OpenTTD-patches/bin/game
Jonathan G Rennison 828d2146eb Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/ai/ai_info.cpp
#	src/company_base.h
#	src/economy.cpp
#	src/game/game_info.cpp
#	src/gfx_type.h
#	src/linkgraph/linkgraph_gui.cpp
#	src/palette.cpp
#	src/palette_func.h
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/ship_cmd.cpp
#	src/train_cmd.cpp
#	src/vehicle_base.h
#	src/window.cpp
#	src/window_func.h
2024-02-26 18:19:34 +00:00
..
compat_1.2.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.3.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.4.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.5.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.6.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.7.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.8.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.9.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.10.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.11.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_12.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_13.nut Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
compat_14.nut Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
compat_15.nut Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
compat_brgs.nut