Commit Graph

60 Commits (ed3b1d398aaa6643d255eb792b8226d35eafceed)

Author SHA1 Message Date
rubidium 0df355bbda (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. 17 years ago
rubidium 9b65bc430c (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 17 years ago
glx 6a13dd4aa6 (svn r10923) -Codechange: use 'real' exception handling in saveload code 17 years ago
belugas fafe33cdd2 (svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries 17 years ago
rubidium 2dd7a5d296 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 17 years ago
rubidium 4e96ce3dfe (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places. 17 years ago
rubidium b290268645 (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 17 years ago
rubidium 3dd6362bb8 (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 17 years ago
rubidium 7aec26887c (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf. 17 years ago
rubidium 5ed3482aac (svn r10541) -Fix [FS#1028]: cargo payment rates overflow.
-Fix: cargo payment rates diverge from cost rates making it impossible to make any profit after a certain number of years.
 Both are solved by stopping the inflation after 170 years; there is absolutely no point in continueing the inflation after that as it only makes the game have overflows at some point that cannot be solved; using larger variables only delays the inevitable.
17 years ago
rubidium 3b52a6bfc4 (svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged. 17 years ago
peter1138 a8b385d77d (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings 17 years ago
peter1138 b1bad4ab46 (svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various files (and add one) 17 years ago
rubidium e0a94a94a5 (svn r10367) -Fix: do not crash horribly when the file you are trying to load is too short or decompressing it fails. 18 years ago
rubidium 1904f8e838 (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;) 18 years ago
rubidium c600158c1d (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches. 18 years ago
rubidium e5c352818d (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 18 years ago
maedhros cf0118ee63 (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 18 years ago
glx 23af871615 (svn r10211) -Feature: [NewGRF] Add support for action 0F 18 years ago
rubidium 7d6c255044 (svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder. 18 years ago
rubidium b2799961bc (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path>
 -g <relative path from current working directory>
 -g <relative path from within the savegame directory>
18 years ago
rubidium 347c28b71a (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
18 years ago
rubidium 622a4d10b9 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy. 18 years ago
rubidium eab8ac49ce (svn r10049) -Codechange: get rid of the SLE_WRITEBYTE obfuscation. 18 years ago
glx 2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 18 years ago
peter1138 974aebcce5 (svn r9956) -Codechange: Add tram livery schemes 18 years ago
maedhros 39016328cc (svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01. 18 years ago
rubidium d86b5e5e93 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 18 years ago
rubidium 7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 18 years ago
belugas aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
18 years ago
belugas 9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
18 years ago
peter1138 98fe82da66 (svn r9691) -Fix (r9683): Forgotten savegame bump... 18 years ago
peter1138 a8350e5fdf (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*) 18 years ago
rubidium 80c259f64f (svn r9672) -Cleanup: lots of coding style fixes around operands. 18 years ago
maedhros 16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
18 years ago
peter1138 49eb9b6fad (svn r9638) -Feature: Increase cargo types from 12 to 32 and enable newcargo flag in NewGRF loader. 18 years ago
maedhros 61fe356880 (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
18 years ago
belugas dfe5533db6 (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near 18 years ago
maedhros 28aa933489 (svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge. 18 years ago
truelight 7b153e6356 (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it 18 years ago
rubidium 24c4d5b06d (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
rubidium 36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
richk d11e36e477 (svn r8978) -Feature: Rewrite of transfer system.
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
18 years ago
celestar f621608f7d (svn r8973) -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. 18 years ago
rubidium ea319b78f8 (svn r8969) -Codechange: rework of the player face bits.
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
 - replace tons of ifs/switches/magic numbers by table lookups
18 years ago
rubidium 4908115355 (svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. 18 years ago
Darkvater 9cbc0e4ade (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one. 18 years ago
Darkvater 44879ab2c5 (svn r8914) -Regression (UTF8): Win9x is very picky about trailing slashes in paths, so C:\\* will not work (but C:\Windows\\* does; go figure). Thanks glx for pointing it out and for the initial fix. 18 years ago
belugas 8ace4dd25c (svn r8854) -Fix(r8853): Ctrl+s (save) without Ctrl does not produce desired result... 18 years ago
belugas a723770836 (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style 18 years ago