/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file debug.h Functions related to debugging. */ #ifndef DEBUG_H #define DEBUG_H #include "cpu.h" #include #include /* Debugging messages policy: * These should be the severities used for direct DEBUG() calls * maximum debugging level should be 10 if really deep, deep * debugging is needed. * (there is room for exceptions, but you have to have a good cause): * 0 - errors or severe warnings * 1 - other non-fatal, non-severe warnings * 2 - crude progress indicator of functionality * 3 - important debugging messages (function entry) * 4 - debugging messages (crude loop status, etc.) * 5 - detailed debugging information * 6.. - extremely detailed spamming */ /** * Output a line of debugging information. * @param name Category * @param level Debugging level, higher levels means more detailed information. */ #define DEBUG(name, level, ...) do { if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, level, __VA_ARGS__); } while (false) extern int _debug_driver_level; extern int _debug_grf_level; extern int _debug_map_level; extern int _debug_misc_level; extern int _debug_net_level; extern int _debug_sprite_level; extern int _debug_oldloader_level; extern int _debug_npf_level; extern int _debug_yapf_level; extern int _debug_fontcache_level; extern int _debug_script_level; extern int _debug_sl_level; extern int _debug_gamelog_level; extern int _debug_desync_level; extern int _debug_yapfdesync_level; extern int _debug_console_level; extern int _debug_linkgraph_level; extern int _debug_sound_level; extern int _debug_command_level; #ifdef RANDOM_DEBUG extern int _debug_random_level; extern int _debug_statecsum_level; #endif extern const char *_savegame_DBGL_data; extern std::string _loadgame_DBGL_data; extern bool _save_DBGC_data; extern std::string _loadgame_DBGC_data; void CDECL debug(const char *dbg, int level, const char *format, ...) WARN_FORMAT(3, 4); void debug_print(const char *dbg, int level, const char *buf); char *DumpDebugFacilityNames(char *buf, char *last); void SetDebugString(const char *s, void (*error_func)(const char *)); std::string GetDebugString(); /* Shorter form for passing filename and linenumber */ #define FILE_LINE __FILE__, __LINE__ /** TicToc profiling. * Usage: * static TicToc::State state("A name", 1); * TicToc tt(state); * --Do your code-- */ struct TicToc { /** Persistent state for TicToc profiling. */ struct State { const std::string_view name; const uint32_t max_count; uint32_t count = 0; uint64_t chrono_sum = 0; constexpr State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { } }; State &state; std::chrono::high_resolution_clock::time_point chrono_start; ///< real time count. inline TicToc(State &state) : state(state), chrono_start(std::chrono::high_resolution_clock::now()) { } inline ~TicToc() { this->state.chrono_sum += (std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - this->chrono_start)).count(); if (++this->state.count == this->state.max_count) { this->PrintAndReset(); } } private: void PrintAndReset(); }; void ShowInfoI(const char *str); void CDECL ShowInfoF(const char *str, ...) WARN_FORMAT(1, 2); inline void ShowInfoI(const std::string &str) { ShowInfoI(str.c_str()); } struct log_prefix { const char *GetLogPrefix(bool force = false); private: char buffer[24]; }; void ClearDesyncMsgLog(); void LogDesyncMsg(std::string msg); char *DumpDesyncMsgLog(char *buffer, const char *last); void DebugSendRemoteMessages(); void DebugReconsiderSendRemoteMessages(); #endif /* DEBUG_H */