Commit Graph

94 Commits (eca73a810c19ed5cfb3f24cb5560d0735e19ea00)

Author SHA1 Message Date
glx22 87eb997be0 Codechange: Remove FOR_ALL_TILES_IN_HEIGHT 3 years ago
Patric Stout 28e90769f7 Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we had
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
3 years ago
Charles Pigott dd798d688b
Fix #8919: Release builds with asserts enabled (#8925) 3 years ago
Patric Stout fece1c57ca
Codechange: Suppress warnings when asserts are disabled (#8917) 3 years ago
Patric Stout f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
3 years ago
Patric Stout 422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
3 years ago
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
3 years ago
Patric Stout 70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
3 years ago
Patric Stout cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
3 years ago
Patric Stout 7463c46a54
Fix: for arctic and tropic, make sure we have at least a few hills (#8513)
Without hills, not all industries can be generated, which means
that with a default configuration you get errors. This is far from
optimal, of course.

This now forces that there is at least some hills, even when you
are using very-flat. This is a stopgap solution, but a proper
solution requires a full rewrite of the terrain generator, which
is not a 2 minute (or even 2 week) job.

To make sure flat is still flat-ish, reduce the default
snow-line-height to 10, making it look a lot better on smaller maps.
This is a compromise between being able to have flat maps and
still having all industries on arctic.
3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 3 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Gabda 37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 5 years ago
nikolas d8ccad91f9 Fix: Some code and comment typos
Found with codespell
5 years ago
frosch d77935f788 (svn r27334) -Revert (r27232) [FS#6342]: No idea what the plan was, but making the main noise coefficients the same for all smoothness types certainly wasn't. 9 years ago
frosch be0b22c9bc (svn r27331) -Cleanup (r26999): Make variety distribution curves more sane. 9 years ago
frosch a11ae39437 (svn r27330) -Fix [FS#6335]: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight(). 9 years ago
frosch b303ba7505 (svn r27329) -Fix: Add more height_t type-correctness to TGP code. 9 years ago
frosch 8437726cca (svn r27328) -Codechange: Add an assertion to check for uninitialised variables when tracing variety distribution's control curves. 9 years ago
alberth 262c3c93c8 (svn r27232) -Fix: Tweak noise generator more precisely for different map sizes (chillcore) 9 years ago
alberth 9db21f6489 (svn r27230) -Fix: Tune down terrain generation to reduce amount of long slopes (chillcore) 9 years ago
alberth f29842316e (svn r27229) -Change: Generate more detailed curves at the coast (chillcore) 9 years ago
alberth 79c3bc081b (svn r27228) -Change: Slightly more water in the non-custom sea levels (chillcore) 9 years ago
alberth 8e2b3d170b (svn r27227) -Codechange: Initialise map at level 0 instead of -32k (chillcore) 9 years ago
rubidium b4b0b2750c (svn r27018) -Fix [FS#6141] (r27008): the higher amplitudes needed for higher maps were not ignored properly causing much smoother maps than wanted 10 years ago
rubidium 8d90e86c2c (svn r27009) -Add: extra level of general map heightness (ChillCore) 10 years ago
rubidium fcdbdd6043 (svn r27008) -Change: extrapolate the amplitudes for the large wavelengths needed for much higher maps 10 years ago
rubidium a1611de3a3 (svn r27007) -Codechange: allow for more frequencies (based on patch by ic111) 10 years ago
rubidium 344a7a0f16 (svn r27006) -Codechange: move getting of the amplitude to a seperate function 10 years ago
rubidium a200656534 (svn r27005) -Fix (r26999): variety distribution curve map scaling did one conversion to height_t too many 10 years ago
rubidium 771dcf3b7b (svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments 10 years ago
rubidium b0c4a16e9d (svn r27000) -Fix (r26999): compilation error with some versions of GCC 10 years ago
rubidium df5d5e2b8b (svn r26999) -Codechange: make the variety distribution automatically scale to the maximum height of the map 10 years ago
rubidium caf3bda626 (svn r26998) -Change: account for the map size when determining the maximum height of the landscape; a 24 high mountain at 64x64 leaves barely any usable space, but on a 4096x4096 it's just a "small" bump (ic111) 10 years ago
rubidium 92553c9c6b (svn r26997) -Fix/codechange: use signed integers for TGP's internal map size and X/Y variables due to X/Y in comparisons occasionally getting smaller than 0 due to subtractions 10 years ago
rubidium 2a786aa264 (svn r26946) -Fix (r26945): MSVC doesn't seem to have round yet 10 years ago
rubidium a14fad13ed (svn r26945) -Fix-ish: better scaling of the "cells" in which variety distribution happens for non-square maps (attempt to make reasonably square areas) 10 years ago
rubidium 8385e6268e (svn r26940) -Fix (r26937): comparing values of different signedness 10 years ago
rubidium 61c3e8e848 (svn r26939) -Cleanup: some bits of coding style cleanup for TGP 10 years ago
rubidium 08aaabcbb4 (svn r26938) -Codechange: simplify RandomHeight significantly 10 years ago
rubidium 2b0a1f7beb (svn r26937) -Cleanup: simplify the logic for heightmap generation in TGP; instead of performing more and more loops the larger the map becomes to elaborately set the height to 0 many times, just run it for each frequency and be done with it 10 years ago
rubidium 135b3f635d (svn r26932) -Codechange: replace some constants with less weird looking constants and simplify clamping by actually using Clamp 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
rubidium 2e54c8fdfa (svn r26056) -Fix: a number of possibly uninitialised variables 11 years ago
zuu b35b8aa5bb (svn r25848) -Codechange: Refactor check for if a tile is not an edge tile to new IsInnerTile method (cirdan, LordAro) 11 years ago
alberth 732e073261 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 12 years ago
alberth 0849fb8d36 (svn r24535) -Doc: Two additions, lots of small spelling fixes, and some Doxygen improvements. 12 years ago
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
rubidium df16ebd730 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago