC_GAME_OPTIONS, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_game_options_widgets, lengthof(_nested_game_options_widgets)
|
|
);
|
|
|
|
|
|
void ShowGameOptions()
|
|
{
|
|
DeleteWindowById(WC_GAME_OPTIONS, 0);
|
|
new GameOptionsWindow(&_game_options_desc);
|
|
}
|
|
|
|
extern void StartupEconomy();
|
|
|
|
|
|
/* Names of the game difficulty settings window */
|
|
enum GameDifficultyWidgets {
|
|
GDW_LVL_EASY,
|
|
GDW_LVL_MEDIUM,
|
|
GDW_LVL_HARD,
|
|
GDW_LVL_CUSTOM,
|
|
GDW_HIGHSCORE,
|
|
GDW_ACCEPT,
|
|
GDW_CANCEL,
|
|
|
|
GDW_OPTIONS_START,
|
|
};
|
|
|
|
void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
|
|
|
|
class GameDifficultyWindow : public Window {
|
|
private:
|
|
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
|
|
GameSettings opt_mod_temp;
|
|
|
|
public:
|
|
/** The number of difficulty settings */
|
|
static const uint GAME_DIFFICULTY_NUM = 18;
|
|
/** The number of widgets per difficulty setting */
|
|
static const uint WIDGETS_PER_DIFFICULTY = 3;
|
|
|
|
GameDifficultyWindow(const WindowDesc *desc) : Window()
|
|
{
|
|
this->InitNested(desc);
|
|
|
|
/* Copy current settings (ingame or in intro) to temporary holding place
|
|
* change that when setting stuff, copy back on clicking 'OK' */
|
|
this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
|
|
/* Setup disabled buttons when creating window
|
|
* disable all other difficulty buttons during gameplay except for 'custom' */
|
|
this->SetWidgetsDisabledState(_game_mode != GM_MENU,
|
|
GDW_LVL_EASY,
|
|
GDW_LVL_MEDIUM,
|
|
GDW_LVL_HARD,
|
|
GDW_LVL_CUSTOM,
|
|
WIDGET_LIST_END);
|
|
this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
|
|
this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
|
|
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
|
|
this->OnInvalidateData();
|
|
}
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
{
|
|
widget -= GDW_OPTIONS_START;
|
|
if (widget < 0 || (widget % 3) != 2) return;
|
|
|
|
widget /= 3;
|
|
|
|
uint i;
|
|
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + widget;
|
|
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
|
|
SetDParam(0, sd->desc.str + value);
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
/* Only for the 'descriptions' */
|
|
int index = widget - GDW_OPTIONS_START;
|
|
if (index < 0 || (index % 3) != 2) return;
|
|
|
|
index /= 3;
|
|
|
|
uint i;
|
|
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + index;
|
|
const SettingDescBase *sdb = &sd->desc;
|
|
|
|
/* Get the string and try all strings from the smallest to the highest value */
|
|
StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
|
|
for (int32 value = sdb->min; (uint32)value <= sdb->max; value += sdb->interval) {
|
|
SetDParam(0, sdb->str + value);
|
|
*size = maxdim(*size, GetStringBoundingBox(str));
|
|
}
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
if (widget >= GDW_OPTIONS_START) {
|
|
widget -= GDW_OPTIONS_START;
|
|
if ((widget % 3) == 2) return;
|
|
|
|
/* Don't allow clients to make any changes */
|
|
if (_networking && !_network_server) return;
|
|
|
|
uint i;
|
|
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + (widget / 3);
|
|
const SettingDescBase *sdb = &sd->desc;
|
|
|
|
int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
|
|
if (widget % 3 == 1) {
|
|
/* Increase button clicked */
|
|
val = min(val + sdb->interval, (int32)sdb->max);
|
|
} else {
|
|
/* Decrease button clicked */
|
|
val -= sdb->interval;
|
|
val = max(val, sdb->min);
|
|
}
|
|
|
|
/* save value in temporary variable */
|
|
WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
|
|
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
|
|
SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
|
|
this->LowerWidget(GDW_LVL_CUSTOM);
|
|
this->InvalidateData();
|
|
|
|
if (widget / 3 == 0 &&
|
|
#ifdef ENABLE_AI
|
|
AI::GetInfoList()->size() == 0 &&
|
|
#endif /* ENABLE_AI */
|
|
this->opt_mod_temp.difficulty.max_no_competitors != 0) {
|
|
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch (widget) {
|
|
case GDW_LVL_EASY:
|
|
case GDW_LVL_MEDIUM:
|
|
case GDW_LVL_HARD:
|
|
case GDW_LVL_CUSTOM:
|
|
/* temporarily change difficulty level */
|
|
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
|
|
SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
|
|
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
|
|
this->InvalidateData();
|
|
break;
|
|
|
|
case GDW_HIGHSCORE: // Highscore Table
|
|
ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1);
|
|
break;
|
|
|
|
case GDW_ACCEPT: { // Save button - save changes
|
|
GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
|
|
|
|
uint i;
|
|
GetSettingFromName("difficulty.diff_level", &i);
|
|
DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
|
|
|
|
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
|
|
for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
|
|
int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
|
|
int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv);
|
|
/* if setting has changed, change it */
|
|
if (new_val != cur_val) {
|
|
DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
|
|
}
|
|
}
|
|
delete this;
|
|
/* If we are in the editor, we should reload the economy.
