Commit Graph

1517 Commits

Author SHA1 Message Date
tron
f82893680b (svn r2020) Reduce code duplication in the minimap code a bit 2005-03-17 16:31:18 +00:00
tron
167f30edc7 (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch 2005-03-17 09:59:52 +00:00
tron
50535a88bf (svn r2018) Yet another workaround 2005-03-15 21:07:09 +00:00
tron
bb88bc5a97 (svn r2017) Explicitly mark SlReadByte as 'inline' 2005-03-15 20:07:46 +00:00
miham
a55be6ebef (svn r2016) Langfile updates 2005-03-15 19:26:46 +00:00
tron
46378c1516 (svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit 2005-03-15 18:31:38 +00:00
tron
dfee376190 (svn r2014) Don't manually inline a piece of code 2005-03-15 16:56:05 +00:00
tron
452c7c2067 (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 2005-03-15 14:23:00 +00:00
tron
0cb2ba49eb (svn r2012) When making a savegame name, don't append the extension, if it is already there 2005-03-15 14:06:28 +00:00
darkvater
d0ea6bcdf0 (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 2005-03-15 12:21:59 +00:00
darkvater
bf895a03d2 (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge) 2005-03-15 12:21:15 +00:00
darkvater
98bc896474 (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 2005-03-14 19:27:19 +00:00
darkvater
4a6aef2799 (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. 2005-03-14 18:20:00 +00:00
matthijs
7d0eff175a (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-14 16:56:05 +00:00
matthijs
6367bda0bf (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) 2005-03-13 17:51:29 +00:00
Darkvater
106b78927e (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 2005-03-13 11:47:04 +00:00
Darkvater
ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
tron
9ef5a76b3e (svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990 2005-03-12 09:48:08 +00:00
tron
1b9ee9b41e (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
tron
e1f31cd031 (svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak 2005-03-12 09:40:29 +00:00
tron
b40a2fcd0d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 2005-03-12 09:38:03 +00:00
tron
fa9506b191 (svn r1999) r1990 broke savegame deletion, fix that [1161729] 2005-03-12 09:24:27 +00:00
pasky
9cf1124d86 (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
pasky
180b1e8f6e (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 2005-03-12 01:02:17 +00:00
pasky
2a35773a1b (svn r1996) makefile.config -> Makefile.config, that's its name. 2005-03-11 22:48:37 +00:00
pasky
935da8cabb (svn r1995) Makefile: Use the install tool instead of mkdir+cp for installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428. 2005-03-11 22:47:33 +00:00
pasky
0154408b37 (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. 2005-03-11 22:27:49 +00:00
pasky
363eb05803 (svn r1993) Fixed some devious [lack of] tabs usage. 2005-03-11 22:07:20 +00:00
pasky
76961e1953 (svn r1992) Show the ./svnup.sh output in $PAGER (less if unset). 2005-03-11 19:35:50 +00:00
Darkvater
a25e6eb6bb (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info 2005-03-11 18:31:56 +00:00
tron
87535e52db (svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome) 2005-03-11 14:14:54 +00:00
tron
9b6c01f81f (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
Darkvater
eb1173c39a (svn r1988) - Docs: Added graphical representation of tile-data to docs section 2005-03-11 00:32:24 +00:00
Darkvater
0b449bb12a (svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead console 2005-03-10 22:03:55 +00:00
Darkvater
bb7b7c0e14 (svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10 21:44:17 +00:00
miham
53f35f4bb4 (svn r1985) Automatic langfile updates 2005-03-10 16:09:51 +00:00
tron
2116fad350 (svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed 2005-03-10 15:41:25 +00:00
tron
54a40903e3 (svn r1983) Introduce multiple compile time debug levels 2005-03-10 15:23:13 +00:00
truelight
832372150f (svn r1982) -Fix: also windows has no 'fork' option 2005-03-10 10:59:35 +00:00
tron
ca3ccff729 (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
pasky
d89be97a83 (svn r1980) Check $DESTDIR if $DEST_DIR was not set. 2005-03-09 23:59:18 +00:00
tron
eea2dc6c78 (svn r1979) Const correctness 2005-03-09 21:54:52 +00:00
Darkvater
4f2816db05 (svn r1978) - Fix: Plug some memleaks; thanks Valgrind 2005-03-09 19:48:20 +00:00
tron
0f44f9af60 (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
tron
9d1526e0a4 (svn r1976) Cleanups - mostly indentation and fiddling with loops 2005-03-09 19:09:04 +00:00
pasky
5420bd97da (svn r1975) Minor tweaking of the Czech name generator tables. 2005-03-09 18:19:13 +00:00
tron
821cb2b45f (svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code duplication, anyone?) 2005-03-09 17:45:51 +00:00
tron
6dfef317bf (svn r1973) Ignore the Windows binaries 2005-03-09 17:03:28 +00:00
tron
dec8ac91e3 (svn r1972) Several cleanups and fix some latent bugs 2005-03-09 16:56:26 +00:00
celestar
95b12777ff (svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry 2005-03-09 15:37:36 +00:00