mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
766 lines
27 KiB
C++
766 lines
27 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file terraform_gui.cpp GUI related to terraforming the map. */
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#include "stdafx.h"
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#include "clear_map.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "signs_func.h"
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#include "sound_func.h"
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#include "base_station_base.h"
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#include "textbuf_gui.h"
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#include "genworld.h"
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#include "tree_map.h"
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#include "landscape_type.h"
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#include "tilehighlight_func.h"
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#include "strings_func.h"
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#include "newgrf_object.h"
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#include "object.h"
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#include "hotkeys.h"
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#include "engine_base.h"
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#include "widgets/terraform_widget.h"
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#include "table/strings.h"
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void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (result.Succeeded()) {
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SndPlayTileFx(SND_1F_SPLAT, tile);
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} else {
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extern TileIndex _terraform_err_tile;
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SetRedErrorSquare(_terraform_err_tile);
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}
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}
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/** Scenario editor command that generates desert areas */
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static void GenerateDesertArea(TileIndex end, TileIndex start)
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{
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if (_game_mode != GM_EDITOR) return;
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_generating_world = true;
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TileArea ta(start, end);
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TILE_AREA_LOOP(tile, ta) {
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SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
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DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
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MarkTileDirtyByTile(tile);
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}
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_generating_world = false;
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InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
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}
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/** Scenario editor command that generates rocky areas */
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static void GenerateRockyArea(TileIndex end, TileIndex start)
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{
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if (_game_mode != GM_EDITOR) return;
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bool success = false;
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TileArea ta(start, end);
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TILE_AREA_LOOP(tile, ta) {
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switch (GetTileType(tile)) {
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case MP_TREES:
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if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
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/* FALL THROUGH */
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case MP_CLEAR:
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MakeClear(tile, CLEAR_ROCKS, 3);
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break;
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default: continue;
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}
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MarkTileDirtyByTile(tile);
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success = true;
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}
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if (success) SndPlayTileFx(SND_1F_SPLAT, end);
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}
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/**
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* A central place to handle all X_AND_Y dragged GUI functions.
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* @param proc Procedure related to the dragging
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* @param start_tile Begin of the dragging
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* @param end_tile End of the dragging
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* @return Returns true if the action was found and handled, and false otherwise. This
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* allows for additional implements that are more local. For example X_Y drag
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* of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
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*/
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bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
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{
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if (!_settings_game.construction.freeform_edges) {
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/* When end_tile is MP_VOID, the error tile will not be visible to the
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* user. This happens when terraforming at the southern border. */
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if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
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if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
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}
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switch (proc) {
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case DDSP_DEMOLISH_AREA:
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DoCommandP(end_tile, start_tile, _ctrl_pressed ? 1 : 0, CMD_CLEAR_AREA | CMD_MSG(STR_ERROR_CAN_T_CLEAR_THIS_AREA), CcPlaySound10);
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break;
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case DDSP_RAISE_AND_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, LM_RAISE << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_RAISE_LAND_HERE), CcTerraform);
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break;
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case DDSP_LOWER_AND_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, LM_LOWER << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LOWER_LAND_HERE), CcTerraform);
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break;
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case DDSP_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, LM_LEVEL << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LEVEL_LAND_HERE), CcTerraform);
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break;
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case DDSP_CREATE_ROCKS:
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GenerateRockyArea(end_tile, start_tile);
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break;
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case DDSP_CREATE_DESERT:
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GenerateDesertArea(end_tile, start_tile);
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break;
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default:
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return false;
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}
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return true;
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}
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/**
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* Start a drag for demolishing an area.
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* @param tile Position of one corner.
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*/
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void PlaceProc_DemolishArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA);
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}
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/** Terra form toolbar managing class. */
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struct TerraformToolbarWindow : Window {
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int last_user_action; ///< Last started user action.
