/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */ #include "stdafx.h" #include "openttd.h" #include "saveload/saveload.h" #include "gui.h" #include "gfx_func.h" #include "command_func.h" #include "network/network.h" #include "network/network_content.h" #include "strings_func.h" #include "fileio_func.h" #include "fios.h" #include "window_func.h" #include "tilehighlight_func.h" #include "querystring_gui.h" #include "engine_func.h" #include "table/sprites.h" #include "table/strings.h" SaveLoadDialogMode _saveload_mode; LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK. static bool _fios_path_changed; static bool _savegame_sort_dirty; /** * Reset read data. */ void LoadCheckData::Clear() { this->checkable = false; this->error = INVALID_STRING_ID; free(this->error_data); this->error_data = NULL; this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize. this->current_date = 0; memset(&this->settings, 0, sizeof(this->settings)); const CompanyPropertiesMap::iterator end = this->companies.End(); for (CompanyPropertiesMap::iterator it = this->companies.Begin(); it != end; it++) { delete it->second; } companies.Clear(); ClearGRFConfigList(&this->grfconfig); } enum SaveLoadWindowWidgets { SLWW_WINDOWTITLE, SLWW_SORT_BYNAME, SLWW_SORT_BYDATE, SLWW_BACKGROUND, SLWW_FILE_BACKGROUND, SLWW_HOME_BUTTON, SLWW_DRIVES_DIRECTORIES_LIST, SLWW_SCROLLBAR, SLWW_CONTENT_DOWNLOAD, ///< only available for play scenario/heightmap (content download) SLWW_SAVE_OSK_TITLE, ///< only available for save operations SLWW_DELETE_SELECTION, ///< same in here SLWW_SAVE_GAME, ///< not to mention in here too SLWW_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download }; /** Load game/scenario with optional content download */ static const NWidgetPart _nested_load_dialog_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2), SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(), NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), EndContainer(), EndContainer(), }; /** Load heightmap with content download */ static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2), SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(), NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), EndContainer(), }; /** Save game/scenario */ static const NWidgetPart _nested_save_dialog_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2), SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(), NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR), EndContainer(), NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), }; /* Colours for fios types */ const TextColour _fios_colours[] = { TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW }; void BuildFileList() { _fios_path_changed = true; FiosFreeSavegameList(); switch (_saveload_mode) { case SLD_NEW_GAME: case SLD_LOAD_SCENARIO: case SLD_SAVE_SCENARIO: FiosGetScenarioList(_saveload_mode); break; case SLD_LOAD_HEIGHTMAP: FiosGetHeightmapList(_saveload_mode); break; default: FiosGetSavegameList(_saveload_mode); break; } } static void MakeSortedSaveGameList() { uint sort_start = 0; uint sort_end = 0; /* Directories are always above the files (FIOS_TYPE_DIR) * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) * Only sort savegames/scenarios, not directories */ for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { switch (item->type) { case FIOS_TYPE_DIR: sort_start++; break; case FIOS_TYPE_PARENT: sort_start++; break; case FIOS_TYPE_DRIVE: sort_end++; break; default: break; } } uint s_amount = _fios_items.Length() - sort_start - sort_end; QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems); } struct SaveLoadWindow : public QueryStringBaseWindow { private: FiosItem o_dir; public: void GenerateFileName() { GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]); } SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64) { static const StringID saveload_captions[] = { STR_SAVELOAD_LOAD_CAPTION, STR_SAVELOAD_LOAD_SCENARIO, STR_SAVELOAD_SAVE_CAPTION, STR_SAVELOAD_SAVE_SCENARIO, STR_SAVELOAD_LOAD_HEIGHTMAP, }; assert((uint)mode < lengthof(saveload_captions)); /* Use an array to define what will be the current file type being handled * by current file mode */ switch (mode) { case SLD_SAVE_GAME: this->GenerateFileName(); break; case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break; default: break; } this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240); this->CreateNestedTree(desc); if (mode == SLD_LOAD_GAME) this->GetWidget(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); this->GetWidget(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode]; this->FinishInitNested(desc, 0); this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST); /* pause is only used in single-player, non-editor mode, non-menu mode. It * will be unpaused in the WE_DESTROY event handler. */ if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) { DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE); } SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); this->OnInvalidateData(0); ResetObjectToPlace(); o_dir.type = FIOS_TYPE_DIRECT; switch (_saveload_mode) { case SLD_SAVE_GAME: case SLD_LOAD_GAME: FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR); break; case SLD_SAVE_SCENARIO: case SLD_LOAD_SCENARIO: FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR); break; case SLD_LOAD_HEIGHTMAP: FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR); break; default: strecpy(o_dir.name, _personal_dir, lastof(o_dir.name)); } /* Focus the edit box by default in the save windows */ if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE); } } virtual ~SaveLoadWindow() { /* pause is only used in single-player, non-editor mode, non menu mode */ if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE); } FiosFreeSavegameList(); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case