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OpenTTD-patches/src/misc_cmd.cpp

426 lines
14 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */
#include "stdafx.h"
#include "command_func.h"
#include "economy_func.h"
#include "cmd_helper.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "network/network_func.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "company_base.h"
#include "tile_map.h"
#include "texteff.hpp"
#include "core/backup_type.hpp"
#include "cheat_type.h"
#include "table/strings.h"
#include "safeguards.h"
/* Make sure we can discard lower 2 bits of 64bit amount when passing it to Cmd[In|De]creaseLoan() */
static_assert((LOAN_INTERVAL & 3) == 0);
/**
* Increase the loan of your company.
* @param tile unused
* @param flags operation to perform
* @param p1 higher half of amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when (p2 & 3) == 2.
* @param p2 (bit 2-31) - lower half of amount (lower 2 bits assumed to be 0)
* (bit 0-1) - when 0: loans LOAN_INTERVAL
* when 1: loans the maximum loan permitting money (press CTRL),
* when 2: loans the amount specified in p1 and p2
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
{
Company *c = Company::Get(_current_company);
Money max_loan = c->GetMaxLoan();
if (c->current_loan >= max_loan) {
SetDParam(0, max_loan);
return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
}
Money loan;
switch (p2 & 3) {
default: return CMD_ERROR; // Invalid method
case 0: // Take some extra loan
loan = LOAN_INTERVAL;
break;
case 1: // Take a loan as big as possible
loan = max_loan - c->current_loan;
break;
case 2: // Take the given amount of loan
loan = ((uint64_t)p1 << 32) | (p2 & 0xFFFFFFFC);
if (loan < LOAN_INTERVAL || c->current_loan + loan > max_loan || loan % LOAN_INTERVAL != 0) return CMD_ERROR;
break;
}
/* In case adding the loan triggers the overflow protection of Money,
* we would essentially be losing money as taking and repaying the loan
* immediately would not get us back to the same bank balance anymore. */
if (c->money > Money::max() - loan) return CMD_ERROR;
if (flags & DC_EXEC) {
c->money += loan;
c->current_loan += loan;
InvalidateCompanyWindows(c);
}
return CommandCost(EXPENSES_OTHER);
}
/**
* Decrease the loan of your company.
* @param tile unused
* @param flags operation to perform
* @param p1 higher half of amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when (p2 & 3) == 2.
* @param p2 (bit 2-31) - lower half of amount (lower 2 bits assumed to be 0)
* (bit 0-1) - when 0: pays back LOAN_INTERVAL
* when 1: pays back the maximum loan permitting money (press CTRL),
* when 2: pays back the amount specified in p1 and p2
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
{
Company *c = Company::Get(_current_company);
if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);
Money loan;
switch (p2 & 3) {
default: return CMD_ERROR; // Invalid method
case 0: // Pay back one step
loan = std::min(c->current_loan, (Money)LOAN_INTERVAL);
break;
case 1: // Pay back as much as possible
loan = std::max(std::min(c->current_loan, GetAvailableMoneyForCommand()), (Money)LOAN_INTERVAL);
loan -= loan % LOAN_INTERVAL;
break;
case 2: // Repay the given amount of loan
loan = ((uint64_t)p1 << 32) | (p2 & 0xFFFFFFFC);
if (loan % LOAN_INTERVAL != 0 || loan < LOAN_INTERVAL || loan > c->current_loan) return CMD_ERROR; // Invalid amount to loan
break;
}
if (GetAvailableMoneyForCommand() < loan) {
SetDParam(0, loan);
return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
}
if (flags & DC_EXEC) {
c->money -= loan;
c->current_loan -= loan;
InvalidateCompanyWindows(c);
}
return CommandCost();
}
/**
* Sets the max loan amount of your company. Does not respect the global loan setting.
* @param tile unused
* @param flags operation to perform
* @param p1 the company ID.
* @param p2 unused
* @param p3 the new max loan amount, will be rounded down to the multitude of LOAN_INTERVAL. If set to COMPANY_MAX_LOAN_DEFAULT reset the max loan to default(global) value.
