Commit Graph

134 Commits

Author SHA1 Message Date
celestar
d95e2c2dd1 (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) 2006-12-27 12:38:02 +00:00
peter1138
1a4f1c8177 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
peter1138
8cfe4d6a67 (svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each cargo type in favour of just checking the cargo type of each vehicle. 2006-11-03 23:06:54 +00:00
Darkvater
ee27bb497c (svn r6884) -Codechange: Add strict bounds checking in string formatting system.
The last parameter should point to the end of the buffer (eg lastof(buf))
 Courtesy of Tron.
2006-10-21 23:31:34 +00:00
peter1138
afb45b6f29 (svn r6788) - Codechange: Add and use a function to test if a string ID is a custom name. 2006-10-16 10:26:22 +00:00
truelight
be737b80d3 (svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs
-Fix: _date, which is a Date, which is int32, was saved as uint32
2006-08-26 11:06:54 +00:00
truelight
a4d7fa19c7 (svn r6048) -Codechange: all InitializeXXX are plural, just not Depot 2006-08-22 15:39:22 +00:00
rubidium
480af9c917 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium
28a0843707 (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before 
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20 18:40:57 +00:00
truelight
5fb6c9e1cc (svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc) 2006-08-20 12:09:32 +00:00
truelight
10b842bddc (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
rubidium
d5b6216c3d (svn r5928) -Cleanup: remove ConvertIntDate and use ConvertYMDToDate as ConvertIntDate was only called with Years. 2006-08-16 12:07:24 +00:00
rubidium
8aa76f306d (svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this. 2006-08-15 14:52:17 +00:00
rubidium
243872b4fd (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
tron
be88e269b9 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
celestar
25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
tron
3282efda88 (svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion 2006-05-21 13:51:36 +00:00
celestar
084acbf23c (svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me. 2006-04-22 09:25:36 +00:00
belugas
eb4a4b2509 (svn r4514) Cleanup of a cleanup ... lines left behind 2006-04-22 01:42:51 +00:00
belugas
c0acac3a14 (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. 2006-04-22 01:37:31 +00:00
celestar
a7d8ad0004 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
tron
7579d1faa9 (svn r3748) Remove bubblesort(), it's unused 2006-03-03 20:43:54 +00:00
Darkvater
42dec88a29 (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
  [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
  [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
  [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
  [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02 02:22:15 +00:00
Darkvater
4367870b18 (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler. 2006-03-01 21:15:25 +00:00
Darkvater
fa337ae64a (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList. 2006-02-20 19:42:39 +00:00
tron
49c7eb934b (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
tron
453b30e387 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron
22dc05faf2 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
peter1138
e78997fdfd (svn r3409) - Change the server advertisement interval to use the frame counter instead
of game days. This allows a paused server to continue to advertise itself.
  This also fixes advertising for games that start before 1922.
2006-01-19 17:50:40 +00:00
peter1138
90aff7a026 (svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
truelight
efd3d42107 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
2006-01-06 21:57:37 +00:00
truelight
480b1575fe (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded 2005-11-30 16:10:19 +00:00
truelight
4845ff063b (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00
tron
2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
db3b1228bf (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
Darkvater
180997534c (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance. 2005-09-16 00:33:33 +00:00
tron
b45aeb5c36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 2005-08-23 18:47:04 +00:00
tron
0b6864b589 (svn r2832) Missing #include 2005-08-07 14:45:50 +00:00
tron
03e860d06d (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c 2005-08-06 17:40:21 +00:00
bjarni
ed8e2bac04 (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
-This means that one company can only have one setting for renew and replacing
    more clients will not fight due to different settings anymore
  -This is a needed step in the line to fix autoreplacing dualheaded locomotives
  NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-06 16:07:22 +00:00
tron
747a0f6a55 (svn r2812) Move variables, which only vehicle_gui.c needs to know about, there 2005-08-05 20:22:06 +00:00
tron
b629745c16 (svn r2759) Remove unused #includes and files 2005-07-30 15:25:49 +00:00
tron
2dfbb2963d (svn r2706) Fix !WITH_NETWORK build 2005-07-25 07:28:32 +00:00
tron
a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
ludde
52b42ff508 (svn r2622) Fix: remove _cargoc.names_p, it was never used. 2005-07-17 18:49:05 +00:00
ludde
b76a0b8158 (svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing the calls evenly over the day. 2005-07-17 12:44:35 +00:00
tron
10bc66eb42 (svn r2596) Add macros ROL and ROR to ROtate values Left/Right. Also shorten the parameter names for GB and SB to increase readability 2005-07-17 09:41:28 +00:00