|
|
* This way when you load a game, the max loan and interest rate
|
|
* are loaded correctly. */
|
|
if (_game_mode == GM_EDITOR) StartupEconomy();
|
|
break;
|
|
}
|
|
|
|
case GDW_CANCEL: // Cancel button - close window, abandon changes
|
|
delete this;
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data = 0)
|
|
{
|
|
uint i;
|
|
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
|
|
for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
|
|
const SettingDescBase *sdb = &sd->desc;
|
|
/* skip deprecated difficulty options */
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
|
|
bool disable = (sd->desc.flags & SGF_NEWGAME_ONLY) &&
|
|
(_game_mode == GM_NORMAL ||
|
|
(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0));
|
|
|
|
this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 0, disable || sdb->min == value);
|
|
this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 1, disable || sdb->max == (uint32)value);
|
|
}
|
|
}
|
|
};
|
|
|
|
static NWidgetBase *MakeDifficultyOptionsWidgets(int *biggest_index)
|
|
{
|
|
NWidgetVertical *vert_desc = new NWidgetVertical;
|
|
|
|
int widnum = GDW_OPTIONS_START;
|
|
uint i, j;
|
|
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
|
|
|
|
for (i = 0, j = 0; i < GameDifficultyWindow::GAME_DIFFICULTY_NUM; i++, sd++, widnum += GameDifficultyWindow::WIDGETS_PER_DIFFICULTY) {
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
|
|
NWidgetHorizontal *hor = new NWidgetHorizontal;
|
|
|
|
/* [<] button. */
|
|
NWidgetLeaf *leaf = new NWidgetLeaf(NWID_BUTTON_ARROW, COLOUR_YELLOW, widnum, AWV_DECREASE, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
|
|
hor->Add(leaf);
|
|
|
|
/* [>] button. */
|
|
leaf = new NWidgetLeaf(NWID_BUTTON_ARROW, COLOUR_YELLOW, widnum + 1, AWV_INCREASE, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
|
|
hor->Add(leaf);
|
|
|
|
/* Some spacing between the text and the description */
|
|
NWidgetSpacer *spacer = new NWidgetSpacer(5, 0);
|
|
hor->Add(spacer);
|
|
|
|
/* Descriptive text. */
|
|
leaf = new NWidgetLeaf(WWT_TEXT, COLOUR_YELLOW, widnum + 2, STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS + (j++), STR_NULL);
|
|
leaf->SetFill(1, 0);
|
|
hor->Add(leaf);
|
|
vert_desc->Add(hor);
|
|
|
|
/* Space vertically */
|
|
vert_desc->Add(new NWidgetSpacer(0, 2));
|
|
}
|
|
*biggest_index = widnum - 1;
|
|
return vert_desc;
|
|
}
|
|
|
|
|
|
/** Widget definition for the game difficulty settings window */
|
|
static const NWidgetPart _nested_game_difficulty_widgets[] = {
|
|
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_PANEL, COLOUR_MAUVE),
|
|
NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
|
|
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL), SetFill(1, 0),
|
|
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL), SetFill(1, 0),
|
|
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL), SetFill(1, 0),
|
|
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL), SetFill(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_MAUVE),
|
|
NWidget(NWID_VERTICAL), SetPIP(3, 0, 1),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
|
|
NWidgetFunction(MakeDifficultyOptionsWidgets),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_MAUVE),
|
|
NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetFill(1, 0),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Window definition for the game difficulty settings window */
|
|
static const WindowDesc _game_difficulty_desc(
|
|
WDP_CENTER, 0, 0,
|
|
WC_GAME_OPTIONS, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
|
|
);
|
|
|
|
void ShowGameDifficulty()
|
|
{
|
|
DeleteWindowById(WC_GAME_OPTIONS, 0);
|
|
new GameDifficultyWindow(&_game_difficulty_desc);
|
|
}
|
|
|
|
static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
|
|
static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
|
|
|
|
/**
|
|
* Flags for #SettingEntry
|
|
* @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
|
|
*/
|
|
enum SettingEntryFlags {
|
|
SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed
|
|
SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
|
|
SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
|
|
|
|
SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
|
|
|
|
/* Entry kind */
|
|
SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
|
|
SEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree
|
|
SEF_KIND_MASK = (SEF_SETTING_KIND | SEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind
|
|
};
|
|
|
|
struct SettingsPage; // Forward declaration
|
|
|
|
/** Data fields for a sub-page (#SEF_SUBTREE_KIND kind)*/
|
|
struct SettingEntrySubtree {
|
|
SettingsPage *page; ///< Pointer to the sub-page
|
|
bool folded; ///< Sub-page is folded (not visible except for its title)
|
|
StringID title; ///< Title of the sub-page
|
|
};
|
|
|
|
/** Data fields for a single setting (#SEF_SETTING_KIND kind) */
|
|
struct SettingEntrySetting {
|
|
const char *name; ///< Name of the setting
|
|
const SettingDesc *setting; ///< Setting description of the setting
|
|
uint index; ///< Index of the setting in the settings table
|
|
};
|
|
|
|
/** Data structure describing a single setting in a tab */
|
|
struct SettingEntry {
|
|
byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
|
|
byte level; ///< Nesting level of this setting entry
|
|
union {
|
|
SettingEntrySetting entry; ///< Data fields if entry is a setting
|
|
SettingEntrySubtree sub; ///< Data fields if entry is a sub-page
|
|
} d; ///< Data fields for each kind
|
|
|
|
SettingEntry(const char *nm);
|
|
SettingEntry(SettingsPage *sub, StringID title);
|
|
|
|
void Init(byte level, bool last_field);
|
|
void FoldAll();
|
|
void SetButtons(byte new_val);
|
|
|
|
uint Length() const;
|
|
SettingEntry *FindEntry(uint row, uint *cur_row);
|
|
|
|
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
|
|
|
|
private:
|
|
void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
|
|
};
|
|
|
|
/** Data structure describing one page of settings in the settings window. */
|
|
struct SettingsPage {
|
|
SettingEntry *entries; ///< Array of setting entries of the page.
|
|
byte num; ///< Number of entries on the page (statically filled).