SLWW_SORT_BYNAME: case SLWW_SORT_BYDATE: if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) { this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP); } break; case SLWW_BACKGROUND: { static const char *path = NULL; static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE; static uint64 tot = 0; if (_fios_path_changed) { str = FiosGetDescText(&path, &tot); _fios_path_changed = false; } if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK); } break; case SLWW_DRIVES_DIRECTORIES_LIST: { GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0xD7); uint y = r.top + WD_FRAMERECT_TOP; for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) { const FiosItem *item = _fios_items.Get(pos); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]); y += this->resize.step_height; if (y >= this->vscroll.GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break; } } break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case SLWW_BACKGROUND: size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; break; case SLWW_DRIVES_DIRECTORIES_LIST: resize->height = FONT_HEIGHT_NORMAL; size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; break; } } virtual void OnPaint() { if (_savegame_sort_dirty) { _savegame_sort_dirty = false; MakeSortedSaveGameList(); } this->vscroll.SetCount(_fios_items.Length()); this->DrawWidgets(); if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { this->DrawEditBox(SLWW_SAVE_OSK_TITLE); } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case SLWW_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(); break; case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = (pt.y - this->GetWidget(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height; if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return; const FiosItem *file = _fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD; SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; ShowHeightmapLoad(); } else { /* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */ ttd_strlcpy(this->text.buf, file->title, this->text.maxsize); UpdateTextBufferSize(&this->text); this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE); } } else { /* Changed directory, need refresh. */ this->InvalidateData(); } break; } case SLWW_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) switch (_saveload_mode) { default: NOT_REACHED(); case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } break; case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game break; } } virtual void OnMouseLoop() { if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { this->HandleEditBox(SLWW_SAVE_OSK_TITLE); } } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { if (keycode == WKC_ESC) { delete this; return ES_HANDLED; } EventState state = ES_NOT_HANDLED; if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) && this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) { this->HandleButtonClick(SLWW_SAVE_GAME); } return state; } virtual void OnTimeout() { /* This test protects against using widgets 11 and 12 which are only available * in those two saveload mode */ if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return; if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked if (!FiosDelete(this->text.buf)) { ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR); } else { this->InvalidateData(); /* Reset file name to current date on successful delete */ if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName(); } UpdateTextBufferSize(&this->text); } else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked _switch_mode = SM_SAVE; FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name)); /* In the editor set up the vehicle engines correctly (date might have changed) */ if (_game_mode == GM_EDITOR) StartupEngines(); } } virtual void OnResize() { this->vscroll.SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST); } virtual void OnInvalidateData(int data) { BuildFileList(); } }; /** Load game/scenario */ static const WindowDesc _load_dialog_desc( WDP_CENTER, 257, 294, WC_SAVELOAD, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets) ); /** Load heightmap */ static const WindowDesc _load_heightmap_dialog_desc( WDP_CENTER, 257, 294, WC_SAVELOAD, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets) ); /** Save game/scenario */ static const WindowDesc _save_dialog_desc( WDP_CENTER, 257, 320, WC_SAVELOAD, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets) ); /** These values are used to convert the file/operations mode into a corresponding file type. * So each entry, as expressed by the related comment, is based on the enum */ static const FileType _file_modetotype[] = { FT_SAVEGAME, ///< used for SLD_LOAD_GAME FT_SCENARIO, ///< used for SLD_LOAD_SCENARIO FT_SAVEGAME, ///< used for SLD_SAVE_GAME FT_SCENARIO, ///< used for SLD_SAVE_SCENARIO FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP FT_SAVEGAME, ///< SLD_NEW_GAME }; void ShowSaveLoadDialog(SaveLoadDialogMode mode) { DeleteWindowById(WC_SAVELOAD, 0); const WindowDesc *sld; switch (mode) { case SLD_SAVE_GAME: case SLD_SAVE_SCENARIO: sld = &_save_dialog_desc; break; case SLD_LOAD_HEIGHTMAP: sld = &_load_heightmap_dialog_desc; break; default: sld = &_load_dialog_desc; break; } _saveload_mode = mode; _file_to_saveload.filetype = _file_modetotype[mode]; new SaveLoadWindow(sld, mode); } void SetFiosType(const byte fiostype) { switch (fiostype) { case FIOS_TYPE_FILE: case FIOS_TYPE_SCENARIO: _file_to_saveload.mode = SL_LOAD; break; case FIOS_TYPE_OLDFILE: case FIOS_TYPE_OLD_SCENARIO: _file_to_saveload.mode = SL_OLD_LOAD; break; #ifdef WITH_PNG case FIOS_TYPE_PNG: _file_to_saveload.mode = SL_PNG; break; #endif /* WITH_PNG */ case FIOS_TYPE_BMP: _file_to_saveload.mode = SL_BMP; break; default: _file_to_saveload.mode = SL_INVALID; break; } }