mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1806 lines
54 KiB
C++
1806 lines
54 KiB
C++
/* $Id$ */
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/** @file network_server.cpp Server part of the network protocol. */
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#ifdef ENABLE_NETWORK
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../strings_func.h"
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#include "network_internal.h"
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#include "../vehicle_base.h"
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#include "../date_func.h"
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#include "network_server.h"
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#include "network_udp.h"
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#include "../console_func.h"
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#include "../command_func.h"
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#include "../saveload/saveload.h"
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#include "../station_base.h"
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#include "../genworld.h"
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#include "../fileio_func.h"
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#include "../string_func.h"
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#include "../company_func.h"
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#include "../company_gui.h"
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#include "../settings_type.h"
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#include "../window_func.h"
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#include "table/strings.h"
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// This file handles all the server-commands
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static void NetworkHandleCommandQueue(NetworkClientSocket *cs);
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// **********
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// Sending functions
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// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
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// **********
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs, NetworkClientInfo *ci)
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{
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//
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// Packet: SERVER_CLIENT_INFO
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// Function: Sends info about a client
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// Data:
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// uint32: The identifier of the client (always unique on a server. 1 = server, 0 is invalid)
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// uint8: As which company the client is playing
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// String: The name of the client
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//
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if (ci->client_id != INVALID_CLIENT_ID) {
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Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
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p->Send_uint32(ci->client_id);
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p->Send_uint8 (ci->client_playas);
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p->Send_string(ci->client_name);
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cs->Send_Packet(p);
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}
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}
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
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{
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//
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// Packet: SERVER_COMPANY_INFO
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// Function: Sends info about the companies
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// Data:
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//
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/* Fetch the latest version of the stats */
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NetworkCompanyStats company_stats[MAX_COMPANIES];
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NetworkPopulateCompanyStats(company_stats);
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/* Make a list of all clients per company */
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char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
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NetworkClientSocket *csi;
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memset(clients, 0, sizeof(clients));
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/* Add the local player (if not dedicated) */
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const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
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if (ci != NULL && IsValidCompanyID(ci->client_playas)) {
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strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas]));
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}
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FOR_ALL_CLIENT_SOCKETS(csi) {
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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NetworkGetClientName(client_name, sizeof(client_name), csi);
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ci = csi->GetInfo();
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if (ci != NULL && IsValidCompanyID(ci->client_playas)) {
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if (!StrEmpty(clients[ci->client_playas])) {
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strecat(clients[ci->client_playas], ", ", lastof(clients[ci->client_playas]));
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}
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strecat(clients[ci->client_playas], client_name, lastof(clients[ci->client_playas]));
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}
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}
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/* Now send the data */
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Company *company;
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Packet *p;
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FOR_ALL_COMPANIES(company) {
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p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
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p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
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p->Send_bool (true);
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cs->Send_CompanyInformation(p, company, &company_stats[company->index]);
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if (StrEmpty(clients[company->index])) {
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p->Send_string("<none>");
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} else {
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p->Send_string(clients[company->index]);
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}
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cs->Send_Packet(p);
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}
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p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
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p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
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p->Send_bool (false);
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error)
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{
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//
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// Packet: SERVER_ERROR
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// Function: The client made an error
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// Data:
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// uint8: ErrorID (see network_data.h, NetworkErrorCode)
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//
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char str[100];
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
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p->Send_uint8(error);
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cs->Send_Packet(p);
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StringID strid = GetNetworkErrorMsg(error);
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GetString(str, strid, lastof(str));
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// Only send when the current client was in game
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if (cs->status > STATUS_AUTH) {
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NetworkClientSocket *new_cs;
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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NetworkGetClientName(client_name, sizeof(client_name), cs);
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DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status > STATUS_AUTH && new_cs != cs) {
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// Some errors we filter to a more general error. Clients don't have to know the real
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// reason a joining failed.
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if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION)
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error = NETWORK_ERROR_ILLEGAL_PACKET;
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SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, error);
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}
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}
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} else {
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DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", cs->client_id, str);
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}
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cs->has_quit = true;
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// Make sure the data get's there before we close the connection
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cs->Send_Packets();
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// The client made a mistake, so drop his connection now!
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NetworkCloseClient(cs);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
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{
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//
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// Packet: PACKET_SERVER_CHECK_NEWGRFS
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// Function: Sends info about the used GRFs to the client
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// Data:
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// uint8: Amount of GRFs
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// And then for each GRF:
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// uint32: GRF ID
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// 16 * uint8: MD5 checksum of the GRF
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//
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Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
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const GRFConfig *c;
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uint grf_count = 0;
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for (c = _grfconfig; c != NULL; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) grf_count++;
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}
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p->Send_uint8 (grf_count);
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for (c = _grfconfig; c != NULL; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) cs->Send_GRFIdentifier(p, c);
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}
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
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{
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//
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// Packet: SERVER_NEED_PASSWORD
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// Function: Indication to the client that the server needs a password
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// Data:
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// uint8: Type of password
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//
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/* Invalid packet when status is AUTH or higher */
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if (cs->status >= STATUS_AUTH) return;
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cs->status = STATUS_AUTHORIZING;
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Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
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p->Send_uint8(type);
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p->Send_uint32(_settings_game.game_creation.generation_seed);
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p->Send_string(_settings_client.network.network_id);
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
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{
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//
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// Packet: SERVER_WELCOME
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// Function: The client is joined and ready to receive his map
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// Data:
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// uint32: Own Client identifier
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//
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Packet *p;
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NetworkClientSocket *new_cs;
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// Invalid packet when status is AUTH or higher
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if (cs->status >= STATUS_AUTH) return;
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cs->status = STATUS_AUTH;
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_network_game_info.clients_on++;
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p = NetworkSend_Init(PACKET_SERVER_WELCOME);
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p->Send_uint32(cs->client_id);
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p->Send_uint32(_settings_game.game_creation.generation_seed);
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p->Send_string(_settings_client.network.network_id);
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cs->Send_Packet(p);
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// Transmit info about all the active clients
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs != cs && new_cs->status > STATUS_AUTH)
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SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo());
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}
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// Also send the info of the server
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SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER));
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}
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
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{
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//
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// Packet: PACKET_SERVER_WAIT
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// Function: The client can not receive the map at the moment because
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// someone else is already receiving the map
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// Data:
