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@ -25,6 +25,7 @@ static bool CheckInterval(int32 p1);
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static bool TrainAccelerationModelChanged(int32 p1);
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static bool RoadVehAccelerationModelChanged(int32 p1);
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static bool TrainSlopeSteepnessChanged(int32 p1);
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static bool RoadVehSlopeSteepnessChanged(int32 p1);
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static bool DragSignalsDensityChanged(int32);
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static bool TownFoundingChanged(int32 p1);
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static bool DifficultyReset(int32 level);
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@ -374,6 +375,7 @@ const SettingDesc _settings[] = {
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SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
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SDT_CONDVAR(GameSettings, vehicle.roadveh_acceleration_model, SLE_UINT8,139, SL_MAX_VERSION, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL, RoadVehAccelerationModelChanged),
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SDT_CONDVAR(GameSettings, vehicle.train_slope_steepness, SLE_UINT8,133, SL_MAX_VERSION, 0, 0, 3, 0, 10, 1, STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS, TrainSlopeSteepnessChanged),
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SDT_CONDVAR(GameSettings, vehicle.roadveh_slope_steepness, SLE_UINT8,139, SL_MAX_VERSION, 0, 0, 7, 0, 10, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS, RoadVehSlopeSteepnessChanged),
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SDT_BOOL(GameSettings, pf.forbid_90_deg, 0, 0, false, STR_CONFIG_SETTING_FORBID_90_DEG, NULL),
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SDT_BOOL(GameSettings, vehicle.mammoth_trains, 0,NN, true, STR_CONFIG_SETTING_MAMMOTHTRAINS, NULL),
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SDT_BOOL(GameSettings, order.gotodepot, 0, 0, true, STR_CONFIG_SETTING_GOTODEPOT, NULL),
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