Commit Graph

4832 Commits

Author SHA1 Message Date
peter1138
fd3fd176e5 (svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts. 2006-10-12 15:03:19 +00:00
Darkvater
cad526ef36 (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler
 handle all optimizations.
2006-10-12 14:59:27 +00:00
Darkvater
15bf48acfd (svn r6753) -Codechange: Move some function declerations from functions.h into network.h
and let NetworkDisconnect handle all shutdown related operations.
2006-10-12 14:48:36 +00:00
Darkvater
110fc94cb5 (svn r6752) -Codechange: Move command functions from messy functions.h into command.h 2006-10-12 14:42:00 +00:00
Darkvater
fa43887003 (svn r6751) -Fix: Add option to enable/disable network support. Default is on 2006-10-12 14:31:42 +00:00
Darkvater
d983d93732 (svn r6750) -Codechange: Juggle around some header includes as they're only used when
networking is enabled.
2006-10-12 14:13:39 +00:00
miham
e78f6b7b73 (svn r6749) WebTranslator2 update to 2006-10-12 15:46:08
brazilian_portuguese - 15 fixed by tucalipe (15)
bulgarian  - 2 changed by groupsky (2)
catalan    - 2 changed by arnaullv (2)
finnish    - 22 changed by kerba (22)
german     - 7 fixed by Neonox (7)
slovak     - 9 fixed by lengyel (9)
2006-10-12 13:46:45 +00:00
Darkvater
23197f4c69 (svn r6748) -Codechange: Use already existing function to count active players. 2006-10-12 11:42:57 +00:00
Darkvater
f389bd25ae (svn r6747) -Revert wrongly committed english strings. 2006-10-12 11:30:16 +00:00
Darkvater
4bfb4430ce (svn r6746) -Codechange: Remove the need for double strings in "checkmarked" items. While
here have a little go at the MenuWndProc() function for a little cleanup.
2006-10-12 11:27:37 +00:00
Darkvater
5c9fb10a3b (svn r6745) -Codechange: Have the dropdown menus fall fully inside the top toolbar. So
normally they will start at the left side of the parent button except when
 they would stick out, then align with the top toolbar's right side. This
 also means the extra parameter 'x' is not needed, it is deducted from the
 widget position.
2006-10-12 10:52:24 +00:00
Darkvater
e66059f6c7 (svn r6744) -Fix: Determine the length of the main toolbar dropdown list based
on the length of the strings in that list.
2006-10-12 10:43:14 +00:00
Darkvater
7147c83bcc (svn r6743) -Fix (r6462): When determining string length for GetStringBoundingBox SETX and
SETXY parameters were wrongly accounted for. The identifier itself was taken
 not the amount.
2006-10-12 10:14:45 +00:00
peter1138
5df31095f7 (svn r6742) - Newsounds: Add support for importing sounds from previously loaded GRF files. 2006-10-12 07:42:37 +00:00
peter1138
2ba8bf37b9 (svn r6741) - Codechange: Simplify and unify resolving of station groups, and use the first available cargo type instead of only the default. 2006-10-11 22:05:59 +00:00
Darkvater
d6c21e4d71 (svn r6740) -Fix: if a rail is not available, don't show toolbar even with hotkey 'A' 2006-10-11 22:04:46 +00:00
Darkvater
e262669eb6 (svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. The search would loop
around the edges causing some troubles. Also make sure that the land after
 farm removal is not barren but 2/3rd grass. Better suited.