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// uint8: Clients awaiting map
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//
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int waiting = 0;
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NetworkClientSocket *new_cs;
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Packet *p;
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// Count how many clients are waiting in the queue
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status == STATUS_MAP_WAIT) waiting++;
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}
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p = NetworkSend_Init(PACKET_SERVER_WAIT);
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p->Send_uint8(waiting);
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cs->Send_Packet(p);
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}
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// This sends the map to the client
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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{
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//
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// Packet: SERVER_MAP
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// Function: Sends the map to the client, or a part of it (it is splitted in
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// a lot of multiple packets)
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// Data:
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// uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
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// if MAP_PACKET_START:
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// uint32: The current FrameCounter
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// if MAP_PACKET_NORMAL:
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// piece of the map (till max-size of packet)
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// if MAP_PACKET_END:
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// nothing
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//
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static FILE *file_pointer;
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static uint sent_packets; // How many packets we did send succecfully last time
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if (cs->status < STATUS_AUTH) {
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// Illegal call, return error and ignore the packet
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
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return;
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}
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if (cs->status == STATUS_AUTH) {
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const char *filename = "network_server.tmp";
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Packet *p;
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// Make a dump of the current game
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if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) usererror("network savedump failed");
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file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
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fseek(file_pointer, 0, SEEK_END);
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if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
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// Now send the _frame_counter and how many packets are coming
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p = NetworkSend_Init(PACKET_SERVER_MAP);
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p->Send_uint8 (MAP_PACKET_START);
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p->Send_uint32(_frame_counter);
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p->Send_uint32(ftell(file_pointer));
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cs->Send_Packet(p);
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fseek(file_pointer, 0, SEEK_SET);
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sent_packets = 4; // We start with trying 4 packets
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cs->status = STATUS_MAP;
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/* Mark the start of download */
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cs->last_frame = _frame_counter;
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cs->last_frame_server = _frame_counter;
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}
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if (cs->status == STATUS_MAP) {
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uint i;
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int res;
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for (i = 0; i < sent_packets; i++) {
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Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
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p->Send_uint8(MAP_PACKET_NORMAL);
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res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
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if (ferror(file_pointer)) usererror("Error reading temporary network savegame!");
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p->size += res;
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cs->Send_Packet(p);
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if (feof(file_pointer)) {
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// Done reading!
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Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
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p->Send_uint8(MAP_PACKET_END);
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cs->Send_Packet(p);
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// Set the status to DONE_MAP, no we will wait for the client
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// to send it is ready (maybe that happens like never ;))
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cs->status = STATUS_DONE_MAP;
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fclose(file_pointer);
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{
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NetworkClientSocket *new_cs;
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bool new_map_client = false;
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// Check if there is a client waiting for receiving the map
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// and start sending him the map
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status == STATUS_MAP_WAIT) {
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// Check if we already have a new client to send the map to
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if (!new_map_client) {
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// If not, this client will get the map
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new_cs->status = STATUS_AUTH;
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new_map_client = true;
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SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
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} else {
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// Else, send the other clients how many clients are in front of them
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SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
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}
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}
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}
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}
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// There is no more data, so break the for
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break;
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}
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}
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// Send all packets (forced) and check if we have send it all
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cs->Send_Packets();
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if (cs->IsPacketQueueEmpty()) {
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// All are sent, increase the sent_packets
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sent_packets *= 2;
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} else {
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// Not everything is sent, decrease the sent_packets
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if (sent_packets > 1) sent_packets /= 2;
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}
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}
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id)
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{
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//
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// Packet: SERVER_JOIN
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// Function: A client is joined (all active clients receive this after a
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// PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
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// PACKET_SERVER_CLIENT_INFO
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// Data:
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// uint32: Client-identifier
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//
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Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
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p->Send_uint32(client_id);
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
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{
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//
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// Packet: SERVER_FRAME
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// Function: Sends the current frame-counter to the client
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// Data:
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// uint32: Frame Counter
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// uint32: Frame Counter Max (how far may the client walk before the server?)
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// [uint32: general-seed-1]
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// [uint32: general-seed-2]
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// (last two depends on compile-settings, and are not default settings)
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//
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Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
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p->Send_uint32(_frame_counter);
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p->Send_uint32(_frame_counter_max);
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#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
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p->Send_uint32(_sync_seed_1);
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#ifdef NETWORK_SEND_DOUBLE_SEED
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p->Send_uint32(_sync_seed_2);
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#endif
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#endif
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
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{
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//
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// Packet: SERVER_SYNC
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// Function: Sends a sync-check to the client
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// Data:
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// uint32: Frame Counter
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// uint32: General-seed-1
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// [uint32: general-seed-2]
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// (last one depends on compile-settings, and are not default settings)
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//
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Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
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p->Send_uint32(_frame_counter);
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p->Send_uint32(_sync_seed_1);
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#ifdef NETWORK_SEND_DOUBLE_SEED
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p->Send_uint32(_sync_seed_2);
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#endif
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp)
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{
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//
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// Packet: SERVER_COMMAND
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// Function: Sends a DoCommand to the client
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// Data:
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// uint8: CompanyID (0..MAX_COMPANIES-1)
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// uint32: CommandID (see command.h)
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// uint32: P1 (free variables used in DoCommand)
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// uint32: P2
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// uint32: Tile
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// string: text
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// uint8: CallBackID (see callback_table.c)
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// uint32: Frame of execution
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//
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Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
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cs->Send_Command(p, cp);
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p->Send_uint32(cp->frame);
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p->Send_bool (cp->my_cmd);
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
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{
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//
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// Packet: SERVER_CHAT
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// Function: Sends a chat-packet to the client
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// Data:
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// uint8: ActionID (see network_data.h, NetworkAction)
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// uint32: Client-identifier
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// String: Message (max NETWORK_CHAT_LENGTH)
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// uint64: Arbitrary data
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//
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Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
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p->Send_uint8 (action);
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p->Send_uint32(client_id);
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p->Send_bool (self_send);
|
|
p->Send_string(msg);
|
|
p->Send_uint64(data);
|
|
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno)
|
|
{
|
|
//
|
|
// Packet: SERVER_ERROR_QUIT
|
|
// Function: One of the clients made an error and is quiting the game
|
|
// This packet informs the other clients of that.
|
|
// Data:
|
|
// uint32: Client-identifier
|
|
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
|
|
//
|
|
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
|
|
|
|
p->Send_uint32(client_id);
|
|
p->Send_uint8 (errorno);
|
|
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id)
|
|
{
|
|
//
|
|
// Packet: SERVER_ERROR_QUIT
|
|
// Function: A client left the game, and this packets informs the other clients
|
|
// of that.
