Commit Graph

107 Commits (f9b692c921ed54f897b703128d54e3b7095d1b9e)

Author SHA1 Message Date
rubidium 5c5b357043 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 15 years ago
frosch c297a99eff (svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere. 16 years ago
rubidium f3e0fd7416 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 16 years ago
frosch 959c297fb9 (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes. 16 years ago
frosch da78726e0c (svn r15592) -Fix: Refit-info in purchase list did only check the first articulated part. 16 years ago
frosch abe4692da2 (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
  Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
  Note: It is intentional that you cannot control refittability by CB 36.
16 years ago
rubidium 02c52430c8 (svn r15521) -Codechange: add helper function to get the display tractive effort of a vehicle. 16 years ago
rubidium 5c8cf85613 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 16 years ago
peter1138 5429c5a095 (svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented. 16 years ago
frosch 61a893d6fd (svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. 16 years ago
frosch 9c2ba4f96a (svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
glx 470da22ac3 (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. 16 years ago
glx 9b73303b4d (svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company 16 years ago
smatz f0ff90d71c (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 16 years ago
smatz ca45774160 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz c5db2ea181 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
16 years ago
peter1138 544e04fe62 (svn r14926) -Feature: Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear. 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
rubidium e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 16 years ago
rubidium bf6ec8b19f (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
16 years ago
rubidium e6ff168508 (svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables. 16 years ago
rubidium 2e916a154f (svn r14683) -Change: only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos.
NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain.
16 years ago
frosch 1fa409177c (svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates)
Savegames will only be affected after 'resetengines'.
16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
smatz e543181b12 (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 16 years ago
frosch 869e90ea86 (svn r14313) -Codechange: Move functions dealing with the EngineRenew pool to their own file. 16 years ago
peter1138 2e0d735f1f (svn r14182) -Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early. 16 years ago
rubidium 8dffbcfd26 (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 16 years ago
peter1138 ba8905fd2c (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a PlayerByte value in r12143, and still isn't a PlayerByte value. 16 years ago
rubidium fae2695854 (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers. 16 years ago
rubidium cde65455ac (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
peter1138 0a41936df8 (svn r13388) -Codechange: Remove "my invented flag for something that is a wagon" 16 years ago
peter1138 7f8d9148b8 (svn r13331) -Fix (r12924): Wrong include type for (sdt::)map 16 years ago
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 16 years ago
peter1138 1272c55991 (svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp 16 years ago
rubidium d289464d69 (svn r13255) -Codechange: move _opt to _settings. 16 years ago
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
smatz 23b9852480 (svn r13168) -Fix (r13072): forgot to 'fix' EngList_SortPartial() together with EngList_Sort() 16 years ago
rubidium 373343cef6 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 16 years ago
smatz c90cda6c1c (svn r13089) -Fix (r13072): MorphOS compilation was broken 16 years ago
smatz e4dee736c5 (svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often 16 years ago
smatz f92a48c24b (svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop 16 years ago
smatz 3670a25e3a (svn r13072) -Fix (r12995): possible out-of-bounds access 16 years ago
rubidium 5d7851e8d6 (svn r13065) -Codechange: remove the need for the news string callbacks. Patch by Cirdan. 16 years ago
smatz 8a422e34df (svn r12995) -Codechange: use std::vector for EngineList instead of C/C++ wrapper for CBlobT 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
peter1138 45034bc522 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 16 years ago