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TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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{
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/* This is needed as we like to have the tree available on OnInit. */
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this->CreateNestedTree(desc);
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this->FinishInitNested(desc, window_number);
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this->last_user_action = WIDGET_LIST_END;
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}
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~TerraformToolbarWindow()
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{
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}
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virtual void OnInit()
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{
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/* Don't show the place object button when there are no objects to place. */
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NWidgetStacked *show_object = this->GetWidget<NWidgetStacked>(WID_TT_SHOW_PLACE_OBJECT);
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show_object->SetDisplayedPlane(ObjectClass::GetUIClassCount() != 0 ? 0 : SZSP_NONE);
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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if (widget < WID_TT_BUTTONS_START) return;
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switch (widget) {
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case WID_TT_LOWER_LAND: // Lower land button
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HandlePlacePushButton(this, WID_TT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL);
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this->last_user_action = widget;
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break;
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case WID_TT_RAISE_LAND: // Raise land button
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HandlePlacePushButton(this, WID_TT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL);
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this->last_user_action = widget;
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break;
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case WID_TT_LEVEL_LAND: // Level land button
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HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
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this->last_user_action = widget;
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break;
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case WID_TT_DEMOLISH: // Demolish aka dynamite button
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HandlePlacePushButton(this, WID_TT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
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this->last_user_action = widget;
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break;
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case WID_TT_BUY_LAND: // Buy land button
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HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT);
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this->last_user_action = widget;
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break;
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case WID_TT_PLANT_TREES: // Plant trees button
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ShowBuildTreesToolbar();
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break;
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case WID_TT_PLACE_SIGN: // Place sign button
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HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT);
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this->last_user_action = widget;
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break;
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case WID_TT_PLACE_OBJECT: // Place object button
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/* Don't show the place object button when there are no objects to place. */
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if (ObjectClass::GetUIClassCount() == 0) return;
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if (HandlePlacePushButton(this, WID_TT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) {
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ShowBuildObjectPicker(this);
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this->last_user_action = widget;
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}
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break;
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default: NOT_REACHED();
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}
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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int num = CheckHotkeyMatch(terraform_hotkeys, keycode, this);
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if (num == -1) return ES_NOT_HANDLED;
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this->OnClick(Point(), num, 1);
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return ES_HANDLED;
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}
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virtual void OnPlaceObject(Point pt, TileIndex tile)
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{
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switch (this->last_user_action) {
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case WID_TT_LOWER_LAND: // Lower land button
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
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break;
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case WID_TT_RAISE_LAND: // Raise land button
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
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break;
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case WID_TT_LEVEL_LAND: // Level land button
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
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break;
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case WID_TT_DEMOLISH: // Demolish aka dynamite button
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PlaceProc_DemolishArea(tile);
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break;
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case WID_TT_BUY_LAND: // Buy land button
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DoCommandP(tile, OBJECT_OWNED_LAND, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound1E);
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break;
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case WID_TT_PLACE_SIGN: // Place sign button
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PlaceProc_Sign(tile);
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break;
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case WID_TT_PLACE_OBJECT: // Place object button
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PlaceProc_Object(tile);
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break;
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default: NOT_REACHED();
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}
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}
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virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
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{
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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}
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virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
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{
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Point pt = GetToolbarAlignedWindowPosition(sm_width);
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pt.y += sm_height;
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return pt;
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}
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virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
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{
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if (pt.x != -1) {
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switch (select_proc) {
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default: NOT_REACHED();
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case DDSP_DEMOLISH_AREA:
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case DDSP_RAISE_AND_LEVEL_AREA:
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case DDSP_LOWER_AND_LEVEL_AREA:
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case DDSP_LEVEL_AREA:
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GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
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break;
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}
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}
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}
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virtual void OnPlaceObjectAbort()
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{
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DeleteWindowById(WC_BUILD_OBJECT, 0);
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this->RaiseButtons();
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}
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static Hotkey<TerraformToolbarWindow> terraform_hotkeys[];
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};
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Hotkey<TerraformToolbarWindow> TerraformToolbarWindow::terraform_hotkeys[] = {
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Hotkey<TerraformToolbarWindow>('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND),
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Hotkey<TerraformToolbarWindow>('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND),
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Hotkey<TerraformToolbarWindow>('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND),
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Hotkey<TerraformToolbarWindow>('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
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Hotkey<TerraformToolbarWindow>('U', "buyland", WID_TT_BUY_LAND),
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Hotkey<TerraformToolbarWindow>('I', "trees", WID_TT_PLANT_TREES),
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Hotkey<TerraformToolbarWindow>('O', "placesign", WID_TT_PLACE_SIGN),
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Hotkey<TerraformToolbarWindow>('P', "placeobject", WID_TT_PLACE_OBJECT),
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HOTKEY_LIST_END(TerraformToolbarWindow)
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};
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Hotkey<TerraformToolbarWindow> *_terraform_hotkeys = TerraformToolbarWindow::terraform_hotkeys;
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static const NWidgetPart _nested_terraform_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOWER_LAND), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_RAISE_LAND), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LEVEL_LAND), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_DEMOLISH), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUY_LAND), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND),
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NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLANT_TREES), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
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EndContainer(),
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EndContainer(),
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};
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static const WindowDesc _terraform_desc(
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WDP_MANUAL, 0, 0,
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WC_SCEN_LAND_GEN, WC_NONE,
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WDF_CONSTRUCTION,
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_nested_terraform_widgets, lengthof(_nested_terraform_widgets)
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);
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/**
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* Show the toolbar for terraforming in the game.
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* @param link The toolbar we might want to link to.
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* @return The allocated toolbar.
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*/
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Window *ShowTerraformToolbar(Window *link)
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{
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if (!Company::IsValidID(_local_company)) return NULL;
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Window *w;
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if (link == NULL) {
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w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
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return w;
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}
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/* Delete the terraform toolbar to place it again. */
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DeleteWindowById(WC_SCEN_LAND_GEN, 0, true);
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w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
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/* Align the terraform toolbar under the main toolbar. */
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w->top -= w->height;
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w->SetDirty();
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/* Put the linked toolbar to the left / right of it. */
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link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width);
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link->top = w->top;
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link->SetDirty();
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return w;
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}
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EventState TerraformToolbarGlobalHotkeys(uint16 key, uint16 keycode)
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{
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int num = CheckHotkeyMatch<TerraformToolbarWindow>(_terraform_hotkeys, keycode, NULL, true);
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if (num == -1) return ES_NOT_HANDLED;
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Window *w = ShowTerraformToolbar(NULL);
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if (w == NULL) return ES_NOT_HANDLED;
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return w->OnKeyPress(key, keycode);
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}
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static byte _terraform_size = 1;
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/**
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* Raise/Lower a bigger chunk of land at the same time in the editor. When
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* raising get the lowest point, when lowering the highest point, and set all
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* tiles in the selection to that height.
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* @todo : Incorporate into game itself to allow for ingame raising/lowering of
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* larger chunks at the same time OR remove altogether, as we have 'level land' ?
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* @param tile The top-left tile where the terraforming will start
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* @param mode 1 for raising, 0 for lowering land
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*/
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static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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{
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if (_terraform_size == 1) {
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StringID msg =
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mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
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DoCommandP(tile, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND | CMD_MSG(msg), CcTerraform);
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} else {
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assert(_terraform_size != 0);
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TileArea ta(tile, _terraform_size, _terraform_size);
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ta.ClampToMap();
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if (ta.w == 0 || ta.h == 0) return;
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SndPlayTileFx(SND_1F_SPLAT, tile);
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uint h;
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if (mode != 0) {
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/* Raise land */
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h = MAX_TILE_HEIGHT;
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TILE_AREA_LOOP(tile2, ta) {
