You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
OpenTTD-patches/src/crashlog.h

234 lines
9.0 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog.h Functions to be called to log a crash */
#ifndef CRASHLOG_H
#define CRASHLOG_H
#include "core/enum_type.hpp"
#include <string>
#include <vector>
struct DesyncDeferredSaveInfo {
std::string name_buffer;
};
struct DesyncExtraInfo {
enum Flags {
DEIF_NONE = 0, ///< no flags
DEIF_RAND = 1 << 0, ///< random mismatch
DEIF_STATE = 1 << 1, ///< state mismatch
};
Flags flags = DEIF_NONE;
const char *client_name = nullptr;
int client_id = -1;
std::string desync_frame_info;
FILE **log_file = nullptr; ///< save unclosed log file handle here
DesyncDeferredSaveInfo *defer_savegame_write = nullptr;
};
DECLARE_ENUM_AS_BIT_SET(DesyncExtraInfo::Flags)
struct InconsistencyExtraInfo {
std::vector<std::string> check_caches_result;
};
/**
* Helper class for creating crash logs.
*/
class CrashLog {
private:
/** Pointer to the error message. */
static const char *message;
/** Temporary 'local' location of the buffer. */
static char *gamelog_buffer;
/** Temporary 'local' location of the end of the buffer. */
static const char *gamelog_last;
/** Whether a crash has already occured */
static bool have_crashed;
static void GamelogFillCrashLog(const char *s);
protected:
/**
* Writes OS' version to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogOSVersion(char *buffer, const char *last) const = 0;
/**
* Writes compiler (and its version, if available) to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogCompiler(char *buffer, const char *last) const;
/**
* Writes OS' version detail to the buffer, if available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogOSVersionDetail(char *buffer, const char *last) const;
/**
* Writes actually encountered error to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @param message Message passed to use for possible errors. Can be nullptr.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;
/**
* Writes the stack trace to the buffer, if there is information about it
* available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogStacktrace(char *buffer, const char *last) const = 0;
/**
* Writes information about extra debug info, if there is
* information about it available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogDebugExtra(char *buffer, const char *last) const;
/**
* Writes information about the data in the registers, if there is
* information about it available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogRegisters(char *buffer, const char *last) const;
/**
* Writes a final section in the crash log, if there is anything
* to add at the end.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogCrashTrailer(char *buffer, const char *last) const;
#ifdef USE_SCOPE_INFO
/**
* Writes the scope info log to the buffer.
* This may only be called when IsMainThread() returns true
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogScopeInfo(char *buffer, const char *last) const;
#endif
char *LogOpenTTDVersion(char *buffer, const char *last) const;
char *LogConfiguration(char *buffer, const char *last) const;
char *LogLibraries(char *buffer, const char *last) const;
char *LogPlugins(char *buffer, const char *last) const;
char *LogGamelog(char *buffer, const char *last) const;
char *LogRecentNews(char *buffer, const char *list) const;
char *LogCommandLog(char *buffer, const char *last) const;
char *LogSettings(char *buffer, const char *last) const;
virtual void StartCrashLogFaultHandler();
virtual void StopCrashLogFaultHandler();
using CrashLogSectionWriter = char *(*)(CrashLog *self, char *buffer, const char *last);
virtual char *TryCrashLogFaultSection(char *buffer, const char *last, const char *section_name, CrashLogSectionWriter writer);
virtual void CrashLogFaultSectionCheckpoint(char *buffer) const;
public:
/** Buffer for the filename name prefix */
char name_buffer[64];
FILE *crash_file = nullptr;
const char *crash_buffer_write = nullptr;
/** Buffer for the filename of the crash log */
char crashlog_filename[MAX_PATH];
/** Buffer for the filename of the crash dump */
char crashdump_filename[MAX_PATH];
/** Buffer for the filename of the crash savegame */
char savegame_filename[MAX_PATH];
/** Buffer for the filename of the crash screenshot */
char screenshot_filename[MAX_PATH];
/** Stub destructor to silence some compilers. */
virtual ~CrashLog() = default;
char *FillCrashLog(char *buffer, const char *last);
void FlushCrashLogBuffer();
void CloseCrashLogFile();
char *FillDesyncCrashLog(char *buffer, const char *last, const DesyncExtraInfo &info) const;
char *FillInconsistencyLog(char *buffer, const char *last, const InconsistencyExtraInfo &info) const;
char *FillVersionInfoLog(char *buffer, const char *last) const;
bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last, const char *name = "crash", FILE **crashlog_file = nullptr) const;
/**
* Write the (crash) dump to a file.
* @note On success the filename will be filled with the full path of the
* crash dump file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return if less than 0, error. If 0 no dump is made, otherwise the dump
* was successful (not all OSes support dumping files).
*/
virtual int WriteCrashDump(char *filename, const char *filename_last) const;
static bool WriteSavegame(char *filename, const char *filename_last, const char *name = "crash");
static bool WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name);
static bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash");
void MakeCrashLog(char *buffer, const char *last);
void MakeCrashLogWithStackBuffer();
void MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const;
static bool WriteDesyncSavegame(const char *log_data, const char *name_buffer);
void MakeInconsistencyLog(const InconsistencyExtraInfo &info) const;
void MakeCrashSavegameAndScreenshot();
void SendSurvey() const;
/**
* Initialiser for crash logs; do the appropriate things so crashes are
* handled by our crash handler instead of returning straight to the OS.
* @note must be implemented by all implementers of CrashLog.
*/
static void InitialiseCrashLog();
/**
* Prepare crash log handler for a newly started thread.
* @note must be implemented by all implementers of CrashLog.
*/
static void InitThread();
static void DesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info);
static void InconsistencyLog(const InconsistencyExtraInfo &info);
static void VersionInfoLog(char *buffer, const char *last);
static void RegisterCrashed() { CrashLog::have_crashed = true; }
static bool HaveAlreadyCrashed() { return CrashLog::have_crashed; }
static void SetErrorMessage(const char *message);
static void AfterCrashLogCleanup();
inline const char *GetMessage() const { return this->message; }
static const char *GetAbortCrashlogReason();
};
#endif /* CRASHLOG_H */