|
|
// Data:
|
|
// uint32: Client-identifier
|
|
//
|
|
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
|
|
|
|
p->Send_uint32(client_id);
|
|
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
|
|
{
|
|
//
|
|
// Packet: SERVER_SHUTDOWN
|
|
// Function: Let the clients know that the server is closing
|
|
// Data:
|
|
// <none>
|
|
//
|
|
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
|
|
{
|
|
//
|
|
// Packet: PACKET_SERVER_NEWGAME
|
|
// Function: Let the clients know that the server is loading a new map
|
|
// Data:
|
|
// <none>
|
|
//
|
|
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 colour, const char *command)
|
|
{
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
|
|
|
|
p->Send_uint16(colour);
|
|
p->Send_string(command);
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
|
|
{
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_MOVE);
|
|
|
|
p->Send_uint32(client_id);
|
|
p->Send_uint8(company_id);
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
|
|
{
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_UPDATE);
|
|
|
|
p->Send_uint16(_network_company_passworded);
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
|
|
{
|
|
Packet *p = NetworkSend_Init(PACKET_SERVER_CONFIG_UPDATE);
|
|
|
|
p->Send_uint8(_settings_client.network.max_companies);
|
|
p->Send_uint8(_settings_client.network.max_spectators);
|
|
cs->Send_Packet(p);
|
|
}
|
|
|
|
// **********
|
|
// Receiving functions
|
|
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
|
|
// **********
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
|
|
{
|
|
SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
|
|
{
|
|
if (cs->status != STATUS_INACTIVE) {
|
|
/* Illegal call, return error and ignore the packet */
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
return;
|
|
}
|
|
|
|
NetworkClientInfo *ci = cs->GetInfo();
|
|
|
|
/* We now want a password from the client else we do not allow him in! */
|
|
if (!StrEmpty(_settings_client.network.server_password)) {
|
|
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
|
|
} else {
|
|
if (IsValidCompanyID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
|
|
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
|
|
} else {
|
|
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
|
|
}
|
|
}
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
|
{
|
|
if (cs->status != STATUS_INACTIVE) {
|
|
/* Illegal call, return error and ignore the packet */
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
return;
|
|
}
|
|
|
|
char name[NETWORK_CLIENT_NAME_LENGTH];
|
|
char unique_id[NETWORK_UNIQUE_ID_LENGTH];
|
|
NetworkClientInfo *ci;
|
|
CompanyID playas;
|
|
NetworkLanguage client_lang;
|
|
char client_revision[NETWORK_REVISION_LENGTH];
|
|
|
|
p->Recv_string(client_revision, sizeof(client_revision));
|
|
|
|
// Check if the client has revision control enabled
|
|
if (!IsNetworkCompatibleVersion(client_revision)) {
|
|
// Different revisions!!
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
|
|
return;
|
|
}
|
|
|
|
p->Recv_string(name, sizeof(name));
|
|
playas = (Owner)p->Recv_uint8();
|
|
client_lang = (NetworkLanguage)p->Recv_uint8();
|
|
p->Recv_string(unique_id, sizeof(unique_id));
|
|
|
|
if (cs->has_quit) return;
|
|
|
|
// join another company does not affect these values
|
|
switch (playas) {
|
|
case COMPANY_NEW_COMPANY: /* New company */
|
|
if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
|
|
return;
|
|
}
|
|
break;
|
|
case COMPANY_SPECTATOR: /* Spectator */
|
|
if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
|
|
return;
|
|
}
|
|
break;
|
|
default: /* Join another company (companies 1-8 (index 0-7)) */
|
|
if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) {
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// We need a valid name.. make it Player
|
|
if (StrEmpty(name)) strecpy(name, "Player", lastof(name));
|
|
|
|
if (!NetworkFindName(name)) { // Change name if duplicate
|
|
// We could not create a name for this client
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
|
|
return;
|
|
}
|
|
|
|
ci = cs->GetInfo();
|
|
|
|
strecpy(ci->client_name, name, lastof(ci->client_name));
|
|
strecpy(ci->unique_id, unique_id, lastof(ci->unique_id));
|
|
ci->client_playas = playas;
|
|
ci->client_lang = client_lang;
|
|
|
|
/* Make sure companies to which people try to join are not autocleaned */
|
|
if (IsValidCompanyID(playas)) _network_company_states[playas].months_empty = 0;
|
|
|
|
if (_grfconfig == NULL) {
|
|
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL);
|
|
} else {
|
|
SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
|
|
}
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
|
{
|
|
NetworkPasswordType type;
|
|
char password[NETWORK_PASSWORD_LENGTH];
|
|
const NetworkClientInfo *ci;
|
|
|
|
type = (NetworkPasswordType)p->Recv_uint8();
|
|
p->Recv_string(password, sizeof(password));
|
|
|
|
if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
|
|
// Check game-password
|
|
if (strcmp(password, _settings_client.network.server_password) != 0) {
|
|
// Password is invalid
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
ci = cs->GetInfo();
|
|
|
|
if (IsValidCompanyID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
|
|
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
// Valid password, allow user
|
|
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
|
|
return;
|
|
} else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
|
|
ci = cs->GetInfo();
|
|
|
|
if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
|
|
// Password is invalid
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
|
|
return;
|
|
}
|
|
|
|
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
return;
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
|
|
{
|
|
NetworkClientSocket *new_cs;
|
|
|
|
// The client was never joined.. so this is impossible, right?
|
|
// Ignore the packet, give the client a warning, and close his connection
|
|
if (cs->status < STATUS_AUTH || cs->has_quit) {
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
|
return;
|
|
}
|
|
|
|
// Check if someone else is receiving the map
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
if (new_cs->status == STATUS_MAP) {
|
|
// Tell the new client to wait
|
|
cs->status = STATUS_MAP_WAIT;
|
|
SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// We receive a request to upload the map.. give it to the client!
