mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
595 lines
20 KiB
C++
595 lines
20 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */
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#include "stdafx.h"
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#include "openttd.h"
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#include "saveload/saveload.h"
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#include "gui.h"
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#include "gfx_func.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "network/network_content.h"
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#include "strings_func.h"
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#include "fileio_func.h"
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#include "fios.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "querystring_gui.h"
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#include "engine_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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SaveLoadDialogMode _saveload_mode;
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LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
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static bool _fios_path_changed;
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static bool _savegame_sort_dirty;
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/**
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* Reset read data.
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*/
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void LoadCheckData::Clear()
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{
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this->checkable = false;
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this->error = INVALID_STRING_ID;
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free(this->error_data);
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this->error_data = NULL;
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this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
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this->current_date = 0;
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memset(&this->settings, 0, sizeof(this->settings));
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const CompanyPropertiesMap::iterator end = this->companies.End();
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for (CompanyPropertiesMap::iterator it = this->companies.Begin(); it != end; it++) {
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delete it->second;
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}
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companies.Clear();
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ClearGRFConfigList(&this->grfconfig);
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}
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enum SaveLoadWindowWidgets {
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SLWW_WINDOWTITLE,
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SLWW_SORT_BYNAME,
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SLWW_SORT_BYDATE,
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SLWW_BACKGROUND,
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SLWW_FILE_BACKGROUND,
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SLWW_HOME_BUTTON,
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SLWW_DRIVES_DIRECTORIES_LIST,
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SLWW_SCROLLBAR,
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SLWW_CONTENT_DOWNLOAD, ///< only available for play scenario/heightmap (content download)
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SLWW_SAVE_OSK_TITLE, ///< only available for save operations
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SLWW_DELETE_SELECTION, ///< same in here
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SLWW_SAVE_GAME, ///< not to mention in here too
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SLWW_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download
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};
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/** Load game/scenario with optional content download */
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static const NWidgetPart _nested_load_dialog_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
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SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
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NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
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SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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};
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/** Load heightmap with content download */
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static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
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SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
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NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
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SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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};
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/** Save game/scenario */
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static const NWidgetPart _nested_save_dialog_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
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SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
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NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
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SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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EndContainer(),
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};
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/* Colours for fios types */
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const TextColour _fios_colours[] = {
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TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
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TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW
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};
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void BuildFileList()
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{
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_fios_path_changed = true;
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FiosFreeSavegameList();
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switch (_saveload_mode) {
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case SLD_NEW_GAME:
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case SLD_LOAD_SCENARIO:
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case SLD_SAVE_SCENARIO:
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FiosGetScenarioList(_saveload_mode); break;
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case SLD_LOAD_HEIGHTMAP:
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FiosGetHeightmapList(_saveload_mode); break;
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default: FiosGetSavegameList(_saveload_mode); break;
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}
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}
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static void MakeSortedSaveGameList()
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{
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uint sort_start = 0;
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uint sort_end = 0;
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/* Directories are always above the files (FIOS_TYPE_DIR)
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* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
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* Only sort savegames/scenarios, not directories
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*/
