(svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
belugas 17 years ago
parent ba8c451485
commit fafe33cdd2

@ -118,6 +118,7 @@ struct Industry : PoolItem<Industry, IndustryID, &_Industry_pool> {
Date construction_date; ///< Date of the construction of the industry
uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
Date last_cargo_accepted_at; ///< Last day cargo was accepted by this industry
byte selected_layout; ///< Which tile layout was used when creating the industry
Industry(TileIndex tile = 0) : xy(tile) {}
~Industry();

@ -1396,7 +1396,7 @@ static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
return true;
}
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, Owner owner)
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, byte layout, const Town *t, Owner owner)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
uint32 r;
@ -1443,6 +1443,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
(_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
/* Adding 1 here makes it conform to specs of var44 of varaction2 for industries
* 0 = created prior of newindustries
* else, chosen layout + 1 */
i->selected_layout = layout + 1;
if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
i->prod_level = 0x10;
@ -1514,7 +1519,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
if (flags & DC_EXEC) {
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE);
i_auto_delete.Detach();
}
@ -2017,6 +2022,7 @@ static const SaveLoad _industry_desc[] = {
SLE_CONDVAR(Industry, construction_date, SLE_INT32, 70, SL_MAX_VERSION),
SLE_CONDVAR(Industry, construction_type, SLE_UINT8, 70, SL_MAX_VERSION),
SLE_CONDVAR(Industry, last_cargo_accepted_at, SLE_INT32, 70, SL_MAX_VERSION),
SLE_CONDVAR(Industry, selected_layout, SLE_UINT8, 73, SL_MAX_VERSION),
/* reserve extra space in savegame here. (currently 32 bytes) */
SLE_CONDNULL(32, 2, SL_MAX_VERSION),

@ -160,6 +160,9 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
/* Manhattan distance of closes dry/water tile */
case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
/* Layout number */
case 0x44: return industry->selected_layout;
/* Get industry ID at offset param */
case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry);

@ -30,7 +30,7 @@
#include <setjmp.h>
#include <list>
extern const uint16 SAVEGAME_VERSION = 72;
extern const uint16 SAVEGAME_VERSION = 73;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!

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