|
|
SEND_COMMAND(PACKET_SERVER_MAP)(cs);
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
|
{
|
|
// Client has the map, now start syncing
|
|
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
NetworkClientSocket *new_cs;
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name);
|
|
|
|
// Mark the client as pre-active, and wait for an ACK
|
|
// so we know he is done loading and in sync with us
|
|
cs->status = STATUS_PRE_ACTIVE;
|
|
NetworkHandleCommandQueue(cs);
|
|
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
|
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
|
|
|
// This is the frame the client receives
|
|
// we need it later on to make sure the client is not too slow
|
|
cs->last_frame = _frame_counter;
|
|
cs->last_frame_server = _frame_counter;
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
if (new_cs->status > STATUS_AUTH) {
|
|
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, cs->GetInfo());
|
|
SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->client_id);
|
|
}
|
|
}
|
|
|
|
if (_settings_client.network.pause_on_join) {
|
|
/* Now pause the game till the client is in sync */
|
|
DoCommandP(0, 1, 0, CMD_PAUSE);
|
|
|
|
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
|
|
}
|
|
|
|
/* also update the new client with our max values */
|
|
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
|
|
|
|
/* quickly update the syncing client with company details */
|
|
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
|
|
} else {
|
|
// Wrong status for this packet, give a warning to client, and close connection
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
}
|
|
}
|
|
|
|
/** The client has done a command and wants us to handle it
|
|
* @param *cs the connected client that has sent the command
|
|
* @param *p the packet in which the command was sent
|
|
*/
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|
{
|
|
NetworkClientSocket *new_cs;
|
|
|
|
// The client was never joined.. so this is impossible, right?
|
|
// Ignore the packet, give the client a warning, and close his connection
|
|
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
return;
|
|
}
|
|
|
|
CommandPacket cp;
|
|
const char *err = cs->Recv_Command(p, &cp);
|
|
|
|
if (cs->has_quit) return;
|
|
|
|
const NetworkClientInfo *ci = cs->GetInfo();
|
|
|
|
if (err != NULL) {
|
|
IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
return;
|
|
}
|
|
|
|
|
|
if (GetCommandFlags(cp.cmd) & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
|
|
IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
|
|
return;
|
|
}
|
|
|
|
if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
|
|
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
|
|
return;
|
|
}
|
|
|
|
/** Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs
|
|
* to match the company in the packet. If it doesn't, the client has done
|
|
* something pretty naughty (or a bug), and will be kicked
|
|
*/
|
|
if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
|
|
IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
|
|
ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
|
|
return;
|
|
}
|
|
|
|
/** @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the
|
|
* company the correct ID, the server injects p2 and executes the command. Any other p1
|
|
* is prohibited. Pretty ugly and should be redone together with its function.
|
|
* @see CmdCompanyCtrl()
|
|
*/
|
|
if (cp.cmd == CMD_COMPANY_CTRL) {
|
|
if (cp.p1 != 0) {
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
|
|
return;
|
|
}
|
|
|
|
/* Check if we are full - else it's possible for spectators to send a CMD_COMPANY_CTRL and the company is created regardless of max_companies! */
|
|
if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
|
|
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_CLIENT, ci->client_id, "cannot create new company, server full", CLIENT_ID_SERVER);
|
|
return;
|
|
}
|
|
|
|
/* XXX - Execute the command as a valid company. Normally this would be done by a
|
|
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
|
|
* of this is that the first company's last_built_tile is also updated... */
|
|
cp.company = OWNER_BEGIN;
|
|
cp.p2 = cs->client_id;
|
|
}
|
|
|
|
// The frame can be executed in the same frame as the next frame-packet
|
|
// That frame just before that frame is saved in _frame_counter_max
|
|
cp.frame = _frame_counter_max + 1;
|
|
cp.next = NULL;
|
|
|
|
CommandCallback *callback = cp.callback;
|
|
|
|
// Queue the command for the clients (are send at the end of the frame
|
|
// if they can handle it ;))
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
if (new_cs->status >= STATUS_MAP) {
|
|
// Callbacks are only send back to the client who sent them in the
|
|
// first place. This filters that out.
|
|
cp.callback = (new_cs != cs) ? NULL : callback;
|
|
cp.my_cmd = (new_cs == cs);
|
|
NetworkAddCommandQueue(cp, new_cs);
|
|
}
|
|
}
|
|
|
|
cp.callback = NULL;
|
|
cp.my_cmd = false;
|
|
NetworkAddCommandQueue(cp);
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
|
{
|
|
// This packets means a client noticed an error and is reporting this
|
|
// to us. Display the error and report it to the other clients
|
|
NetworkClientSocket *new_cs;
|
|
char str[100];
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
|
|
|
|
// The client was never joined.. thank the client for the packet, but ignore it
|
|
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
|
cs->has_quit = true;
|
|
return;
|
|
}
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
|
|
|
StringID strid = GetNetworkErrorMsg(errorno);
|
|
GetString(str, strid, lastof(str));
|
|
|
|
DEBUG(net, 2, "'%s' reported an error and is closing its connection (%s)", client_name, str);
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
if (new_cs->status > STATUS_AUTH) {
|
|
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno);
|
|
}
|
|
}
|
|
|
|
cs->has_quit = true;
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
|
{
|
|
// The client wants to leave. Display this and report it to the other
|
|
// clients.
|
|
NetworkClientSocket *new_cs;
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
// The client was never joined.. thank the client for the packet, but ignore it
|
|
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
|
cs->has_quit = true;
|
|
return;
|
|
}
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_CLIENT_LEAVING);
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
if (new_cs->status > STATUS_AUTH) {
|
|
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id);
|
|
}
|
|
}
|
|
|
|
cs->has_quit = true;
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
|
{
|
|
if (cs->status < STATUS_AUTH) {
|
|
/* Illegal call, return error and ignore the packet */
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
|
return;
|
|
}
|
|
|
|
uint32 frame = p->Recv_uint32();
|
|
|
|
/* The client is trying to catch up with the server */
|
|
if (cs->status == STATUS_PRE_ACTIVE) {
|
|
/* The client is not yet catched up? */
|
|
if (frame + DAY_TICKS < _frame_counter) return;
|
|
|
|
/* Now he is! Unpause the game */
|
|
cs->status = STATUS_ACTIVE;
|
|
|
|
if (_settings_client.network.pause_on_join) {
|
|
DoCommandP(0, 0, 0, CMD_PAUSE);
|
|
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
|
|
}
|
|
|
|
CheckMinActiveClients();
|
|
|
|
/* Execute script for, e.g. MOTD */
|
|
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
|
|
}
|
|
|
|
// The client received the frame, make note of it
|
|
cs->last_frame = frame;
|
|
// With those 2 values we can calculate the lag realtime
|
|
cs->last_frame_server = _frame_counter;
|
|
}
|
|
|
|
|
|
|
|
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data)
|
|
{
|
|
NetworkClientSocket *cs;
|
|
const NetworkClientInfo *ci, *ci_own, *ci_to;
|
|
|
|
switch (desttype) {
|
|
case DESTTYPE_CLIENT:
|
|
/* Are we sending to the server? */
|
|
if ((ClientID)dest == CLIENT_ID_SERVER) {
|
|
ci = NetworkFindClientInfoFromClientID(from_id);
|
|
/* Display the text locally, and that is it */
|
|
if (ci != NULL)
|
|
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), false, ci->client_name, msg, data);
|
|
} else {
|
|
/* Else find the client to send the message to */
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
if (cs->client_id == (ClientID)dest) {
|
|
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Display the message locally (so you know you have sent it)
|
|
if (from_id != (ClientID)dest) {
|
|
if (from_id == CLIENT_ID_SERVER) {
|
|
ci = NetworkFindClientInfoFromClientID(from_id);
|
|
ci_to = NetworkFindClientInfoFromClientID((ClientID)dest);
|
|
if (ci != NULL && ci_to != NULL)
|
|
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), true, ci_to->client_name, msg, data);
|
|
} else {
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
if (cs->client_id == from_id) {
|
|
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, (ClientID)dest, true, msg, data);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case DESTTYPE_TEAM: {
|
|
bool show_local = true; // If this is false, the message is already displayed
|
|
// on the client who did sent it.
