peter1138
7d888a5715
(svn r3158) - PBS: [ 1252192 ] Fix an assertion failure due to possible junk data in pre-PBS savegames. This will not correct pre-PBS savegames loaded and saved since PBS was introduced. (thanks glx)
19 years ago
bjarni
5481dcd191
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
...
-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
19 years ago
peter1138
7298b0b31b
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
19 years ago
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
19 years ago
tron
23ecc82ad3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
19 years ago
tron
3397e202c8
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
19 years ago
tron
ce1c72cf6e
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
19 years ago
peter1138
3d197e0861
(svn r2963) Fix: calculate proportions of non-square giant screenshot correctly.
19 years ago
truelight
991d5c6234
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago
Darkvater
828e7ed3e7
(svn r2909) Game would hang where the autosave_on_exit was activated.
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- Updated VS.NET and VS6 project files changed AI files
19 years ago
Darkvater
a181446829
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
19 years ago
tron
b45aeb5c36
(svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
19 years ago
tron
19f5036c46
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
19 years ago
bjarni
042f079b8d
(svn r2848) -Fix: [ 1256044 ] fixed crash when loading a map made before rev 2817 in scenario editor. This was introduced in 2817
19 years ago
tron
5d5a7c48ee
(svn r2821) Remove a write-only variable
19 years ago
bjarni
ed8e2bac04
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
19 years ago
truelight
4f15ada6cd
(svn r2814) -Fix: made MorphOS to compile again
19 years ago
tron
4696ef802a
(svn r2809) Implement more generic threading functions, which allow more than one thread
19 years ago
tron
3a162799fd
(svn r2754) Move str_fmt into string.[ch]
19 years ago
tron
f359d1a394
(svn r2748) Remove unused cruft from the main loop
19 years ago
tron
af9f55c977
(svn r2720) Remove unused declarations and definitions
19 years ago
tron
44691cde0f
(svn r2714) Remove unnecessary includes
19 years ago
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
19 years ago
tron
07a6e612ec
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
...
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
19 years ago
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
18d79cc30f
(svn r2672) Move saving/loading related declarations to saveload.h
19 years ago
celestar
18a93cca3d
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
...
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
Darkvater
3e49626aec
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
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- Feature: truncate the path of the saveload window
19 years ago
truelight
a09342c1fc
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
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for a global AI-handler
19 years ago
truelight
658f9cb03f
(svn r2602) -Codechange: removed unused variable (disable_computer)
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-Fix: Changed some stuff to make server-side AIs possible in the far future
19 years ago
ludde
f12b3a0c18
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
19 years ago
ludde
71f9078bdd
(svn r2583) Move OS specific code out of misc.c
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Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
19 years ago
ludde
3e62457107
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
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Added a way to bind a C-string to an openttd string which doesn't modify the game state.
19 years ago
ludde
6013b327f7
(svn r2560) Fix: various minor code changes.
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Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
19 years ago
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
19 years ago
truelight
3c9456dd45
(svn r2542) -Add: [GPMI] Added GPMI ( http://sourceforge.net/projects/libgpmi/ )
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support to OpenTTD in preperation of AIScripts (long term). It is OFF
by default. Add GPMI:=1 to Makefile.config to enable.
19 years ago
tron
1b4a0897b6
(svn r2535) Tabs
19 years ago
celestar
27e61cbd84
(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs
19 years ago
tron
bec5e4fb4c
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
19 years ago
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
19 years ago
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
19 years ago
Darkvater
0171aae109
(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138)
19 years ago
tron
74541c1dcc
(svn r2408) Introduce SetTileOwner() and use it
19 years ago
tron
0c4ecbe9ec
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
19 years ago
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago