/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_map.h Map accessors for object tiles. */ #ifndef OBJECT_MAP_H #define OBJECT_MAP_H #include "water_map.h" #include "object_type.h" enum ObjectGround { OBJECT_GROUND_GRASS = 0, ///< Grass or bare OBJECT_GROUND_SNOW_DESERT = 1, ///< Snow or desert OBJECT_GROUND_SHORE = 2, ///< Shore }; ObjectType GetObjectType(TileIndex t); /** * Check whether the object on a tile is of a specific type. * @param t Tile to test. * @param type Type to test. * @pre IsTileType(t, MP_OBJECT) * @return True if type matches. */ inline bool IsObjectType(TileIndex t, ObjectType type) { return GetObjectType(t) == type; } /** * Check whether a tile is a object tile of a specific type. * @param t Tile to test. * @param type Type to test. * @return True if type matches. */ inline bool IsObjectTypeTile(TileIndex t, ObjectType type) { return IsTileType(t, MP_OBJECT) && GetObjectType(t) == type; } /** * Get the index of which object this tile is attached to. * @param t the tile * @pre IsTileType(t, MP_OBJECT) * @return The ObjectID of the object. */ inline ObjectID GetObjectIndex(TileIndex t) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); return _m[t].m2 | _m[t].m5 << 16; } /** * Get the random bits of this tile. * @param t The tile to get the bits for. * @pre IsTileType(t, MP_OBJECT) * @return The random bits. */ inline uint8_t GetObjectRandomBits(TileIndex t) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); return _m[t].m3; } /** * Get the ground type of ths tile. * @param t The tile to get the ground type of. * @pre IsTileType(t, MP_OBJECT) * @return The ground type. */ inline ObjectGround GetObjectGroundType(TileIndex t) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); return (ObjectGround)GB(_m[t].m4, 2, 2); } /** * Get the ground density of this tile. * Only meaningful for some ground types. * @param t The tile to get the density of. * @pre IsTileType(t, MP_OBJECT) * @return the density */ inline uint GetObjectGroundDensity(TileIndex t) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); return GB(_m[t].m4, 0, 2); } /** * Set the ground density of this tile. * Only meaningful for some ground types. * @param t The tile to set the density of. * @param d the new density * @pre IsTileType(t, MP_OBJECT) */ inline void SetObjectGroundDensity(TileIndex t, uint d) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); SB(_m[t].m4, 0, 2, d); } /** * Get the counter used to advance to the next ground density type. * @param t The tile to get the counter of. * @pre IsTileType(t, MP_OBJECT) * @return The value of the counter */ inline uint GetObjectGroundCounter(TileIndex t) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); return GB(_m[t].m4, 5, 3); } /** * Increments the counter used to advance to the next ground density type. * @param t the tile to increment the counter of * @param c the amount to increment the counter with * @pre IsTileType(t, MP_OBJECT) */ inline void AddObjectGroundCounter(TileIndex t, int c) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); _m[t].m4 += c << 5; } /** * Sets the counter used to advance to the next ground density type. * @param t The tile to set the counter of. * @param c The amount to set the counter to. * @pre IsTileType(t, MP_OBJECT) */ inline void SetObjectGroundCounter(TileIndex t, uint c) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); SB(_m[t].m4, 5, 3, c); } /** * Sets ground type and density in one go, also sets the counter to 0 * @param t the tile to set the ground type and density for * @param type the new ground type of the tile * @param density the density of the ground tile * @pre IsTileType(t, MP_OBJECT) */ inline void SetObjectGroundTypeDensity(TileIndex t, ObjectGround type, uint density) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); _m[t].m4 = 0 << 5 | type << 2 | density; } inline ObjectEffectiveFoundationType GetObjectEffectiveFoundationType(TileIndex t) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); return (ObjectEffectiveFoundationType)GB(_me[t].m6, 0, 2); } inline void SetObjectEffectiveFoundationType(TileIndex t, ObjectEffectiveFoundationType foundation_type) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); SB(_me[t].m6, 0, 2, foundation_type); } inline bool GetObjectHasViewportMapViewOverride(TileIndex t) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); return HasBit(_m[t].m4, 4); } inline void SetObjectHasViewportMapViewOverride(TileIndex t, bool map_view_override) { dbg_assert_tile(IsTileType(t, MP_OBJECT), t); SB(_m[t].m4, 4, 1, map_view_override ? 1 : 0); } /** * Make an Object tile. * @param t The tile to make and object tile. * @param o The new owner of the tile. * @param index Index to the object. * @param wc Water class for this object. * @param random Random data to store on the tile */ inline void MakeObject(TileIndex t, Owner o, ObjectID index, WaterClass wc, uint8_t random) { SetTileType(t, MP_OBJECT); SetTileOwner(t, o); SetWaterClass(t, wc); _m[t].m2 = index; _m[t].m3 = random; _m[t].m4 = 0; _m[t].m5 = index >> 16; SB(_me[t].m6, 2, 4, 0); _me[t].m7 = 0; } #endif /* OBJECT_MAP_H */