|
|
/* Find all clients that belong to this company */
|
|
ci_to = NULL;
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
ci = cs->GetInfo();
|
|
if (ci->client_playas == (CompanyID)dest) {
|
|
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
|
|
if (cs->client_id == from_id) show_local = false;
|
|
ci_to = ci; // Remember a client that is in the company for company-name
|
|
}
|
|
}
|
|
|
|
ci = NetworkFindClientInfoFromClientID(from_id);
|
|
ci_own = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
|
|
if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
|
|
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), false, ci->client_name, msg, data);
|
|
if (from_id == CLIENT_ID_SERVER) show_local = false;
|
|
ci_to = ci_own;
|
|
}
|
|
|
|
/* There is no such client */
|
|
if (ci_to == NULL) break;
|
|
|
|
// Display the message locally (so you know you have sent it)
|
|
if (ci != NULL && show_local) {
|
|
if (from_id == CLIENT_ID_SERVER) {
|
|
char name[NETWORK_NAME_LENGTH];
|
|
StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
|
|
SetDParam(0, ci_to->client_playas);
|
|
GetString(name, str, lastof(name));
|
|
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
|
|
} else {
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
if (cs->client_id == from_id) {
|
|
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_id, true, msg, data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype);
|
|
/* fall-through to next case */
|
|
case DESTTYPE_BROADCAST:
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
|
|
}
|
|
ci = NetworkFindClientInfoFromClientID(from_id);
|
|
if (ci != NULL)
|
|
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), false, ci->client_name, msg, data);
|
|
break;
|
|
}
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
|
|
{
|
|
if (cs->status < STATUS_AUTH) {
|
|
/* Illegal call, return error and ignore the packet */
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
|
return;
|
|
}
|
|
|
|
NetworkAction action = (NetworkAction)p->Recv_uint8();
|
|
DestType desttype = (DestType)p->Recv_uint8();
|
|
int dest = p->Recv_uint32();
|
|
char msg[NETWORK_CHAT_LENGTH];
|
|
|
|
p->Recv_string(msg, NETWORK_CHAT_LENGTH);
|
|
int64 data = p->Recv_uint64();
|
|
|
|
const NetworkClientInfo *ci = cs->GetInfo();
|
|
switch (action) {
|
|
case NETWORK_ACTION_GIVE_MONEY:
|
|
if (!IsValidCompanyID(ci->client_playas)) break;
|
|
/* Fall-through */
|
|
case NETWORK_ACTION_CHAT:
|
|
case NETWORK_ACTION_CHAT_CLIENT:
|
|
case NETWORK_ACTION_CHAT_COMPANY:
|
|
NetworkServerSendChat(action, desttype, dest, msg, cs->client_id, data);
|
|
break;
|
|
default:
|
|
IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
break;
|
|
}
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
|
|
{
|
|
if (cs->status != STATUS_ACTIVE) {
|
|
/* Illegal call, return error and ignore the packet */
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
return;
|
|
}
|
|
|
|
char password[NETWORK_PASSWORD_LENGTH];
|
|
const NetworkClientInfo *ci;
|
|
|
|
p->Recv_string(password, sizeof(password));
|
|
ci = cs->GetInfo();
|
|
|
|
if (IsValidCompanyID(ci->client_playas)) {
|
|
strecpy(_network_company_states[ci->client_playas].password, password, lastof(_network_company_states[ci->client_playas].password));
|
|
NetworkServerUpdateCompanyPassworded(ci->client_playas, !StrEmpty(_network_company_states[ci->client_playas].password));
|
|
}
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
|
|
{
|
|
if (cs->status != STATUS_ACTIVE) {
|
|
/* Illegal call, return error and ignore the packet */
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
return;
|
|
}
|
|
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
NetworkClientInfo *ci;
|
|
|
|
p->Recv_string(client_name, sizeof(client_name));
|
|
ci = cs->GetInfo();
|
|
|
|
if (cs->has_quit) return;
|
|
|
|
if (ci != NULL) {
|
|
// Display change
|
|
if (NetworkFindName(client_name)) {
|
|
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name);
|
|
strecpy(ci->client_name, client_name, lastof(ci->client_name));
|
|
NetworkUpdateClientInfo(ci->client_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
|
|
{
|
|
char pass[NETWORK_PASSWORD_LENGTH];
|
|
char command[NETWORK_RCONCOMMAND_LENGTH];
|
|
|
|
if (StrEmpty(_settings_client.network.rcon_password)) return;
|
|
|
|
p->Recv_string(pass, sizeof(pass));
|
|
p->Recv_string(command, sizeof(command));
|
|
|
|
if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
|
|
DEBUG(net, 0, "[rcon] wrong password from client-id %d", cs->client_id);
|
|
return;
|
|
}
|
|
|
|
DEBUG(net, 0, "[rcon] client-id %d executed: '%s'", cs->client_id, command);
|
|
|
|
_redirect_console_to_client = cs->client_id;
|
|
IConsoleCmdExec(command);
|
|
_redirect_console_to_client = INVALID_CLIENT_ID;
|
|
return;
|
|
}
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
|
|
{
|
|
CompanyID company_id = (Owner)p->Recv_uint8();
|
|
|
|
/* Check if the company is valid */
|
|
if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) return;
|
|
|
|
/* Check if we require a password for this company */
|
|
if (company_id != COMPANY_SPECTATOR && !StrEmpty(_network_company_states[company_id].password)) {
|
|
/* we need a password from the client - should be in this packet */
|
|
char password[NETWORK_PASSWORD_LENGTH];
|
|
p->Recv_string(password, sizeof(password));
|
|
|
|
/* Incorrect password sent, return! */
|
|
if (strcmp(password, _network_company_states[company_id].password) != 0) {
|
|
DEBUG(net, 2, "[move] wrong password from client-id #%d for company #%d", cs->client_id, company_id + 1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* if we get here we can move the client */
|
|
NetworkServerDoMove(cs->client_id, company_id);
|
|
}
|
|
|
|
// The layout for the receive-functions by the server
|
|
typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
|
|
|
|
|
|
// This array matches PacketType. At an incoming
|
|
// packet it is matches against this array
|
|
// and that way the right function to handle that
|
|
// packet is found.