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h = min(h, TileHeight(tile2));
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}
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} else {
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/* Lower land */
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h = 0;
|
|
TILE_AREA_LOOP(tile2, ta) {
|
|
h = max(h, TileHeight(tile2));
|
|
}
|
|
}
|
|
|
|
TILE_AREA_LOOP(tile2, ta) {
|
|
if (TileHeight(tile2) == h) {
|
|
DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static const int8 _multi_terraform_coords[][2] = {
|
|
{ 0, -2},
|
|
{ 4, 0}, { -4, 0}, { 0, 2},
|
|
{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
|
|
{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
|
|
{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
|
|
{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
|
|
{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
|
|
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
|
|
};
|
|
|
|
static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
|
|
NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
|
|
SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
|
|
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
|
|
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
|
|
SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22),
|
|
SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
|
|
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
|
|
SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
|
|
EndContainer(),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
|
|
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_ETT_DOTS), SetMinimalSize(59, 31), SetDataTip(STR_EMPTY, STR_NULL),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_SPACER), SetFill(0, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
|
|
NWidget(NWID_SPACER), SetFill(0, 1),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12),
|
|
SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
|
|
SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
|
|
EndContainer(),
|
|
};
|
|
|
|
/**
|
|
* Callback function for the scenario editor 'reset landscape' confirmation window
|
|
* @param w Window unused
|
|
* @param confirmed boolean value, true when yes was clicked, false otherwise
|
|
*/
|
|
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
|
|
{
|
|
if (confirmed) {
|
|
/* Set generating_world to true to get instant-green grass after removing
|
|
* company property. */
|
|
_generating_world = true;
|
|
|
|
/* Delete all companies */
|
|
Company *c;
|
|
FOR_ALL_COMPANIES(c) {
|
|
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
|
|
delete c;
|
|
}
|
|
|
|
_generating_world = false;
|
|
|
|
/* Delete all station signs */
|
|
BaseStation *st;
|
|
FOR_ALL_BASE_STATIONS(st) {
|
|
/* There can be buoys, remove them */
|
|
if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
|
|
if (!st->IsInUse()) delete st;
|
|
}
|
|
|
|
/* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */
|
|
EngineOverrideManager::ResetToCurrentNewGRFConfig();
|
|
|
|
MarkWholeScreenDirty();
|
|
}
|
|
}
|
|
|
|
/** Landscape generation window handler in the scenario editor. */
|
|
struct ScenarioEditorLandscapeGenerationWindow : Window {
|
|
int last_user_action; ///< Last started user action.
|
|
|
|
ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
|
|
{
|
|
this->CreateNestedTree(desc);
|
|
NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT);
|
|
show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
|
|
this->FinishInitNested(desc, window_number);
|
|
this->last_user_action = WIDGET_LIST_END;
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
|
|
if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
|
|
SetTileSelectSize(_terraform_size, _terraform_size);
|
|
}
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
if (widget != WID_ETT_DOTS) return;
|
|
|
|
int center_x = RoundDivSU(r.left + r.right, 2);
|
|
int center_y = RoundDivSU(r.top + r.bottom, 2);
|
|
|
|
int n = _terraform_size * _terraform_size;
|
|
const int8 *coords = &_multi_terraform_coords[0][0];
|
|
|
|
assert(n != 0);
|
|
do {
|
|
DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + coords[0], center_y + coords[1]);
|
|
coords += 2;
|
|
} while (--n);
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
int num = CheckHotkeyMatch(terraform_editor_hotkeys, keycode, this);
|
|
if (num == -1) return ES_NOT_HANDLED;
|
|
this->OnClick(Point(), num, 1);
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
if (widget < WID_ETT_BUTTONS_START) return;
|
|
|
|
switch (widget) {
|
|
case WID_ETT_DEMOLISH: // Demolish aka dynamite button
|
|
HandlePlacePushButton(this, WID_ETT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
|
|
this->last_user_action = widget;
|
|
break;
|
|
|
|
case WID_ETT_LOWER_LAND: // Lower land button
|
|
HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT);
|
|
this->last_user_action = widget;
|
|
break;
|
|
|
|
case WID_ETT_RAISE_LAND: // Raise land button
|
|
HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT);
|
|
this->last_user_action = widget;
