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OpenTTD-patches/src/debug.h

136 lines
4.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file debug.h Functions related to debugging. */
#ifndef DEBUG_H
#define DEBUG_H
#include "cpu.h"
#include <chrono>
#include <string>
/* Debugging messages policy:
* These should be the severities used for direct DEBUG() calls
* maximum debugging level should be 10 if really deep, deep
* debugging is needed.
* (there is room for exceptions, but you have to have a good cause):
* 0 - errors or severe warnings
* 1 - other non-fatal, non-severe warnings
* 2 - crude progress indicator of functionality
* 3 - important debugging messages (function entry)
* 4 - debugging messages (crude loop status, etc.)
* 5 - detailed debugging information
* 6.. - extremely detailed spamming
*/
/**
* Output a line of debugging information.
* @param name Category
* @param level Debugging level, higher levels means more detailed information.
*/
#define DEBUG(name, level, ...) do { if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, level, __VA_ARGS__); } while (false)
extern int _debug_driver_level;
extern int _debug_grf_level;
extern int _debug_map_level;
extern int _debug_misc_level;
extern int _debug_net_level;
extern int _debug_sprite_level;
extern int _debug_oldloader_level;
extern int _debug_npf_level;
extern int _debug_yapf_level;
extern int _debug_fontcache_level;
extern int _debug_script_level;
extern int _debug_sl_level;
extern int _debug_gamelog_level;
extern int _debug_desync_level;
extern int _debug_yapfdesync_level;
extern int _debug_console_level;
extern int _debug_linkgraph_level;
extern int _debug_sound_level;
extern int _debug_command_level;
#ifdef RANDOM_DEBUG
extern int _debug_random_level;
extern int _debug_statecsum_level;
#endif
extern const char *_savegame_DBGL_data;
extern std::string _loadgame_DBGL_data;
extern bool _save_DBGC_data;
extern std::string _loadgame_DBGC_data;
void CDECL debug(const char *dbg, int level, const char *format, ...) WARN_FORMAT(3, 4);
void debug_print(const char *dbg, int level, const char *buf);
char *DumpDebugFacilityNames(char *buf, char *last);
void SetDebugString(const char *s, void (*error_func)(const char *));
std::string GetDebugString();
/* Shorter form for passing filename and linenumber */
#define FILE_LINE __FILE__, __LINE__
/** TicToc profiling.
* Usage:
* static TicToc::State state("A name", 1);
* TicToc tt(state);
* --Do your code--
*/
struct TicToc {
/** Persistent state for TicToc profiling. */
struct State {
const std::string_view name;
const uint32_t max_count;
uint32_t count = 0;
uint64_t chrono_sum = 0;
constexpr State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { }
};
State &state;
std::chrono::high_resolution_clock::time_point chrono_start; ///< real time count.
inline TicToc(State &state) : state(state), chrono_start(std::chrono::high_resolution_clock::now()) { }
inline ~TicToc()
{
this->state.chrono_sum += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - this->chrono_start)).count();
if (++this->state.count == this->state.max_count) {
this->PrintAndReset();
}
}
private:
void PrintAndReset();
};
void ShowInfoI(const char *str);
void CDECL ShowInfoF(const char *str, ...) WARN_FORMAT(1, 2);
inline void ShowInfoI(const std::string &str)
{
ShowInfoI(str.c_str());
}
struct log_prefix {
const char *GetLogPrefix(bool force = false);
private:
char buffer[24];
};
const char *GetLogPrefix();
void ClearDesyncMsgLog();
void LogDesyncMsg(std::string msg);
char *DumpDesyncMsgLog(char *buffer, const char *last);
void DebugSendRemoteMessages();
void DebugReconsiderSendRemoteMessages();
#endif /* DEBUG_H */