|
|
static NetworkServerPacket * const _network_server_packet[] = {
|
|
NULL, /*PACKET_SERVER_FULL,*/
|
|
NULL, /*PACKET_SERVER_BANNED,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_JOIN),
|
|
NULL, /*PACKET_SERVER_ERROR,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
|
|
NULL, /*PACKET_SERVER_COMPANY_INFO,*/
|
|
NULL, /*PACKET_SERVER_CLIENT_INFO,*/
|
|
NULL, /*PACKET_SERVER_NEED_PASSWORD,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
|
|
NULL, /*PACKET_SERVER_WELCOME,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
|
|
NULL, /*PACKET_SERVER_WAIT,*/
|
|
NULL, /*PACKET_SERVER_MAP,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK),
|
|
NULL, /*PACKET_SERVER_JOIN,*/
|
|
NULL, /*PACKET_SERVER_FRAME,*/
|
|
NULL, /*PACKET_SERVER_SYNC,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_ACK),
|
|
RECEIVE_COMMAND(PACKET_CLIENT_COMMAND),
|
|
NULL, /*PACKET_SERVER_COMMAND,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_CHAT),
|
|
NULL, /*PACKET_SERVER_CHAT,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD),
|
|
RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME),
|
|
RECEIVE_COMMAND(PACKET_CLIENT_QUIT),
|
|
RECEIVE_COMMAND(PACKET_CLIENT_ERROR),
|
|
NULL, /*PACKET_SERVER_QUIT,*/
|
|
NULL, /*PACKET_SERVER_ERROR_QUIT,*/
|
|
NULL, /*PACKET_SERVER_SHUTDOWN,*/
|
|
NULL, /*PACKET_SERVER_NEWGAME,*/
|
|
NULL, /*PACKET_SERVER_RCON,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_RCON),
|
|
NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
|
|
NULL, /*PACKET_SERVER_MOVE,*/
|
|
RECEIVE_COMMAND(PACKET_CLIENT_MOVE),
|
|
NULL, /*PACKET_SERVER_COMPANY_UPDATE,*/
|
|
NULL, /*PACKET_SERVER_CONFIG_UPDATE,*/
|
|
};
|
|
|
|
// If this fails, check the array above with network_data.h
|
|
assert_compile(lengthof(_network_server_packet) == PACKET_END);
|
|
|
|
void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats)
|
|
{
|
|
/* Grab the company name */
|
|
char company_name[NETWORK_COMPANY_NAME_LENGTH];
|
|
SetDParam(0, c->index);
|
|
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
|
|
|
|
/* Get the income */
|
|
Money income = 0;
|
|
if (_cur_year - 1 == c->inaugurated_year) {
|
|
/* The company is here just 1 year, so display [2], else display[1] */
|
|
for (uint i = 0; i < lengthof(c->yearly_expenses[2]); i++) {
|
|
income -= c->yearly_expenses[2][i];
|
|
}
|
|
} else {
|
|
for (uint i = 0; i < lengthof(c->yearly_expenses[1]); i++) {
|
|
income -= c->yearly_expenses[1][i];
|
|
}
|
|
}
|
|
|
|
/* Send the information */
|
|
p->Send_uint8 (c->index);
|
|
p->Send_string(company_name);
|
|
p->Send_uint32(c->inaugurated_year);
|
|
p->Send_uint64(c->old_economy[0].company_value);
|
|
p->Send_uint64(c->money);
|
|
p->Send_uint64(income);
|
|
p->Send_uint16(c->old_economy[0].performance_history);
|
|
|
|
/* Send 1 if there is a passord for the company else send 0 */
|
|
p->Send_bool (!StrEmpty(_network_company_states[c->index].password));
|
|
|
|
for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
|
|
p->Send_uint16(stats->num_vehicle[i]);
|
|
}
|
|
|
|
for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
|
|
p->Send_uint16(stats->num_station[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Populate the company stats.
