/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */ #include "stdafx.h" #include "command_func.h" #include "economy_func.h" #include "cmd_helper.h" #include "window_func.h" #include "textbuf_gui.h" #include "network/network.h" #include "network/network_func.h" #include "strings_func.h" #include "company_func.h" #include "company_gui.h" #include "company_base.h" #include "tile_map.h" #include "texteff.hpp" #include "core/backup_type.hpp" #include "cheat_type.h" #include "table/strings.h" #include "safeguards.h" /* Make sure we can discard lower 2 bits of 64bit amount when passing it to Cmd[In|De]creaseLoan() */ static_assert((LOAN_INTERVAL & 3) == 0); /** * Increase the loan of your company. * @param tile unused * @param flags operation to perform * @param p1 higher half of amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when (p2 & 3) == 2. * @param p2 (bit 2-31) - lower half of amount (lower 2 bits assumed to be 0) * (bit 0-1) - when 0: loans LOAN_INTERVAL * when 1: loans the maximum loan permitting money (press CTRL), * when 2: loans the amount specified in p1 and p2 * @param text unused * @return the cost of this operation or an error */ CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { Company *c = Company::Get(_current_company); Money max_loan = c->GetMaxLoan(); if (c->current_loan >= max_loan) { SetDParam(0, max_loan); return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN); } Money loan; switch (p2 & 3) { default: return CMD_ERROR; // Invalid method case 0: // Take some extra loan loan = LOAN_INTERVAL; break; case 1: // Take a loan as big as possible loan = max_loan - c->current_loan; break; case 2: // Take the given amount of loan loan = ((uint64_t)p1 << 32) | (p2 & 0xFFFFFFFC); if (loan < LOAN_INTERVAL || c->current_loan + loan > max_loan || loan % LOAN_INTERVAL != 0) return CMD_ERROR; break; } /* In case adding the loan triggers the overflow protection of Money, * we would essentially be losing money as taking and repaying the loan * immediately would not get us back to the same bank balance anymore. */ if (c->money > Money::max() - loan) return CMD_ERROR; if (flags & DC_EXEC) { c->money += loan; c->current_loan += loan; InvalidateCompanyWindows(c); } return CommandCost(EXPENSES_OTHER); } /** * Decrease the loan of your company. * @param tile unused * @param flags operation to perform * @param p1 higher half of amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when (p2 & 3) == 2. * @param p2 (bit 2-31) - lower half of amount (lower 2 bits assumed to be 0) * (bit 0-1) - when 0: pays back LOAN_INTERVAL * when 1: pays back the maximum loan permitting money (press CTRL), * when 2: pays back the amount specified in p1 and p2 * @param text unused * @return the cost of this operation or an error */ CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { Company *c = Company::Get(_current_company); if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED); Money loan; switch (p2 & 3) { default: return CMD_ERROR; // Invalid method case 0: // Pay back one step loan = std::min(c->current_loan, (Money)LOAN_INTERVAL); break; case 1: // Pay back as much as possible loan = std::max(std::min(c->current_loan, GetAvailableMoneyForCommand()), (Money)LOAN_INTERVAL); loan -= loan % LOAN_INTERVAL; break; case 2: // Repay the given amount of loan loan = ((uint64_t)p1 << 32) | (p2 & 0xFFFFFFFC); if (loan % LOAN_INTERVAL != 0 || loan < LOAN_INTERVAL || loan > c->current_loan) return CMD_ERROR; // Invalid amount to loan break; } if (GetAvailableMoneyForCommand() < loan) { SetDParam(0, loan); return_cmd_error(STR_ERROR_CURRENCY_REQUIRED); } if (flags & DC_EXEC) { c->money -= loan; c->current_loan -= loan; InvalidateCompanyWindows(c); } return CommandCost(); } /** * Sets the max loan amount of your company. Does not respect the global loan setting. * @param tile unused * @param flags operation to perform * @param p1 the company ID. * @param p2 unused * @param p3 the new max