|
|
|
|
void Init(byte level = 0);
|
|
void FoldAll();
|
|
|
|
uint Length() const;
|
|
SettingEntry *FindEntry(uint row, uint *cur_row) const;
|
|
|
|
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
|
|
};
|
|
|
|
|
|
/* == SettingEntry methods == */
|
|
|
|
/**
|
|
* Constructor for a single setting in the 'advanced settings' window
|
|
* @param nm Name of the setting in the setting table
|
|
*/
|
|
SettingEntry::SettingEntry(const char *nm)
|
|
{
|
|
this->flags = SEF_SETTING_KIND;
|
|
this->level = 0;
|
|
this->d.entry.name = nm;
|
|
this->d.entry.setting = NULL;
|
|
this->d.entry.index = 0;
|
|
}
|
|
|
|
/**
|
|
* Constructor for a sub-page in the 'advanced settings' window
|
|
* @param sub Sub-page
|
|
* @param title Title of the sub-page
|
|
*/
|
|
SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
|
|
{
|
|
this->flags = SEF_SUBTREE_KIND;
|
|
this->level = 0;
|
|
this->d.sub.page = sub;
|
|
this->d.sub.folded = true;
|
|
this->d.sub.title = title;
|
|
}
|
|
|
|
/**
|
|
* Initialization of a setting entry
|
|
* @param level Page nesting level of this entry
|
|
* @param last_field Boolean indicating this entry is the last at the (sub-)page
|
|
*/
|
|
void SettingEntry::Init(byte level, bool last_field)
|
|
{
|
|
this->level = level;
|
|
if (last_field) this->flags |= SEF_LAST_FIELD;
|
|
|
|
switch (this->flags & SEF_KIND_MASK) {
|
|
case SEF_SETTING_KIND:
|
|
this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
|
|
assert(this->d.entry.setting != NULL);
|
|
break;
|
|
case SEF_SUBTREE_KIND:
|
|
this->d.sub.page->Init(level + 1);
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/** Recursively close all folds of sub-pages */
|
|
void SettingEntry::FoldAll()
|
|
{
|
|
switch (this->flags & SEF_KIND_MASK) {
|
|
case SEF_SETTING_KIND:
|
|
break;
|
|
|
|
case SEF_SUBTREE_KIND:
|
|
this->d.sub.folded = true;
|
|
this->d.sub.page->FoldAll();
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
|
|
* @param new_val New value for the button flags
|
|
* @see SettingEntryFlags
|
|
*/
|
|
void SettingEntry::SetButtons(byte new_val)
|
|
{
|
|
assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
|
|
this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
|
|
}
|
|
|
|
/** Return numbers of rows needed to display the entry */
|
|
uint SettingEntry::Length() const
|
|
{
|
|
switch (this->flags & SEF_KIND_MASK) {
|
|
case SEF_SETTING_KIND:
|
|
return 1;
|
|
case SEF_SUBTREE_KIND:
|
|
if (this->d.sub.folded) return 1; // Only displaying the title
|
|
|
|
return 1 + this->d.sub.page->Length(); // 1 extra row for the title
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find setting entry at row \a row_num
|
|
* @param row_num Index of entry to return
|
|
* @param cur_row Current row number
|
|
* @return The requested setting entry or \c NULL if it not found
|
|
*/
|
|
SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
|
|
{
|
|
if (row_num == *cur_row) return this;
|
|
|
|
switch (this->flags & SEF_KIND_MASK) {
|
|
case SEF_SETTING_KIND:
|
|
(*cur_row)++;
|
|
break;
|
|
case SEF_SUBTREE_KIND:
|
|
(*cur_row)++; // add one for row containing the title
|
|
if (this->d.sub.folded) {
|
|
break;
|
|
}
|
|
|
|
/* sub-page is visible => search it too */
|
|
return this->d.sub.page->FindEntry(row_num, cur_row);
|
|
default: NOT_REACHED();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Draw a row in the settings panel.
|
|
*
|
|
* See SettingsPage::Draw() for an explanation about how drawing is performed.
|
|
*
|
|
* The \a parent_last parameter ensures that the vertical lines at the left are
|
|
* only drawn when another entry follows, that it prevents output like
|
|
* \verbatim
|
|
* |-- setting
|
|
* |-- (-) - Title
|
|
* | |-- setting
|
|
* | |-- setting
|
|
* \endverbatim
|
|
* The left-most vertical line is not wanted. It is prevented by setting the
|
|
* appropiate bit in the \a parent_last parameter.
|
|
*
|
|
* @param settings_ptr Pointer to current values of all settings
|
|
* @param left Left-most position in window/panel to start drawing \a first_row
|
|
* @param right Right-most x position to draw strings at.
|
|
* @param base_y Upper-most position in window/panel to start drawing \a first_row
|
|
* @param first_row First row number to draw
|
|
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
|
|
* @param cur_row Current row number (internal variable)
|
|
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
|
|
* @return Row number of the next row to draw
|
|
*/
|
|
uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
|
|
{
|
|
if (cur_row >= max_row) return cur_row;
|
|
|
|
bool rtl = _dynlang.text_dir == TD_RTL;
|
|
int offset = rtl ? -4 : 4;
|
|
int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
|
|
|
|
int x = rtl ? right : left;
|
|
int y = base_y;
|
|
if (cur_row >= first_row) {
|
|
int colour = _colour_gradient[COLOUR_ORANGE][4];
|
|
y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
|
|
|
|
/* Draw vertical for parent nesting levels */
|
|
for (uint lvl = 0; lvl < this->level; lvl++) {
|
|
if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
|
|
x += level_width;
|
|
}
|
|
/* draw own |- prefix */
|
|
int halfway_y = y + SETTING_HEIGHT / 2;
|
|
int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
|
|
GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
|
|
/* Small horizontal line from the last vertical line */
|
|
GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
|
|
x += level_width;
|
|
}
|
|
|
|
switch (this->flags & SEF_KIND_MASK) {
|
|
case SEF_SETTING_KIND:
|
|
if (cur_row >= first_row) {
|
|
DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
|
|
}
|
|
cur_row++;
|
|
break;
|
|
case SEF_SUBTREE_KIND:
|
|
if (cur_row >= first_row) {
|
|
DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
|
|
DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
|
|
}
|
|
cur_row++;
|
|
if (!this->d.sub.folded) {
|
|
if (this->flags & SEF_LAST_FIELD) {
|
|
assert(this->level < sizeof(parent_last));
|
|
SetBit(parent_last, this->level); // Add own last-field state
|
|
}
|
|
|
|
cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
|
|
}
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
return cur_row;
|
|
}
|
|
|
|
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
|
|
{
|
|
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