|
|
break;
|
|
|
|
case WID_ETT_LEVEL_LAND: // Level land button
|
|
HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
|
|
this->last_user_action = widget;
|
|
break;
|
|
|
|
case WID_ETT_PLACE_ROCKS: // Place rocks button
|
|
HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT);
|
|
this->last_user_action = widget;
|
|
break;
|
|
|
|
case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
|
|
HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT);
|
|
this->last_user_action = widget;
|
|
break;
|
|
|
|
case WID_ETT_PLACE_OBJECT: // Place transmitter button
|
|
if (HandlePlacePushButton(this, WID_ETT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) {
|
|
ShowBuildObjectPicker(this);
|
|
this->last_user_action = widget;
|
|
}
|
|
break;
|
|
|
|
case WID_ETT_INCREASE_SIZE:
|
|
case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
|
|
int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
|
|
this->HandleButtonClick(widget);
|
|
size += _terraform_size;
|
|
|
|
if (!IsInsideMM(size, 1, 8 + 1)) return;
|
|
_terraform_size = size;
|
|
|
|
SndPlayFx(SND_15_BEEP);
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
|
|
case WID_ETT_NEW_SCENARIO: // gen random land
|
|
this->HandleButtonClick(widget);
|
|
ShowCreateScenario();
|
|
break;
|
|
|
|
case WID_ETT_RESET_LANDSCAPE: // Reset landscape
|
|
ShowQuery(STR_QUERY_RESET_LANDSCAPE_CAPTION, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
for (uint i = WID_ETT_START; i < this->nested_array_size; i++) {
|
|
if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons
|
|
if (this->IsWidgetLowered(i)) {
|
|
this->RaiseWidget(i);
|
|
this->SetWidgetDirty(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
switch (this->last_user_action) {
|
|
case WID_ETT_DEMOLISH: // Demolish aka dynamite button
|
|
PlaceProc_DemolishArea(tile);
|
|
break;
|
|
|
|
case WID_ETT_LOWER_LAND: // Lower land button
|
|
CommonRaiseLowerBigLand(tile, 0);
|
|
break;
|
|
|
|
case WID_ETT_RAISE_LAND: // Raise land button
|
|
CommonRaiseLowerBigLand(tile, 1);
|
|
break;
|
|
|
|
case WID_ETT_LEVEL_LAND: // Level land button
|
|
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
|
|
break;
|
|
|
|
case WID_ETT_PLACE_ROCKS: // Place rocks button
|
|
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
|
|
break;
|
|
|
|
case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
|
|
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
|
|
break;
|
|
|
|
case WID_ETT_PLACE_OBJECT: // Place transmitter button
|
|
PlaceProc_Object(tile);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
|
|
{
|
|
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
|
|
}
|
|
|
|
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
|
|
{
|
|
if (pt.x != -1) {
|
|
switch (select_proc) {
|
|
default: NOT_REACHED();
|
|
case DDSP_CREATE_ROCKS:
|
|
case DDSP_CREATE_DESERT:
|
|
case DDSP_RAISE_AND_LEVEL_AREA:
|
|
case DDSP_LOWER_AND_LEVEL_AREA:
|
|
case DDSP_LEVEL_AREA:
|
|
case DDSP_DEMOLISH_AREA:
|
|
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnPlaceObjectAbort()
|
|
{
|
|
this->RaiseButtons();
|
|
this->SetDirty();
|
|
DeleteWindowById(WC_BUILD_OBJECT, 0);
|
|
}
|
|
|
|
static Hotkey<ScenarioEditorLandscapeGenerationWindow> terraform_editor_hotkeys[];
|
|
};
|
|
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow> ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys[] = {
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow>('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow>('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND),
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow>('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND),
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow>('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND),
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow>('R', "rocky", WID_ETT_PLACE_ROCKS),
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desert", WID_ETT_PLACE_DESERT),
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow>('O', "object", WID_ETT_PLACE_OBJECT),
|
|
HOTKEY_LIST_END(ScenarioEditorLandscapeGenerationWindow)
|
|
};
|
|
|
|
Hotkey<ScenarioEditorLandscapeGenerationWindow> *_terraform_editor_hotkeys = ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys;
|
|
|
|
static const WindowDesc _scen_edit_land_gen_desc(
|
|
WDP_AUTO, 0, 0,
|
|
WC_SCEN_LAND_GEN, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
_nested_scen_edit_land_gen_widgets, lengthof(_nested_scen_edit_land_gen_widgets)
|
|
);
|
|
|
|
/**
|
|
* Show the toolbar for terraforming in the scenario editor.
|
|
* @return The allocated toolbar.
|
|
*/
|
|
Window *ShowEditorTerraformToolbar()
|
|
{
|
|
return AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0);
|
|
}
|
|
|
|
EventState TerraformToolbarEditorGlobalHotkeys(uint16 key, uint16 keycode)
|
|
{
|
|
int num = CheckHotkeyMatch<ScenarioEditorLandscapeGenerationWindow>(_terraform_editor_hotkeys, keycode, NULL, true);
|
|
if (num == -1) return ES_NOT_HANDLED;
|
|
Window *w = ShowEditorTerraformToolbar();
|
|
if (w == NULL) return ES_NOT_HANDLED;
|
|
return w->OnKeyPress(key, keycode);
|
|
}
|