belugas
b36cbeba58
(svn r5627) Fix (r5626) : Forgot to rename one instance make_screenshot to current_screenshot_type
2006-07-28 22:01:43 +00:00
belugas
ecc89d5965
(svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
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Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
tron
a370ca97d6
(svn r5394) Allocate a small, fixed-size array on the stack instead of malloc()ing it
2006-06-28 05:47:55 +00:00
peter1138
642a3b4b22
(svn r5249) - Add code to copy the palette to a temporary byte aligned array when making a PCX screenshot, if the palette array is not byte aligned.
2006-06-13 17:13:46 +00:00
Darkvater
9b5d8a9921
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
2006-03-25 09:22:10 +00:00
bjarni
0b102f0e00
(svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3
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this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
2006-03-22 13:06:50 +00:00
bjarni
1c7d139171
(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18 16:37:25 +00:00
bjarni
5affa77822
(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
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now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-03-18 15:55:24 +00:00
tron
fa78c057ee
(svn r3339) Remove unnecessary includes
2005-12-24 20:54:31 +00:00
Darkvater
a090886073
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-11-26 12:45:53 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
45ca3b6336
(svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h
2005-09-08 12:48:26 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
tron
28a6e10a63
(svn r2631) Move screenshot related variables from variables.h to screenshot.[ch]
2005-07-19 06:47:07 +00:00
tron
6b439d6f82
(svn r2630) Forgot one Pixel (see r2571)
2005-07-19 06:31:39 +00:00
tron
8f71864bef
(svn r2571) Add explicit type Pixel for ... Pixels
2005-07-15 14:16:14 +00:00
celestar
b29556e6b5
(svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements
2005-07-05 17:47:10 +00:00
tron
6c5df28d7c
(svn r2512) Small cleanup
2005-07-03 10:22:20 +00:00
tron
ae032390e2
(svn r2511) Fix an old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped
2005-07-03 07:51:13 +00:00
tron
9d75047211
(svn r2497) Use a struct array for palette entries instead of a flat byte array
2005-06-30 05:27:32 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
truelight
e58739c559
(svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader).
2005-01-07 09:28:16 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
450c669eb2
(svn r631) Merge r440, r444, r485, r630 to trunk:
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
2004-11-15 19:25:59 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
edf841fb6f
(svn r328) -Fix: remove some unlogical alloca()s (Tron)
2004-09-27 12:36:59 +00:00
truelight
12c91671bf
(svn r321) -Fix: crash when making png screenshot with odd resolution (Tron)
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-Fix: unable to select other screenshot format in Game Option
2004-09-25 18:30:19 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00