OpenTTD - http://www.openttd.org/ - with additional patches
Go to file
2005-07-12 19:15:56 +00:00
data (svn r2548) -Fix: blinking 'lock' gfx in multiplayer games. Some pixels had special values that triggered palette-change 2005-07-12 10:50:56 +00:00
docs (svn r2529) - Fix: PBS signals showed up as normal signals with the query tool 2005-07-07 22:15:34 +00:00
lang (svn r2549) [Translators] Updated translations to 20050712 (1 lang(s)) 2005-07-12 17:45:09 +00:00
makefiledir (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) 2005-07-10 14:57:43 +00:00
media
openttd.xcode
os (svn r2446) * Made os/debian/rules executable. 2005-06-16 01:25:01 +00:00
scenario
scripts
strgen
table (svn r2534) Small cleanup 2005-07-08 21:24:27 +00:00
ai_build.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
ai_new.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
ai_pathfinder.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
ai_shared.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
ai.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
ai.h (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
aircraft_cmd.c (svn r2504) Move Draw*EngineInfo to engine_gui.c to reduce dependencies 2005-07-01 14:05:44 +00:00
aircraft_gui.c (svn r2492) Remove some pointless casts and fix some nearby indentation 2005-06-27 06:57:24 +00:00
airport_gui.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
airport_movement.h
airport.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
airport.h
aystar.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
aystar.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
bridge_gui.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
callback_table.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
callback_table.h
changelog.txt
clear_cmd.c (svn r2492) Remove some pointless casts and fix some nearby indentation 2005-06-27 06:57:24 +00:00
command.c (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY 2005-06-25 06:15:43 +00:00
command.h
console_cmds.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
console.c (svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing 2005-06-04 07:35:12 +00:00
console.h
COPYING
debug.c (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) 2005-07-10 14:57:43 +00:00
debug.h (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) 2005-07-10 14:57:43 +00:00
dedicated.c (svn r2465) Remove some unreachable code 2005-06-20 20:09:46 +00:00
depot.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
depot.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
disaster_cmd.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
dock_gui.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
Doxyfile (svn r2545) -Fix: Modified the Doxyfile so that it works on other computers (than mine) as well :) 2005-07-11 09:12:41 +00:00
dummy_land.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
economy.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
economy.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
endian_check.c
engine_gui.c (svn r2504) Move Draw*EngineInfo to engine_gui.c to reduce dependencies 2005-07-01 14:05:44 +00:00
engine.c (svn r2494) - Fix: [newgrf] Dont assume a spriteset can only have 4 or 8 sprites. 2005-06-27 21:34:31 +00:00
engine.h (svn r2504) Move Draw*EngineInfo to engine_gui.c to reduce dependencies 2005-07-01 14:05:44 +00:00
extmidi.c (svn r2398) - CodeChange: forgot to update unix and os2 specific files as well. 2005-06-02 19:39:29 +00:00
fileio.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
fileio.h
functions.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
gfx.c (svn r2546) Don't calculate a value which never gets used and simplify some calculations 2005-07-11 15:47:20 +00:00
gfx.h (svn r2497) Use a struct array for palette entries instead of a flat byte array 2005-06-30 05:27:32 +00:00
graph_gui.c (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY 2005-06-25 06:15:43 +00:00
gui.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
hal.h
industry_cmd.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
industry_gui.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
industry.h
intro_gui.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
known-bugs.txt (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 2005-06-06 15:58:58 +00:00
landscape.c (svn r2505) Remove some unnecessary #includes 2005-07-01 15:46:27 +00:00
langs.dsp
langs.vcproj
lzoconf.h
macros.h (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
main_gui.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
mainicon.ico
Makefile (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) 2005-07-10 14:57:43 +00:00
map.c (svn r2533) Move misplaced parenthesis, found by ludde 2005-07-08 19:46:41 +00:00
map.h (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
md5.c (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 2005-06-01 11:52:44 +00:00
md5.h (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 2005-06-01 11:52:44 +00:00
minilzo.c
minilzo.h
misc_cmd.c (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
misc_gui.c (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY 2005-06-25 06:15:43 +00:00
misc.c (svn r2505) Remove some unnecessary #includes 2005-07-01 15:46:27 +00:00
mixer.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
mixer.h
music_gui.c (svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_) 2005-06-15 17:27:14 +00:00
namegen.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
namegen.h
network_client.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
network_client.h
network_core.h
network_data.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
network_data.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
network_gamelist.c
network_gamelist.h
network_gui.c (svn r2422) - Codechange: magic number fix in network window (anonymous) 2005-06-06 14:11:15 +00:00
network_server.c (svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements 2005-07-05 17:47:10 +00:00
network_server.h
network_udp.c
network_udp.h
network.c (svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing 2005-06-04 07:35:12 +00:00
network.h
newgrf.c (svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements 2005-07-05 17:47:10 +00:00
newgrf.h
news_gui.c (svn r2465) Remove some unreachable code 2005-06-20 20:09:46 +00:00
news.h
npf.c (svn r2538) - Fix: Use IsCompatibleRailType() function instead of checking this yourself. 2005-07-09 11:39:35 +00:00
npf.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
oldloader.c (svn r2528) - Fix: TTDPatch games had garbage in _map3[hi]&0xF0 which interfered with OpenTTD PBS functionality; fixed in oldloader 2005-07-07 22:14:37 +00:00
openttd.c (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) 2005-07-10 14:57:43 +00:00
openttd.dsp (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. 2005-07-06 10:41:56 +00:00
openttd.dsw (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
openttd.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
openttd.ico
openttd.rc (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
openttd.sln (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
openttd.tgt (svn r2519) - Fix: Update OS/2 project with pbs.c 2005-07-05 12:10:06 +00:00
openttd.vcproj (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. 2005-07-06 10:41:56 +00:00
order_cmd.c (svn r2441) -Feature: You can now give transfer order to set up feeder systems 2005-06-15 16:58:15 +00:00
order_gui.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
order.h (svn r2441) -Feature: You can now give transfer order to set up feeder systems 2005-06-15 16:58:15 +00:00
os2.c (svn r2399) - Fix: Update OS/2 project file with filename changes 2005-06-02 19:55:37 +00:00
pathfind.c (svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail(). 2005-07-03 13:02:54 +00:00
pathfind.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
pbs.c (svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs. 2005-07-06 10:43:36 +00:00
pbs.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
player_gui.c (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
player.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
players.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
pool.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
pool.h
queue.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
queue.h
rail_cmd.c (svn r2529) - Fix: PBS signals showed up as normal signals with the query tool 2005-07-07 22:15:34 +00:00
rail_gui.c (svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn 2005-06-29 08:14:09 +00:00
rail.c (svn r2539) * Fix: Mixed up use of trackdirs and directions in GetTileRailType() causes NPF to not consider routes under bridges. 2005-07-09 13:45:21 +00:00
rail.h (svn r2541) -Feature: Modified IsCompatibleRail so that an engine can move on more 2005-07-10 01:25:17 +00:00
readme.txt
resource.h
road_cmd.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
road_gui.c (svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn 2005-06-29 08:14:09 +00:00
roadveh_cmd.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
roadveh_gui.c (svn r2492) Remove some pointless casts and fix some nearby indentation 2005-06-27 06:57:24 +00:00
saveload.c (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code. 2005-07-12 19:15:56 +00:00
saveload.h (svn r2393) - Implemented threaded saving for OS/2 2005-06-02 09:51:01 +00:00
screenshot.c (svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements 2005-07-05 17:47:10 +00:00
screenshot.h
sdl.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
settings_gui.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
settings.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
settings.h
ship_cmd.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
ship_gui.c (svn r2492) Remove some pointless casts and fix some nearby indentation 2005-06-27 06:57:24 +00:00
signs.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
signs.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
smallmap_gui.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
sound.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
sound.h
sprite.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
sprite.h
spritecache.c (svn r2537) Small changes, especially use fprintf to stderr for warnings and errors instead of plain printf 2005-07-09 09:24:34 +00:00
spritecache.h (svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them 2005-07-05 19:54:35 +00:00
station_cmd.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
station_gui.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
station.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
StdAfx.c
stdafx.h
string.c
string.h
strings.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
strings.h
subsidy_gui.c (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
svnup.sh
terraform_gui.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
texteff.c (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
tile.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
tile.h (svn r2473) - Add: VehicleMayEnterTile(), which checks if the tile owner of a tile is correct for a vehicle to enter it. Based upon glx's code. 2005-06-22 22:38:18 +00:00
town_cmd.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
town_gui.c (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
town.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
train_cmd.c (svn r2541) -Feature: Modified IsCompatibleRail so that an engine can move on more 2005-07-10 01:25:17 +00:00
train_gui.c (svn r2541) -Feature: Modified IsCompatibleRail so that an engine can move on more 2005-07-10 01:25:17 +00:00
tree_cmd.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
tunnelbridge_cmd.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
unix.c (svn r2418) - Fix: typo 2005-06-06 12:27:47 +00:00
unmovable_cmd.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
variables.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
vehicle_gui.c (svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[] 2005-06-07 18:13:49 +00:00
vehicle_gui.h (svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later. 2005-06-05 23:01:10 +00:00
vehicle.c (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
vehicle.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
viewport.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
viewport.h (svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn 2005-06-29 08:14:09 +00:00
w32dm2.cpp (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
w32dm.c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
water_cmd.c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
waypoint.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
waypoint.h (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
widget.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
win32.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
window.c (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
window.h (svn r2530) - Fix: [ 1219829 ] Mouse-wheel crashes OTTD. Widget detection failed to detect the most-right and most-bottom pixels of a widget. If scrollwheel is used on a not-found widget (such as the background of the toolbar), it will now fail correctly (glx) 2005-07-08 00:14:19 +00:00

OpenTTD README
Last updated:    2005-05-21
Release version: 0.4.1
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	Mac OS X - SDL
	BeOS - SDL
	MorphOS - SDL
	OS/2 - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there is
a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
  work you need their development files. For best results, download the openttd-useful.zip
  file from SourceForge under the Files tab. Put the header files into your compiler's
  include/ directory and the library (.lib) files into the lib/ directory. For more help
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org/, is
highly encouraged. For a username/password combo you should contact the development team,
either by mail, IRC or the forums. The system is straightforward to use, and if you have any
problems, read the online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than Latin. Also, changing
      the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
      'coal existing of 16 tonnes'

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the "./openttd -h"
option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
flag, where the higher levels will give you more debugging output. The "name" variable can help
you to display only some type of debugging messages. This is mostly undocumented
so best is to look in the source code file debug.c for the various debugging types. For more
information look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
into your data/ folder including sample.cat!

Another, less frequent problem is the game refusing to run when you don't have a
sound card. To solve this, force OpenTTD to run without sound/music by running it with
the command line option: "./openttd -s null -m null". This will disable both sound
and music.

Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!