2006-10-11 21:20:53 +00:00
peter1138
1926d97888 (svn r6738) - Fix (r2441): Only apply the virtual transfer profit if the order is a transfer order, rather than to any unload order. This fixes an issue where the AI doesn't know that a route is unprofitable. 2006-10-11 18:57:02 +00:00
peter1138
75fe56eff0 (svn r6737) - Codechange: Sort train engines by their NewGRF specified list position instead of plain EngineID. This brings us back the custom order that was lost when generalized sorting was introduced. 2006-10-11 18:44:02 +00:00
peter1138
8d2bf45123 (svn r6736) - Add a function to get the list position of an engine ID, for use with sorting. This is basically a reversed version of GetRailVehAtPosition() 2006-10-11 18:35:40 +00:00
peter1138
0ad5dbfdb9 (svn r6735) - Codestyle: Just some tidying up... 2006-10-11 17:28:31 +00:00
miham
a89da56acd (svn r6734) WebTranslator2 update to 2006-10-11 19:25:04
catalan    - 12 changed by arnaullv (12)
estonian   - 13 fixed by vermon (13)
finnish    - 179 fixed, 13 changed by kerba (192)
2006-10-11 17:25:36 +00:00
miham
49f5be42b4 (svn r6733) WebTranslator2 update to 2006-10-11 11:15:30
catalan    - 17 changed by arnaullv (17)
galician   - 11 fixed, 7 changed by Condex (18)
greek      - 1 deleted, 1 changed by gonik (2)
polish     - 1 changed by meush (1)
turkish    - 6 fixed by jnmbk (6)
2006-10-11 09:16:05 +00:00
belugas
7c73dacea1 (svn r6730) Fix: Make Build HQ and Relocate HQ buttons of Player window behave as normal placement buttons, and not as push buttons. 2006-10-11 00:48:55 +00:00
bjarni
eef1d4de7a (svn r6729) -Fix r6707: [build aircraft window] solved a crash when using a grf set with a buildable helicopter with a lower EngineID than the first buildable plane
Also removed a lot of const cast as they mess up the code and didn't help much
2006-10-10 20:11:48 +00:00
bjarni
9cf0fa3238 (svn r6728) -Fix r6651: solved issue where moving rail vehicles in a depot could read from a NULL pointer 2006-10-10 17:53:08 +00:00
glx
5b0183ce70 (svn r6727) -Fix r6619: don't disable inexistant widget 2006-10-10 17:19:21 +00:00
bjarni
8d5033ee25 (svn r6726) -Codechange: [vehicle build window] cleaned up the name sorter (mainly by peter1138)
Now both names are checked against the cache (instead of just one of them) and we got rid of some global vars
2006-10-10 15:46:03 +00:00
bjarni
1928632f95 (svn r6725) -Fix r6624: fixed some translated strings to apply to the added {STRING} in english.txt 2006-10-10 15:13:41 +00:00
glx
05d733d033 (svn r6724) -Fix r6723: respect alphabetical order 2006-10-10 15:09:28 +00:00
glx
4b79001d0d (svn r6723) -Fix r6722: forgot openttd.vcproj 2006-10-10 15:07:13 +00:00
bjarni
ba2be75c0c (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own
Also made some changes to it so it should be easier to unify all the build vehicle windows
2006-10-10 15:02:38 +00:00
Darkvater
4d7c539889 (svn r6721) -Codechange: some comments, aligning, types and variable localization. 2006-10-10 14:05:39 +00:00
miham
e93222903a (svn r6720) WebTranslator2 update to 2006-10-10 14:18:03
american   - 9 fixed by WhiteRabbit (9)
catalan    - 3 changed by arnaullv (3)
danish     - 2 fixed, 67 changed by ThomasA (69)
dutch      - 1 fixed by habell (1)
estonian   - 27 fixed by t2t2 (27)
galician   - 11 fixed by Condex (11)
spanish    - 8 fixed, 2 changed by eusebio (10)
2006-10-10 12:18:46 +00:00
bjarni
92c6cbbe67 (svn r6719) -Code cleanup: [depot window] removed line that assigned 0 to a var, that's already 0 2006-10-10 10:11:41 +00:00
bjarni
7311b305e8 (svn r6718) -Codechange: added function to get the line height for a vehicle type