loan amount, will be rounded down to the multitude of LOAN_INTERVAL. If set to COMPANY_MAX_LOAN_DEFAULT reset the max loan to default(global) value. * @param text unused * @return zero cost or an error */ CommandCost CmdSetCompanyMaxLoan(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { if (_current_company != OWNER_DEITY) return CMD_ERROR; Money amount = (Money)p3; if (amount != COMPANY_MAX_LOAN_DEFAULT) { if (amount < 0 || amount > (Money)MAX_LOAN_LIMIT) return CMD_ERROR; } Company *c = Company::GetIfValid((CompanyID)p1); if (c == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { /* Round the amount down to a multiple of LOAN_INTERVAL. */ if (amount != COMPANY_MAX_LOAN_DEFAULT) amount -= (int64_t)amount % LOAN_INTERVAL; c->max_loan = amount; InvalidateCompanyWindows(c); } return CommandCost(); } /** * In case of an unsafe unpause, we want the * user to confirm that it might crash. * @param confirmed whether the user confirmed their action */ static void AskUnsafeUnpauseCallback(Window *, bool confirmed) { if (confirmed) { DoCommandP(0, PM_PAUSED_ERROR, 0, CMD_PAUSE); } } /** * Pause/Unpause the game (server-only). * Set or unset a bit in the pause mode. If pause mode is zero the game is * unpaused. A bitset is used instead of a boolean value/counter to have * more control over the game when saving/loading, etc. * @param tile unused * @param flags operation to perform * @param p1 the pause mode to change * @param p2 1 pauses, 0 unpauses this mode * @param text unused * @return the cost of this operation or an error */ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { switch (p1) { case PM_PAUSED_SAVELOAD: case PM_PAUSED_ERROR: case PM_PAUSED_NORMAL: case PM_PAUSED_GAME_SCRIPT: case PM_PAUSED_LINK_GRAPH: break; case PM_PAUSED_JOIN: case PM_PAUSED_ACTIVE_CLIENTS: if (!_networking) return CMD_ERROR; break; default: return CMD_ERROR; } if (flags & DC_EXEC) { if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) { ShowQuery( STR_NEWGRF_UNPAUSE_WARNING_TITLE, STR_NEWGRF_UNPAUSE_WARNING, nullptr, AskUnsafeUnpauseCallback ); } else { PauseMode prev_mode = _pause_mode; if ((p2 & 1) == 0) { _pause_mode = static_cast(_pause_mode & (uint8_t)~p1); _pause_countdown = (p2 >> 1); /* If the only remaining reason to be paused is that we saw a command during pause, unpause. */ if (_pause_mode == PM_COMMAND_DURING_PAUSE) { _pause_mode = PM_UNPAUSED; } } else { _pause_mode = static_cast(_pause_mode | (uint8_t)p1); } NetworkHandlePauseChange(prev_mode, (PauseMode)p1); } SetWindowDirty(WC_STATUS_BAR, 0); SetWindowDirty(WC_MAIN_TOOLBAR, 0); } return CommandCost(); } /** * Change the financial flow of your company. * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 unused * @param p3 the amount of money to receive (if positive), or spend (if negative) * @param text unused * @return the cost of this operation or an error */ CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { if (_networking && !_settings_game.difficulty.money_cheat_in_multiplayer) return CMD_ERROR; if (flags & DC_EXEC) { _cheats.money.been_used = true; SetWindowDirty(WC_CHEATS, 0); } return CommandCost(EXPENSES_OTHER, -(int64_t)p3); } /** * Change the financial flow of your company (admin). * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 unused * @param p3 the amount of money to receive (if positive), or spend (if negative) * @param text unused * @return the cost of this operation or an error */ CommandCost CmdMoneyCheatAdmin(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { if (flags & DC_EXEC) { _cheats.money.been_used = true; SetWindowDirty(WC_CHEATS, 0); } return CommandCost(EXPENSES_OTHER, -(int64_t)p3); } /** * Change the value of a cheat setting. * @param tile unused * @param flags operation to perform * @param p1 the cheat number * @param p2 the cheat value * @param text unused * @return the cost of this operation or an error */ CommandCost CmdCheatSetting(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { Cheat *cht = nullptr; switch ((CheatNumbers) p1) { case CHT_EXTRA_DYNAMITE: cht = &_cheats.magic_bulldozer; break; case CHT_CROSSINGTUNNELS: cht = &_cheats.crossing_tunnels; break; case CHT_NO_JETCRASH: cht = &_cheats.no_jetcrash; break; case CHT_INFLATION_INCOME: if (flags & DC_EXEC) { _cheats.inflation_income.been_used = true; _economy.inflation_payment = Clamp(p2, 1 << 16, MAX_INFLATION); if (_economy.inflation_payment > _economy.inflation_prices) { _economy.inflation_prices = _economy.inflation_payment; _cheats.inflation_cost.been_used = true; } RecomputePrices(); SetWindowDirty(WC_CHEATS, 0); } return CommandCost(); case CHT_INFLATION_COST: if (flags & DC_EXEC) { _cheats.inflation_cost.been_used = true; _economy.inflation_prices = Clamp(p2, 1 << 16, MAX_INFLATION); if (_economy.inflation_payment > _economy.inflation_prices) { _economy.inflation_payment = _economy.inflation_prices; _cheats.inflation_income.been_used = true; } RecomputePrices(); SetWindowDirty(WC_CHEATS, 0); } return CommandCost(); case CHT_STATION_RATING: cht = &_cheats.station_rating; break; case CHT_TOWN_RATING: cht = &_cheats.town_rating; break; default: return CMD_ERROR; } if (flags & DC_EXEC) { cht->value = p2; cht->been_used = true; SetWindowDirty(WC_CHEATS, 0); if (p1 == CHT_STATION_RATING) { extern void UpdateAllStationRatings(); UpdateAllStationRatings(); } if (p1 == CHT_TOWN_RATING) { extern void UpdateAllTownRatings(); UpdateAllTownRatings(); } } return CommandCost(); } /** * Change the bank bank balance of a company by inserting or removing money without affecting the loan. * @param tile tile to show text effect on (if not 0) * @param flags operation to perform * @param p1 (bit 0-7) - the company ID. * (bit 8-15) - the expenses type which should register the cost/income @see ExpensesType. * @param p2 unused * @param p3 the amount of money to receive (if positive), or spend (if negative) * @param text unused * @return zero cost or an error */ CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { int64_t delta = (int64_t)p3; CompanyID company = (CompanyID) GB(p1, 0, 8); ExpensesType expenses_type = Extract(p1); if (!Company::IsValidID(company)) return CMD_ERROR; if (expenses_type >= EXPENSES_END) return CMD_ERROR; if (_current_company != OWNER_DEITY) return CMD_ERROR; if (flags & DC_EXEC) { /* Change company bank balance of company. */ Backup cur_company(_current_company, company, FILE_LINE); SubtractMoneyFromCompany(CommandCost(expenses_type, -delta)); cur_company.Restore(); if (tile != 0) { ShowCostOrIncomeAnimation(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile), -delta); } } /* This command doesn't cost anything for deity. */ CommandCost zero_cost(expenses_type, 0); return zero_cost; } /** * Transfer funds (money) from one company to another. * To prevent abuse in multiplayer games you can only send money to other * companies if you have paid off your loan (either explicitly, or implicitly * given the fact that you have more money than loan). * @param tile unused * @param flags operation to perform * @param p1 the company to transfer the money to * @param p2 unused * @param p3 the amount of money to transfer; max 20.000.000 * @param text unused * @return the cost of this operation or an error */ CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { if (!_settings_game.economy.give_money) return CMD_ERROR; const Company *c = Company::Get(_current_company); CommandCost amount(EXPENSES_OTHER, (int64_t)p3); CompanyID dest_company = (CompanyID)p1; /* You can only transfer funds that is in excess of your loan */ if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS); if (!Company::IsValidID(dest_company)) return CMD_ERROR; if (flags & DC_EXEC) { /* Add money to company */ Backup cur_company(_current_company, dest_company, FILE_LINE); SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost())); cur_company.Restore(); } /* Subtract money from local-company */ return amount; }