mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
764 lines
22 KiB
C++
764 lines
22 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_spritegroup.h Action 2 handling. */
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#ifndef NEWGRF_SPRITEGROUP_H
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#define NEWGRF_SPRITEGROUP_H
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#include "town_type.h"
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#include "engine_type.h"
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#include "house_type.h"
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#include "industry_type.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_generic.h"
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#include "newgrf_storage.h"
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#include "newgrf_commons.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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#include <map>
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/**
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* Gets the value of a so-called newgrf "register".
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* @param i index of the register
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* @pre i < 0x110
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* @return the value of the register
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*/
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static inline uint32 GetRegister(uint i)
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{
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extern TemporaryStorageArray<int32, 0x110> _temp_store;
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return _temp_store.GetValue(i);
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}
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/* List of different sprite group types */
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enum SpriteGroupType : uint8 {
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SGT_REAL,
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SGT_DETERMINISTIC,
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SGT_RANDOMIZED,
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SGT_CALLBACK,
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SGT_RESULT,
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SGT_TILELAYOUT,
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SGT_INDUSTRY_PRODUCTION,
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};
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struct SpriteGroup;
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typedef uint32 SpriteGroupID;
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struct ResolverObject;
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enum AnalyseCallbackOperationMode : uint8 {
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ACOM_CB_VAR,
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ACOM_CB36_PROP,
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ACOM_FIND_CB_RESULT,
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ACOM_CB36_SPEED,
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ACOM_INDUSTRY_TILE,
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ACOM_CB_REFIT_CAPACITY,
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};
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struct AnalyseCallbackOperationIndustryTileData;
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enum AnalyseCallbackOperationResultFlags : uint8 {
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ACORF_NONE = 0,
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ACORF_CB_RESULT_FOUND = 1 << 0,
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ACORF_CB_REFIT_CAP_NON_WHITELIST_FOUND = 1 << 1,
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ACORF_CB_REFIT_CAP_SEEN_VAR_47 = 1 << 2,
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};
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DECLARE_ENUM_AS_BIT_SET(AnalyseCallbackOperationResultFlags)
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struct AnalyseCallbackOperation {
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struct FindCBResultData {
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uint16 callback;
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bool check_var_10;
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uint8 var_10_value;
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};
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btree::btree_set<const SpriteGroup *> seen;
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AnalyseCallbackOperationMode mode = ACOM_CB_VAR;
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SpriteGroupCallbacksUsed callbacks_used = SGCU_NONE;
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AnalyseCallbackOperationResultFlags result_flags = ACORF_NONE;
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uint64 properties_used = 0;
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union {
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FindCBResultData cb_result;
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AnalyseCallbackOperationIndustryTileData *indtile;
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} data;
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};
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/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
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* Adding an 'extra' margin would be assuming 64 sprite groups per real
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* sprite. 64 = 2^6, so 2^30 should be enough (for now) */
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typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30, PT_DATA> SpriteGroupPool;
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extern SpriteGroupPool _spritegroup_pool;
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enum SpriteGroupFlags : uint8 {
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SGF_NONE = 0,
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SGF_ACTION6 = 1 << 0,
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};
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DECLARE_ENUM_AS_BIT_SET(SpriteGroupFlags)
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/* Common wrapper for all the different sprite group types */
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struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
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protected:
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SpriteGroup(SpriteGroupType type) : nfo_line(0), type(type) {}
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/** Base sprite group resolver */
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virtual const SpriteGroup *Resolve(ResolverObject &object) const { return this; };
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public:
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virtual ~SpriteGroup() {}
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uint32 nfo_line;
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SpriteGroupType type;
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GrfSpecFeature feature;
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SpriteGroupFlags sg_flags = SGF_NONE;
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virtual SpriteID GetResult() const { return 0; }
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virtual byte GetNumResults() const { return 0; }
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virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
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virtual void AnalyseCallbacks(AnalyseCallbackOperation &op) const {};
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static const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level = true);
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};
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/* 'Real' sprite groups contain a list of other result or callback sprite
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* groups. */
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struct RealSpriteGroup : SpriteGroup {
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RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
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/* Loaded = in motion, loading = not moving
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* Each group contains several spritesets, for various loading stages */
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/* XXX: For stations the meaning is different - loaded is for stations