|
|
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
|
|
return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
|
|
} else {
|
|
return GetVariableAddress(&_settings_client.company, &sd->save);
|
|
}
|
|
} else {
|
|
return GetVariableAddress(settings_ptr, &sd->save);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Private function to draw setting value (button + text + current value)
|
|
* @param settings_ptr Pointer to current values of all settings
|
|
* @param sd Pointer to value description of setting to draw
|
|
* @param left Left-most position in window/panel to start drawing
|
|
* @param right Right-most position in window/panel to draw
|
|
* @param y Upper-most position in window/panel to start drawing
|
|
* @param state State of the left + right arrow buttons to draw for the setting
|
|
*/
|
|
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
|
|
{
|
|
const SettingDescBase *sdb = &sd->desc;
|
|
const void *var = ResolveVariableAddress(settings_ptr, sd);
|
|
bool editable = true;
|
|
bool disabled = false;
|
|
|
|
bool rtl = _dynlang.text_dir == TD_RTL;
|
|
uint buttons_left = rtl ? right - 19 : left;
|
|
uint text_left = left + (rtl ? 0 : 25);
|
|
uint text_right = right - (rtl ? 25 : 0);
|
|
uint button_y = y + (SETTING_HEIGHT - 11) / 2;
|
|
|
|
/* We do not allow changes of some items when we are a client in a networkgame */
|
|
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
|
|
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
|
|
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
|
|
|
|
if (sdb->cmd == SDT_BOOLX) {
|
|
static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
|
|
/* Draw checkbox for boolean-value either on/off */
|
|
bool on = (*(bool*)var);
|
|
|
|
DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
|
|
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
|
|
} else {
|
|
int32 value;
|
|
|
|
value = (int32)ReadValue(var, sd->save.conv);
|
|
|
|
/* Draw [<][>] boxes for settings of an integer-type */
|
|
DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
|
|
|
|
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
|
|
if (disabled) {
|
|
SetDParam(0, STR_CONFIG_SETTING_DISABLED);
|
|
} else {
|
|
if (sdb->flags & SGF_CURRENCY) {
|
|
SetDParam(0, STR_JUST_CURRENCY);
|
|
} else if (sdb->flags & SGF_MULTISTRING) {
|
|
SetDParam(0, sdb->str - sdb->min + value + 1);
|
|
} else {
|
|
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_JUST_INT : STR_JUST_COMMA);
|
|
}
|
|
SetDParam(1, value);
|
|
}
|
|
}
|
|
DrawString(text_left, text_right, y, (sdb->str) + disabled);
|
|
}
|
|
|
|
|
|
/* == SettingsPage methods == */
|
|
|
|
/**
|
|
* Initialization of an entire setting page
|
|
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
|
|
*/
|
|
void SettingsPage::Init(byte level)
|
|
{
|
|
for (uint field = 0; field < this->num; field++) {
|
|
this->entries[field].Init(level, field + 1 == num);
|
|
}
|
|
}
|
|
|
|
/** Recursively close all folds of sub-pages */
|
|
void SettingsPage::FoldAll()
|
|
{
|
|
for (uint field = 0; field < this->num; field++) {
|
|
this->entries[field].FoldAll();
|
|
}
|
|
}
|
|
|
|
/** Return number of rows needed to display the whole page */
|
|
uint SettingsPage::Length() const
|
|
{
|
|
uint length = 0;
|
|
for (uint field = 0; field < this->num; field++) {
|
|
length += this->entries[field].Length();
|
|
}
|
|
return length;
|
|
}
|
|
|
|
/**
|
|
* Find the setting entry at row number \a row_num
|
|
* @param row_num Index of entry to return
|
|
* @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
|
|
* @return The requested setting entry or \c NULL if it does not exist
|
|
*/
|
|
SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
|
|
{
|
|
SettingEntry *pe = NULL;
|
|
|
|
for (uint field = 0; field < this->num; field++) {
|
|
pe = this->entries[field].FindEntry(row_num, cur_row);
|
|
if (pe != NULL) {
|
|
break;
|
|
}
|
|
}
|
|
return pe;
|
|
}
|
|
|
|
/**
|
|
* Draw a selected part of the settings page.
|
|
*
|
|
* The scrollbar uses rows of the page, while the page data strucure is a tree of #SettingsPage and #SettingEntry objects.
|
|
* As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
|
|
* Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
|
|
*
|
|
* @param settings_ptr Pointer to current values of all settings
|
|
* @param left Left-most position in window/panel to start drawing of each setting row
|
|
* @param right Right-most position in window/panel to draw at
|
|
* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
|
|
* @param first_row Number of first row to draw
|
|
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
|
|
* @param cur_row Current row number (internal variable)
|
|
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
|
|
* @return Row number of the next row to draw
|
|
*/
|
|
uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
|
|
{
|
|
if (cur_row >= max_row) return cur_row;
|
|
|
|
for (uint i = 0; i < this->num; i++) {
|
|
cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
|
|
if (cur_row >= max_row) {
|
|
break;
|
|
}
|
|
}
|
|
return cur_row;
|
|
}
|
|
|
|
|
|
static SettingEntry _settings_ui_display[] = {
|
|
SettingEntry("gui.vehicle_speed"),
|
|
SettingEntry("gui.status_long_date"),
|
|
SettingEntry("gui.date_format_in_default_names"),
|
|
SettingEntry("gui.population_in_label"),
|
|
SettingEntry("gui.measure_tooltip"),
|
|
SettingEntry("gui.loading_indicators"),
|
|
SettingEntry("gui.liveries"),
|
|
SettingEntry("gui.show_track_reservation"),
|
|
SettingEntry("gui.expenses_layout"),
|
|
SettingEntry("gui.smallmap_land_colour"),
|
|
};
|
|
/** Display options sub-page */
|
|
static SettingsPage _settings_ui_display_page = {_settings_ui_display, lengthof(_settings_ui_display)};
|
|
|
|
static SettingEntry _settings_ui_interaction[] = {
|
|
SettingEntry("gui.window_snap_radius"),
|
|
SettingEntry("gui.window_soft_limit"),
|
|
SettingEntry("gui.link_terraform_toolbar"),
|
|
SettingEntry("gui.prefer_teamchat"),
|
|
SettingEntry("gui.autoscroll"),
|
|
SettingEntry("gui.reverse_scroll"),
|
|
SettingEntry("gui.smooth_scroll"),
|
|
SettingEntry("gui.left_mouse_btn_scrolling"),
|
|
/* While the horizontal scrollwheel scrolling is written as general code, only
|
|
* the cocoa (OSX) driver generates input for it.