* @param text unused
* @return zero cost or an error
*/
CommandCost CmdSetCompanyMaxLoan(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
Money amount = (Money)p3;
if (amount != COMPANY_MAX_LOAN_DEFAULT) {
if (amount < 0 || amount > (Money)MAX_LOAN_LIMIT) return CMD_ERROR;
}
Company *c = Company::GetIfValid((CompanyID)p1);
if (c == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Round the amount down to a multiple of LOAN_INTERVAL. */
if (amount != COMPANY_MAX_LOAN_DEFAULT) amount -= (int64_t)amount % LOAN_INTERVAL;
c->max_loan = amount;
InvalidateCompanyWindows(c);
}
return CommandCost();
}
/**
* In case of an unsafe unpause, we want the
* user to confirm that it might crash.
* @param confirmed whether the user confirmed their action
*/
static void AskUnsafeUnpauseCallback(Window *, bool confirmed)
{
if (confirmed) {
DoCommandP(0, PM_PAUSED_ERROR, 0, CMD_PAUSE);
}
}
/**
* Pause/Unpause the game (server-only).
* Set or unset a bit in the pause mode. If pause mode is zero the game is
* unpaused. A bitset is used instead of a boolean value/counter to have
* more control over the game when saving/loading, etc.
* @param tile unused
* @param flags operation to perform
* @param p1 the pause mode to change
* @param p2 1 pauses, 0 unpauses this mode
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
{
switch (p1) {
case PM_PAUSED_SAVELOAD:
case PM_PAUSED_ERROR:
case PM_PAUSED_NORMAL:
case PM_PAUSED_GAME_SCRIPT:
case PM_PAUSED_LINK_GRAPH:
break;
case PM_PAUSED_JOIN:
case PM_PAUSED_ACTIVE_CLIENTS:
if (!_networking) return CMD_ERROR;
break;
default: return CMD_ERROR;
}
if (flags & DC_EXEC) {
if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
ShowQuery(
STR_NEWGRF_UNPAUSE_WARNING_TITLE,
STR_NEWGRF_UNPAUSE_WARNING,
nullptr,
AskUnsafeUnpauseCallback
);
} else {
PauseMode prev_mode = _pause_mode;
if ((p2 & 1) == 0) {
_pause_mode = static_cast<PauseMode>(_pause_mode & (byte)~p1);
_pause_countdown = (p2 >> 1);
/* If the only remaining reason to be paused is that we saw a command during pause, unpause. */
if (_pause_mode == PM_COMMAND_DURING_PAUSE) {
_pause_mode = PM_UNPAUSED;
}
} else {
_pause_mode = static_cast<PauseMode>(_pause_mode | (byte)p1);
}
NetworkHandlePauseChange(prev_mode, (PauseMode)p1);
}
SetWindowDirty(WC_STATUS_BAR, 0);
SetWindowDirty(WC_MAIN_TOOLBAR, 0);
}
return CommandCost();
}
/**
* Change the financial flow of your company.
* @param tile unused
* @param flags operation to perform
* @param p1 unused
* @param p2 unused
* @param p3 the amount of money to receive (if positive), or spend (if negative)
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
{
if (_networking && !_settings_game.difficulty.money_cheat_in_multiplayer) return CMD_ERROR;
if (flags & DC_EXEC) {
_cheats.money.been_used = true;
SetWindowDirty(WC_CHEATS, 0);
}
return CommandCost(EXPENSES_OTHER, -(int64_t)p3);
}
/**
* Change the financial flow of your company (admin).
* @param tile unused
* @param flags operation to perform
* @param p1 unused
* @param p2 unused
* @param p3 the amount of money to receive (if positive), or spend (if negative)
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdMoneyCheatAdmin(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
{
if (flags & DC_EXEC) {
_cheats.money.been_used = true;
SetWindowDirty(WC_CHEATS, 0);
}
return CommandCost(EXPENSES_OTHER, -(int64_t)p3);
}
/**
* Change the value of a cheat setting.
