/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles */ #include "../stdafx.h" #include "saveload.h" #include "compat/animated_tile_sl_compat.h" #include "../tile_type.h" #include "../animated_tile.h" #include "../core/alloc_func.hpp" #include "../safeguards.h" namespace upstream_sl { static std::vector _tmp_animated_tiles; static const SaveLoad _animated_tile_desc[] = { SLEG_VECTOR("tiles", _tmp_animated_tiles, SLE_UINT32), }; struct ANITChunkHandler : ChunkHandler { ANITChunkHandler() : ChunkHandler('ANIT', CH_TABLE) {} void Save() const override { // removed NOT_REACHED(); } void Load() const override { /* Before version 80 we did NOT have a variable length animated tile table */ if (IsSavegameVersionBefore(SLV_80)) { /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */ TileIndex anim_list[256]; SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); for (int i = 0; i < 256; i++) { if (anim_list[i] == 0) break; _animated_tiles[anim_list[i]] = {}; } return; } if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) { size_t count = SlGetFieldLength() / sizeof(uint32_t); _animated_tiles.clear(); for (uint i = 0; i < count; i++) { _animated_tiles[SlReadUint32()] = {}; } return; } const std::vector slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat); if (SlIterateArray() == -1) return; SlGlobList(slt); if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries"); for (TileIndex t : _tmp_animated_tiles) { _animated_tiles[t] = {}; } _tmp_animated_tiles.clear(); } }; static const ANITChunkHandler ANIT; static const ChunkHandlerRef animated_tile_chunk_handlers[] = { ANIT, }; extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers); }