|
|
* @param stats the stats to update
|
|
*/
|
|
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
|
|
{
|
|
const Vehicle *v;
|
|
const Station *s;
|
|
|
|
memset(stats, 0, sizeof(*stats) * MAX_COMPANIES);
|
|
|
|
/* Go through all vehicles and count the type of vehicles */
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (!IsValidCompanyID(v->owner) || !v->IsPrimaryVehicle()) continue;
|
|
byte type = 0;
|
|
switch (v->type) {
|
|
case VEH_TRAIN: type = 0; break;
|
|
case VEH_ROAD: type = (v->cargo_type != CT_PASSENGERS) ? 1 : 2; break;
|
|
case VEH_AIRCRAFT: type = 3; break;
|
|
case VEH_SHIP: type = 4; break;
|
|
default: continue;
|
|
}
|
|
stats[v->owner].num_vehicle[type]++;
|
|
}
|
|
|
|
// Go through all stations and count the types of stations
|
|
FOR_ALL_STATIONS(s) {
|
|
if (IsValidCompanyID(s->owner)) {
|
|
NetworkCompanyStats *npi = &stats[s->owner];
|
|
|
|
if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;
|
|
if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
|
|
if (s->facilities & FACIL_BUS_STOP) npi->num_station[2]++;
|
|
if (s->facilities & FACIL_AIRPORT) npi->num_station[3]++;
|
|
if (s->facilities & FACIL_DOCK) npi->num_station[4]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send a packet to all clients with updated info about this client_id
|
|
void NetworkUpdateClientInfo(ClientID client_id)
|
|
{
|
|
NetworkClientSocket *cs;
|
|
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
|
|
|
|
if (ci == NULL) return;
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci);
|
|
}
|
|
}
|
|
|
|
/* Check if we want to restart the map */
|
|
static void NetworkCheckRestartMap()
|
|
{
|
|
if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) {
|
|
DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
|
|
|
|
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
|
|
}
|
|
}
|
|
|
|
/* Check if the server has autoclean_companies activated
|
|
Two things happen:
|
|
1) If a company is not protected, it is closed after 1 year (for example)
|
|
2) If a company is protected, protection is disabled after 3 years (for example)
|
|
(and item 1. happens a year later) */
|
|
static void NetworkAutoCleanCompanies()
|
|
{
|
|
const NetworkClientInfo *ci;
|
|
const Company *c;
|
|
bool clients_in_company[MAX_COMPANIES];
|
|
|
|
if (!_settings_client.network.autoclean_companies) return;
|
|
|
|
memset(clients_in_company, 0, sizeof(clients_in_company));
|
|
|
|
/* Detect the active companies */
|
|
FOR_ALL_CLIENT_INFOS(ci) {
|
|
if (IsValidCompanyID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
|
}
|
|
|
|
if (!_network_dedicated) {
|
|
ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
|
|
if (IsValidCompanyID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
|
}
|
|
|
|
/* Go through all the comapnies */
|
|
FOR_ALL_COMPANIES(c) {
|
|
/* Skip the non-active once */
|
|
if (c->is_ai) continue;
|
|
|
|
if (!clients_in_company[c->index]) {
|
|
/* The company is empty for one month more */
|
|
_network_company_states[c->index].months_empty++;
|
|
|
|
/* Is the company empty for autoclean_unprotected-months, and is there no protection? */
|
|
if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_states[c->index].password)) {
|
|
/* Shut the company down */
|
|
DoCommandP(0, 2, c->index, CMD_COMPANY_CTRL);
|
|
IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d", c->index + 1);
|
|
}
|
|
/* Is the company empty for autoclean_protected-months, and there is a protection? */
|
|
if (_settings_client.network.autoclean_protected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_protected && !StrEmpty(_network_company_states[c->index].password)) {
|
|
/* Unprotect the company */
|
|
_network_company_states[c->index].password[0] = '\0';
|
|
IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", c->index + 1);
|
|
_network_company_states[c->index].months_empty = 0;
|
|
NetworkServerUpdateCompanyPassworded(c->index, false);
|
|
}
|
|
} else {
|
|
/* It is not empty, reset the date */
|
|
_network_company_states[c->index].months_empty = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This function changes new_name to a name that is unique (by adding #1 ...)
|
|
// and it returns true if that succeeded.
|
|
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
|
{
|
|
bool found_name = false;
|
|
uint number = 0;
|
|
char original_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
/* We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer */
|
|
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
|
|
|
|
while (!found_name) {
|
|
const NetworkClientInfo *ci;
|
|
|
|
found_name = true;
|
|
FOR_ALL_CLIENT_INFOS(ci) {
|
|
if (strcmp(ci->client_name, new_name) == 0) {
|
|
/* Name already in use */
|
|
found_name = false;
|
|
break;
|
|
}
|
|
}
|
|
/* Check if it is the same as the server-name */
|
|
ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
|
|
if (ci != NULL) {
|
|
if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
|
|
}
|
|
|
|
if (!found_name) {
|
|
/* Try a new name (<name> #1, <name> #2, and so on) */
|
|
|
|
/* Something's really wrong when there're more names than clients */
|
|
if (number++ > MAX_CLIENTS) break;
|
|
snprintf(new_name, NETWORK_CLIENT_NAME_LENGTH, "%s #%d", original_name, number);
|
|
}
|
|
}
|
|
|
|
return found_name;
|
|
}
|
|
|
|
/**
|
|
* Change the client name of the given client
|
|
* @param client_id the client to change the name of
|
|
* @param new_name the new name for the client
|
|
* @return true iff the name was changed
|
|
*/
|
|
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
|
|
{
|
|
NetworkClientInfo *ci;
|
|
/* Check if the name's already in use */
|
|
FOR_ALL_CLIENT_INFOS(ci) {
|
|
if (strcmp(ci->client_name, new_name) == 0) return false;
|
|
}
|
|
|
|
ci = NetworkFindClientInfoFromClientID(client_id);
|
|
if (ci == NULL) return false;
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name);
|
|
|
|
strecpy(ci->client_name, new_name, lastof(ci->client_name));
|
|
|
|
NetworkUpdateClientInfo(client_id);
|
|
return true;
|
|
}
|
|
|
|
// Reads a packet from the stream
|
|
bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
|
|
{
|
|
Packet *p;
|
|
NetworkRecvStatus res;
|
|
while ((p = cs->Recv_Packet(&res)) != NULL) {
|
|
byte type = p->Recv_uint8();
|
|
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
|
|
_network_server_packet[type](cs, p);
|
|
} else {
|
|
DEBUG(net, 0, "[server] received invalid packet type %d", type);
|
|
}
|
|
delete p;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Handle the local command-queue
|
|
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
|
{
|
|
CommandPacket *cp;
|
|
|
|
while ( (cp = cs->command_queue) != NULL) {
|
|
SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp);
|
|
|
|
cs->command_queue = cp->next;
|
|
free(cp);
|
|
}
|
|
}
|
|
|
|
// This is called every tick if this is a _network_server
|
|
void NetworkServer_Tick(bool send_frame)
|
|
{
|
|
NetworkClientSocket *cs;
|
|
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
|
bool send_sync = false;
|
|
#endif
|
|
|
|
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
|
if (_frame_counter >= _last_sync_frame + _settings_client.network.sync_freq) {
|
|
_last_sync_frame = _frame_counter;
|
|
send_sync = true;
|
|
}
|
|
#endif
|
|
|
|
// Now we are done with the frame, inform the clients that they can
|
|
// do their frame!
