tron
eebb2f196d
(svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile()
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While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out
2005-01-27 15:30:34 +00:00
tron
63653bd6af
(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
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While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27 12:52:20 +00:00
Celestar
6eec07257a
(svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry
2005-01-27 11:33:14 +00:00
celestar
1bdd01867a
(svn r1694) -Fix: Forgot to remove a DEBUG statement :(
2005-01-27 11:25:32 +00:00
Celestar
1fd8c45c55
(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
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expand railroad stations beyond maximum spread
2005-01-27 09:43:24 +00:00
truelight
0470fe9f89
(svn r1691) -Fix: oops, forgot to bump the company-info-version
2005-01-26 19:51:29 +00:00
bjarni
54549adc66
(svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
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- Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
2005-01-26 19:43:22 +00:00
truelight
f84607af52
(svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work
2005-01-26 19:40:21 +00:00
bjarni
ecb954fd9d
(svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed
2005-01-26 19:03:01 +00:00
tron
8742b63fa1
(svn r1686) Fix (Work around?) crash when generating tropical maps
2005-01-26 18:59:10 +00:00
dominik
ac0ea378ff
(svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682
2005-01-26 18:39:35 +00:00
bjarni
d580d4e46c
(svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters
2005-01-26 18:18:00 +00:00
tron
a2971d0449
(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID
2005-01-26 18:17:50 +00:00
dominik
478e001d0e
(svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized
2005-01-26 17:36:59 +00:00
celestar
efcd72a2ef
(svn r1681) -Feature: New realistic acceleration.
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This will make things more difficult as narrow curves
and depots impose rather strict speed limits. Feedback welcome
For those who don't like low-speed curves: Switch it off
2005-01-26 12:51:04 +00:00
bjarni
5665d51bb3
(svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu
2005-01-26 12:42:29 +00:00
bjarni
518034d28d
(svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
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This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations
like you can't hide an item in the middle of the list ;)
2005-01-26 11:23:54 +00:00
miham
7874c86cb2
(svn r1678) Added cheat option for setting production of raw-material product industries in game
2005-01-26 10:52:23 +00:00
tron
6d23dac1f6
(svn r1677) Forgot to change the save/load size for 3 variables
2005-01-26 05:51:27 +00:00
tron
993a106679
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
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WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
tron
8e5e2e52fd
(svn r1675) Ignore scenario files
2005-01-25 21:00:38 +00:00
dominik
346d10172b
(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels
2005-01-25 20:47:02 +00:00
dominik
085ae9cab2
(svn r1673) - Codechange: Removed some redundant comments from r1667
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Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
tron
6497f08ad4
(svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.
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Note: Do "make clean" to get rid of the old dependency files
2005-01-25 16:10:06 +00:00
tron
85248d7850
(svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an optimization flag
2005-01-25 16:03:45 +00:00
tron
3276c46c72
(svn r1670) Garbage collect some variables, because they are only used once and hide magic, like containing -o where a filename must be the next parameter
2005-01-25 15:59:01 +00:00
tron
76e1dd515f
(svn r1669) Rename all ttd_XXX to just XXX, because we already know who we are (;
2005-01-25 15:46:32 +00:00
darkvater
568dff40b6
(svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo
2005-01-25 15:43:27 +00:00
dominik
d439221c62
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
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(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
03ba24dd65
(svn r1666) Move some MorphOS compile flags to a place where they actually belong
2005-01-25 15:38:35 +00:00
tron
75045328ec
(svn r1665) Remove VERBOSE flag, because it was only partially implemented
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Add "info" target instead, which prints out some relevant variables used in the Makefile
2005-01-25 15:35:11 +00:00
bjarni
6e532184bb
(svn r1664) Makefile: removed the forced 0.3.6 version tag
2005-01-25 00:13:48 +00:00
darkvater
1054ec7749
(svn r1662) -Fix: Unpause Linkgames scenario per default
2005-01-25 00:07:58 +00:00
bjarni
001fa99741
(svn r1661) Makefile: added scenario to make install
2005-01-25 00:07:50 +00:00
dominik
3482605b1a
(svn r1660) Added scenarios to Mandrakelinux specs file
2005-01-24 23:58:12 +00:00
bjarni
6a66bb2314
(svn r1659) Makefile: added scenario to mac and MorphOS release scripts
2005-01-24 23:52:59 +00:00
darkvater
212ecff33b
(svn r1658) -Update readme and windows installer for 0.3.6
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-Fix up VS6 and add new default icon for OpenTTD
2005-01-24 23:44:24 +00:00
bjarni
ae7bdefc33
(svn r1657) changelog update
2005-01-24 23:32:58 +00:00
dominik
66166bd7f7
(svn r1656) Sorry, this is of course the 2004 version of Linkgame Islands
2005-01-24 23:28:47 +00:00
dominik
4cc23f6608
(svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure:
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- Linkgame Islands (by sign_de)
- Mountain Pass (by Korenn)
- Volcano City (aka The Big City, by lucaspiller)
2005-01-24 23:24:34 +00:00
dominik
7150dd66cd
(svn r1654) updated changelog and known-bugs for 0.3.6
2005-01-24 23:04:30 +00:00
darkvater
5666efe66b
(svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid
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-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
2005-01-24 23:02:14 +00:00
bjarni
e006f89aa3
(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
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fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24 22:24:47 +00:00
dominik
ffb2c4de77
(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing
2005-01-24 22:09:20 +00:00
matthijs
19c55cbb75
(svn r1650) - Added known-bugs.txt to os/debian/docs
2005-01-24 21:51:06 +00:00
bjarni
720b906a74
(svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile
2005-01-24 21:39:16 +00:00
darkvater
e05f961eed
(svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause'
2005-01-24 21:33:44 +00:00
tron
6151c1044a
(svn r1647) Remove stale comment and fix typo
2005-01-24 20:55:54 +00:00
dominik
aad7995648
(svn r1646) Miscellaneous langfile fixes, in particular for STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
2005-01-24 20:42:02 +00:00
dominik
700862295f
(svn r1645) Updated Mandrakelinux spec file and added some ScummVMish comments
2005-01-24 20:35:07 +00:00