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OpenTTD-patches/src/object_map.h

205 lines
5.6 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_map.h Map accessors for object tiles. */
#ifndef OBJECT_MAP_H
#define OBJECT_MAP_H
#include "water_map.h"
#include "object_type.h"
enum ObjectGround {
OBJECT_GROUND_GRASS = 0, ///< Grass or bare
OBJECT_GROUND_SNOW_DESERT = 1, ///< Snow or desert
OBJECT_GROUND_SHORE = 2, ///< Shore
};
ObjectType GetObjectType(TileIndex t);
/**
* Check whether the object on a tile is of a specific type.
* @param t Tile to test.
* @param type Type to test.
* @pre IsTileType(t, MP_OBJECT)
* @return True if type matches.
*/
inline bool IsObjectType(TileIndex t, ObjectType type)
{
return GetObjectType(t) == type;
}
/**
* Check whether a tile is a object tile of a specific type.
* @param t Tile to test.
* @param type Type to test.
* @return True if type matches.
*/
inline bool IsObjectTypeTile(TileIndex t, ObjectType type)
{
return IsTileType(t, MP_OBJECT) && GetObjectType(t) == type;
}
/**
* Get the index of which object this tile is attached to.
* @param t the tile
* @pre IsTileType(t, MP_OBJECT)
* @return The ObjectID of the object.
*/
inline ObjectID GetObjectIndex(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
return _m[t].m2 | _m[t].m5 << 16;
}
/**
* Get the random bits of this tile.
* @param t The tile to get the bits for.
* @pre IsTileType(t, MP_OBJECT)
* @return The random bits.
*/
inline byte GetObjectRandomBits(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
return _m[t].m3;
}
/**
* Get the ground type of ths tile.
* @param t The tile to get the ground type of.
* @pre IsTileType(t, MP_OBJECT)
* @return The ground type.
*/
inline ObjectGround GetObjectGroundType(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
return (ObjectGround)GB(_m[t].m4, 2, 2);
}
/**
* Get the ground density of this tile.
* Only meaningful for some ground types.
* @param t The tile to get the density of.
* @pre IsTileType(t, MP_OBJECT)
* @return the density
*/
inline uint GetObjectGroundDensity(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
return GB(_m[t].m4, 0, 2);
}
/**
* Set the ground density of this tile.
* Only meaningful for some ground types.
* @param t The tile to set the density of.
* @param d the new density
* @pre IsTileType(t, MP_OBJECT)
*/
inline void SetObjectGroundDensity(TileIndex t, uint d)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
SB(_m[t].m4, 0, 2, d);
}
/**
* Get the counter used to advance to the next ground density type.
* @param t The tile to get the counter of.
* @pre IsTileType(t, MP_OBJECT)
* @return The value of the counter
*/
inline uint GetObjectGroundCounter(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
return GB(_m[t].m4, 5, 3);
}
/**
* Increments the counter used to advance to the next ground density type.
* @param t the tile to increment the counter of
* @param c the amount to increment the counter with
* @pre IsTileType(t, MP_OBJECT)
*/
inline void AddObjectGroundCounter(TileIndex t, int c)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
_m[t].m4 += c << 5;
}
/**
* Sets the counter used to advance to the next ground density type.
* @param t The tile to set the counter of.
* @param c The amount to set the counter to.
* @pre IsTileType(t, MP_OBJECT)
*/
inline void SetObjectGroundCounter(TileIndex t, uint c)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
SB(_m[t].m4, 5, 3, c);
}
/**
* Sets ground type and density in one go, also sets the counter to 0
* @param t the tile to set the ground type and density for
* @param type the new ground type of the tile
* @param density the density of the ground tile
* @pre IsTileType(t, MP_OBJECT)
*/
inline void SetObjectGroundTypeDensity(TileIndex t, ObjectGround type, uint density)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
_m[t].m4 = 0 << 5 | type << 2 | density;
}
inline ObjectEffectiveFoundationType GetObjectEffectiveFoundationType(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
return (ObjectEffectiveFoundationType)GB(_me[t].m6, 0, 2);
}
inline void SetObjectEffectiveFoundationType(TileIndex t, ObjectEffectiveFoundationType foundation_type)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
SB(_me[t].m6, 0, 2, foundation_type);
}
inline bool GetObjectHasViewportMapViewOverride(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
return HasBit(_m[t].m4, 4);
}
inline void SetObjectHasViewportMapViewOverride(TileIndex t, bool map_view_override)
{
dbg_assert_tile(IsTileType(t, MP_OBJECT), t);
SB(_m[t].m4, 4, 1, map_view_override ? 1 : 0);
}
/**
* Make an Object tile.
* @param t The tile to make and object tile.
* @param o The new owner of the tile.
* @param index Index to the object.
* @param wc Water class for this object.
* @param random Random data to store on the tile
*/
inline void MakeObject(TileIndex t, Owner o, ObjectID index, WaterClass wc, byte random)
{
SetTileType(t, MP_OBJECT);
SetTileOwner(t, o);
SetWaterClass(t, wc);
_m[t].m2 = index;
_m[t].m3 = random;
_m[t].m4 = 0;
_m[t].m5 = index >> 16;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
#endif /* OBJECT_MAP_H */