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OpenTTD-patches/src/network
Patric Stout 29cceb59a5 Doc: explain in a bit more detail how we implemented STUN 3 years ago
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core Feature: allow the use of STUN to connect client and server together 3 years ago
CMakeLists.txt Feature: allow the use of STUN to connect client and server together 3 years ago
network.cpp Fix: "Search LAN games" used the socket after it was closed (#9437) 3 years ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
network_admin.h Codechange: [Network] Let admin-console use std::string(_view) 3 years ago
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
network_chat_gui.cpp Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
network_client.cpp Codechange: use UpdateNetworkGameWindow() over manually marking window dirty 3 years ago
network_client.h Codechange: [Network] Use std::string to send the client name and rcon commands 3 years ago
network_command.cpp Cleanup: use nullptr instead of 0 or NULL 3 years ago
network_content.cpp Feature: allow setting (game) coordinator and content server connection strings using environment variables 3 years ago
network_content.h Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261) 3 years ago
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_coordinator.cpp Feature: allow the use of STUN to connect client and server together 3 years ago
network_coordinator.h Doc: explain in a bit more detail how we implemented STUN 3 years ago
network_func.h Add: allow setting your server visibility to "invite-only" (#9434) 3 years ago
network_gamelist.cpp Codechange: track servers with a ServerAddress instead of a NetworkAddress 3 years ago
network_gamelist.h Cleanup: remove unused optional ctor parameter for NetworkGameList 3 years ago
network_gui.cpp Add: inform clients what game-script a server is running (#9441) 3 years ago
network_gui.h Codechange: [Network] Let NetworkCompanyInfo use std::string 3 years ago
network_internal.h Feature: join servers based on their invite code 3 years ago
network_server.cpp Feature: raise the maximum NewGRF limit to 255 3 years ago
network_server.h Codechange: [Network] Use std::string for the client name in the network server 3 years ago
network_stun.cpp Feature: allow the use of STUN to connect client and server together 3 years ago
network_stun.h Feature: allow the use of STUN to connect client and server together 3 years ago
network_type.h Remove: includes to network/core/config.h from headers when only three cpp files need it 3 years ago
network_udp.cpp Remove: old server listing via Master Server 3 years ago
network_udp.h Remove: old server listing via Master Server 3 years ago