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for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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switch (item->type) {
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case FIOS_TYPE_DIR: sort_start++; break;
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case FIOS_TYPE_PARENT: sort_start++; break;
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case FIOS_TYPE_DRIVE: sort_end++; break;
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default: break;
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}
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}
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uint s_amount = _fios_items.Length() - sort_start - sort_end;
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QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
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}
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struct SaveLoadWindow : public QueryStringBaseWindow {
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private:
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FiosItem o_dir;
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public:
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void GenerateFileName()
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{
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GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
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}
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SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64)
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{
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static const StringID saveload_captions[] = {
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STR_SAVELOAD_LOAD_CAPTION,
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STR_SAVELOAD_LOAD_SCENARIO,
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STR_SAVELOAD_SAVE_CAPTION,
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STR_SAVELOAD_SAVE_SCENARIO,
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STR_SAVELOAD_LOAD_HEIGHTMAP,
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};
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assert((uint)mode < lengthof(saveload_captions));
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/* Use an array to define what will be the current file type being handled
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* by current file mode */
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switch (mode) {
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case SLD_SAVE_GAME: this->GenerateFileName(); break;
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case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
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default: break;
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}
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this->afilter = CS_ALPHANUMERAL;
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InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240);
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this->CreateNestedTree(desc);
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if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
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this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode];
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this->FinishInitNested(desc, 0);
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this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
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/* pause is only used in single-player, non-editor mode, non-menu mode. It
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* will be unpaused in the WE_DESTROY event handler. */
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if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
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DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
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}
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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this->OnInvalidateData(0);
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ResetObjectToPlace();
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o_dir.type = FIOS_TYPE_DIRECT;
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switch (_saveload_mode) {
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case SLD_SAVE_GAME:
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case SLD_LOAD_GAME:
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FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
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break;
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case SLD_SAVE_SCENARIO:
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case SLD_LOAD_SCENARIO:
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FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
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break;
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case SLD_LOAD_HEIGHTMAP:
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FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
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break;
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default:
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strecpy(o_dir.name, _personal_dir, lastof(o_dir.name));
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}
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/* Focus the edit box by default in the save windows */
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE);
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}
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}
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virtual ~SaveLoadWindow()
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{
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/* pause is only used in single-player, non-editor mode, non menu mode */
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if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
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DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
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}
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FiosFreeSavegameList();
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case SLWW_SORT_BYNAME:
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case SLWW_SORT_BYDATE:
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if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) {
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this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
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}
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break;
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case SLWW_BACKGROUND: {
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static const char *path = NULL;
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static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
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static uint64 tot = 0;
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if (_fios_path_changed) {
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str = FiosGetDescText(&path, &tot);
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_fios_path_changed = false;
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}
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if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
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} break;
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case SLWW_DRIVES_DIRECTORIES_LIST: {
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GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0xD7);
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uint y = r.top + WD_FRAMERECT_TOP;
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for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) {
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const FiosItem *item = _fios_items.Get(pos);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