-Fix r6513: [depot window] fixed incorrect line height for large ships
-Fix r6513: [depot window] fixed incorrect resizing of the sell button
2006-10-10 10:04:09 +00:00
Darkvater
9c611b0848 (svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to use it from there. 2006-10-10 09:40:12 +00:00
bjarni
3a94561f25 (svn r6716) -Code cleanup: [aircraft/train build windows] fixed a spelling mistake in the widget names (the game itself is unaffected by this) 2006-10-10 08:34:14 +00:00
bjarni
6b42ffc95e (svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event
This will make the windows mark dirty again when a new vehicle is available or one is removed from the list (again)
2006-10-10 08:24:29 +00:00
bjarni
238b34e000 (svn r6714) -Codechange: replaced a direct manipulation of windows with InvalidateWindowData() in rail_cmd.c
Moved the actual modification of railtype to WE_INVALIDATE_DATA in the train depot handler
-Codechange: added SetWindowDirty() to WE_INVALIDATE_DATA as it made no sense to update the list without making the window dirty
2006-10-10 08:14:30 +00:00
miham
13a0eb3ca6 (svn r6713) WebTranslator2 update to 2006-10-10 09:56:34
catalan    - 7 fixed by arnaullv (7)
danish     - 12 fixed by ThomasA (12)
dutch      - 8 fixed by webfreakz (8)
hungarian  - 9 fixed by miham (9)
italian    - 9 fixed by sidew (9)
polish     - 7 fixed by meush (7)
swedish    - 20 fixed by daishan (20)
2006-10-10 07:57:16 +00:00
bjarni
08789dd3e8 (svn r6712) -Code cleanup: renamed buildtrain_d to buildvehicle_d as it's used for all vehicle types 2006-10-10 07:56:23 +00:00
miham
28d11c2bda (svn r6711) WebTranslator2 update to 2006-10-10 08:19:02
catalan    - 14 fixed by arnaullv (14)
estonian   - 45 fixed by vermon (45)
french     - 9 fixed, 9 changed by glx (18)
galician   - 3 fixed by Condex (3)
german     - 1 fixed by Neonox (1)
polish     - 1 fixed, 2 changed by meush (3)
spanish    - 1 fixed by eusebio (1)
ukrainian  - 26 fixed by znikoz (26)
2006-10-10 06:19:46 +00:00
bjarni
684c50d82f (svn r6709) -Fix r6679: [build train window] solved an issue that could lead to trailing empty blocks in the list array
Since they were freed with the rest of the array, it only meant that we wasted a few bytes (max 16) while the window were open and we didn't leak memory
2006-10-09 21:42:18 +00:00
bjarni
407d979236 (svn r6708) -Feature: [build aircraft window] added sort options to the list
-Fix r6707: solved an issue where scrollcount was not always set correctly
2006-10-09 21:30:16 +00:00
bjarni
b8e1f70751 (svn r6707) -Feature: [build aircraft window] added buttons to view propeller planes, jet planes or helicopters
-Codechange: the build aircraft window now generates 3 malleced lists and displays based on those list
    This is preparation for sorting aircraft
2006-10-09 20:16:56 +00:00
Darkvater
a18011934c (svn r6699) -Fixed translator link in readme 2006-10-09 14:28:35 +00:00
bjarni
c6c3284fd4 (svn r6698) -Code cleanup r6697: simplified getting the string of the vehicle type 2006-10-08 22:16:30 +00:00
bjarni
2e7dc02b91 (svn r6697) -Fix: [order refit] if an order refit fails, the vehicle is now stopped and the player gets a message (like vehicle stopped in depot)
This should prevent a vehicle from failing to be refitted and then show up and block a station with full load.
   In such a case, it's better to stop in a depot (that will not stop any other vehicles) and notify the owner
2006-10-08 21:46:05 +00:00
bjarni
ec809c5d71 (svn r6696) -Codechange: changed all comparision for refit cargo in orders against CT_NO_REFIT to checks for valid cargo IDs
This should prevent any bugs made by mixing up CT_NO_REFIT and CT_INVALID
2006-10-08 21:10:00 +00:00