celestar
727dea5824
(svn r2734) -Feature: The Main Toolbar Dropdown Menu can now display disabled items
19 years ago
tron
af9f55c977
(svn r2720) Remove unused declarations and definitions
19 years ago
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
19 years ago
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
tron
e53c4db866
(svn r2664) Remove depedency on player.h from variables.h
19 years ago
tron
1b4a0897b6
(svn r2535) Tabs
19 years ago
Darkvater
a014ef6340
(svn r2530) - Fix: [ 1219829 ] Mouse-wheel crashes OTTD. Widget detection failed to detect the most-right and most-bottom pixels of a widget. If scrollwheel is used on a not-found widget (such as the background of the toolbar), it will now fail correctly (glx)
19 years ago
tron
61f6f07edd
(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY
19 years ago
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
19 years ago
Darkvater
df4c22e358
(svn r2373) - CodeChange: don't redraw the window upon a user-based dirty request if the requested widget is invisible or otherwise not visible (type WWT_EMPTY)
20 years ago
Darkvater
63784c5b5a
(svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash)
20 years ago
Darkvater
639b6e780f
(svn r2241) - Fix: [ 1190625 ] Changing mapsize crashes game with highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it.
20 years ago
Darkvater
081ff24282
(svn r2161) - Fix: When resizing a window, the button is also visibly depressed
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- CodeChange: Use images as arrows in the scenario-date scroller, looks better
- Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving)
- Fix: Fix sprite offsets of the arrow sprites in openttd.grf
20 years ago
darkvater
22d36985cd
(svn r2152) - Fix: Chatbar in MP games is now on-top of the news window.
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- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer.
- CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc.
20 years ago
Darkvater
42eae13270
(svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling.
20 years ago
matthijs
00c819c0d5
(svn r2146) - Fix: [ 1175973 ] Crash if any key is pressed in startup (pkirchhofer)
20 years ago
Darkvater
f00d0d8ea8
(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
20 years ago
pasky
f89984642e
(svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()).
20 years ago
Darkvater
9bd079d425
(svn r1978) - Fix: Plug some memleaks; thanks Valgrind
20 years ago
Darkvater
7746c4722b
(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
20 years ago
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
20 years ago
darkvater
ae792cedde
(svn r1613) -Fix: WE_CLICK event is not called on default actions. If special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc.
20 years ago
tron
44f48ce915
(svn r1610) Remove trailing whitespace (last time ever, i hope)
20 years ago
tron
7243369333
(svn r1602) -Fix: [1107514] When resizing a window, make sure the correct window receives the click
20 years ago
tron
e5cd6b6193
(svn r1596) Add some more statics
20 years ago
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
darkvater
8efc7866dd
(svn r1539) -Fix: [1103271] free'd memory used. Moved w->wndproc(w, &e) to end of function. Thanks for finding this tamlin.
20 years ago
tron
efecea001a
(svn r1534) Use memmove() instead of memcpy() when copying overlapping memory (tamlin)
20 years ago
tron
3279a7c9a2
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
20 years ago
darkvater
61cae70fe5
(svn r1497) -Fix: [1101179] Crash if generating land while industry window is open. This also happened for towns and the land information window
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-Added DeleteWindowByClass() function that deletes all windows of a given class
20 years ago
celestar
1feae2083d
(svn r1481) -Fix: [ 1099891 ] Added a return in DispatchLeftClickEvent which prevents reading of free'd memory (tamlin)
20 years ago
darkvater
5fac6142e8
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
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-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
20 years ago
darkvater
085563653f
(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
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-Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
20 years ago
tron
49584082a0
(svn r1451) Fix some of the signed/unsigned comparison warnings
20 years ago
truelight
a94fe04a9a
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
darkvater
39f8b82640
(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying.
20 years ago
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
20 years ago
bjarni
29d8c5bb50
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
20 years ago
darkvater
ed0a42f940
(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
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-Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
20 years ago
darkvater
83981e40b5
(svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
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-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
20 years ago
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
20 years ago
dominik
23612e41f2
(svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open.
20 years ago
dominik
7196860373
(svn r1082) Feature: Chat toolbar
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
20 years ago
tron
1fcf823d66
(svn r1080) Improve mini-map scrolling in a similar way as viewport scrolling (r1063): now the centre of the mini-map window is the region of interest instead some arbitrary coordinate.
20 years ago
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
20 years ago
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
20 years ago
tron
a9a852a4d6
(svn r580) Fix latent bug in BringWindowToFrontByID() - a wrong pointer was returned
20 years ago
tron
84d1041edf
(svn r578) Simplify BringWindowToFront()
20 years ago
tron
3df0ff7854
(svn r559) Minor simplification
20 years ago