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* with small amount of cargo whilst loading is for stations with a lot
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* of da stuff. */
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std::vector<const SpriteGroup *> loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
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std::vector<const SpriteGroup *> loading; ///< List of loading groups (can be SpriteIDs or Callback results)
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protected:
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const SpriteGroup *Resolve(ResolverObject &object) const override;
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};
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/* Shared by deterministic and random groups. */
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enum VarSpriteGroupScope : uint8 {
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VSG_BEGIN,
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VSG_SCOPE_SELF = VSG_BEGIN, ///< Resolved object itself
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VSG_SCOPE_PARENT, ///< Related object of the resolved one
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VSG_SCOPE_RELATIVE, ///< Relative position (vehicles only)
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VSG_END
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};
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DECLARE_POSTFIX_INCREMENT(VarSpriteGroupScope)
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enum DeterministicSpriteGroupSize : uint8 {
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DSG_SIZE_BYTE,
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DSG_SIZE_WORD,
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DSG_SIZE_DWORD,
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};
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enum DeterministicSpriteGroupAdjustType : uint8 {
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DSGA_TYPE_NONE,
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DSGA_TYPE_DIV,
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DSGA_TYPE_MOD,
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DSGA_TYPE_EQ,
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DSGA_TYPE_NEQ,
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};
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enum DeterministicSpriteGroupAdjustOperation : uint8 {
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DSGA_OP_ADD, ///< a + b
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DSGA_OP_SUB, ///< a - b
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DSGA_OP_SMIN, ///< (signed) min(a, b)
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DSGA_OP_SMAX, ///< (signed) max(a, b)
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DSGA_OP_UMIN, ///< (unsigned) min(a, b)
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DSGA_OP_UMAX, ///< (unsigned) max(a, b)
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DSGA_OP_SDIV, ///< (signed) a / b
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DSGA_OP_SMOD, ///< (signed) a % b
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DSGA_OP_UDIV, ///< (unsigned) a / b
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DSGA_OP_UMOD, ///< (unsigned) a & b
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DSGA_OP_MUL, ///< a * b
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DSGA_OP_AND, ///< a & b
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DSGA_OP_OR, ///< a | b
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DSGA_OP_XOR, ///< a ^ b
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DSGA_OP_STO, ///< store a into temporary storage, indexed by b. return a
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DSGA_OP_RST, ///< return b
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DSGA_OP_STOP, ///< store a into persistent storage, indexed by b, return a
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DSGA_OP_ROR, ///< rotate a b positions to the right
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DSGA_OP_SCMP, ///< (signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
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DSGA_OP_UCMP, ///< (unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
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DSGA_OP_SHL, ///< a << b
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DSGA_OP_SHR, ///< (unsigned) a >> b
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DSGA_OP_SAR, ///< (signed) a >> b
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DSGA_OP_END,
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DSGA_OP_TERNARY = 0x80, ///< a == 0 ? b : c,
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DSGA_OP_EQ, ///< a == b ? 1 : 0,
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DSGA_OP_SLT, ///< (signed) a < b ? 1 : 0,
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DSGA_OP_SGE, ///< (signed) a >= b ? 1 : 0,
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DSGA_OP_SLE, ///< (signed) a <= b ? 1 : 0,
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DSGA_OP_SGT, ///< (signed) a > b ? 1 : 0,
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DSGA_OP_RSUB, ///< b - a
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DSGA_OP_STO_NC, ///< store b into temporary storage, indexed by c. return a
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DSGA_OP_ABS, ///< abs(a)
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DSGA_OP_JZ, ///< jump forward fixed number of adjusts (to adjust after DSGAF_END_BLOCK marker (taking into account nesting)) if b is zero. return 0 if jumped, return a if not jumped
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DSGA_OP_SPECIAL_END,
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};
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static_assert((DSGA_OP_SLT ^ 1) == DSGA_OP_SGE);
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static_assert((DSGA_OP_SLE ^ 1) == DSGA_OP_SGT);
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enum DeterministicSpriteGroupAdjustFlags : uint8 {
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DSGAF_NONE = 0,
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DSGAF_SKIP_ON_ZERO = 1 << 0,
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DSGAF_SKIP_ON_LSB_SET = 1 << 1,
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DSGAF_LAST_VAR_READ = 1 << 2,
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DSGAF_JUMP_INS_HINT = 1 << 3,
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DSGAF_END_BLOCK = 1 << 4,
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};
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DECLARE_ENUM_AS_BIT_SET(DeterministicSpriteGroupAdjustFlags);
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inline bool IsEvalAdjustWithZeroRemovable(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_ADD:
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case DSGA_OP_SUB:
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case DSGA_OP_OR:
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case DSGA_OP_XOR:
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case DSGA_OP_ROR:
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case DSGA_OP_SHL:
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case DSGA_OP_SHR:
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case DSGA_OP_SAR:
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return true;
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default:
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return false;
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}
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}
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inline bool IsEvalAdjustWithZeroAlwaysZero(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_UMIN:
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case DSGA_OP_MUL:
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case DSGA_OP_AND:
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case DSGA_OP_RST:
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return true;
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default:
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return false;
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}
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}
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inline bool IsEvalAdjustWithSideEffects(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_STO:
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case DSGA_OP_STOP:
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return true;
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default:
