Commit Graph

1186 Commits

Author SHA1 Message Date
bjarni
ecb954fd9d (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed 2005-01-26 19:03:01 +00:00
tron
8742b63fa1 (svn r1686) Fix (Work around?) crash when generating tropical maps 2005-01-26 18:59:10 +00:00
dominik
ac0ea378ff (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 2005-01-26 18:39:35 +00:00
bjarni
d580d4e46c (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters 2005-01-26 18:18:00 +00:00
tron
a2971d0449 (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID 2005-01-26 18:17:50 +00:00
dominik
478e001d0e (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized 2005-01-26 17:36:59 +00:00
celestar
efcd72a2ef (svn r1681) -Feature: New realistic acceleration.
This will make things more difficult as narrow curves
          and depots impose rather strict speed limits. Feedback welcome
          For those who don't like low-speed curves: Switch it off
2005-01-26 12:51:04 +00:00
bjarni
5665d51bb3 (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu 2005-01-26 12:42:29 +00:00
bjarni
518034d28d (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations 
like you can't hide an item in the middle of the list ;)
2005-01-26 11:23:54 +00:00
miham
7874c86cb2 (svn r1678) Added cheat option for setting production of raw-material product industries in game 2005-01-26 10:52:23 +00:00
tron
6d23dac1f6 (svn r1677) Forgot to change the save/load size for 3 variables 2005-01-26 05:51:27 +00:00
tron
993a106679 (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
tron
8e5e2e52fd (svn r1675) Ignore scenario files 2005-01-25 21:00:38 +00:00
dominik
346d10172b (svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels 2005-01-25 20:47:02 +00:00
dominik
085ae9cab2 (svn r1673) - Codechange: Removed some redundant comments from r1667
Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
tron
6497f08ad4 (svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.
Note: Do "make clean" to get rid of the old dependency files
2005-01-25 16:10:06 +00:00
tron
85248d7850 (svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an optimization flag 2005-01-25 16:03:45 +00:00
tron
3276c46c72 (svn r1670) Garbage collect some variables, because they are only used once and hide magic, like containing -o where a filename must be the next parameter 2005-01-25 15:59:01 +00:00
tron
76e1dd515f (svn r1669) Rename all ttd_XXX to just XXX, because we already know who we are (; 2005-01-25 15:46:32 +00:00
darkvater
568dff40b6 (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 2005-01-25 15:43:27 +00:00
dominik
d439221c62 (svn r1667) - Feature: Signs are now shown in the color of the player who created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
03ba24dd65 (svn r1666) Move some MorphOS compile flags to a place where they actually belong 2005-01-25 15:38:35 +00:00
tron
75045328ec (svn r1665) Remove VERBOSE flag, because it was only partially implemented
Add "info" target instead, which prints out some relevant variables used in the Makefile
2005-01-25 15:35:11 +00:00
bjarni
6e532184bb (svn r1664) Makefile: removed the forced 0.3.6 version tag 2005-01-25 00:13:48 +00:00
darkvater
1054ec7749 (svn r1662) -Fix: Unpause Linkgames scenario per default 2005-01-25 00:07:58 +00:00
bjarni
001fa99741 (svn r1661) Makefile: added scenario to make install 2005-01-25 00:07:50 +00:00
dominik
3482605b1a (svn r1660) Added scenarios to Mandrakelinux specs file 2005-01-24 23:58:12 +00:00
bjarni
6a66bb2314 (svn r1659) Makefile: added scenario to mac and MorphOS release scripts 2005-01-24 23:52:59 +00:00
darkvater
212ecff33b (svn r1658) -Update readme and windows installer for 0.3.6
-Fix up VS6 and add new default icon for OpenTTD
2005-01-24 23:44:24 +00:00
bjarni
ae7bdefc33 (svn r1657) changelog update 2005-01-24 23:32:58 +00:00
dominik
66166bd7f7 (svn r1656) Sorry, this is of course the 2004 version of Linkgame Islands 2005-01-24 23:28:47 +00:00
dominik
4cc23f6608 (svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure:
- Linkgame Islands (by sign_de)
 - Mountain Pass (by Korenn)
 - Volcano City (aka The Big City, by lucaspiller)
2005-01-24 23:24:34 +00:00
dominik
7150dd66cd (svn r1654) updated changelog and known-bugs for 0.3.6 2005-01-24 23:04:30 +00:00
darkvater
5666efe66b (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid
-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
2005-01-24 23:02:14 +00:00
bjarni
e006f89aa3 (svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24 22:24:47 +00:00
dominik
ffb2c4de77 (svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing 2005-01-24 22:09:20 +00:00
matthijs
19c55cbb75 (svn r1650) - Added known-bugs.txt to os/debian/docs 2005-01-24 21:51:06 +00:00
bjarni
720b906a74 (svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile 2005-01-24 21:39:16 +00:00
darkvater
e05f961eed (svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause' 2005-01-24 21:33:44 +00:00
tron
6151c1044a (svn r1647) Remove stale comment and fix typo 2005-01-24 20:55:54 +00:00
dominik
aad7995648 (svn r1646) Miscellaneous langfile fixes, in particular for STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611 2005-01-24 20:42:02 +00:00
dominik
700862295f (svn r1645) Updated Mandrakelinux spec file and added some ScummVMish comments 2005-01-24 20:35:07 +00:00
matthijs
b9c13283a4 (svn r1644) - Some minor corrections to the os/debian dir. 2005-01-24 20:33:43 +00:00
truelight
f08983a948 (svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again 2005-01-24 20:25:52 +00:00
truelight
7a5ce1cb34 (svn r1642) -Fix: solve AI related order-problem 2005-01-24 20:20:30 +00:00
tron
7f14b69022 (svn r1641) Remove a boundary check added in r1332 to work around a bug - the real cause has been eleminated in r1413.
Leave an assert() just to be sure...
2005-01-24 18:57:16 +00:00
bjarni
6e2abeba5e (svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed. 2005-01-24 18:21:23 +00:00
dominik
eae329f332 (svn r1639) Fixed spelling: Wrong command in error for goto_dir 2005-01-24 17:49:22 +00:00
celestar
ef3961448f (svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
2005-01-24 14:39:22 +00:00
darkvater
9139f4ba84 (svn r1637) -Fix: VS6 warning
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24 11:32:47 +00:00