/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file crashlog.h Functions to be called to log a crash */ #ifndef CRASHLOG_H #define CRASHLOG_H #include "core/enum_type.hpp" #include #include struct DesyncDeferredSaveInfo { std::string name_buffer; }; struct DesyncExtraInfo { enum Flags { DEIF_NONE = 0, ///< no flags DEIF_RAND = 1 << 0, ///< random mismatch DEIF_STATE = 1 << 1, ///< state mismatch }; Flags flags = DEIF_NONE; const char *client_name = nullptr; int client_id = -1; std::string desync_frame_info; FILE **log_file = nullptr; ///< save unclosed log file handle here DesyncDeferredSaveInfo *defer_savegame_write = nullptr; }; DECLARE_ENUM_AS_BIT_SET(DesyncExtraInfo::Flags) struct InconsistencyExtraInfo { std::vector check_caches_result; }; /** * Helper class for creating crash logs. */ class CrashLog { private: /** Pointer to the error message. */ static const char *message; /** Temporary 'local' location of the buffer. */ static char *gamelog_buffer; /** Temporary 'local' location of the end of the buffer. */ static const char *gamelog_last; /** Whether a crash has already occured */ static bool have_crashed; static void GamelogFillCrashLog(const char *s); protected: /** * Writes OS' version to the buffer. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogOSVersion(char *buffer, const char *last) const = 0; /** * Writes compiler (and its version, if available) to the buffer. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogCompiler(char *buffer, const char *last) const; /** * Writes OS' version detail to the buffer, if available. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogOSVersionDetail(char *buffer, const char *last) const; /** * Writes actually encountered error to the buffer. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @param message Message passed to use for possible errors. Can be nullptr. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogError(char *buffer, const char *last, const char *message) const = 0; /** * Writes the stack trace to the buffer, if there is information about it * available. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogStacktrace(char *buffer, const char *last) const = 0; /** * Writes information about extra debug info, if there is * information about it available. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogDebugExtra(char *buffer, const char *last) const; /** * Writes information about the data in the registers, if there is * information about it available. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogRegisters(char *buffer, const char *last) const; /** * Writes a final section in the crash log, if there is anything * to add at the end. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ virtual char *LogCrashTrailer(char *buffer, const char *last) const; #ifdef USE_SCOPE_INFO /** * Writes the scope info log to the buffer. * This may only be called when IsMainThread() returns true * @param buffer The begin where to write at. * @param last The last position in the buffer to write to. * @return the position of the \c '\0' character after the buffer. */ char *LogScopeInfo(char *buffer, const char *last) const; #endif char *LogOpenTTDVersion(char *buffer, const char *last) const; char *LogConfiguration(char *buffer, const char *last) const; char *LogLibraries(char *buffer, const char *last) const; char *LogPlugins(char *buffer, const char *last) const; char *LogGamelog(char *buffer, const char *last) const; char *LogRecentNews(char *buffer, const char *list) const; char *LogCommandLog(char *buffer, const char *last) const; char *LogSettings(char *buffer, const char *last) const; virtual void StartCrashLogFaultHandler(); virtual void StopCrashLogFaultHandler(); using CrashLogSectionWriter = char *(*)(CrashLog *self, char *buffer, const char *last); virtual char *TryCrashLogFaultSection(char *buffer, const char *last, const char *section_name, CrashLogSectionWriter writer); virtual void CrashLogFaultSectionCheckpoint(char *buffer) const; public: /** Buffer for the filename name prefix */ char name_buffer[64]; FILE *crash_file = nullptr; const char *crash_buffer_write = nullptr; /** Buffer for the filename of the crash log */ char crashlog_filename[MAX_PATH]; /** Buffer for the filename of the crash dump */ char crashdump_filename[MAX_PATH]; /** Buffer for the filename of the crash savegame */ char savegame_filename[MAX_PATH]; /** Buffer for the filename of the crash screenshot */ char screenshot_filename[MAX_PATH]; /** Stub destructor to silence some compilers. */ virtual ~CrashLog() = default; char *FillCrashLog(char *buffer, const char *last); void FlushCrashLogBuffer(); void CloseCrashLogFile(); char *FillDesyncCrashLog(char *buffer, const char *last, const DesyncExtraInfo &info) const; char *FillInconsistencyLog(char *buffer, const char *last, const InconsistencyExtraInfo &info) const; char *FillVersionInfoLog(char *buffer, const char *last) const; bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last, const char *name = "crash", FILE **crashlog_file = nullptr) const; /** * Write the (crash) dump to a file. * @note On success the filename will be filled with the full path of the * crash dump file. Make sure filename is at least \c MAX_PATH big. * @param filename Output for the filename of the written file. * @param filename_last The last position in the filename buffer. * @return if less than 0, error. If 0 no dump is made, otherwise the dump * was successful (not all OSes support dumping files). */ virtual int WriteCrashDump(char *filename, const char *filename_last) const; static bool WriteSavegame(char *filename, const char *filename_last, const char *name = "crash"); static bool WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name); static bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash"); void MakeCrashLog(char *buffer, const char *last); void MakeCrashLogWithStackBuffer(); void MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const; static bool WriteDesyncSavegame(const char *log_data, const char *name_buffer); void MakeInconsistencyLog(const InconsistencyExtraInfo &info) const; void MakeCrashSavegameAndScreenshot(); void SendSurvey() const; /** * Initialiser for crash logs; do the appropriate things so crashes are * handled by our crash handler instead of returning straight to the OS. * @note must be implemented by all implementers of CrashLog. */ static void InitialiseCrashLog(); /** * Prepare crash log handler for a newly started thread. * @note must be implemented by all implementers of CrashLog. */ static void InitThread(); static void DesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info); static void InconsistencyLog(const InconsistencyExtraInfo &info); static void VersionInfoLog(char *buffer, const char *last); static void RegisterCrashed() { CrashLog::have_crashed = true; } static bool HaveAlreadyCrashed() { return CrashLog::have_crashed; } static void SetErrorMessage(const char *message); static void AfterCrashLogCleanup(); inline const char *GetMessage() const { return this->message; } static const char *GetAbortCrashlogReason(); }; #endif /* CRASHLOG_H */