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return false;
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}
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}
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inline bool IsEvalAdjustUsableForConstantPropagation(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_ADD:
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case DSGA_OP_SUB:
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case DSGA_OP_SMIN:
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case DSGA_OP_SMAX:
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case DSGA_OP_UMIN:
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case DSGA_OP_UMAX:
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case DSGA_OP_SDIV:
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case DSGA_OP_SMOD:
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case DSGA_OP_UDIV:
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case DSGA_OP_UMOD:
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case DSGA_OP_MUL:
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case DSGA_OP_AND:
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case DSGA_OP_OR:
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case DSGA_OP_XOR:
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case DSGA_OP_ROR:
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case DSGA_OP_SCMP:
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case DSGA_OP_UCMP:
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case DSGA_OP_SHL:
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case DSGA_OP_SHR:
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case DSGA_OP_SAR:
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return true;
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default:
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return false;
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}
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}
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inline bool IsEvalAdjustOperationCommutative(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_ADD:
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case DSGA_OP_MUL:
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case DSGA_OP_AND:
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case DSGA_OP_OR:
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case DSGA_OP_XOR:
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return true;
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default:
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return false;
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}
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}
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inline bool IsEvalAdjustOperationAntiCommutative(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_SUB:
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case DSGA_OP_RSUB:
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return true;
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default:
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return false;
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}
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}
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inline bool IsEvalAdjustOperationReversable(DeterministicSpriteGroupAdjustOperation op)
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{
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return IsEvalAdjustOperationCommutative(op) || IsEvalAdjustOperationAntiCommutative(op);
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}
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inline DeterministicSpriteGroupAdjustOperation ReverseEvalAdjustOperation(DeterministicSpriteGroupAdjustOperation op)
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{
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if (IsEvalAdjustOperationCommutative(op)) return op;
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switch (op) {
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case DSGA_OP_SUB:
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return DSGA_OP_RSUB;
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case DSGA_OP_RSUB:
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return DSGA_OP_SUB;
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default:
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NOT_REACHED();
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}
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}
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inline bool IsEvalAdjustOperationRelationalComparison(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_SLT:
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case DSGA_OP_SGE:
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case DSGA_OP_SLE:
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case DSGA_OP_SGT:
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return true;
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default:
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return false;
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}
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}
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inline DeterministicSpriteGroupAdjustOperation InvertEvalAdjustRelationalComparisonOperation(DeterministicSpriteGroupAdjustOperation op)
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{
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assert(IsEvalAdjustOperationRelationalComparison(op));
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return (DeterministicSpriteGroupAdjustOperation)(op ^ 1);
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}
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inline bool IsEvalAdjustOperationOnConstantEffectiveLoad(DeterministicSpriteGroupAdjustOperation op, uint32 constant)
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{
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switch (op) {
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case DSGA_OP_ADD:
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case DSGA_OP_OR:
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case DSGA_OP_XOR:
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return constant == 0;
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case DSGA_OP_MUL:
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return constant == 1;
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default:
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return false;
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}
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}
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inline bool IsEvalAdjustWithZeroLastValueAlwaysZero(DeterministicSpriteGroupAdjustOperation op)
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{
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switch (op) {
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case DSGA_OP_SDIV:
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case DSGA_OP_SMOD:
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case DSGA_OP_UDIV:
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case DSGA_OP_UMOD:
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case DSGA_OP_UMIN:
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case DSGA_OP_MUL:
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case DSGA_OP_AND:
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case DSGA_OP_ROR:
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case DSGA_OP_SHL:
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case DSGA_OP_SHR:
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case DSGA_OP_SAR:
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return true;
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default:
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return false;
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}
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}
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inline bool IsConstantComparisonAdjustType(DeterministicSpriteGroupAdjustType adjust_type)
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{
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switch (adjust_type) {
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case DSGA_TYPE_EQ:
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case DSGA_TYPE_NEQ:
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return true;
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default:
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return false;
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}
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}