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y += this->resize.step_height;
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if (y >= this->vscroll.GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
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}
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} break;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case SLWW_BACKGROUND:
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size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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break;
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case SLWW_DRIVES_DIRECTORIES_LIST:
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resize->height = FONT_HEIGHT_NORMAL;
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size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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break;
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}
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}
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virtual void OnPaint()
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{
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if (_savegame_sort_dirty) {
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_savegame_sort_dirty = false;
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MakeSortedSaveGameList();
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}
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this->vscroll.SetCount(_fios_items.Length());
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this->DrawWidgets();
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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case SLWW_SORT_BYNAME: // Sort save names by name
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_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
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SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
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_savegame_sort_dirty = true;
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this->SetDirty();
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break;
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case SLWW_SORT_BYDATE: // Sort save names by date
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_savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
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SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
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_savegame_sort_dirty = true;
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this->SetDirty();
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break;
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case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
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FiosBrowseTo(&o_dir);
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this->InvalidateData();
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break;
|
|
|
|
case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
|
|
int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
|
|
|
|
if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return;
|
|
|
|
const FiosItem *file = _fios_items.Get(y);
|
|
|
|
const char *name = FiosBrowseTo(file);
|
|
if (name != NULL) {
|
|
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
|
|
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
|
|
|
|
SetFiosType(file->type);
|
|
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
|
|
strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
|
|
|
|
delete this;
|
|
} else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
|
|
SetFiosType(file->type);
|
|
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
|
|
strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
|
|
|
|
delete this;
|
|
ShowHeightmapLoad();
|
|
} else {
|
|
/* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */
|
|
ttd_strlcpy(this->text.buf, file->title, this->text.maxsize);
|
|
UpdateTextBufferSize(&this->text);
|
|
this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE);
|
|
}
|
|
} else {
|
|
/* Changed directory, need refresh. */
|
|
this->InvalidateData();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SLWW_CONTENT_DOWNLOAD:
|
|
if (!_network_available) {
|
|
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
|
|
} else {
|
|
#if defined(ENABLE_NETWORK)
|
|
switch (_saveload_mode) {
|
|
default: NOT_REACHED();
|
|
case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
|
|
case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnMouseLoop()
|
|
{
|
|
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
|
|
this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
|
|
}
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
if (keycode == WKC_ESC) {
|
|
delete this;
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
EventState state = ES_NOT_HANDLED;
|
|
if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
|
|
this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
|
|
this->HandleButtonClick(SLWW_SAVE_GAME);
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
/* This test protects against using widgets 11 and 12 which are only available
|
|
* in those two saveload mode */
|
|
if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return;
|
|
|
|
if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
|
|
if (!FiosDelete(this->text.buf)) {
|
|
ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
|
|
} else {
|
|
this->InvalidateData();
|
|
/* Reset file name to current date on successful delete */
|
|
if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
|
|
}
|
|
|
|
UpdateTextBufferSize(&this->text);
|
|
} else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
|
|
_switch_mode = SM_SAVE;
|
|
FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
|
|
|
|
/* In the editor set up the vehicle engines correctly (date might have changed) */
|
|
if (_game_mode == GM_EDITOR) StartupEngines();
|
|
}
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
this->vscroll.SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
BuildFileList();
|
|
}
|
|
};
|
|
|
|
/** Load game/scenario */
|
|
static const WindowDesc _load_dialog_desc(
|
|
WDP_CENTER, 257, 294,
|
|
WC_SAVELOAD, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
|
|
);
|
|
|
|
/** Load heightmap */
|
|
static const WindowDesc _load_heightmap_dialog_desc(
|
|
WDP_CENTER, 257, 294,
|
|
WC_SAVELOAD, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets)
|
|
);
|
|
|
|
/** Save game/scenario */
|
|
static const WindowDesc _save_dialog_desc(
|
|
WDP_CENTER, 257, 320,
|
|
WC_SAVELOAD, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
|
|
);
|
|
|
|
/** These values are used to convert the file/operations mode into a corresponding file type.
|
|
* So each entry, as expressed by the related comment, is based on the enum */
|
|
static const FileType _file_modetotype[] = {
|
|
FT_SAVEGAME, ///< used for SLD_LOAD_GAME
|
|
FT_SCENARIO, ///< used for SLD_LOAD_SCENARIO
|
|
FT_SAVEGAME, ///< used for SLD_SAVE_GAME
|
|
FT_SCENARIO, ///< used for SLD_SAVE_SCENARIO
|
|
FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
|
|
FT_SAVEGAME, ///< SLD_NEW_GAME
|
|
};
|
|
|
|
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
|
|
{
|
|
DeleteWindowById(WC_SAVELOAD, 0);
|
|
|
|
const WindowDesc *sld;
|
|
switch (mode) {
|
|
case SLD_SAVE_GAME:
|
|
case SLD_SAVE_SCENARIO:
|
|
sld = &_save_dialog_desc; break;
|
|
case SLD_LOAD_HEIGHTMAP:
|
|
sld = &_load_heightmap_dialog_desc; break;
|
|
default:
|
|
sld = &_load_dialog_desc; break;
|
|
}
|
|
|
|
_saveload_mode = mode;
|
|
_file_to_saveload.filetype = _file_modetotype[mode];
|
|
|
|
new SaveLoadWindow(sld, mode);
|
|
}
|
|
|
|
void SetFiosType(const byte fiostype)
|
|
{
|
|
switch (fiostype) {
|
|
case FIOS_TYPE_FILE:
|
|
case FIOS_TYPE_SCENARIO:
|
|
_file_to_saveload.mode = SL_LOAD;
|
|
break;
|
|
|
|
case FIOS_TYPE_OLDFILE:
|
|
case FIOS_TYPE_OLD_SCENARIO:
|
|
_file_to_saveload.mode = SL_OLD_LOAD;
|
|
break;
|
|
|
|
#ifdef WITH_PNG
|
|
case FIOS_TYPE_PNG:
|
|
_file_to_saveload.mode = SL_PNG;
|
|
break;
|
|
#endif /* WITH_PNG */
|
|
|
|
case FIOS_TYPE_BMP:
|
|
_file_to_saveload.mode = SL_BMP;
|
|
break;
|
|
|
|
default:
|
|
_file_to_saveload.mode = SL_INVALID;
|
|
break;
|
|
}
|
|
}
|