|
|
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
|
|
SettingEntry("gui.scrollwheel_scrolling"),
|
|
SettingEntry("gui.scrollwheel_multiplier"),
|
|
#ifdef __APPLE__
|
|
/* We might need to emulate a right mouse button on mac */
|
|
SettingEntry("gui.right_mouse_btn_emulation"),
|
|
#endif
|
|
};
|
|
/** Interaction sub-page */
|
|
static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};
|
|
|
|
static SettingEntry _settings_ui[] = {
|
|
SettingEntry(&_settings_ui_display_page, STR_CONFIG_SETTING_DISPLAY_OPTIONS),
|
|
SettingEntry(&_settings_ui_interaction_page, STR_CONFIG_SETTING_INTERACTION),
|
|
SettingEntry("gui.show_finances"),
|
|
SettingEntry("gui.errmsg_duration"),
|
|
SettingEntry("gui.toolbar_pos"),
|
|
SettingEntry("gui.pause_on_newgame"),
|
|
SettingEntry("gui.advanced_vehicle_list"),
|
|
SettingEntry("gui.timetable_in_ticks"),
|
|
SettingEntry("gui.timetable_arrival_departure"),
|
|
SettingEntry("gui.quick_goto"),
|
|
SettingEntry("gui.default_rail_type"),
|
|
SettingEntry("gui.always_build_infrastructure"),
|
|
SettingEntry("gui.persistent_buildingtools"),
|
|
SettingEntry("gui.coloured_news_year"),
|
|
};
|
|
/** Interface subpage */
|
|
static SettingsPage _settings_ui_page = {_settings_ui, lengthof(_settings_ui)};
|
|
|
|
static SettingEntry _settings_construction_signals[] = {
|
|
SettingEntry("construction.signal_side"),
|
|
SettingEntry("gui.enable_signal_gui"),
|
|
SettingEntry("gui.drag_signals_density"),
|
|
SettingEntry("gui.semaphore_build_before"),
|
|
SettingEntry("gui.default_signal_type"),
|
|
SettingEntry("gui.cycle_signal_types"),
|
|
};
|
|
/** Signals subpage */
|
|
static SettingsPage _settings_construction_signals_page = {_settings_construction_signals, lengthof(_settings_construction_signals)};
|
|
|
|
static SettingEntry _settings_construction[] = {
|
|
SettingEntry(&_settings_construction_signals_page, STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS),
|
|
SettingEntry("construction.build_on_slopes"),
|
|
SettingEntry("construction.autoslope"),
|
|
SettingEntry("construction.extra_dynamite"),
|
|
SettingEntry("construction.longbridges"),
|
|
SettingEntry("station.never_expire_airports"),
|
|
SettingEntry("construction.freeform_edges"),
|
|
SettingEntry("construction.extra_tree_placement"),
|
|
};
|
|
/** Construction sub-page */
|
|
static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};
|
|
|
|
static SettingEntry _settings_stations_cargo[] = {
|
|
SettingEntry("order.improved_load"),
|
|
SettingEntry("order.gradual_loading"),
|
|
SettingEntry("order.selectgoods"),
|
|
};
|
|
/** Cargo handling sub-page */
|
|
static SettingsPage _settings_stations_cargo_page = {_settings_stations_cargo, lengthof(_settings_stations_cargo)};
|
|
|
|
static SettingEntry _settings_stations[] = {
|
|
SettingEntry(&_settings_stations_cargo_page, STR_CONFIG_SETTING_STATIONS_CARGOHANDLING),
|
|
SettingEntry("station.join_stations"),
|
|
SettingEntry("station.nonuniform_stations"),
|
|
SettingEntry("station.adjacent_stations"),
|
|
SettingEntry("station.distant_join_stations"),
|
|
SettingEntry("station.station_spread"),
|
|
SettingEntry("economy.station_noise_level"),
|
|
SettingEntry("station.modified_catchment"),
|
|
SettingEntry("construction.road_stop_on_town_road"),
|
|
SettingEntry("construction.road_stop_on_competitor_road"),
|
|
};
|
|
/** Stations sub-page */
|
|
static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_settings_stations)};
|
|
|
|
static SettingEntry _settings_economy_towns[] = {
|
|
SettingEntry("economy.bribe"),
|
|
SettingEntry("economy.exclusive_rights"),
|
|
SettingEntry("economy.town_layout"),
|
|
SettingEntry("economy.allow_town_roads"),
|
|
SettingEntry("economy.found_town"),
|
|
SettingEntry("economy.mod_road_rebuild"),
|
|
SettingEntry("economy.town_growth_rate"),
|
|
SettingEntry("economy.larger_towns"),
|
|
SettingEntry("economy.initial_city_size"),
|
|
};
|
|
/** Towns sub-page */
|
|
static SettingsPage _settings_economy_towns_page = {_settings_economy_towns, lengthof(_settings_economy_towns)};
|
|
|
|
static SettingEntry _settings_economy_industries[] = {
|
|
SettingEntry("construction.raw_industry_construction"),
|
|
SettingEntry("economy.multiple_industry_per_town"),
|
|
SettingEntry("economy.same_industry_close"),
|
|
SettingEntry("game_creation.oil_refinery_limit"),
|
|
};
|
|
/** Industries sub-page */
|
|
static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};
|
|
|
|
static SettingEntry _settings_economy[] = {
|
|
SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
|
|
SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
|
|
SettingEntry("economy.inflation"),
|
|
SettingEntry("economy.smooth_economy"),
|
|
SettingEntry("economy.feeder_payment_share"),
|
|
};
|
|
/** Economy sub-page */
|
|
static SettingsPage _settings_economy_page = {_settings_economy, lengthof(_settings_economy)};
|
|
|
|
static SettingEntry _settings_ai_npc[] = {
|
|
SettingEntry("ai.ai_in_multiplayer"),
|
|
SettingEntry("ai.ai_disable_veh_train"),
|
|
SettingEntry("ai.ai_disable_veh_roadveh"),
|
|
SettingEntry("ai.ai_disable_veh_aircraft"),
|
|
SettingEntry("ai.ai_disable_veh_ship"),
|
|
SettingEntry("ai.ai_max_opcode_till_suspend"),
|
|
};
|
|
/** Computer players sub-page */
|
|
static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};
|
|
|
|
static SettingEntry _settings_ai[] = {
|
|
SettingEntry(&_settings_ai_npc_page, STR_CONFIG_SETTING_AI_NPC),
|
|
SettingEntry("economy.give_money"),
|
|
SettingEntry("economy.allow_shares"),
|
|
};
|
|
/** AI sub-page */
|
|
static SettingsPage _settings_ai_page = {_settings_ai, lengthof(_settings_ai)};
|
|
|
|
static SettingEntry _settings_vehicles_routing[] = {
|
|
SettingEntry("pf.pathfinder_for_trains"),
|
|
SettingEntry("pf.forbid_90_deg"),
|
|
SettingEntry("pf.pathfinder_for_roadvehs"),
|
|
SettingEntry("pf.roadveh_queue"),
|
|
SettingEntry("pf.pathfinder_for_ships"),
|
|
};
|
|
/** Autorenew sub-page */
|
|
static SettingsPage _settings_vehicles_routing_page = {_settings_vehicles_routing, lengthof(_settings_vehicles_routing)};
|
|
|
|
static SettingEntry _settings_vehicles_autorenew[] = {
|
|
SettingEntry("company.engine_renew"),
|
|
SettingEntry("company.engine_renew_months"),
|
|
SettingEntry("company.engine_renew_money"),
|
|
};
|
|
/** Autorenew sub-page */
|
|
static SettingsPage _settings_vehicles_autorenew_page = {_settings_vehicles_autorenew, lengthof(_settings_vehicles_autorenew)};
|
|
|
|
static SettingEntry _settings_vehicles_servicing[] = {
|
|
SettingEntry("vehicle.servint_ispercent"),
|
|
SettingEntry("vehicle.servint_trains"),
|
|
SettingEntry("vehicle.servint_roadveh"),
|
|
SettingEntry("vehicle.servint_ships"),
|
|
SettingEntry("vehicle.servint_aircraft"),
|
|
SettingEntry("order.no_servicing_if_no_breakdowns"),
|
|
SettingEntry("order.serviceathelipad"),
|
|
};
|
|
/** Servicing sub-page */
|
|
static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
|
|
|
|
static SettingEntry _settings_vehicles_trains[] = {
|
|
SettingEntry("vehicle.train_acceleration_model"),
|
|
SettingEntry("vehicle.train_slope_steepness"),
|
|
SettingEntry("vehicle.mammoth_trains"),
|
|
SettingEntry("gui.lost_train_warn"),
|
|
SettingEntry("vehicle.wagon_speed_limits"),
|
|
SettingEntry("vehicle.disable_elrails"),
|
|
SettingEntry("vehicle.freight_trains"),
|
|
SettingEntry("gui.stop_location"),
|
|
};
|
|
/** Trains sub-page */
|
|
static SettingsPage _settings_vehicles_trains_page = {_settings_vehicles_trains, lengthof(_settings_vehicles_trains)};
|
|
|
|
static SettingEntry _settings_vehicles[] = {
|
|
SettingEntry(&_settings_vehicles_routing_page, STR_CONFIG_SETTING_VEHICLES_ROUTING),
|
|
SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
|
|
SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
|
|
SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
|
|
SettingEntry("order.gotodepot"),
|
|
SettingEntry("gui.new_nonstop"),
|
|
SettingEntry("gui.order_review_system"),
|
|
SettingEntry("gui.vehicle_income_warn"),
|
|
SettingEntry("vehicle.never_expire_vehicles"),
|
|
SettingEntry("vehicle.max_trains"),
|
|
SettingEntry("vehicle.max_roadveh"),
|
|
SettingEntry("vehicle.max_aircraft"),
|
|
SettingEntry("vehicle.max_ships"),
|
|
SettingEntry("vehicle.plane_speed"),
|
|
SettingEntry("vehicle.plane_crashes"),
|
|
SettingEntry("order.timetabling"),
|
|
SettingEntry("vehicle.dynamic_engines"),
|
|
SettingEntry("vehicle.roadveh_acceleration_model"),
|
|
SettingEntry("vehicle.roadveh_slope_steepness"),
|
|
};
|
|
/** Vehicles sub-page */
|
|
static SettingsPage _settings_vehicles_page = {_settings_vehicles, lengthof(_settings_vehicles)};
|
|
|
|
static SettingEntry _settings_main[] = {
|
|
SettingEntry(&_settings_ui_page, STR_CONFIG_SETTING_GUI),
|
|
SettingEntry(&_settings_construction_page, STR_CONFIG_SETTING_CONSTRUCTION),
|
|
SettingEntry(&_settings_vehicles_page, STR_CONFIG_SETTING_VEHICLES),
|
|
SettingEntry(&_settings_stations_page, STR_CONFIG_SETTING_STATIONS),
|
|
SettingEntry(&_settings_economy_page, STR_CONFIG_SETTING_ECONOMY),
|
|
SettingEntry(&_settings_ai_page, STR_CONFIG_SETTING_AI),
|
|
};
|
|
|
|
/** Main page, holding all advanced settings */
|
|
static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
|
|
|
|
/** Widget numbers of settings window */
|
|
enum GameSettingsWidgets {
|
|
SETTINGSEL_OPTIONSPANEL, ///< Panel widget containing the option lists
|
|
SETTINGSEL_SCROLLBAR, ///< Scrollbar
|
|
};
|
|
|
|
struct GameSettingsWindow : Window {
|
|
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
|
|
static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
|
|
static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
|
|
static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
|
|
|
|
static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified
|
|
|
|
SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened
|
|
SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)
|
|
|
|
GameSettingsWindow(const WindowDesc *desc) : Window()
|
|
{
|
|
static bool first_time = true;
|
|
|
|
settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
|
|
|
|
/* Build up the dynamic settings-array only once per OpenTTD session */
|
|
if (first_time) {
|
|
_settings_main_page.Init();
|
|
first_time = false;
|
|
} else {
|
|
_settings_main_page.FoldAll(); // Close all sub-pages
|
|
}
|
|
|
|
this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
|
|
this->clicked_entry = NULL; // No numeric setting buttons are depressed
|
|
|
|
this->InitNested(desc, 0);
|
|
|
|
this->vscroll.SetCount(_settings_main_page.Length());
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
if (widget != SETTINGSEL_OPTIONSPANEL) return;
|
|
|
|
resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
|
|
resize->width = 1;
|
|
|
|
size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
if (widget != SETTINGSEL_OPTIONSPANEL) return;
|
|
|
|
_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
|
|
this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
if (widget != SETTINGSEL_OPTIONSPANEL) return;
|
|
|
|
int y = pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate
|
|
if (y < 0) return; // Clicked above first entry
|
|
|
|
byte btn = this->vscroll.GetPosition() + y / this->resize.step_height; // Compute which setting is selected
|
|
if (y % this->resize.step_height > this->resize.step_height - 2) return; // Clicked too low at the setting
|
|
|
|
uint cur_row = 0;
|
|
SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
|
|
|
|
if (pe == NULL) return; // Clicked below the last setting of the page
|
|
|
|
int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
|
|
if (x < 0) return; // Clicked left of the entry
|
|
|
|
if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
|
|
pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
|
|
|
|
this->vscroll.SetCount(_settings_main_page.Length());
|
|
this->SetDirty();
|
|
return;
|
|
}
|
|
|
|
assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
|
|
const SettingDesc *sd = pe->d.entry.setting;
|
|
|
|
/* return if action is only active in network, or only settable by server */
|
|
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) return;
|
|
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
|
|
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
|
|
|
|
const void *var = ResolveVariableAddress(settings_ptr, sd);
|
|
int32 value = (int32)ReadValue(var, sd->save.conv);
|
|
|
|
/* clicked on the icon on the left side. Either scroller or bool on/off */
|
|
if (x < 21) {
|
|
const SettingDescBase *sdb = &sd->desc;
|
|
int32 oldvalue = value;
|
|
|
|
switch (sdb->cmd) {
|
|
case SDT_BOOLX: value ^= 1; break;
|
|
case SDT_ONEOFMANY:
|
|
case SDT_NUMX: {
|
|
/* Add a dynamic step-size to the scroller. In a maximum of
|
|
* 50-steps you should be able to get from min to max,
|
|
* unless specified otherwise in the 'interval' variable
|
|
* of the current setting. */
|
|
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
|
|
if (step == 0) step = 1;
|
|
|
|
/* don't allow too fast scrolling */
|
|
if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) {
|
|
_left_button_clicked = false;
|
|
return;
|
|
}
|
|
|
|
/* Increase or decrease the value and clamp it to extremes */
|
|
if (x >= 10) {
|
|
value += step;
|
|
if (sdb->min < 0) {
|
|
assert((int32)sdb->max >= 0);
|
|
if (value > (int32)sdb->max) value = (int32)sdb->max;
|
|
} else {
|
|
if ((uint32)value > sdb->max) value = (int32)sdb->max;
|
|
}
|
|
if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
|
|
} else {
|
|
value -= step;
|
|
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
|
|
}
|
|
|
|
/* Set up scroller timeout for numeric values */
|
|
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
|
|
if (this->clicked_entry != NULL) { // Release previous buttons if any
|
|
this->clicked_entry->SetButtons(0);
|
|
}
|
|
this->clicked_entry = pe;
|
|
this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
|
|
this->flags4 |= WF_TIMEOUT_BEGIN;
|
|
_left_button_clicked = false;
|
|
}
|
|
} break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
if (value != oldvalue) {
|
|
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
|
|
SetCompanySetting(pe->d.entry.index, value);
|
|
} else {
|
|
SetSettingValue(pe->d.entry.index, value);
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
} else {
|
|
/* only open editbox for types that its sensible for */
|
|
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
|
|
/* Show the correct currency-translated value */
|
|
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
|
|
|
|
this->valuewindow_entry = pe;
|
|
SetDParam(0, value);
|
|
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
|
|
this->clicked_entry->SetButtons(0);
|
|
this->clicked_entry = NULL;
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
/* The user pressed cancel */
|
|
if (str == NULL) return;
|
|
|
|
assert(this->valuewindow_entry != NULL);
|
|
assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
|
|
const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;
|
|
|
|
int32 value;
|
|
if (!StrEmpty(str)) {
|
|
value = atoi(str);
|
|
|
|
/* Save the correct currency-translated value */
|
|
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
|
|
} else {
|
|
value = (int32)(size_t)sd->desc.def;
|
|
}
|
|
|
|
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
|
|
SetCompanySetting(this->valuewindow_entry->d.entry.index, value);
|
|
} else {
|
|
SetSettingValue(this->valuewindow_entry->d.entry.index, value);
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
this->vscroll.SetCapacityFromWidget(this, SETTINGSEL_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
|
|
}
|
|
};
|
|
|
|
GameSettings *GameSettingsWindow::settings_ptr = NULL;
|
|
|
|
static const NWidgetPart _nested_settings_selection_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
|
|
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), EndContainer(),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, SETTINGSEL_SCROLLBAR),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _settings_selection_desc(
|
|
WDP_CENTER, 450, 397,
|
|
WC_GAME_OPTIONS, WC_NONE,
|
|
0,
|
|
_nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
|
|
);
|
|
|
|
void ShowGameSettings()
|
|
{
|
|
DeleteWindowById(WC_GAME_OPTIONS, 0);
|
|
new GameSettingsWindow(&_settings_selection_desc);
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw [<][>] boxes.
|
|
* @param x the x position to draw
|
|
* @param y the y position to draw
|
|
* @param button_colour the colour of the button
|
|
* @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
|
|
* @param clickable_left is the left button clickable?
|
|
* @param clickable_right is the right button clickable?
|
|
*/
|
|
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
|
|
{
|
|
int colour = _colour_gradient[button_colour][2];
|
|
|
|
DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
|
|
DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
|
|
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
|
|
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);
|
|
|
|
/* Grey out the buttons that aren't clickable */
|
|
bool rtl = _dynlang.text_dir == TD_RTL;
|
|
if (rtl ? !clickable_right : !clickable_left) {
|
|
GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
|
|
}
|
|
if (rtl ? !clickable_left : !clickable_right) {
|
|
GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
|
|
}
|
|
}
|
|
|
|
/** Widget numbers of the custom currency window. */
|
|
enum CustomCurrencyWidgets {
|
|
CUSTCURR_RATE_DOWN,
|
|
CUSTCURR_RATE_UP,
|
|
CUSTCURR_RATE,
|
|
CUSTCURR_SEPARATOR_EDIT,
|
|
CUSTCURR_SEPARATOR,
|
|
CUSTCURR_PREFIX_EDIT,
|
|
CUSTCURR_PREFIX,
|
|
CUSTCURR_SUFFIX_EDIT,
|
|
CUSTCURR_SUFFIX,
|
|
CUSTCURR_YEAR_DOWN,
|
|
CUSTCURR_YEAR_UP,
|
|
CUSTCURR_YEAR,
|
|
CUSTCURR_PREVIEW,
|
|
};
|
|
|
|
struct CustomCurrencyWindow : Window {
|
|
int query_widget;
|
|
|
|
CustomCurrencyWindow(const WindowDesc *desc) : Window()
|
|
{
|
|
this->InitNested(desc);
|
|
|
|
SetButtonState();
|
|
}
|
|
|
|
void SetButtonState()
|
|
{
|
|
this->SetWidgetDisabledState(CUSTCURR_RATE_DOWN, _custom_currency.rate == 1);
|
|
this->SetWidgetDisabledState(CUSTCURR_RATE_UP, _custom_currency.rate == UINT16_MAX);
|
|