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inline DeterministicSpriteGroupAdjustType InvertConstantComparisonAdjustType(DeterministicSpriteGroupAdjustType adjust_type)
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{
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assert(IsConstantComparisonAdjustType(adjust_type));
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return (adjust_type == DSGA_TYPE_EQ) ? DSGA_TYPE_NEQ : DSGA_TYPE_EQ;
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}
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struct DeterministicSpriteGroupAdjust {
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DeterministicSpriteGroupAdjustOperation operation;
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DeterministicSpriteGroupAdjustType type;
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uint16 variable;
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byte shift_num;
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DeterministicSpriteGroupAdjustFlags adjust_flags = DSGAF_NONE;
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uint32 parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
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uint32 and_mask;
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uint32 add_val; ///< Also used for DSGA_TYPE_EQ/DSGA_TYPE_NEQ constants and DSGA_OP_TERNARY false value
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uint32 divmod_val; ///< Also used for DSGA_OP_STO_NC
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union {
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const SpriteGroup *subroutine;
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uint32 jump;
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};
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};
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struct DeterministicSpriteGroupRange {
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const SpriteGroup *group;
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uint32 low;
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uint32 high;
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};
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enum DeterministicSpriteGroupFlags : uint8 {
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DSGF_NONE = 0,
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DSGF_NO_DSE = 1 << 0,
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DSGF_DSE_RECURSIVE_DISABLE = 1 << 1,
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DSGF_VAR_TRACKING_PENDING = 1 << 2,
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DSGF_REQUIRES_VAR1C = 1 << 3,
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DSGF_CHECK_EXPENSIVE_VARS = 1 << 4,
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DSGF_CHECK_INSERT_JUMP = 1 << 5,
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};
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DECLARE_ENUM_AS_BIT_SET(DeterministicSpriteGroupFlags)
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struct DeterministicSpriteGroupShadowCopy {
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std::vector<DeterministicSpriteGroupAdjust> adjusts;
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std::vector<DeterministicSpriteGroupRange> ranges;
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const SpriteGroup *default_group;
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};
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struct DeterministicSpriteGroup : SpriteGroup {
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DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
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VarSpriteGroupScope var_scope;
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DeterministicSpriteGroupSize size;
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bool calculated_result;
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DeterministicSpriteGroupFlags dsg_flags = DSGF_NONE;
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std::vector<DeterministicSpriteGroupAdjust> adjusts;
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std::vector<DeterministicSpriteGroupRange> ranges; // Dynamically allocated
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/* Dynamically allocated, this is the sole owner */
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const SpriteGroup *default_group;
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const SpriteGroup *error_group; // was first range, before sorting ranges
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void AnalyseCallbacks(AnalyseCallbackOperation &op) const override;
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bool GroupMayBeBypassed() const;
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protected:
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const SpriteGroup *Resolve(ResolverObject &object) const override;
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};
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enum RandomizedSpriteGroupCompareMode : uint8 {
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RSG_CMP_ANY,
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RSG_CMP_ALL,
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};
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struct RandomizedSpriteGroupShadowCopy {
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std::vector<const SpriteGroup *> groups;
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};
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struct RandomizedSpriteGroup : SpriteGroup {
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RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
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VarSpriteGroupScope var_scope; ///< Take this object:
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RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
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byte triggers;
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byte count;
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byte lowest_randbit; ///< Look for this in the per-object randomized bitmask:
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std::vector<const SpriteGroup *> groups; ///< Take the group with appropriate index:
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void AnalyseCallbacks(AnalyseCallbackOperation &op) const override;
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protected:
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const SpriteGroup *Resolve(ResolverObject &object) const override;
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};
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extern std::map<const DeterministicSpriteGroup *, DeterministicSpriteGroupShadowCopy> _deterministic_sg_shadows;
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extern std::map<const RandomizedSpriteGroup *, RandomizedSpriteGroupShadowCopy> _randomized_sg_shadows;
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extern bool _grfs_loaded_with_sg_shadow_enable;
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/* This contains a callback result. A failed callback has a value of
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* CALLBACK_FAILED */
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struct CallbackResultSpriteGroup : SpriteGroup {
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/**
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* Creates a spritegroup representing a callback result
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* @param result The result as returned from TransformResultValue
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*/
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CallbackResultSpriteGroup(uint16 result) :
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SpriteGroup(SGT_CALLBACK),
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result(result) {}
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/**
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* Transforms a callback result value
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* @param value The value that was used to represent this callback result
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* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
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*/
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static uint16 TransformResultValue(uint16 value, bool grf_version8)
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{
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/* Old style callback results (only valid for version < 8) have the highest byte 0xFF so signify it is a callback result.