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
// Check if the speed of the client is what we can expect from a client
|
|
if (cs->status == STATUS_ACTIVE) {
|
|
// 1 lag-point per day
|
|
int lag = NetworkCalculateLag(cs) / DAY_TICKS;
|
|
if (lag > 0) {
|
|
if (lag > 3) {
|
|
// Client did still not report in after 4 game-day, drop him
|
|
// (that is, the 3 of above, + 1 before any lag is counted)
|
|
IConsolePrintF(CC_ERROR,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->client_id);
|
|
NetworkCloseClient(cs);
|
|
continue;
|
|
}
|
|
|
|
// Report once per time we detect the lag
|
|
if (cs->lag_test == 0) {
|
|
IConsolePrintF(CC_WARNING,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->client_id);
|
|
cs->lag_test = 1;
|
|
}
|
|
} else {
|
|
cs->lag_test = 0;
|
|
}
|
|
} else if (cs->status == STATUS_PRE_ACTIVE) {
|
|
int lag = NetworkCalculateLag(cs);
|
|
if (lag > _settings_client.network.max_join_time) {
|
|
IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time);
|
|
NetworkCloseClient(cs);
|
|
}
|
|
} else if (cs->status == STATUS_INACTIVE) {
|
|
int lag = NetworkCalculateLag(cs);
|
|
if (lag > 4 * DAY_TICKS) {
|
|
IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS);
|
|
NetworkCloseClient(cs);
|
|
}
|
|
}
|
|
|
|
if (cs->status >= STATUS_PRE_ACTIVE) {
|
|
// Check if we can send command, and if we have anything in the queue
|
|
NetworkHandleCommandQueue(cs);
|
|
|
|
// Send an updated _frame_counter_max to the client
|
|
if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
|
|
|
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
|
// Send a sync-check packet
|
|
if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/* See if we need to advertise */
|
|
NetworkUDPAdvertise();
|
|
}
|
|
|
|
void NetworkServerYearlyLoop()
|
|
{
|
|
NetworkCheckRestartMap();
|
|
}
|
|
|
|
void NetworkServerMonthlyLoop()
|
|
{
|
|
NetworkAutoCleanCompanies();
|
|
}
|
|
|
|
void NetworkServerChangeOwner(Owner current_owner, Owner new_owner)
|
|
{
|
|
/* The server has to handle all administrative issues, for example
|
|
* updating and notifying all clients of what has happened */
|
|
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
|
|
|
|
/* The server has just changed from owner */
|
|
if (current_owner == ci->client_playas) {
|
|
ci->client_playas = new_owner;
|
|
NetworkUpdateClientInfo(CLIENT_ID_SERVER);
|
|
}
|
|
|
|
/* Find all clients that were in control of this company, and mark them as new_owner */
|
|
FOR_ALL_CLIENT_INFOS(ci) {
|
|
if (current_owner == ci->client_playas) {
|
|
ci->client_playas = new_owner;
|
|
NetworkUpdateClientInfo(ci->client_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *GetClientIP(const NetworkClientInfo *ci)
|
|
{
|
|
struct in_addr addr;
|
|
|
|
addr.s_addr = ci->client_ip;
|
|
return inet_ntoa(addr);
|
|
}
|
|
|
|
void NetworkServerShowStatusToConsole()
|
|
{
|
|
static const char * const stat_str[] = {
|
|
"inactive",
|
|
"authorizing",
|
|
"authorized",
|
|
"waiting",
|
|
"loading map",
|
|
"map done",
|
|
"ready",
|
|
"active"
|
|
};
|
|
|
|
NetworkClientSocket *cs;
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
int lag = NetworkCalculateLag(cs);
|
|
const NetworkClientInfo *ci = cs->GetInfo();
|
|
const char *status;
|
|
|
|
status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown");
|
|
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
|
|
cs->client_id, ci->client_name, status, lag,
|
|
ci->client_playas + (IsValidCompanyID(ci->client_playas) ? 1 : 0),
|
|
GetClientIP(ci), ci->unique_id);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Send Config Update
|
|
*/
|
|
void NetworkServerSendConfigUpdate()
|
|
{
|
|
NetworkClientSocket *cs;
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
|
|
}
|
|
}
|
|
|
|
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
|
|
{
|
|
if (NetworkCompanyIsPassworded(company_id) == passworded) return;
|
|
|
|
SB(_network_company_passworded, company_id, 1, !!passworded);
|
|
InvalidateWindowClasses(WC_COMPANY);
|
|
|
|
NetworkClientSocket *cs;
|
|
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle the tid-bits of moving a client from one company to another.
|
|
* @param client_id id of the client we want to move.
|
|
* @param company_id id of the company we want to move the client to.
|
|
* @return void
|
|
**/
|
|
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
|
|
{
|
|
/* Only allow non-dedicated servers and normal clients to be moved */
|
|
if (client_id == CLIENT_ID_SERVER && _network_dedicated) return;
|
|
|
|
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
|
|
|
|
/* No need to waste network resources if the client is in the company already! */
|
|
if (ci->client_playas == company_id) return;
|
|
|
|
ci->client_playas = company_id;
|
|
|
|
if (client_id == CLIENT_ID_SERVER) {
|
|
SetLocalCompany(company_id);
|
|
} else {
|
|
SEND_COMMAND(PACKET_SERVER_MOVE)(NetworkFindClientStateFromClientID(client_id), client_id, company_id);
|
|
}
|
|
|
|
/* announce the client's move */
|
|
NetworkUpdateClientInfo(client_id);
|
|
|
|
NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
|
|
NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
|
|
|
|
CheckMinActiveClients();
|
|
}
|
|
|
|
void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string)
|
|
{
|
|
SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromClientID(client_id), colour_code, string);
|
|
}
|
|
|
|
void NetworkServerSendError(ClientID client_id, NetworkErrorCode error)
|
|
{
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromClientID(client_id), error);
|
|
}
|
|
|
|
void NetworkServerKickClient(ClientID client_id)
|
|
{
|
|
if (client_id == CLIENT_ID_SERVER) return;
|
|
NetworkServerSendError(client_id, NETWORK_ERROR_KICKED);
|
|
}
|
|
|
|
void NetworkServerBanIP(const char *banip)
|
|
{
|
|
const NetworkClientInfo *ci;
|
|
uint32 ip_number = inet_addr(banip);
|
|
|
|
/* There can be multiple clients with the same IP, kick them all */
|
|
FOR_ALL_CLIENT_INFOS(ci) {
|
|
if (ci->client_ip == ip_number) {
|
|
NetworkServerKickClient(ci->client_id);
|
|
}
|
|
}
|
|
|
|
/* Add user to ban-list */
|
|
for (uint index = 0; index < lengthof(_network_ban_list); index++) {
|
|
if (_network_ban_list[index] == NULL) {
|
|
_network_ban_list[index] = strdup(banip);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NetworkCompanyHasClients(CompanyID company)
|
|
{
|
|
const NetworkClientInfo *ci;
|
|
FOR_ALL_CLIENT_INFOS(ci) {
|
|
if (ci->client_playas == company) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|