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OpenTTD-patches/src/network
peter1138 00aa88040e (svn r15194) -Fix: Don't count dedicated server as a spectator 16 years ago
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core (svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clear 16 years ago
network.cpp (svn r15194) -Fix: Don't count dedicated server as a spectator 16 years ago
network.h (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
network_base.h (svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. 16 years ago
network_chat_gui.cpp (svn r14927) -Codechange: constify widget numbers in network chat gui. 16 years ago
network_client.cpp (svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings. 16 years ago
network_client.h (svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too. 16 years ago
network_command.cpp (svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P). 16 years ago
network_content.cpp (svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clear 16 years ago
network_content.h (svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clear 16 years ago
network_content_gui.cpp (svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clear 16 years ago
network_func.h (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 16 years ago
network_gamelist.cpp (svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows. 16 years ago
network_gamelist.h (svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows. 16 years ago
network_gui.cpp (svn r15162) -Fix: the join status window didn't get properly created 16 years ago
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 16 years ago
network_internal.h (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 16 years ago
network_server.cpp (svn r15052) -Codechange: move the implementation of Send_CompanyInformation to network_server.cpp as the server's the one that sends that information 16 years ago
network_server.h (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 16 years ago
network_type.h (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 16 years ago
network_udp.cpp (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 16 years ago
network_udp.h (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 16 years ago