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* New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
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if (!grf_version8 && (value >> 8) == 0xFF) {
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return value & ~0xFF00;
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} else {
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return value & ~0x8000;
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}
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}
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uint16 result;
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uint16 GetCallbackResult() const override { return this->result; }
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void AnalyseCallbacks(AnalyseCallbackOperation &op) const override;
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};
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/* A result sprite group returns the first SpriteID and the number of
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* sprites in the set */
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struct ResultSpriteGroup : SpriteGroup {
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/**
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* Creates a spritegroup representing a sprite number result.
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* @param sprite The sprite number.
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* @param num_sprites The number of sprites per set.
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* @return A spritegroup representing the sprite number result.
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*/
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ResultSpriteGroup(SpriteID sprite, byte num_sprites) :
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SpriteGroup(SGT_RESULT),
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sprite(sprite),
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num_sprites(num_sprites)
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{
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}
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SpriteID sprite;
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byte num_sprites;
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SpriteID GetResult() const { return this->sprite; }
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byte GetNumResults() const { return this->num_sprites; }
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};
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/**
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* Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
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*/
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struct TileLayoutSpriteGroup : SpriteGroup {
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TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
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~TileLayoutSpriteGroup() {}
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NewGRFSpriteLayout dts;
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const DrawTileSprites *ProcessRegisters(uint8 *stage) const;
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};
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struct IndustryProductionSpriteGroup : SpriteGroup {
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IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
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uint8 version; ///< Production callback version used, or 0xFF if marked invalid
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uint8 num_input; ///< How many subtract_input values are valid
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int16 subtract_input[INDUSTRY_NUM_INPUTS]; ///< Take this much of the input cargo (can be negative, is indirect in cb version 1+)
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CargoID cargo_input[INDUSTRY_NUM_INPUTS]; ///< Which input cargoes to take from (only cb version 2)
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uint8 num_output; ///< How many add_output values are valid
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uint16 add_output[INDUSTRY_NUM_OUTPUTS]; ///< Add this much output cargo when successful (unsigned, is indirect in cb version 1+)
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CargoID cargo_output[INDUSTRY_NUM_OUTPUTS]; ///< Which output cargoes to add to (only cb version 2)
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uint8 again;
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};
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struct GetVariableExtra {
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bool available;
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uint32 mask;
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GetVariableExtra(uint32 mask_ = 0xFFFFFFFF)
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: available(true), mask(mask_) {}
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};
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/**
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* Interface to query and set values specific to a single #VarSpriteGroupScope (action 2 scope).
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*
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* Multiple of these interfaces are combined into a #ResolverObject to allow access
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* to different game entities from a #SpriteGroup-chain (action 1-2-3 chain).
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*/
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struct ScopeResolver {
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ResolverObject &ro; ///< Surrounding resolver object.
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ScopeResolver(ResolverObject &ro) : ro(ro) {}
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virtual ~ScopeResolver() {}
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virtual uint32 GetRandomBits() const;
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virtual uint32 GetTriggers() const;
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virtual uint32 GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const;
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virtual void StorePSA(uint reg, int32 value);
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};
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/**
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* Interface for #SpriteGroup-s to access the gamestate.
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*
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* Using this interface #SpriteGroup-chains (action 1-2-3 chains) can be resolved,
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* to get the results of callbacks, rerandomisations or normal sprite lookups.
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*/
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struct ResolverObject {
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/**
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* Resolver constructor.
