OpenTTD-patches/table
2005-12-11 10:36:48 +00:00
..
ai_rail.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
animcursors.h
autorail.h (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type. 2005-12-02 19:41:35 +00:00
bridge_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 2005-11-02 13:06:07 +00:00
build_industry.h (svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers 2005-11-04 16:12:48 +00:00
clear_land.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
engines.h (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
files.h
genland.h
industry_land.h (svn r3195) Use bitfields instead of explicit shifting/masking 2005-11-16 11:55:06 +00:00
landscape_const.h
landscape_sprite.h (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 2005-11-03 15:25:45 +00:00
namegen.h
palettes.h
road_land.h
roadveh.h
sprites.h (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
station_land.h (svn r3289) 32 times static 2005-12-11 10:36:48 +00:00
town_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 2005-11-02 13:06:07 +00:00
track_land.h (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 2005-10-31 10:23:58 +00:00
train_cmd.h
tree_land.h (svn r3196) Use structs instead of magic offsets into arrays 2005-11-16 12:01:46 +00:00
unmovable_land.h
water_land.h