this->SetWidgetDisabledState(CUSTCURR_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO);
|
|
this->SetWidgetDisabledState(CUSTCURR_YEAR_UP, _custom_currency.to_euro == MAX_YEAR);
|
|
}
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
{
|
|
switch (widget) {
|
|
case CUSTCURR_RATE: SetDParam(0, 1); SetDParam(1, 1); break;
|
|
case CUSTCURR_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break;
|
|
case CUSTCURR_PREFIX: SetDParamStr(0, _custom_currency.prefix); break;
|
|
case CUSTCURR_SUFFIX: SetDParamStr(0, _custom_currency.suffix); break;
|
|
case CUSTCURR_YEAR:
|
|
SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
|
|
SetDParam(1, _custom_currency.to_euro);
|
|
break;
|
|
|
|
case CUSTCURR_PREVIEW:
|
|
SetDParam(0, 10000);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
switch (widget) {
|
|
/* Set the appropriate width for the edit 'buttons' */
|
|
case CUSTCURR_SEPARATOR_EDIT:
|
|
case CUSTCURR_PREFIX_EDIT:
|
|
case CUSTCURR_SUFFIX_EDIT:
|
|
size->width = this->GetWidget<NWidgetBase>(CUSTCURR_RATE_DOWN)->smallest_x + this->GetWidget<NWidgetBase>(CUSTCURR_RATE_UP)->smallest_x;
|
|
break;
|
|
|
|
/* Make sure the window is wide enough for the widest exchange rate */
|
|
case CUSTCURR_RATE:
|
|
SetDParam(0, 1);
|
|
SetDParam(1, INT32_MAX);
|
|
*size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
int line = 0;
|
|
int len = 0;
|
|
StringID str = 0;
|
|
CharSetFilter afilter = CS_ALPHANUMERAL;
|
|
|
|
switch (widget) {
|
|
case CUSTCURR_RATE_DOWN:
|
|
if (_custom_currency.rate > 1) _custom_currency.rate--;
|
|
if (_custom_currency.rate == 1) this->DisableWidget(CUSTCURR_RATE_DOWN);
|
|
this->EnableWidget(CUSTCURR_RATE_UP);
|
|
break;
|
|
|
|
case CUSTCURR_RATE_UP:
|
|
if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
|
|
if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(CUSTCURR_RATE_UP);
|
|
this->EnableWidget(CUSTCURR_RATE_DOWN);
|
|
break;
|
|
|
|
case CUSTCURR_RATE:
|
|
SetDParam(0, _custom_currency.rate);
|
|
str = STR_JUST_INT;
|
|
len = 5;
|
|
line = CUSTCURR_RATE;
|
|
afilter = CS_NUMERAL;
|
|
break;
|
|
|
|
case CUSTCURR_SEPARATOR_EDIT:
|
|
case CUSTCURR_SEPARATOR:
|
|
SetDParamStr(0, _custom_currency.separator);
|
|
str = STR_JUST_RAW_STRING;
|
|
len = 1;
|
|
line = CUSTCURR_SEPARATOR;
|
|
break;
|
|
|
|
case CUSTCURR_PREFIX_EDIT:
|
|
case CUSTCURR_PREFIX:
|
|
SetDParamStr(0, _custom_currency.prefix);
|
|
str = STR_JUST_RAW_STRING;
|
|
len = 12;
|
|
line = CUSTCURR_PREFIX;
|
|
break;
|
|
|
|
case CUSTCURR_SUFFIX_EDIT:
|
|
case CUSTCURR_SUFFIX:
|
|
SetDParamStr(0, _custom_currency.suffix);
|
|
str = STR_JUST_RAW_STRING;
|
|
len = 12;
|
|
line = CUSTCURR_SUFFIX;
|
|
break;
|
|
|
|
case CUSTCURR_YEAR_DOWN:
|
|
_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
|
|
if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(CUSTCURR_YEAR_DOWN);
|
|
this->EnableWidget(CUSTCURR_YEAR_UP);
|
|
break;
|
|
|
|
case CUSTCURR_YEAR_UP:
|
|
_custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
|
|
if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(CUSTCURR_YEAR_UP);
|
|
this->EnableWidget(CUSTCURR_YEAR_DOWN);
|
|
break;
|
|
|
|
case CUSTCURR_YEAR:
|
|
SetDParam(0, _custom_currency.to_euro);
|
|
str = STR_JUST_INT;
|
|
len = 7;
|
|
line = CUSTCURR_YEAR;
|
|
afilter = CS_NUMERAL;
|
|
break;
|
|
}
|
|
|
|
if (len != 0) {
|
|
this->query_widget = line;
|
|
ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter, QSF_NONE);
|
|
}
|
|
|
|
this->flags4 |= WF_TIMEOUT_BEGIN;
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (str == NULL) return;
|
|
|
|
switch (this->query_widget) {
|
|
case CUSTCURR_RATE:
|
|
_custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
|
|
break;
|
|
|
|
case CUSTCURR_SEPARATOR: // Thousands seperator
|
|
strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator));
|
|
break;
|
|
|
|
case CUSTCURR_PREFIX:
|
|
strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
|
|
break;
|
|
|
|
case CUSTCURR_SUFFIX:
|
|
strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
|
|
break;
|
|
|
|
case CUSTCURR_YEAR: { // Year to switch to euro
|
|
int val = atoi(str);
|
|
|
|
_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
|
|
break;
|
|
}
|
|
}
|
|
MarkWholeScreenDirty();
|
|
SetButtonState();
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
this->SetDirty();
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_cust_currency_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_GREY),
|
|
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
|
|
NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP),
|
|
NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP),
|
|
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
|
|
NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
|
|
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, CUSTCURR_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1),
|
|
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
|
|
NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
|
|
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, CUSTCURR_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1),
|
|
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
|
|
NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
|
|
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, CUSTCURR_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1),
|
|
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
|
|
NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
|
|
NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
|
|
NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
|
|
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
|
|
NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_LABEL, COLOUR_BLUE, CUSTCURR_PREVIEW),
|
|
SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _cust_currency_desc(
|
|
WDP_CENTER, 0, 0,
|
|
WC_CUSTOM_CURRENCY, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
|
|
);
|
|
|
|
static void ShowCustCurrency()
|
|
{
|
|
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
|
|
new CustomCurrencyWindow(&_cust_currency_desc);
|
|
}
|