Commit Graph

385 Commits (fe2bcd2a583fd02416ca394062f8f53bacf0722d)

Author SHA1 Message Date
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 1 year ago
PeterN 387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. (#10199) 2 years ago
Peter Nelson ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2 years ago
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2 years ago
Peter Nelson b6ed595176 Codechange: Prefer suggested widget padding. 2 years ago
Peter Nelson 1f1378c129 Change: Align picker previews to button centre. 2 years ago
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2 years ago
Peter Nelson eb4ba1991b Change: Use CenterBounds function in more places.
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2 years ago
Peter Nelson ef8322ba25 Change: Add panel widget to waypoint GUI. 2 years ago
Peter Nelson 0e3400894f Cleanup: Remove redundant WWT_PANEL SetDataTips.
WWT_PANEL defaults to 0x0 data and no tooltip, so no need to declare
the same in the widget tree.
2 years ago
Tyler Trahan db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2 years ago
Peter Nelson af6c4d50ce Change: Tidy up coverage area label widget layout.
Label is now centered properly and uses standard spacing.
2 years ago
Peter Nelson 8626090b24 Codechange: Draw station acceptance text in its own widget. 2 years ago
SamuXarick 374f0c7d11 Fix 6fe445e: Removing rail station parts without ctrl pressed was also removing tracks
The behaviour of holding ctrl key is swapped
2 years ago
Tyler Trahan 7f0efbe00e
Feature: Remember the last-used signal between games (#9792) 2 years ago
Jonathan G Rennison 6ccf020dc2 Fix #9802: Assertion failure in BuildRailWaypointWindow constructor 2 years ago
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2 years ago
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2 years ago
Michael Lutz 55170ae703 Codechange: Un-bitstuff rail commands. 2 years ago
Michael Lutz 6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2 years ago
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2 years ago
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2 years ago
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2 years ago
Michael Lutz 996b16de70 Codechange: Use lambdas instead of CommandContainer to manage station picker commands. 2 years ago
Michael Lutz 4fc055d6e9 Codechange: Align parameter order of command callbacks to command handlers. 2 years ago
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2 years ago
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2 years ago
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2 years ago
Charles Pigott 0853c1979b
Feature: Button to toggle showing advanced signal types (#9617) 3 years ago
Tyler Trahan 7469f00c5b
Feature: Hide block signals in GUI by default (#8688) 3 years ago
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
glx22 994bf19aef Fix f6d5c01: Delay deletion when closing windows 3 years ago
rubidium42 08308d808c Codechange: use separate pre and post callbacks for int settings 3 years ago
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 3 years ago
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 3 years ago
Peter Nelson 3b3d80c8ef Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. 3 years ago
Peter Nelson 2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
3 years ago
Didac Perez Parera e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
3 years ago
stormcone c56e9a546d Add: Hotkey to focus the rail station class name filter editbox. 3 years ago
Koen Bussemaker 59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 3 years ago
Didac Perez Parera e708fb38da
Feature: allow filtering on name in rail station window (#8706) 3 years ago
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 3 years ago
Patric Stout b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) 3 years ago
Patric Stout 85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 3 years ago
Kuhnovic a3a7928372
Feature: option to auto remove signals when in the way during rail construction (#8274) 3 years ago
Łukasz Hryniuk 3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight (#8263) 4 years ago
frosch b769eb30c4 Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes. 5 years ago
frosch 6fa217dfc8 Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration. 5 years ago