Commit Graph

31 Commits (fcce47172d6fce412f13a4143fee5342c6dd8404)

Author SHA1 Message Date
rubidium 5ff81aca18 (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. 17 years ago
rubidium c1d167ae14 (svn r10757) -Codechange: make the engine renew struct use the pool item class as super class. 17 years ago
rubidium 59d33d0f7c (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var. 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
rubidium 21546a66f3 (svn r9917) -Codechange: prepare some more areas for more road types. 17 years ago
rubidium 8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 17 years ago
rubidium c8d05162c2 (svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness. 17 years ago
peter1138 f7ccb6e31e (svn r9825) -Codechange: [NewGRF] Add support for early vehicle retirement. 17 years ago
rubidium 7cd82bd6f5 (svn r9813) -Fix (r9799): wagons must have EC_STEAM, otherwise they don't show up in the purchase list (mart3p). 17 years ago
rubidium f47e81c900 (svn r9799) -Codechange: separate engine class and engine running cost class (mart3p). 17 years ago
rubidium 425923c8d2 (svn r9795) -Codechange: enumify the EngineClass. 17 years ago
bjarni 809888fa21 (svn r9688) -Codechange: Created a function to get default cargo type for a cargo type 17 years ago
belugas d1c2c90ad0 (svn r9669) -Documentation: some more doxygen fixes 17 years ago
belugas 097b3b3c7b (svn r9662) -Documentation: Doxygen corrections and @file omissions 17 years ago
rubidium 36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 18 years ago
rubidium 979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
celestar 5828617a07 (svn r8973) -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. 18 years ago
maedhros b9e079cff3 (svn r8944) -Codechange: Move the enum describing the bitmask of Engine.flags to engine.h and give the enum values better names. 18 years ago
belugas 0f090a0c1d (svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and a few comments style.
Some documentation addition, when i can easily supply them
18 years ago
bjarni d40886903d (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
18 years ago
bjarni f626458af7 (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
      All vehicle types behaves in the same way
      Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
      All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
      Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list

   -The code changes:
      Instead of looping all engines all the time, each list generates a list like the build windows
        This ensures consistent list generation since only one function can loop all engines
      Unified code for all vehicle types
      It now use the lists to call the drawing code in the build vehicle window
      Works on selected EngineIDs instead of selected index in the list
18 years ago
belugas e8af755d7f (svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
18 years ago
Darkvater fa0b625552 (svn r8429) -Codechange: Add a name for AircraftVehicleInfo subtype helicopter and remove some magic numbers related to the subtype. 18 years ago
Darkvater 2ff4492abc (svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow. 18 years ago
tron 7fffe8b3d4 (svn r8385) -Fix
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
18 years ago
tron 900113f8d2 (svn r8321) -Fix
Reduce the size of EngineInfo (from 28 to 24 bytes) by moving one of its attributes
18 years ago
tron 3d5acc1450 (svn r8314) -Fix
-Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful
18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
rubidium 013df98f79 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
18 years ago