OpenTTD-patches/table
2005-04-24 21:44:45 +00:00
..
ai_rail.h (svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585 2005-01-22 18:46:30 +00:00
animcursors.h
autorail.h (svn r1571) Feature: Visually enhanced autorail placing 2005-01-19 20:55:23 +00:00
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
build_industry.h
clear_land.h
currency.h
engines.h (svn r1444) -Fix: fixed weight for double-head trains (and with that the acceleration) 2005-01-09 14:45:19 +00:00
files.h (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
palettes.h
road_land.h (svn r1902) Replace some casts with proper typing 2005-02-22 15:39:45 +00:00
roadveh.h
sprites.h (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
station_land.h
town_land.h
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 2005-03-24 17:33:27 +00:00
train_cmd.h
tree_land.h
tunnel_land.h
unmovable_land.h
water_land.h (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 2005-02-22 18:27:57 +00:00