Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
2 years ago
Rubidium
8fa61533f0
Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set
2 years ago
Rubidium
30ae07269d
Fix: game scripts must not build with non-existing road types
2 years ago
Patric Stout
4651ad94fe
Fix: commands with a RoadType in their arguments were not validated properly ( #9944 )
...
Although it was checked that RoadType was not 63 (INVALID_ROADTYPE),
and all values lower than 63 are fine, it also allowed values higher
than 63. As the RoadType is a "byte", it could contain values up
to 255.
2 years ago
Charles Pigott
b9f3e45af7
Cleanup: Remove unused (and mostly duplicated) function
4 years ago
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
5 years ago
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
JMcKiern
04f659e768
Fix: Some typos found using codespell
5 years ago
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
6 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
frosch
c0a301ae60
(svn r27424) -Fix [FS#6374]: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest.
9 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
truebrain
084f4e6aac
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
13 years ago
rubidium
ecbc56a677
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
13 years ago
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
13 years ago
rubidium
37415b9cf7
(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
13 years ago
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
14 years ago
rubidium
9ca4b629cd
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
14 years ago
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
14 years ago
alberth
a825b4fa5f
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
14 years ago
smatz
d62d0ac489
(svn r19019) -Codechange: use HasExactlyOneBit() and HasAtMostOneBit() instead of CountBits() where possible
15 years ago
rubidium
860b9b1cea
(svn r18028) -Codechange: unglobalise some functions
15 years ago
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
8808f3beea
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
16 years ago
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
frosch
8ffb93c358
(svn r16311) -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS.
16 years ago
rubidium
e8dbf62761
(svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in some cases, or made decisions on the 'original' slope instead the slope after applying the foundation..
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
Yexo
1c7cb8368c
(svn r15295) -Fix [FS#2591] (r15190): Towns tried to build roads outside the map.
16 years ago
smatz
e00cf92f47
(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
...
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
16 years ago
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
16 years ago
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
17 years ago
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
17 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
peter1138
a00371c8db
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
17 years ago
peter1138
5ca6fd67fc
(svn r12917) -Codechange: standardise variable names called with FOR_ALL_ENGINEIDS_OF_TYPE
17 years ago
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
17 years ago
peter1138
e35cf20a23
(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo)
17 years ago
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago
rubidium
998d7644f6
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
17 years ago
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
17 years ago
rubidium
01e20c9140
(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
17 years ago
rubidium
e4ef359f47
(svn r11663) -Codechange: moving of the road related types and functions.
17 years ago
smatz
93c3e0d6ad
(svn r11652) -Codechange: add the svn $ header for several files
17 years ago