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OpenTTD-patches/src/saveload/animated_tile_sl.cpp

84 lines
2.5 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/animated_tile_sl_compat.h"
#include "../tile_type.h"
#include "../animated_tile.h"
#include "../core/alloc_func.hpp"
#include "../safeguards.h"
namespace upstream_sl {
static std::vector <TileIndex> _tmp_animated_tiles;
static const SaveLoad _animated_tile_desc[] = {
SLEG_VECTOR("tiles", _tmp_animated_tiles, SLE_UINT32),
};
struct ANITChunkHandler : ChunkHandler {
ANITChunkHandler() : ChunkHandler('ANIT', CH_TABLE) {}
void Save() const override
{
// removed
NOT_REACHED();
}
void Load() const override
{
/* Before version 80 we did NOT have a variable length animated tile table */
if (IsSavegameVersionBefore(SLV_80)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
TileIndex anim_list[256];
SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
for (int i = 0; i < 256; i++) {
if (anim_list[i] == 0) break;
_animated_tiles[anim_list[i]] = {};
}
return;
}
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
size_t count = SlGetFieldLength() / sizeof(uint32_t);
_animated_tiles.clear();
for (uint i = 0; i < count; i++) {
_animated_tiles[SlReadUint32()] = {};
}
return;
}
const std::vector<SaveLoad> slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat);
if (SlIterateArray() == -1) return;
SlGlobList(slt);
if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
for (TileIndex t : _tmp_animated_tiles) {
_animated_tiles[t] = {};
}
_tmp_animated_tiles.clear();
}
};
static const ANITChunkHandler ANIT;
static const ChunkHandlerRef animated_tile_chunk_handlers[] = {
ANIT,
};
extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);
}