OpenTTD-patches/docs
celestar 2e357e69f9 (svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
..
console.txt (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 2004-12-23 23:32:07 +00:00
directmusic.txt (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 2005-01-02 21:52:21 +00:00
Howto_compile_lng_files_from_CLI.txt
landscape.html (svn r1768) -Codechange: Store town index in _map2 of town tiles 2005-02-02 14:17:13 +00:00
Manual.txt (svn r1453) Feature: MD5 hash check for TTD files 2005-01-10 01:14:26 +00:00
multiplayer.txt (svn r1253) -Update: updated the multiplayer doc a bit. 2004-12-23 17:59:37 +00:00
openttd.6 (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
OSX_where_did_the_package_go.txt (svn r1453) Feature: MD5 hash check for TTD files 2005-01-10 01:14:26 +00:00
ottd-colour-palette.gif
README_if_game_crashed_on_OSX.txt (svn r971) Mac: updated text files and added the link files from the releases 2004-12-07 17:27:55 +00:00
Readme_Mandrake_Linux.txt (svn r1453) Feature: MD5 hash check for TTD files 2005-01-10 01:14:26 +00:00
Readme_OS2.txt (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 2005-01-02 21:52:21 +00:00
Readme_Windows_MSVC6.0.txt (svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz] 2005-01-08 12:03:21 +00:00
textcolor.txt (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 2005-01-02 21:52:21 +00:00
tileh.png