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* @param grffile NewGRF file associated with the object (or \c nullptr if none).
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* @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK).
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* @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set).
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* @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
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*/
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ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0)
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: default_scope(*this), callback(callback), callback_param1(callback_param1), callback_param2(callback_param2), grffile(grffile), root_spritegroup(nullptr)
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{
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this->ResetState();
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}
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virtual ~ResolverObject() {}
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ScopeResolver default_scope; ///< Default implementation of the grf scope.
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CallbackID callback; ///< Callback being resolved.
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uint32 callback_param1; ///< First parameter (var 10) of the callback.
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uint32 callback_param2; ///< Second parameter (var 18) of the callback.
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uint32 last_value; ///< Result of most recent DeterministicSpriteGroup (including procedure calls)
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uint32 waiting_triggers; ///< Waiting triggers to be used by any rerandomisation. (scope independent)
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uint32 used_triggers; ///< Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent)
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uint32 reseed[VSG_END]; ///< Collects bits to rerandomise while triggering triggers.
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const GRFFile *grffile; ///< GRFFile the resolved SpriteGroup belongs to
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const SpriteGroup *root_spritegroup; ///< Root SpriteGroup to use for resolving
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/**
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* Resolve SpriteGroup.
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* @return Result spritegroup.
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*/
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const SpriteGroup *Resolve()
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{
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return SpriteGroup::Resolve(this->root_spritegroup, *this);
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}
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/**
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* Resolve callback.
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* @return Callback result.
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*/
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uint16 ResolveCallback()
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{
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const SpriteGroup *result = Resolve();
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return result != nullptr ? result->GetCallbackResult() : CALLBACK_FAILED;
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}
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virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);
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/**
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* Returns the waiting triggers that did not trigger any rerandomisation.
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*/
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uint32 GetRemainingTriggers() const
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{
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return this->waiting_triggers & ~this->used_triggers;
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}
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/**
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* Returns the OR-sum of all bits that need reseeding
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* independent of the scope they were accessed with.
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* @return OR-sum of the bits.
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*/
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uint32 GetReseedSum() const
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{
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uint32 sum = 0;
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for (VarSpriteGroupScope vsg = VSG_BEGIN; vsg < VSG_END; vsg++) {
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sum |= this->reseed[vsg];
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}
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return sum;
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}
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/**
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* Resets the dynamic state of the resolver object.
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* To be called before resolving an Action-1-2-3 chain.
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*/
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void ResetState()
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{
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this->last_value = 0;
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this->waiting_triggers = 0;
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this->used_triggers = 0;
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memset(this->reseed, 0, sizeof(this->reseed));
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}
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/**
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* Get the feature number being resolved for.
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* This function is mainly intended for the callback profiling feature.
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*/
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virtual GrfSpecFeature GetFeature() const { return GSF_INVALID; }
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/**
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* Get an identifier for the item being resolved.
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* This function is mainly intended for the callback profiling feature,
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* and should return an identifier recognisable by the NewGRF developer.
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*/
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virtual uint32 GetDebugID() const { return 0; }
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};
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enum DumpSpriteGroupPrintOp {
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DSGPO_PRINT,
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DSGPO_START,
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DSGPO_END,
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DSGPO_NFO_LINE,
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};
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using DumpSpriteGroupPrinter = std::function<void(const SpriteGroup *, DumpSpriteGroupPrintOp, uint32, const char *)>;
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struct SpriteGroupDumper {
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static bool use_shadows;
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private:
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char buffer[1024];
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DumpSpriteGroupPrinter print_fn;
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const SpriteGroup *top_default_group = nullptr;
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btree::btree_set<const DeterministicSpriteGroup *> seen_dsgs;
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enum SpriteGroupDumperFlags {
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SGDF_DEFAULT = 1 << 0,
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};
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public:
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SpriteGroupDumper(DumpSpriteGroupPrinter print) : print_fn(print) {}
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void DumpSpriteGroup(const SpriteGroup *sg, int padding, uint flags);
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};
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void DumpSpriteGroup(const SpriteGroup *sg, DumpSpriteGroupPrinter print);
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uint32 EvaluateDeterministicSpriteGroupAdjust(DeterministicSpriteGroupSize size, const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, uint32 last_value, uint32 value);
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#endif /* NEWGRF_SPRITEGROUP_H */
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