Commit Graph

1679 Commits (f5d9cb58ebd9780c0d1c256a15c93f1d5de636fb)
 

Author SHA1 Message Date
matthijs f5d9cb58eb (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf.
- Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline.
19 years ago
matthijs b02dde1982 (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks.
- Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic().
- Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic.
- Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions.
19 years ago
celestar a714444a8e (svn r2180) -Fix: Deceleration code now only takes into account rail station tiles for computing the remaining distance 19 years ago
matthijs 6409e6efaf (svn r2179) - Fix: [ 1121437, 1114228 ] Vehicles not entering depots for auto servicing. 19 years ago
Darkvater e82f724e9a (svn r2178) Postprevcommitaddendum: add debug.h if you use DEBUG() 20 years ago
Darkvater 9876fb54bd (svn r2177) - Fix: Fix a slot desync with setting the invalid slot to the correct value 20 years ago
tron 4dbf5b37cc (svn r2176) Revise CheckOprhanedSlot():
- Don't assert the vehicle type, as it can be anything
- Don't touch the slot information of the vehicle, because it's possible that it is not a road vehicle anymore and even if it is, it has nothing to to with that slot
- Trim the debug printout, because the information about the vehicle is arbitrary
(Joint effort with Darkvater)
20 years ago
miham 41f38775a1 (svn r2175) [Translations] Updated translations (11 strs/3 langs) 20 years ago
miham 6f15593ce2 (svn r2174) [Translations] Updated translations (7 strs/2 langs) 20 years ago
celestar 91d44ef577 (svn r2173) -Fix: [ 1179380 ] Rail now builds on reserved land. Cause by the problem that CMD_ERROR is just the highest bit of the return value, but CMD_CLEAR_LANDSCAPE returns a negative value for owned land. So the highest bit is set as well. Note to self: Finish Command Patch 20 years ago
miham 5a65140cb4 (svn r2172) [Translations] Translations from the last two days (37 strs/11 langs) 20 years ago
miham 13969f5940 (svn r2171) [Translations] Manually fixed string-order in english.txt (someone fscked it up!) 20 years ago
bjarni 4af271c494 (svn r2170) -fix: [1179457] the industry list can now no longer scroll down then the end of the list is reached (Hackykid) 20 years ago
celestar 5d02a2c295 (svn r2169) -Fix: Doing the slot clearing also for crashed road vehicles (c.f. previous commit) 20 years ago
Darkvater 7ef681eaed (svn r2168) - Fix: Various stages of invisible trains, and wrong v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p 20 years ago
bjarni a9c52454c8 (svn r2167) -fix: [autoreplace] trains now get the default cargo type if the engine
replaced from did not have cargo capacity (instead of refitting to passengers)
20 years ago
matthijs 5e4961d902 (svn r2166) Fixed two warnings in the last commit. 20 years ago
matthijs da3621c180 (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now.
- Codechange: [NPF] Improved the NPF hash calculation slightly.
- Codechange: [NPF] Increased hash size, should speed up somewhat.
20 years ago
Darkvater 9c3813e213 (svn r2164) - Language: [ 1173684 ] fix some wrong french translations (glx) 20 years ago
Darkvater a3293be124 (svn r2163) - SVN: Set ignore on grfcodec for when you decode/encode grf files there 20 years ago
Darkvater 68138d6a31 (svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now say left/right instead of up/down 20 years ago
Darkvater 081ff24282 (svn r2161) - Fix: When resizing a window, the button is also visibly depressed
- CodeChange: Use images as arrows in the scenario-date scroller, looks better
- Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving)
- Fix: Fix sprite offsets of the arrow sprites in openttd.grf
20 years ago
Darkvater 5a78c32a23 (svn r2160) - Fix (Regression): Convert rail failed to work; stupid bitshifts :P (sorry) 20 years ago
matthijs 4bd95d756e (svn r2159) - Fix: [NPF] Road vehicles never found their target station or depots (introduced in r2154)
- Fix: [NPF] Trains still tried to go through the back of depots.
20 years ago
miham 7f941818a8 (svn r2158) [Translations] Updated translations (72 strs/2 langs) 20 years ago
Darkvater 5109df6f55 (svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in Multiplayer Menu
- Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
20 years ago
truelight 93c61b9e8f (svn r2156) -Fix: in revision 2104 someone forgot to add a very important check in
GetPrevVehicleInChain; this caused some nasty bugs in depots, like 
wagons without engines complain about not being stopped, and stuff like 
that. Hopefully this fixes those problems. With a big tnx to BJH for his 
perfect demo!
20 years ago
Darkvater 13fc3271f4 (svn r2155) - Fix: Company value was $2 when value more than an int32 could handle (use max64 instead of max) 20 years ago
matthijs 92fe22382a (svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the back of depots and road stations.
- Add: GetDepotDirection() wrapper function.
- Fix: [NPF] Ships can now actually reach buoys.
20 years ago
darkvater dfe6c34bf1 (svn r2153) - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window win32-only (glx) 20 years ago
darkvater 22d36985cd (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window.
- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer.
- CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc.
20 years ago
miham 4aa7cf8e9f (svn r2151) [Translations] Updated translations (36 strs/2 langs) 20 years ago
miham 8153a56aa4 (svn r2150) [Translations] Updated translations (14 strs/10 langs) 20 years ago
Darkvater 42eae13270 (svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling. 20 years ago
matthijs ead34df653 (svn r2148) - Add: [NPF] Trains can now plan taking into account that they can reverse in depots. This makes forced servicing tracks work with NPF. 20 years ago
matthijs 6c825df8f7 (svn r2147) - Add: [NPF] Give red presignal exit signals a different (higher) penalty, to discourage trains from waiting at presignal exits. 20 years ago
matthijs 00c819c0d5 (svn r2146) - Fix: [ 1175973 ] Crash if any key is pressed in startup (pkirchhofer) 20 years ago
miham b2c7543204 (svn r2145) [Translations] Updated translations (174 strs/6 langs)
[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
20 years ago
darkvater 2ac7077571 (svn r2144) - Fix: AI crash when trying to remove stations with index higher than 256. 20 years ago
Darkvater 31381af8a0 (svn r2143) - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors landscape-tool (thanks chrishuebsch) 20 years ago
Darkvater fc411d3675 (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 20 years ago
Darkvater f00d0d8ea8 (svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself. 20 years ago
Darkvater 83d62b1aa2 (svn r2140) - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both 'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window. 20 years ago
bjarni 587106a869 (svn r2139) -fix: "[ 1146215 ] Engine power not updated w/auto replace" autoreplace now forces an update of the cache. It should not affect gameplay as the
cache is updated each time the train starts moving, it's just an instant update of the detail window
20 years ago
celestar 5d937e4a23 (svn r2138) -Fix: [ 1144154 ] The map has two dimensions, not one 20 years ago
Darkvater 64533d53dc (svn r2137) - CodeChange: Remove unnecessary preprocessor magic 20 years ago
Darkvater f35b59aded (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
20 years ago
miham 3bfda758db (svn r2135) [Translations] Updated translations (142 strings to 4 languages) 20 years ago
tron 0f830b79e1 (svn r2134) Return the correct error message if rail is already under a bridge, fix for r2131 20 years ago
tron edd301d364 (svn r2133) Fix dependency tracking for C++ files 20 years ago