* @param tile unused
* @param flags operation to perform
* @param p1 the cheat number
* @param p2 the cheat value
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdCheatSetting(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
{
Cheat *cht = nullptr;
switch ((CheatNumbers) p1) {
case CHT_EXTRA_DYNAMITE:
cht = &_cheats.magic_bulldozer;
break;
case CHT_CROSSINGTUNNELS:
cht = &_cheats.crossing_tunnels;
break;
case CHT_NO_JETCRASH:
cht = &_cheats.no_jetcrash;
break;
case CHT_INFLATION_INCOME:
if (flags & DC_EXEC) {
_cheats.inflation_income.been_used = true;
_economy.inflation_payment = Clamp<uint64_t>(p2, 1 << 16, MAX_INFLATION);
if (_economy.inflation_payment > _economy.inflation_prices) {
_economy.inflation_prices = _economy.inflation_payment;
_cheats.inflation_cost.been_used = true;
}
RecomputePrices();
SetWindowDirty(WC_CHEATS, 0);
}
return CommandCost();
case CHT_INFLATION_COST:
if (flags & DC_EXEC) {
_cheats.inflation_cost.been_used = true;
_economy.inflation_prices = Clamp<uint64_t>(p2, 1 << 16, MAX_INFLATION);
if (_economy.inflation_payment > _economy.inflation_prices) {
_economy.inflation_payment = _economy.inflation_prices;
_cheats.inflation_income.been_used = true;
}
RecomputePrices();
SetWindowDirty(WC_CHEATS, 0);
}
return CommandCost();
case CHT_STATION_RATING:
cht = &_cheats.station_rating;
break;
case CHT_TOWN_RATING:
cht = &_cheats.town_rating;
break;
default:
return CMD_ERROR;
}
if (flags & DC_EXEC) {
cht->value = p2;
cht->been_used = true;
SetWindowDirty(WC_CHEATS, 0);
if (p1 == CHT_STATION_RATING) {
extern void UpdateAllStationRatings();
UpdateAllStationRatings();
}
if (p1 == CHT_TOWN_RATING) {
extern void UpdateAllTownRatings();
UpdateAllTownRatings();
}
}
return CommandCost();
}
/**
* Change the bank bank balance of a company by inserting or removing money without affecting the loan.
* @param tile tile to show text effect on (if not 0)
* @param flags operation to perform
* @param p1 (bit 0-7) - the company ID.
* (bit 8-15) - the expenses type which should register the cost/income @see ExpensesType.
* @param p2 unused
* @param p3 the amount of money to receive (if positive), or spend (if negative)
* @param text unused
* @return zero cost or an error
*/
CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
{
int64_t delta = (int64_t)p3;
CompanyID company = (CompanyID) GB(p1, 0, 8);
ExpensesType expenses_type = Extract<ExpensesType, 8, 8>(p1);
if (!Company::IsValidID(company)) return CMD_ERROR;
if (expenses_type >= EXPENSES_END) return CMD_ERROR;
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Change company bank balance of company. */
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
cur_company.Restore();
if (tile != 0) {
ShowCostOrIncomeAnimation(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile), -delta);
}
}
/* This command doesn't cost anything for deity. */
CommandCost zero_cost(expenses_type, 0);
return zero_cost;
}
/**
* Transfer funds (money) from one company to another.
* To prevent abuse in multiplayer games you can only send money to other
* companies if you have paid off your loan (either explicitly, or implicitly
* given the fact that you have more money than loan).
* @param tile unused
* @param flags operation to perform
* @param p1 the company to transfer the money to
* @param p2 unused
* @param p3 the amount of money to transfer; max 20.000.000
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
{
if (!_settings_game.economy.give_money) return CMD_ERROR;
const Company *c = Company::Get(_current_company);
CommandCost amount(EXPENSES_OTHER, (int64_t)p3);
CompanyID dest_company = (CompanyID)p1;
/* You can only transfer funds that is in excess of your loan */
if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
if (!Company::IsValidID(dest_company)) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Add money to company */
Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
cur_company.Restore();
}
/* Subtract money from local-company */
return amount;
}