mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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185 lines
5.3 KiB
C
185 lines
5.3 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fios.h Declarations for savegames operations */
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#ifndef FIOS_H
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#define FIOS_H
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#include "gfx_type.h"
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#include "company_base.h"
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#include "newgrf_config.h"
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#include "network/core/tcp_content.h"
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typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
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/**
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* Container for loading in mode SL_LOAD_CHECK.
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*/
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struct LoadCheckData {
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bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
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StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
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char *error_data; ///< Data to pass to SetDParamStr when displaying #error.
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uint32 map_size_x, map_size_y;
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Date current_date;
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GameSettings settings;
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CompanyPropertiesMap companies; ///< Company information.
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GRFConfig *grfconfig; ///< NewGrf configuration from save.
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GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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LoadCheckData() : error_data(NULL), grfconfig(NULL), gamelog_action(NULL)
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{
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this->Clear();
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}
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/**
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* Don't leak memory at program exit
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*/
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~LoadCheckData()
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{
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this->Clear();
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}
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/**
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* Check whether loading the game resulted in errors.
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* @return true if errors were encountered.
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*/
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bool HasErrors()
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{
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return this->checkable && this->error != INVALID_STRING_ID;
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}
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/**
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* Check whether the game uses any NewGrfs.
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* @return true if NewGrfs are used.
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*/
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bool HasNewGrfs()
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{
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return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != NULL;
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}
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void Clear();
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};
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extern LoadCheckData _load_check_data;
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enum FileSlots {
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/**
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* Slot used for the GRF scanning and such. This slot cannot be reused
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* as it will otherwise cause issues when pressing "rescan directories".
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* It can furthermore not be larger than LAST_GRF_SLOT as that complicates
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* the testing for "too much NewGRFs".
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*/
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CONFIG_SLOT = 0,
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/** Slot for the sound. */
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SOUND_SLOT = 1,
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/** First slot useable for (New)GRFs used during the game. */
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FIRST_GRF_SLOT = 2,
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/** Last slot useable for (New)GRFs used during the game. */
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LAST_GRF_SLOT = 63,
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/** Maximum number of slots. */
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MAX_FILE_SLOTS = 64
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};
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/** Mode of the file dialogue window. */
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enum SaveLoadDialogMode {
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SLD_LOAD_GAME, ///< Load a game.
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SLD_LOAD_SCENARIO, ///< Load a scenario.
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SLD_SAVE_GAME, ///< Save a game.
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SLD_SAVE_SCENARIO, ///< Save a scenario.
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SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
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SLD_SAVE_HEIGHTMAP, ///< Save a heightmap.
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};
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/** The different types of files that the system knows about. */
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enum FileType {
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FT_NONE, ///< nothing to do
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FT_SAVEGAME, ///< old or new savegame
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FT_SCENARIO, ///< old or new scenario
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FT_HEIGHTMAP, ///< heightmap file
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};
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enum FiosType {
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FIOS_TYPE_DRIVE,
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FIOS_TYPE_PARENT,
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FIOS_TYPE_DIR,
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FIOS_TYPE_FILE,
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FIOS_TYPE_OLDFILE,
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FIOS_TYPE_SCENARIO,
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FIOS_TYPE_OLD_SCENARIO,
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FIOS_TYPE_DIRECT,
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FIOS_TYPE_PNG,
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FIOS_TYPE_BMP,
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FIOS_TYPE_INVALID = 255,
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};
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/** Deals with finding savegames */
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struct FiosItem {
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FiosType type;
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uint64 mtime;
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char title[64];
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char name[MAX_PATH];
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};
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/** Deals with the type of the savegame, independent of extension */
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struct SmallFiosItem {
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int mode; ///< savegame/scenario type (old, new)
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FileType filetype; ///< what type of file are we dealing with
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char name[MAX_PATH]; ///< name
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char title[255]; ///< internal name of the game
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};
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enum SortingBits {
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SORT_ASCENDING = 0,
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SORT_DESCENDING = 1,
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SORT_BY_DATE = 0,
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SORT_BY_NAME = 2
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};
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DECLARE_ENUM_AS_BIT_SET(SortingBits)
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/* Variables to display file lists */
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extern SmallVector<FiosItem, 32> _fios_items;
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extern SmallFiosItem _file_to_saveload;
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extern SaveLoadDialogMode _saveload_mode;
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extern SortingBits _savegame_sort_order;
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void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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void FiosGetSavegameList(SaveLoadDialogMode mode);
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void FiosGetScenarioList(SaveLoadDialogMode mode);
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void FiosGetHeightmapList(SaveLoadDialogMode mode);
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void FiosFreeSavegameList();
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const char *FiosBrowseTo(const FiosItem *item);
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StringID FiosGetDescText(const char **path, uint64 *total_free);
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bool FiosDelete(const char *name);
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void FiosMakeHeightmapName(char *buf,const char *name, size_t size);
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void FiosMakeSavegameName(char *buf, const char *name, size_t size);
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
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int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
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extern const TextColour _fios_colours[];
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void BuildFileList();
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void SetFiosType(const byte fiostype);
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#endif /* FIOS_H */
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